The Root of All Evil

Game Master Edward Sobel

current combat map

Current party location

Dairoo's map all assembled


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Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo strokes Sora's scales, murmuring a few soothing words in draconic to her. He then starts to look around to make sure there are no other undead threats hiding about, ready to strike.

Tatsuo: 1d20 + 3 ⇒ (12) + 3 = 15
Sora: 1d20 + 4 ⇒ (18) + 4 = 22

He also casts detect magic.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Letha walks over to Conner, clasps her holy sumbol, and casts Cure Light Wounds. Perception: 1d8 + 1 ⇒ (8) + 1 = 9
"Undead can not lay low the Righteous"

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

"Ah, much obliged, they pack quite a punch I should probably be more careful."


current combat map group 1

Now that the undead have been dealt with, the group is free to explore the room better.

on the floor in the center of the lower level lies what appears to be piece of parchment and three black stones.

as you examine the crypts they are comprised of small doors spaced about three feet apart. there are a total of 72 crypts in this room.

along the southern wall on the upper walkway are the crypts of Kragor NeMoren's sons. the tombs then proceed through the generations clockwise around the room, with the last chamber in the northern wall of the upper level, followed by the first chamber in the southern wall of the lower level.

23 crypts along the western and northern wall of the lower level remain empty, waiting for future generations, that apparently may never come.

The name on the crypt in the southwest corner of the lower level reads Paytro NeMoren, but his body does not rest inside, beside this crypt is another empty crypt bearing the name Amelia NeMoren.

However her name is scratched over and..."Always Lisette" is hand carved on the door instead.

Of the opened crypts it is apparent that they were opened from the inside (these are where the skeletons and zombies came from. only one door has a plaque that is readable, bearing the name "Kristian NeMoren"

Tatsuo Detect Magic:

a zombie that appears to have been clad in a dress that emerged from the crypt of Kristian Nemoren has a magical ring.


Male Suli Monk/Druid Ape Shaman 2

Mickey goes through and thoroughly checks every doorway and room, with a cursory casting of detect poison at each doorway.
20 + 6 = 26
Taking twenty on perception.
Reeves and Premi take to a corner and begin playing some kind of game with Reeves swinging from Premi's massive paw.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo moves closer to the Kristian zombie to examine her ring.

Spellcraft: 1d20 + 5 ⇒ (1) + 5 = 6

But has no idea what it is.

"We seem to have another magical ring over here. I don't recognize it. Would someone else care to take a look?"

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

"certainly," Conner casts guidance followed by detect magic and looks at the ring
1d20 + 8 ⇒ (12) + 8 = 20


I am sorry to have to do this, but I will be pulling out of this game. I'm starting a new semester at school and I'm taking 20 credit hours, and I fear with too many games I'll be too distracted to focus on school. I'm sorry to do this so suddenly and leave a gap, but my schooling is more important. I wish all of you the best of luck!

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Taking twenty on the black stones Leta picks up the black stones and the scroll.

"Let's see if Tatsuo wants his draon healed, and the move onwards."


Human Sorcerer (Elemental Fire)/Oracle (Mystery of Winter) 1/1 Spells per day: Sor 1st(3/4); Ora 1st (2/4) -- Wintery Touch (7/7) Elemental Ray (5/7)

"Scroll? Black stones? I am thinking I missed something. Where find you scroll and stones?

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

"On the floor in the center of the lower level. Maybe more a piece of parchment."


current combat map group 1

Letha...taking 20 using what, Appraise? Spellcraft would also be applicable concerning the parchment. but I don't believe you can take 20 on spellcraft.


current combat map group 1

Conner - detect magic:

Conner you detect faint transmutation magic on the ring, as you examine it you can make out tiny symbols of winged feet.

you recall something about this being a telltale trademark of a ring of jumping


Male Suli Monk/Druid Ape Shaman 2
Mickey Carver wrote:

Mickey goes through and thoroughly checks every doorway and room, with a cursory casting of detect poison at each doorway.

20+6
Taking twenty on perception.
Reeves and Premi take to a corner and begin playing some kind of game with Reeves swinging from Premi's massive paw.

Eh? Anything? ;)


current combat map group 1

sorry Mickey, I will assume only checking the doors already opened? the closed doors are still sealed.

Mickey search:

you do not find anything magical but your search does seem to turn up an old torn piece of a map.

map piece

you also find a silver ring with a blue crystal stone set on it.


