Activation Cube

DM of the coins's page

1,505 posts. Alias of Edward Sobel.


About DM of the coins

coins game init rolls:

[dice=tat]1d20+7[/dice]
[dice=Felix]1d20+12[/dice]
[dice=Del]1d20+5[/dice]
[dice=Conner]1d20+1[/dice]
[dice=Miya]1d20+2[/dice]
[dice=bad guys]1d20+0[/dice]

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test links for a future character:

You wanna play?

Take that

don't make me hurt you

einey, meeny miney

can they do this?

Ashes, Ashes, they all fall down

this is fun

Play time

have you seen my bear?

This way

keep up

are we there yet

Don't be a scaredy cat

Hop skip jump

Come out, come out

You smell like burning

whats your favorite Aminal

beaten by a little girl

you can't come to tea party

I'm rubber and your on fire

Get him

Bear hug

Tibbers

yay Tibbers

found him

can they do this?

Play time

I want a turn

testing

notes for me:

look up the song: Gift of a friend, Demi Lovato

character stats to be edited:

Lisette
Female human witch (gravewalker) 4 (Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Ultimate Magic 84)
CE Medium undead
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 15, touch 13, flat-footed 13 (+1 deflection, +2 Dex, +2 natural)
hp 22 (4d6+4)
Fort +2, Ref +3, Will +4
Immune undead traits
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Offense
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Speed 30 ft.
Melee unarmed strike +4 (1d3+2 nonlethal) or
. . claw +4 (1d3+3)
Special Attacks hexes (cackle, evil eye)
Witch (Gravewalker) Spells Prepared (CL 4th; concentration +9)
. . 2nd—defending bone, inflict moderate wounds (DC 18), spectral hand
. . 1st—cause fear (DC 17), hex weapon (DC 17), inflict light wounds (DC 17), inflict pain (DC 17), ray of enfeeblement (DC 17)
. . 0 (at will)—daze (DC 15), detect magic, guidance, resistance
. . Patron Death
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Statistics
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Str 14, Dex 14, Con —, Int 20, Wis 11, Cha 12
Base Atk +2; CMB +4; CMD 17
Feats Extra Hex[APG], Spell Focus (necromancy), Undead Master[UM]
Skills Diplomacy +5, Heal +7, Intimidate +10, Knowledge (arcana) +10, Knowledge (history) +10, Knowledge (religion) +7, Perception +4, Sense Motive +2, Spellcraft +12, Stealth +6, Use Magic Device +8
Languages Common, Draconic, Dwarven, Elven, Goblin, Shadowtongue
SQ aura of desecration, bonethrall, deliver touch spells, witch's familiar
Combat Gear potion of inflict light wounds, wand of animate dead (4 charges); Other Gear cackling hag's blouse, ring of protection +1, 150 gp
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Tracked Resources
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Cackling hag's blouse (2/day) - 0/2
Potion of inflict light wounds - 0/1
Wand of animate dead (4 charges) - 0/4
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Special Abilities
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Aura of Desecration (25 ft) (Su) At first level, a gravewalker can create a 20-foot-radius aura of evil power. This aura increases the DC of channeled negative energy by +1 and the turn resistance of undead by +1. At 3rd level and every 2 levels thereafter, the radius of the aura in
Bonethrall (DC 17) (Su) At 1st level, a gravewalker can take control of an undead creature within her aura of desecration by forcing her will upon it (Will negates, using her hex DC). If it fails the save, the creature falls under her control as if she had used command u
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Cackling hag's blouse (2/day) Gain cackle hex if you're a witch, or able to use it as a swift action if you've already got it.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells (Su) At 3rd level or higher, a gravewalker can use her poppet to deliver touch spells. After casting a touch spell, as a full-round action, the witch can designate a target and stab a pin into her poppet, delivering the spell as a ranged touch attack. The
Evil Eye -2 (8 rounds, DC 17) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleeds You are immune to bleeds.
Immunity to Death Effects You are immune to death effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Physical Ability Damage Immune to ability damage to your physical abilities.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Potion of inflict light wounds Add this item to create a potion of a chosen spell.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Undead Master Animate and command more undead
Undead Traits Undead have many immunities and use Cha in place of a Con for all effects.
Wand of animate dead (4 charges) Add this item to create a wand of a chosen spell.

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Skeleton, Burning (Human) #1 CR 1/3
XP 135
Male burning human skeleton (Pathfinder RPG Bestiary 250, 251)
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 5 (1d8+1)
Fort +1, Ref +2, Will +2
DR 5/bludgeoning; Immune fire, undead traits
Weaknesses vulnerable to cold
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Offense
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Speed 30 ft.
Melee scimitar +0 (1d6+1d6 fire) or
. . claw -3 (1d4+1+1d6 fire)
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Statistics
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Str 15, Dex 14, Con —, Int —, Wis 10, Cha 12
Base Atk +0; CMB +2; CMD 14
Feats Improved Initiative
Languages Common
SQ fiery aura, fiery death
Other Gear chain shirt, scimitar
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Ecology
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Environment any
Organization any
Treasure none
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Special Abilities
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Damage Reduction (5/bludgeoning) You have Damage Reduction against all except Bludgeoning attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fiery Aura (Ex) Deal 1d6 fire damage to adjacent creatures, and to foes that hit with natural weapons.
Fiery Death (1d6 fire, DC 11) (Su) Deal listed fire damage to adjacent creatures when destroyed (Ref half).
Immunity to Fire You are immune to fire damage.
Undead Traits Undead have many immunities and use Cha in place of a Con for all effects.
Vulnerable to Cold You are vulnerable (+50% damage) to Cold damage.

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Skeleton, Burning (Human) #2 CR 1/3
XP 135
Male burning human skeleton (Pathfinder RPG Bestiary 250, 251)
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 5 (1d8+1)
Fort +1, Ref +2, Will +2
DR 5/bludgeoning; Immune fire, undead traits
Weaknesses vulnerable to cold
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Offense
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Speed 30 ft.
Melee scimitar +0 (1d6+1d6 fire) or
. . claw -3 (1d4+1+1d6 fire)
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Statistics
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Str 15, Dex 14, Con —, Int —, Wis 10, Cha 12
Base Atk +0; CMB +2; CMD 14
Feats Improved Initiative
Languages Common
SQ fiery aura, fiery death
Other Gear chain shirt, scimitar
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Ecology
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Environment any
Organization any
Treasure none
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Special Abilities
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Damage Reduction (5/bludgeoning) You have Damage Reduction against all except Bludgeoning attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fiery Aura (Ex) Deal 1d6 fire damage to adjacent creatures, and to foes that hit with natural weapons.
Fiery Death (1d6 fire, DC 11) (Su) Deal listed fire damage to adjacent creatures when destroyed (Ref half).
Immunity to Fire You are immune to fire damage.
Undead Traits Undead have many immunities and use Cha in place of a Con for all effects.
Vulnerable to Cold You are vulnerable (+50% damage) to Cold damage.

gestalt herolab add-on info and starting point