DM of the coins |
Agyn init: 1d20 + 1 ⇒ (2) + 1 = 3
connor init: 1d20 + 1 ⇒ (3) + 1 = 4
Yaro init: 1d20 + 1 ⇒ (14) + 1 = 15
Mickey init: 1d20 + 1 ⇒ (20) + 1 = 21
Letha init: 1d20 + 3 ⇒ (10) + 3 = 13
Tatsuo init: 1d20 + 7 ⇒ (7) + 7 = 14
Sam init: 1d20 + 4 ⇒ (6) + 4 = 10
Skel init: 1d20 + 6 ⇒ (5) + 6 = 11
OK initiative order (we will be using a block format)
there will be three blocks; those that go before the bad guys, then the bad guys, then those that go after the bad guys.
post in any order within your block (I will try to give a block summary.)
I will have basic monster stats in each summary, you are responsible for determining if your attack hits or not. also you will roll the monster's applicable saving throws as needed for your spells or abilities. you can adjust your narrative to reflect the rolls.
I will not tell you the enemy HP each block summary will indicate if the monster is down.
so for this room
Block 1 (going first) Mickey, Letha, Tatsuo, Yaro
Block 2 Bad guys
Block 3 (going last) Agyn, Connor, Sam.
Skeletons - (3):
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits
CMB +2; CMD 14
Block 1 you are up!
Tatsuo Arashi |
Tatsuo walks down the stairs and watches to see if the pair of skeletons in the corner are stupid enough to move into a blasting position.
Holding his standard action until after the skeletons move in the hopes that they move into a better blasting position.
Sore in the meantime scrambles down with her companion and then moves towards the final skeleton. She reaches out her long neck to try to bite the creature.
To Hit: 1d20 + 3 ⇒ (9) + 3 = 12
But her teeth only snap at empty space.
Yes, her bite has reach.
Letha Celestborn |
Letha quickly fires a blunt arrow at the skeleton to her north, before her allies get into combat and spoil her aim.
Attack: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
damage: 1d8 ⇒ 6
Her arrow smacks into the skeleton's skull with a statifying crunch.
Jaroslav Robertovich Nadmieny |
Jaroslav steps forward, just past the nape of the stairs. He pauses to let Connor rush by, then focuses on the rattling perversion on the lower level that Connor ignored. He hold Flamesinger up in one hand at the ready, in case one of the vile undead reaches the doorway, and with the other hand spread calls on the power of Fox. The flaming visage of a fox's maw and ears rushes from the hand striking out at the collection of bones.
Yaro uses elemental ray at the skeleton at D9 ranged touch: 1d20 + 1 ⇒ (10) + 1 = 11 damage: 1d6 ⇒ 3
Fire splashes the wall next to an empty-eyed skull. Any natural thing would have flinched, but the undead monstrosity just turned its empty sockets toward the northerner.
Tatsuo Arashi |
Mickey moves to the bottom right corner, casting shillelagh on his quarterstaff as he goes.
Premi follows close behind him.(the square above the bottom right on the walkway, both of them.)
So...L8 for both of them then?
DM of the coins |
Ok I think I got the map updated
Sk1 1d20 + 2 ⇒ (18) + 2 = 20
1d4 + 2 ⇒ (1) + 2 = 3
Sk1 1d20 + 2 ⇒ (11) + 2 = 13
Sk3 1d20 + 2 ⇒ (2) + 2 = 4
Mickey 1d20 + 6 ⇒ (20) + 6 = 26
Letha 1d20 + 1 ⇒ (6) + 1 = 7
Mickey cautiously enters the crypt muttering strange druidic incantations and as a reaches the bottom of the stairs an earthy glow has surrounded his staff.
as you enter you think you hear the groaning sounds of other creatures echoing around the walkway as though there are more creatures inside some of the crypts, possibly some of the ones already opened
you can make out at least 3 more, one of which is along the southern wall (that's the wall you are near on the map)
but as he descends Letha lets loose a blunted arrow, it wizzes past Mickey's head striking the skull of the skeleton straight ahead of her, shattering it and the animated bones crumble to a pile on the ground.
