About GillyGilly
Gilly's Concept:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind.
1) Gilly has always wandered her own way. Though born in Magnimar, she has spent a fair amount of time in Sandpoint over her lifetime. It’s safe to say that she has wandered pretty far and wide around Varisia under the guiding stars of her patron deity, studying the ruins and looking for her destiny. Since youth her eyes have been on the sky and the things in it, so her calling and revelations of the heavens are hardly a surprise. With few worldly attachments or possessions, her recent wanderings have found her in Sandpoint again. Partially to visit home, or maybe on her way to bigger and better places. 2) Gilly is short and stout, as most halflings are, with a perpetually smiling face, and wisps of blond hair that peek out of her hood. She wears a chain shirt and a good deal of wrapping around her head and shoulders, and walks about with her small quarterstaff usually in hand. She has a tendency to wax poetic on the virtues of wandering and travel and the Dreamer’s touch on her own life. 3) Gilly has definitely inherited the halfling’s inherent curiosity. She loves all things she doesn’t know and especially likes to poke her nose into places it doesn’t necessarily belong – not out of any malicious intent, but more just because her curiosity is forever insatiable. 4) Genuinely good-natured, Gilly also likes to have fun and can easily ‘go with the flow’ of most groups of people. Despite being short she often finds that she fits in well wherever she goes, simply because she takes things as they come and seems to enjoy most everythinig. 5) A bit of a bookworm when she was a child, Gilly was raised in a smaller town a little ways away from Sandpoint, but has been in and out and around the area many times since she began to travel on her own – partially just to see what there is to be seen there, and also partially to examine the ruins in town. Gilly's Goals:
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
1) Gilly has a dream of finding an new Thassilonian ruin that nobody else knows about. She’s fascinated to learn more about the ancient and infuriatingly hole-y history of the civilization of wizards. 2) Gilly is a character aimed at being the heart of the party – I’d like to see her develop strong bonds with PCs and NPCs – she starts play as a detached wanderer, friendly, but shallow in her relationships. Gilly's Secrets:
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character.
1) Gilly knows about the ring of drugs and smugglers that run’s out of Gold’s Tavern in the Shadow district of Magnimar. As she has found out, its dangerous information to have, and so she hasn’t told anyone else. 2) Gilly has translated a lot more of Thassilonian Lore than she realizes, compared to many of the world’s scholars. For the most part, she’s done it for herself, so hasn’t kept track of what others are researching. It would surely be worth money or at least the interest of people like Quink or other scholars I they knew. Gilly's People:
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile.
1) Gilly knows Ameiko – when she’s in town she always stays at the Rusty Dragon, and she always has a tale to tell the innkeeper about her recent travels. 2) Gilly is also friendly with Broderick Quink, who she met the first time she went to explore the Thassilonian ruins in and around Sandpoint, though she doesn’t know him or his research very well. 3) Gilly is less than welcome in parts of Magnimar, perhaps because she has stuck her nose into the wrong place more than once there. She accidentally discovered one of the drug rings by randomly wandering the streets in The Shadow. It was purely an accident, but they don’t believe that. Gilly's Quirks:
Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.
1) Gilly is not a big fan of horses. She feels like even the most well-trained beast will step on her. She prefers to travel on foot, which is part of the reason she hasn’t gotten /that/ far in all her time wandering. 2) Gilly is not prone to pranking or other silly antics, though she loves a good joke and is happy to laugh at any funny situation that presents itself. She is occasionally prone to clever remarks of her own, though hers are generally low key and easy to miss. 3) Prone to impulse, Gilly is likely to change her mind about what she’s doing and why at the drop of the hat. She isn’t fickle, but she is changeable and often gets distracted or sidetracked by things that interest or amuse her. |