Male Suli Monk/Druid Ape Shaman 2

K thanks.
Mickey slips on the ring if it fits him.
If he doesn't hear any movement behind a door, he'll open it, kicking it in or otherwise.
He slips the map piece into his scroll case, planning to show the others later.


current combat map group 1

strength check DC 20: 1d20 + 3 ⇒ (4) + 3 = 7

Mickey slams his foot upon the sealed door of an unopened crypt. but all he does is feel the vibrations through his leg just seconds before it registers as pain.

you lower your leg and limp away, for now.


Male Suli Monk/Druid Ape Shaman 2

Could I have taken ten? I see this all the time on cop shows and they aren't even all that strong. :/

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

"Will we open one door at once, or more ? This fight has proven to be most manageable".

was taking 20 on Perception

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

I never gave the ring to you, hold up it was in spoilers "it appears to be a ring of jumping, I have no real use for such if anyone else wants it they may have it"


current combat map group 1

anyone interested in the stones and the parchment? I think someone picked them up, didn't they?


Human Sorcerer (Elemental Fire)/Oracle (Mystery of Winter) 1/1 Spells per day: Sor 1st(3/4); Ora 1st (2/4) -- Wintery Touch (7/7) Elemental Ray (5/7)

Letha picked them up, if she has discarded them, I will take a closer look.


Fetchling Ninja/Sorcerer 1 (hps 8/8, AC 17 touch14 ff13 Fort+1 Ref+6 Will+3 Init +4 Perception+4)

Sam casts Open on the crypt door.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Oops, forgot to respond to the implied question about healing Sora.

"I think Sora is ok for now. I'll make sure to stick close to her in case she needs healing."

Tatsuo pets Sora's muscular neck while he watches the others attempt to open the sealed crypt doors.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Letha reads the parchment, while holdng out one stone to Jaroslav for analysis.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

[b]"Ï would be interested in the ring of jumping."/[b]


Male Suli Monk/Druid Ape Shaman 2

"What's it do?"
Mickey had found a ring of his own, but it hadn't been magical, so probably not worth mentioning.


current combat map group 1

Letha - Spellcraft DC 15:

the parchment is a used scroll of Animate Dead

to whoever has the black stones Appraise DC 10:

the stones are onyx gems, each worth about 50 gold

for those searching the unopened crypts.

It takes some time but you manage to break open more crypts. finding nothing but bones. several crypts are empty.

DM hint...you found all there is to find in here, the key clues in here were: the scroll, the map, and the scrawled message on one of the crypt doors

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Taking 10 on Appraise. Don't have it trained, so the result is 10.
Spellcraft: 1d20 + 5 ⇒ (9) + 5 = 14

Letha hands one stone and the parchment to Jaroslav. "Common gems, I think" and advise that they use some help with their analysis (Guidance or Aid Another). She then explains to Mickey that the ring is a Ring of Jumping.

She then moves up to the door at (6).


current combat map group 1

have finished in the crypt, the group moves on. Letha apparently leading the way.

as you ascend the stairs you are confronted by a massive stone door. there are no visible keyholes or handle. It stretches from floor to ceiling.

To the immediate left of the door is a small niche in the wall. A small crystal sphere sits in this tiny alcove. Light dimly radiates from the sphere, giving the doorway an eerie glow.

the crystal sphere is about 4 inches in diameter.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Finally close enough to see the light source, Tatsuo examines it.

Spellcraft: 1d20 + 5 ⇒ (14) + 5 = 19

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner also looks at it and tries to help tatsuo figure out what the glowing rock does, afterwards he goes to check out the niche spellcraft aid another: 1d20 + 7 ⇒ (4) + 7 = 11 perception: 1d20 + 4 ⇒ (8) + 4 = 12spellcraft niche: 1d20 + 7 ⇒ (1) + 7 = 8 perception (niche): 1d20 + 4 ⇒ (7) + 4 = 11


current combat map group 1

Tatsuo and Conner:

the crystal sphere is giving off a dim glow and it appears to be the effect of a light spell but diminished some.

Tatsuo you seem to recall that long ago jungle elves from the Mwangi expanse created spheres similar to these. they were aptly named Orbs of light.

Once Tatsuo identifies this Conner you are able to recall that these orbs are activated simply by holding them in your bare hand. your body heat will increase the light shed by the sphere to the equivalent of a daylight spell.