Jaroslav steps forward, just past the nape of the stairs. He pauses to let Connor rush by, then focuses on the rattling perversion on the lower level that Connor ignored. He hold Flamesinger up in one hand at the ready, in case one of the vile undead reaches the doorway, and with the other hand spread calls on the power of Fox. The flaming visage of a fox's maw and ears rushes from the hand striking out at the collection of bones.
Fire splashes the wall next to an empty-eyed skull. Any natural thing would have flinched, but the undead monstrosity just turned its empty sockets toward the northerner.
Tatsuo walks down the stairs and watches to see if the pair of skeletons in the corner are stupid enough to move into a blasting position.
Sora in the meantime scrambles down with her companion and then moves towards the final skeleton. She reaches out her long neck to try to bite the creature. But her teeth only snap at empty space.
The skeleton that Sora attempted to rip apart steps forward clawing at the little dragon. Its claws rake the dragon's side one of which is able to draw blood (Sora takes 3 damage).
the other Skeleton that Yaro attempted to burn turns to face the northerner, its teeth chattering menacingly it approaches and lunges a clawed attack but Yaro deflects the attack with great ease.
Block 3 go...
Tatsuo Arashi |
Skeleton 3 triggered Tatsuo's held action.
The air around Tatsuo seems to grow darker as sparks start to fly across his body. With a loud CRACK the energy is released at the skeleton.
Skeleton's Ref Save: 1d20 + 2 ⇒ (9) + 2 = 11
That fails, so full damage
Damage: 2d4 + 2 + 1 ⇒ (2, 2) + 2 + 1 = 7
Also, wasn't Conner in block 3 meaning that he wouldn't have charged yet?
DM of the coins |
I didn't include his charge right now. also could you please include any readied actions in your post ahead of time, I read that you were delaying no idea it was a readied action. also what spell was that you cast? another question when was Sora summoned it takes 10 rounds (1 minute) to summon the Ediolon unless you use the Summon Ediolon spell.
Will let it go this time, but I really need to know when you ready an action also what spell you are casting and/or readying
That would kill Skeleton 3 (Still your spell damage is confusing as well, I am guessing burning hands, converted to electricity, +1 caster level for tattoo, +1 damage for elemental pupil (another +2 from ???)
Tatsuo Arashi |
[ooc]Is there some other way I should have worded that to make it more clear? He was waiting until after the skeletons moved which should be now? If it's an issue of whether or not the skeleton got an attack first, it doesn't particularly matter to me.
Holding his standard action until after the skeletons move in the hopes that they move into a better blasting position.
And yes, he cast burning hands. It's the only offensive 1st level spell he really knows, but I'll make that more clear in the future. And the extra +2 is from the draconic bloodline.
Also, I summoned Sora before entering the room. Basically as soon as Tatsuo saw it was a crypt that smelled of rotting bodies. Although she was actually just in tattoo form, but I can stop having her do that if you want. I'm not 100% sure how the familiar/eidolon thing would work.
DM of the coins |
just waiting on Sam and I believe Conner may want to change his actions as there currently are no skeletons in his field of view to charge after.
DM of the coins |
yeah that might be a good idea
will move him on the map then get an update soon.
DM of the coins |
Conner advances into the room but stops as he enters and everyone in the room notices that three crypts on the walkway burst open emerging from the northern crypts two walking corpses wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.
from the southern side of the walkway emerges a humanoid creature with long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame.
