The Root of All Evil

Game Master Edward Sobel

current combat map

Current party location

Dairoo's map all assembled


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current combat map group 1

sorry for the quick post, was on my way off to work

the lighning arcs through the air the scent of ozone permeates the area. As the lightning strikes all of those in the area one of the bugs litteraly explodes as pieces of shelving and bug guts is sprayed all over.

The other two are definately burned. the shelving provided enough cover to keep them alive but they are not entirely unscathed.

thier immediate reaction seems to "Run!" as the remaining two scurry across the floor toward the wall seeking shelter from another assault.

the bugs are centipedes, giant in size, when arched up to strike thay could easily be the hight of an average human.

but in thier present state, they nothing more than heavily burned bugs desperatlytrying to survive.

killed the bottom bug, the other two severly injured (aka at 1 hp)

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Letha will move around the bugs and grab the vials when she no longer risks an AoO. "If the bug is poisonous, we should take the corpse with us. Poison fetches a nice price."


Fetchling Ninja/Sorcerer 1 (hps 8/8, AC 17 touch14 ff13 Fort+1 Ref+6 Will+3 Init +4 Perception+4)

1d20 + 1 ⇒ (20) + 1 = 21

Sam gathers up as much of the creature's poison as he can into a small vial.

"If we don't find a better use for it," he says.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo grimaces slightly. A brief flash of some unidentifiable emotion crosses his face before it returns to its neutral mask. He walks back to where Mrimmy is standing and bows slightly to her before retrieving his bag. "Thank you for looking after my things."

He then turns to Mickey, "By the way, the note you found says,
'You stupid fool- by the time you find this note it'll be too late. You'll never have her back! And by the time she recovers from what I've done to her, she'll be able to visit your grave!'
Sounds more like an enemy of the baron was responsible for his wife's disappearance rather than some curse.
"

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner prepares to charge them if they attack, but seeing them run thinks that he would be better off staying with the others.


current combat map group 1

updated map, so what are you going to do now?


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

"Well, I don't see anything else of much interest in this room. Shall we check to see what lies beyond door number two? I would also suggest that the last person to leave shut the door."

Tatsuo leaves the room, and goes to wait for the others by the intersection.


Male Suli Monk/Druid Ape Shaman 2

Mickey sighs and exits the room.
He would've preferred to have just shooed away the bugs, but they had to be electrocuted instead, apparently.
He checks the next hallway.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

"shouldn't we check out this place first? like those things you grabbed, what are they?"

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Letha uncorks the non-magical vials and takes a careful sniff. She then starts tapping the walls for secret doors.


current combat map group 1

the non-magical stone vials are empty. they appera to have been empty for a long time.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Letha gives the vials to the Rogue. "Might be useful for gathering more poison. And would you please check if the other door is trapped ?"


current combat map group 1

Are you guys going to the other door? or proceed down the corridor to the stairs.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

"so which way next?" conner asks,

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

"I see that you are uncertain about where to go. I vote for door number two. If the others remain hesitant, she'll walk to door number two and stop 5 ft. from it.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo opens the door to the other room.

Perception: 1d20 + 2 ⇒ (2) + 2 = 4 Perception like this is why I've been having Tatsuo hang back. :P

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner follows directly after him and looks around as well 1d20 + 4 ⇒ (18) + 4 = 22

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Letha sees the others peer through the door. If npbody calls out a warning, she'll take a step into the room.


current combat map group 1

I have my notes at home (at work right now) going off of memory here but it should be close to what I put in there

The door open rather easily. it was unlocked. a quick examination shows that the locking mechanism as well as the latch have been damaged preventing the door from locking again.

perception DC 12:

the door was forced open from the hallway like someone was breaking in.

perception DC 20:

see previous spoiler plus you think those bent crowbars were used here

Inside the room appears to be approx. 40 foot by 40 foot square. the walls are a polished white marble.

in each of the four corners are what appear to be small trees planted in pots. the trees each are about 3 foot in height.

the branches and the leaves actually glisten off your light source like they are made of either crystal or metal.

