Valeros

Mickey Carver's page

304 posts. Alias of ♣♠Magic♦♥.


Full Name

Mickey Harvard the Wanderer

Race

Suli

Classes/Levels

Monk/Druid Ape Shaman 2

Gender

Male

Size

Medium

Age

22

Special Abilities

HP 14/15

Alignment

Lawful Neutral

Languages

Common, Aquan, Druidic, Terran, Auren,

Homepage URL

INFJ

Strength 17
Dexterity 13
Constitution 13
Intelligence 9
Wisdom 16
Charisma 9

About Mickey Carver

Fire Style
Ice Style

Backstory:
Mickey Carver was kind of screwed from the start.
Born the illegitimate son of an unexceptional woman living just outside of Sandpoint, Mickey lived a fairly normal life until the time he was about seven. That's when his father came home. Many people believe that humanity is the perfect balance of the four elements, this may even be the case, but in no way are they the masters of them. Mickey's father was a perfect balance of the acid of the earth, the cold of the water, the heat of fire and the lightning that falls from heaven, with a following of elemental creatures at his command, he arrived at his humble home. Eight years previous he had done the same and left what would become Mickey with his mother and a vow to return for his future heir. Now he had returned to fulfil ohis promise. Unbeknownst to the spirit, Mickey's mother had hidden him away well enough that he wasn't found. Enraged by this, the spirit slashed his mother's throat and disappeared.
Mickey crawled out of his hiding place to hear his Mother's final words. "This key is very important. Take it. Take it and run. Run as fast and as far as you can. And don't stop running until you're out from under his shadow. I love you." She takes a key from her pocket and with the sharp end cuts off a strip of her long dark hair. She ties it through the loop and with her last breathe of 'I love you,' leaves it in Mickey's grasp.
Mickey follows his mothers advice. He begins running. He runs the whole of Golarion. He trains himself in the ways of elemental spirits left in his lineage. Every element has a weakness and now Mickey trains to control them all to find the meaning of his key and hopefully end his father's evil existence. Through his link to the four elements, he has also formed a strong bond with the nature they make up. And a strong bond to simian creatures. He feels that they also personify the quadrality of the elements, swiftness of the wind, calm of the oceans, strength of the earth, rage of the fire.

Traits::

Martial Manuscript: By reciting his creed during every practice(the one tattooed up his arms) he brings a consistency into his training that shows when it matters most. He receives a +2 trait bonus on crit confirms when using unarmed strike or a monk weapon
Disillusioned: Watching his mother's death has lead him to show as little emotion as possible, despite inner feelings. This gives him a +2 on will saves against emotion effects.

Feats:

Improved unarmed strike: using his natural gifts, Mickey has developed an unparalleled style of unarmed combat.
Elemental Fist: Natural talent has allowed him to master the use of the four elements in his martial arts. With training he has expanded on this.
Scorpion Style: A trainee under anatomical studies, Mickey has found a set of musculature that when struck cripples movement from the waist down. When in stance an unarmed strike gives a DC 14 fort save vs. being crippled to 5ft of movement.
Bleeding attack: in the same lines, Mickey knows the nature of the circulatory system well enough to cause bleeding when he strikes. Extra 1d4 bleed to unarmed strike.
Dodge: Time spent in this labrynth has taught Mickey to be quick with staying out of harm's way.

Stats:

HP 15/15
AC17
Touch 15
FF13
Resist fire, cold, acid, elec 5

To melee hit +4
Unarmed strike 3+1d6+1d4 bleed,
Using elemental fist or elemental assault adds 1d6 of elec, cold, fire, or acid,

Fort 4
Ref 4
Will 8

Cmd 19
CMB 4


Skills:
Skills
SKILL Total + Ability Mod. + Ranks + Misc.+ class skill
Acrobatics* +4 = DEX 1+0+0+3
Appraise -1 = INT -1+0+0
Bluff -1 = CHA -1+0+0
Climb* +6 = STR 3+0+0+3
Craft +2 = INT -1+0+0+3
Craft +2 = INT -1+0+0+3
Craft +2 = INT -1+0+0+3
Diplomacy +1 = CHA -1+0+0+2 [negotiator]
Disable Device*† +1 = DEX 1+0+0
Disguise -1 = CHA -1+0+0
Escape Artist* +4 = DEX 1+0+0+3
Fly* +1 = DEX 1+0+0
Handle Animal† +0 = CHA -1+1+0
Heal +4 = WIS 3+1+0
Intimidate +2 = CHA -1+0+0+3
K (Arcana)† -1 = INT -1+0+0
K (Dungeoneering)† -1 = INT -1+0+0
K (Engineering)† -1 = INT -1+0+0
K (Geography)† -1 = INT -1+0+0
K (History)† +2 = INT -1+0+0+3
K (Local)† -1 = INT -1+0+0
K (Nature)† -1 = INT -1+0+0+2
K (Nobility)† -1 = INT -1+0+0
K (Planes)† -1 = INT -1+0+0
K (Religion)† +2 = INT -1+0+0+3
Linguistics† +4= INT -1+2+3
Perception +7 = WIS 3+0+4+1
Perform -1 = CHA +2+0+0+3
Perform -1 = CHA +2+0+0+3
Profession† +6 = WIS 3+0+0+3
Profession† +6 = WIS 3+0+0+3
Ride +4 = DEX 1+0+0+3
Sense Motive +10 = WIS 3+1+3+0+3 [negotiator]
Sleight of Hand*† +1 = DEX 1+0+0
Spellcraft† -1 = INT -1+0+0
Stealth* +4 = DEX 1+0+0+3
Survival +3 = WIS 3+0+0+2
Swim* +6 = STR 3+0+0+3
Use Magic Device† -1 = CHA -1+0+0

* Armor Check Penalty 0
† Trained Only

Equipment:

Holly and Mistletow
Monk's Kit 22 lbs.
This kit includes a backpack, a belt pouch, a blanket, rope, soap, torches (10), trail rations (5 days), and a waterskin.
Kite 1lb
Quarterstaff 4 lb
ring of animal friendship
bracers of armor +2
32 gold

Pet Monkey Reeves:

Reeves is a Caputian Monkey.
N Tiny animal
Init +2; Senses low-light vision; Perception +5

 DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1

 OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +4 melee (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.

 STATISTICS
Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5
Base Atk +0; CMB +0; CMD 6
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Perception +5; Racial Modifiers +8 Acrobatics

Reeves knows the exclusive, fetch, flee, and come tricks.