Tenebral Sam 1
Fetchling Ninja/Sorcerer 1
CG Medium outsider (native)
Init +4;
Senses darkvision 60 ft., low-light vision; Perception +4
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 8 (1d8)
Fort +1,
Ref +6,
Will +3
Defensive Abilities shadow blending;
Resist cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee wakizashi +0 (1d6/18-20/×2)
Ranged shortbow +4 (1d6/×3)
Special Attacks sneak attack +1d6
Spell-Like Abilities
. . 1/day—
disguise self
Sorcerer (Wildblooded) Spells Known (CL 1st; concentration +4):
1st (4/day)—
vanish, obscuring mist
0 (at will)—
open/close (DC 13), daze (DC 13), detect magic, penumbra
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Statistics
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Str 10,
Dex 18,
Con 11,
Int 12,
Wis 10,
Cha 16
Base Atk +0;
CMB +0;
CMD 14
Feats Combat Reflexes
Traits indomitable faith, resilient
Skills Acrobatics +7, Bluff +7, Diplomacy +7, Disable Device +5, Escape Artist +7, Perception +4, Perform (dance) +7, Sense Motive +4, Stealth +9, Use Magic Device +7;
Racial Modifiers +2 Stealth
Languages Aklo, Common
SQ poison use
Combat Gear Potion of cure light wounds (2);
Other Gear Studded leather armor, Shortbow, Wakizashi, Backpack (empty), Grappling arrow, Silk rope, Thieves' tools, 7 GP
Spells lvl 1 (4/day) Vanish, Obscuring Mist
lvl 0 Detect Magic,
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Special Abilities
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Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Shadow Blending (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Cloak of Shadows +1 (6/day) At 1st level, as a standard action, you can grant one target a cloak of shadows. This cloak gives the target a bonus on Stealth checks made in areas of dim or no light equal to 1/2 your sorcerer level for 1 round per 2 sorcerer levels you possess.