in the center of the room is a circular pool with dirty stagnant water. there is a low wall around the pool. from the doorway you cannot tell the depth or if there is anything in the pool.

across the room directly opposite the door,is a statue of a pirate captain.

knowledge local DC 15 or Knowledge history DC 10 (history can be untrained):

This appears to be a statue of Captain Jayce Nemoren. more commonly reffered to as Jayce the Three fingered swordsman.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

1d20 + 1 ⇒ (5) + 1 = 6 "huh a pirate captain, think he was important? maybe we could sell the statue? I kinda want a tally of what we can sell, we got that wine, and this statue maybe"


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

History: 1d20 + 1 ⇒ (11) + 1 = 12

"Captain Jayce Nemoren AKA Jayce the Three Fingered Swordsman, to be more specific."

Detect magic


current combat map group 1

Ok this is actually important...I need to know what your light source is (if any) is it a torch, or magical light? Connor I believe your halo counts as magical light correct?


Male Suli Monk/Druid Ape Shaman 2

Mickey has a torch he lit when he went off on his own(I didn't state that he did this, but I should have in hindsight.) but we also have Connor's thing.
1d20 + 6 ⇒ (16) + 6 = 22Percep
1d20 - 1 ⇒ (5) - 1 = 4Know history
"Door was broken."

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

that is correct


current combat map group 1

tatsuto - detect magic results:

when you scan the room, at first the only thing that seems to radiate magic is something small on the hand of the statue.

but when Connor comes by the door and the light of his halo shines in the room all four trees and the pool take on a very, very faint glow of transmutation magic.

the glow on the statue also has light transmutation magic glow

all others:

the torch light from Mickey does nothing but once Conner's glowing Halo starts to shine in the room the trees in the room make a tinkling sound and the leaves rustle ever so slightly as though a breeze is blowing.

To the untrained eye the leaves are seemingly made of gold.

appraise DC 15:

the trunks and branches of the trees are made of Jade and each leaf is made of gold.

each tree has an approximate value of 8000 gold

Tatsuto with detect magic and Perception DC 12:

on the wall behind the statue there is a faint magical glow (about a 4 inch round circle on the wall itself)


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Appraise: 1d20 + 1 ⇒ (7) + 1 = 8
Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Sigh. Oh virtual dice. Why do you hate me?

"Well, the trees are magical, obviously. There also seems to be some magic coming from the statue's hand. It seems similar to the magic from the trees, but it detected as magic before Conner stepped in while the trees did not."

Tatsuo walks over the the statue to give it a closer look, giving the pool a 5ft berth and keeping one eye on it.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Letha announces that she is going to take a look into the pool. She tries to keep sight of the statue while doing so."So, what kind of magic ? ".


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

"Faint transmutation."

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

If nothing happens, Letha pokes an arrow into the pool to see if it is acid by any chance. She the asks the party if somebody can stand behind her to grab the Oracle if something happens. She then tries to determine if the liquid has any scent.

"We should take the plants with us."


current combat map group 1

dice rolls:

1d20 + 1 ⇒ (17) + 1 = 18
1d20 + 2 ⇒ (9) + 2 = 11

Letha:

The pool contains just that -- water nothing happens when you poke it
You also notice that the pool itself is only about 1 foot deep and in the center at the bottom is a circular indentation, about 3-4 inches diameter.

nothing happens when your arrow touches the water

Tatsuo:

you find that the magic on the statue is coming from a ring on one of its fingers. but even more interesting is Once you are near the statue you now see on the wall behind it a small circular section that radiates magic. the small area is what appears to be a circular shaped stone with a hand print. the indentation for a hand is missing a finger.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Does it look like the ring is part of the statue or like it could be removed? Also, I'm assuming the statue is missing an identical finger to the hand print, so does it look like the statue could be maneuvered to have its hand place in the hand print?

"There's a place here on the wall where someone is obviously meant to place their hand. Whereby 'someone' I mean Captain Jayce since the print is missing a finger."