Skeletons - (1):
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits
CMB +2; CMD 14
Zombies - (2)
AC 12, touch 10, flat-footed 12 (+2 natural)
Fort +0, Ref +0, Will +3
DR 5/slashing; Immune undead traits
CMB +4; CMD 14
Ghoul - (1)
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Fort +2, Ref +2, Will +5
Defensive Abilities channel resistance +2; Immune undead traits
CMB +2; CMD 14
Group 1 is up
Tatsuo Arashi |
Sora roars in pain as the skeleton rakes its claws across her scales. With a snarl she recoils slightly only to snap her head back to take another bite at the foul creature.
To Hit: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
She manages to snap at the skeleton, but it looks mostly unphased by her razor sharp teeth.
I'm assuming a bite attack is probably piercing damage
Hearing his companion's roar, Tatsuo spins around to face the last skeleton. He steps forward and sends a spark of electricity at the creature.
Ranged Touch: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Electrity: 1d3 + 1 ⇒ (2) + 1 = 3
Ray of Frost -> Electricity
+1 draconic bloodline
While not as mighty as his previous cone, the spark flies true and hits the skeleton right in its cold, evil face.
Sora Stats:
HP:8/11
AC: 16, Touch 12, FF 14
Jaroslav Robertovich Nadmieny |
Yaro scans the room and sees the abominations crawl out of their tombs. He raises a hand and a ball of frost and snow coalesces in his hand, he concentrates and the snow bursts into flame as he hurls it at the ghoul on the upper level.
Yaro casts snowball, converted to fire, ranged touch attack 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Damage: 1d6 ⇒ 4 plus staggered fort save DC 15 to avoid.
The ball of fire flies wide and does nothing but grab the beast's attention.
Damn!
Mickey Carver |
Mickey casts Magic Fang on Premi.
Premi climbs up and attacks the monster as Mickey moves to the stairs.
1d20 + 1 + 1 + 1 ⇒ (20) + 1 + 1 + 1 = 23bite
1d2 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5Crit confirm no crit
1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10damage
1d20 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8claw 1 miss
1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5-
1d20 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9claw2 miss
1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5-
Premi uses his climb speed to move to the spot left of the ghoul, mickey goes to the space just above where Premi is now, both become black text.
Tatsuo Arashi |
I know for dragons at least bites treated as all three, also sorry for not posting, I posted, but apparently it got eaten and I didn't check back
Huh. According to here (copied below) it's all bite attacks that count as B/S/P. Which seems a bit odd to me, but whatever.
New flavor text
There's a sharp SNAP as Sora's mighty jaw manages to crush of few of the skeleton's brittle bones.
So since that bite was more effective than I was expecting, if the skeleton dies, Tatsuo's attack was at whichever one of the two zombies it's easier to see. Or zombie 1 if they're equal
Bite
The creature attacks with its mouth, dealing piercing, slashing, and bludgeoning damage.
DM of the coins |
ok I think I got it, sorry, forgot you were on a mobile.
also it doesn't matter for this since the claws missed, but since Premi moved more than 5' he can only attack once (which was the bite and it hit)
Premi swings and climbs around like .... well... like a monkey. the Ghoul having just emerged from its crypt is not yet in a position to take advantage of any opening created by the moving targets around it.
ie flatfooted
but witha snarl and a growl Premi is able to swing around and sink his teeth into the ghoul.
the foul odor and nasty taste of the rotting flesh fills Permi's face
DC 10 fort save: 1d20 + 3 ⇒ (10) + 3 = 13
but Permi's carnivorous nature has grown accustomed to that sensation and it does not phase him.
The ghoul is still alive but is definitely wounded.
DM of the coins |
Ok that ends the Ghoul, looks like will have to up the CR's you guys are pretty easily mopping the floor with "level appropriate" encounters. (I set your APl at 2 due to numbers then decided that APL +2 would be a decent challenge... looks like I will up you guys to APL 3 to compensate for Gestalt so you guys should easily handle CR 5 encounters)
BTW this encounter is considered as a CR 4 encounter
Letha Celestborn |
Letha moves so that the two zombies are in Channel range, then channels. (please put the zombies on the map).