Letha:

assuming you are also up there...

you notice that the sphere is the exact same size as the circular indentation at the bottom of the pool in the other room where you had the disfingering conversation.


Male Suli Monk/Druid Ape Shaman 2

Mickey and Premi both exhale through their nose and begin looking over the door. Reeves looks underneath to see if he can see anything. Not that he could communicate it, but Mickey wasn't going to tell him not to.
1d20 + 1 + 3 ⇒ (7) + 1 + 3 = 11Premi aid another Percep
1d20 + 6 ⇒ (20) + 6 = 26Mick Percep


current combat map group 1

@Mickey:

The door is sealed all the way around. and is a heavy stone doorway. your search does reveal that it lowers into the floor to open.

possibly needs a magical means to open


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo turns to Conner. "Since you need both your hands, I would suggest letting me carry it." With that, he picks up the sphere, and then checks to see if there's anything else in the alcove.

Perception: 1d20 + 2 ⇒ (2) + 2 = 4 Haha, nope.

In brightest day, in blackest night,
No evil shall escape my sight.
Let those who worship evil's might
Beware my power--Green Lantern's light!


Human Sorcerer (Elemental Fire)/Oracle (Mystery of Winter) 1/1 Spells per day: Sor 1st(3/4); Ora 1st (2/4) -- Wintery Touch (7/7) Elemental Ray (5/7)

"Perhaps it is needed take up globe and make great light before door will be open?"


Male Suli Monk/Druid Ape Shaman 2

"Magic door."
He states simply and crosses his arms.
Premi looks at him and does too, then Reeves looks at Premi and now all three of them have their arms crossed waiting for something to happen.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

"The sphere fits in the pool. I'll do it."
With that, Letha grabs the sphere, walks into the other and puts it in the pool.


current combat map group 1

assuming no objections...as Letha heads back with the sphere. and the daylight leaves the vicinity of the door it starts to close.

Back in the pool room...

Letha places the orb in the indentation at the bottom of the pool and the glow of the orb spreads through the water. it begins to swirl around in a counter clockwise pattern. after a few moments the swirling stops and the water smells ans appears pristine and pure.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Letha attempts to remove the sphere again. She also advises one of the party to cast detect magic to see what magic it posesses, if any is left.


current combat map group 1

As Letha removes the orb the orb again glows to the brightness of a daylight spell at her touch. the water returns to its previous stagnant dirty condition.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Letha returns to the now-closed dooe and re-inserts the orb in its original holding place, the nocks a normal arrow and moves to the other side of the door that has now opened. There is no sense in Stealth, as we already opened the door once."


current combat map group 1

Ok lets slow up a bit wait for some of the others. waiting to see if anyone had cast detect magic on the pool


Male Suli Monk/Druid Ape Shaman 2

Mickey had been watching the door, with his staff in one hand and Premi off to his side.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo won't cast detect magic on the pool unless someone later decides they want to drink from it.

Tatsuo goes to wait with Mickey. When Letha comes and puts the orb away again, he goes to pick it up, and gets ready to move into the new territory.

I'm assuming that the orb being in its original holding place isn't what causes the door to open, and that the only reason why Letha put it down is because she uses a bow. If I'm wrong and the orb does need to be there, he won't pick it up.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner casts detect magic "could you put the orb back?"


current combat map group 1

Cooner, I am going with you casting detect magic while the orb was in the water per Letha's request. this is like a short Retcon to ensure you guys got the necessary information needed based on your actions

dtect magic results:

the orb radiates evocation magic (daylight spell)

the water raditaes conjuration (healing) magic when the orb is in the pool. the magic goes away when the orb is removed

I need a spellcraft DC 17 to identify more spefics of the pool.

The orb radiates daylight when held but is reduced to light when not held.

also the brass ring reacts with the orb daylight effect creating a mild vibration and humming sound. (-5 to stealth checks if worn while in a daylight spell effect)

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

I can get that with a take ten, so I shall Conner takes some of the water in a flask and looks at it.


current combat map group 1

conner:

the water is equivelant to a cure light wounds potion, but it will not keep its magic if removed from the pool unless it is carried in a stone contaner. any other vial will cause its magic to disappear instantly once removed.

there is enough water to fuel 9 potions (was enough for 10 but your experiment cost one useage by placing it in a regular vial)

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