I guess spellcraft to try to figure out what kind of ring it is.
Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8
Or not. :/

"Tenebral, could you possibly take a look at this to see if you can tell if something bad will happen if the wrong person puts their hand here?"


current combat map group 1

1d20 + 4 ⇒ (18) + 4 = 22

DMPC Tenebral

Tenebral moves to check out the hand print on the wall. he realizes that the hand print is magical lock. it cannot be opened except by someone with a disfigured hand. there is no mean to open the door or whatever it is that this lock is keeping shut.

the ring on the statue is made of brass. it looks like it could be removed from the statue but it would require that the statue be damaged to do so. you will have to break the hand of the statue to get at the ring.


Male Suli Monk/Druid Ape Shaman 2

"Does magic put fingers back on?"
Mickey asks simply after Tenebral relates his info.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

"none that I can do, but I believe some such magic exists"a regenerate spell for example "perhaps we could trick the lock by lifting our finger, or we could use the statue's hand, though if we break the hand fixing it would be difficult"


current combat map group 1

Tenebral responds I am not a wizard, but perhaps, Of course I doubt any of us have that skill


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

"None of the magic I know can. And unfortunately, I personally don't know any spells that can force open a magic lock or allow someone to walk through walls. It conceivable that the ring on the statue might help, but it would require breaking the statue to do so, which may not be the best of ideas. I would suggest unless anybody has any other suggestions, we leave this door for now. We might find something to help further in or if need be, we could leave and come back with a scroll or two."

With that, Tatsuo walks up next to Letha and also takes a look at the pool.

Perception: 1d20 + 2 ⇒ (19) + 2 = 21

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

"I think breaking the statue is our best option.".


Fetchling Ninja/Sorcerer 1 (hps 8/8, AC 17 touch14 ff13 Fort+1 Ref+6 Will+3 Init +4 Perception+4)

Sam walks over and looks over at the statue.

"seems like if we break the statue, we'll have the disfigured hand that we need, won't we?" he says.


current combat map group 1

Tatsuo: you can act on the spoiler for Letha above concerning the pool.

each of the trees weighs about 1000 pounds but is seems that the gold leaves could be easily removed.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo leans forward to try to take a closer look at the circular indentation. With a slight grimace he reaches into the water to feel for any irregularities along the sides or bottom of it.

Does it appear to be a drain/plug? He's basically trying to figure out if it could at all be related to the hand print panel above.


current combat map group 1

Tatsuo: nothing happens to you except you get wet.

The indentation is perfectly spherical only about 4 inches in diameter.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

"Let's try to put the statue's hand on the wall first."


current combat map group 1

the first and most obvious thing is that the statue hands are not carved in a position that will allow it to be used to open the lock.

also the brass ring is on the left hand of the statue and the markings on the lock indicate the right hand needs to be used.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo walks out of the room and down the stairs, a signal whistle between his lips.

If he needs light, he'll create Dancing Lights (although he only has a total of 3 minutes worth of it. After that, he'll light a candle). He's going to continue on until he sees something interesting, keeping the lights well ahead of him (so basically if someone were standing at the light and had low-light vision, they'd just be able to see him). He'll also have Detect Magic up.

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

If you guys really want to do stuff with the statue, you can either assume that Tatsuo didn't leave until you were done, or we can come back to it.


"should I break it?"
Mickey considers the statue.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Yes. Get Conner to help.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3
DM of the coins wrote:

the first and most obvious thing is that the statue hands are not carved in a position that will allow it to be used to open the lock.

also the brass ring is on the left hand of the statue and the markings on the lock indicate the right hand needs to be used.

Conner tries to remove the ring first and then carefully remove both hands with his sword


current combat map group 1

damage with greatsword: 2d6 + 6 ⇒ (1, 2) + 6 = 9

Conner pounds the statue with the pommel of his sword, though the blow proves powerful he only manages to chip a piece of the wrist.

A few more blows eventually separate the hand from the statue and it falls to the ground shattering from the impact (weakened by the blows)

the clink, clink sound of the ring on the floor.


Male Suli Monk/Druid Ape Shaman 2

It rolls to Mickey's feet and he incautiously picks it up, looking it over.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

I said carefully, I would have the other hand underneath to brace against, and to catch it

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