Channel: 1d6 ⇒ 6
A dark light washes over the zombies and burns their unholy flesh(DC13 for half damage).
Tatsuo Arashi |
Letha moves so that the two zombies are in Channel range, then channels. (please put the zombies on the map).
[dice=Channel]1d6A dark light washes over the zombies and burns their unholy flesh(DC13 for half damage).
Aren't the zombies just Z1 and Z2? They're in H2 and L2 on the walkway.
DM of the coins |
Will DC 13 Z1: 1d20 + 3 ⇒ (5) + 3 = 8
Will DC 13 Z2: 1d20 + 3 ⇒ (9) + 3 = 12
Letha's divine energy washes over the Zombies still standing lumbering out of their crypts their bodies ripped apart by the holy blast, yet still the press on.
The Zombie closest to Conner is now enraged and needs to feed on living flesh. so ravenous is its hunger it abandons all tactics and charges forward. its undead claws ripping into Conner's flesh
Z2 charge attack on Conner: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
damage: 1d6 + 4 ⇒ (3) + 4 = 7
the second zombie lumbers along the walkway attempting to reach a meal for itself as well.
Conner takes 7 damage from a zombie.
Block 3 go...
site has been wonky today sorry for not posting sooner
Zombies - (2)
AC 12, touch 10, flat-footed 12 (+2 natural)
Z2 has AC 10, touch 8 due to charge
Fort +0, Ref +0, Will +3
DR 5/slashing; Immune undead traits
CMB +4; CMD 14
damage taken = 6 each (channel energy)
Conner K. |
conner swings his weapon down on the zombie near him 1d20 + 6 ⇒ (17) + 6 = 23 2d6 + 9 ⇒ (6, 2) + 9 = 17 then after slashing into him with a mighty blow he then takes a 5 ft step away from the undead so he can more closely examine his wounds
DM of the coins |
Agyen's magic missile strikes true as it alays has. the zombie is stoped only for a brief second as it continues its hungry trek toward Conner and Letha.
Zombies - (1)
AC 12, touch 10, flat-footed 12 (+2 natural)
Z2 has AC 10, touch 8 due to charge
Fort +0, Ref +0, Will +3
DR 5/slashing; Immune undead traits
CMB +4; CMD 14
damage taken = 8
Group 1 go...
Jaroslav Robertovich Nadmieny |
Jaroslav steps back up the stairs and blesses Connor's wound with the power of the hare. It burns with angry fire before the numbness of deep cold erases the pain.
cast cure light wounds 1d8 + 1 ⇒ (2) + 1 = 3
Tatsuo Arashi |
Sora growls and climbs back up the stairs. She looks around briefly for the enemy. When she sees the last remaining zombie, she rushes forward, her head snaking around Mickey to bite at the creature.
To Hit: 1d20 + 3 ⇒ (3) + 3 = 6
But trying to move past Mickey throws her aim wide as her mighty jaws snap shut on nothing but air.
Tatsuo follows his companion at a slower rate, stopping at the top of the stairs to send another spark at the foul creatures.
Ranged touch: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
Ray of Frost -> Electricity
The spark flies true, hitting the zombie square in the gut.
Electricity: 1d3 + 1 ⇒ (2) + 1 = 3
+1 draconic bloodline
DM of the coins |
between the combined staff and spark of Mickey and Tatsuo the last zombie collapses and thus ends the undead scourge of the NeMoren crypt.
End of Combat....200 xp each
100 xp each ad-hoc for roleplaying
Jaroslav Robertovich Nadmieny |
"Is good, yes? Unquiet dead now quiet again! Peoples not liking noisy dead. Makes bad neighbors. Now we look in boxes, yes?
Jaroslav pokes at the corpses with Flamesinger. Turns them over and tries to figure out how old they are.
DM of the coins |
"Boxes?"
Mickey looks around the room.
Anyone know how much xp we have total now?
see campaign tab