The Root of All Evil

Game Master Edward Sobel

current combat map

Current party location

Dairoo's map all assembled


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current combat map group 1

GM dice rolls:

Agyn init: 1d20 + 1 ⇒ (2) + 1 = 3
connor init: 1d20 + 1 ⇒ (3) + 1 = 4
Yaro init: 1d20 + 1 ⇒ (14) + 1 = 15
Mickey init: 1d20 + 1 ⇒ (20) + 1 = 21
Letha init: 1d20 + 3 ⇒ (10) + 3 = 13
Tatsuo init: 1d20 + 7 ⇒ (7) + 7 = 14
Sam init: 1d20 + 4 ⇒ (6) + 4 = 10
Skel init: 1d20 + 6 ⇒ (5) + 6 = 11

OK initiative order (we will be using a block format)

there will be three blocks; those that go before the bad guys, then the bad guys, then those that go after the bad guys.

post in any order within your block (I will try to give a block summary.)

I will have basic monster stats in each summary, you are responsible for determining if your attack hits or not. also you will roll the monster's applicable saving throws as needed for your spells or abilities. you can adjust your narrative to reflect the rolls.

I will not tell you the enemy HP each block summary will indicate if the monster is down.

so for this room

Block 1 (going first) Mickey, Letha, Tatsuo, Yaro
Block 2 Bad guys
Block 3 (going last) Agyn, Connor, Sam.

enemy stats:

Skeletons - (3):
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits
CMB +2; CMD 14

Block 1 you are up!


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo walks down the stairs and watches to see if the pair of skeletons in the corner are stupid enough to move into a blasting position.

Holding his standard action until after the skeletons move in the hopes that they move into a better blasting position.

Sore in the meantime scrambles down with her companion and then moves towards the final skeleton. She reaches out her long neck to try to bite the creature.

To Hit: 1d20 + 3 ⇒ (9) + 3 = 12

But her teeth only snap at empty space.

Yes, her bite has reach.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Letha quickly fires a blunt arrow at the skeleton to her north, before her allies get into combat and spoil her aim.
Attack: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
damage: 1d8 ⇒ 6

Her arrow smacks into the skeleton's skull with a statifying crunch.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

1d20 + 8 ⇒ (8) + 8 = 16 2d6 + 9 ⇒ (1, 5) + 9 = 15 Conner charges the skeletons with his sword


Human Sorcerer (Elemental Fire)/Oracle (Mystery of Winter) 1/1 Spells per day: Sor 1st(3/4); Ora 1st (2/4) -- Wintery Touch (7/7) Elemental Ray (5/7)

Jaroslav steps forward, just past the nape of the stairs. He pauses to let Connor rush by, then focuses on the rattling perversion on the lower level that Connor ignored. He hold Flamesinger up in one hand at the ready, in case one of the vile undead reaches the doorway, and with the other hand spread calls on the power of Fox. The flaming visage of a fox's maw and ears rushes from the hand striking out at the collection of bones.

Yaro uses elemental ray at the skeleton at D9 ranged touch: 1d20 + 1 ⇒ (10) + 1 = 11 damage: 1d6 ⇒ 3

Fire splashes the wall next to an empty-eyed skull. Any natural thing would have flinched, but the undead monstrosity just turned its empty sockets toward the northerner.


Male Suli Monk/Druid Ape Shaman 2

Mickey moves to the bottom right corner, casting shillelagh on his quarterstaff as he goes.
Premi follows close behind him.(the square above the bottom right on the walkway, both of them.)


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)
Mickey Carver wrote:

Mickey moves to the bottom right corner, casting shillelagh on his quarterstaff as he goes.

Premi follows close behind him.(the square above the bottom right on the walkway, both of them.)

So...L8 for both of them then?


current combat map group 1

Ok I think I got the map updated

dice rolls:

Sk1 1d20 + 2 ⇒ (18) + 2 = 20
1d4 + 2 ⇒ (1) + 2 = 3
Sk1 1d20 + 2 ⇒ (11) + 2 = 13

Sk3 1d20 + 2 ⇒ (2) + 2 = 4

Mickey 1d20 + 6 ⇒ (20) + 6 = 26
Letha 1d20 + 1 ⇒ (6) + 1 = 7

Mickey cautiously enters the crypt muttering strange druidic incantations and as a reaches the bottom of the stairs an earthy glow has surrounded his staff.

Mickey only:

as you enter you think you hear the groaning sounds of other creatures echoing around the walkway as though there are more creatures inside some of the crypts, possibly some of the ones already opened

you can make out at least 3 more, one of which is along the southern wall (that's the wall you are near on the map)

but as he descends Letha lets loose a blunted arrow, it wizzes past Mickey's head striking the skull of the skeleton straight ahead of her, shattering it and the animated bones crumble to a pile on the ground.

Jaroslav steps forward, just past the nape of the stairs. He pauses to let Connor rush by, then focuses on the rattling perversion on the lower level that Connor ignored. He hold Flamesinger up in one hand at the ready, in case one of the vile undead reaches the doorway, and with the other hand spread calls on the power of Fox. The flaming visage of a fox's maw and ears rushes from the hand striking out at the collection of bones.

Fire splashes the wall next to an empty-eyed skull. Any natural thing would have flinched, but the undead monstrosity just turned its empty sockets toward the northerner.

Tatsuo walks down the stairs and watches to see if the pair of skeletons in the corner are stupid enough to move into a blasting position.

Sora in the meantime scrambles down with her companion and then moves towards the final skeleton. She reaches out her long neck to try to bite the creature. But her teeth only snap at empty space.

The skeleton that Sora attempted to rip apart steps forward clawing at the little dragon. Its claws rake the dragon's side one of which is able to draw blood (Sora takes 3 damage).

the other Skeleton that Yaro attempted to burn turns to face the northerner, its teeth chattering menacingly it approaches and lunges a clawed attack but Yaro deflects the attack with great ease.

Block 3 go...


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Skeleton 3 triggered Tatsuo's held action.

The air around Tatsuo seems to grow darker as sparks start to fly across his body. With a loud CRACK the energy is released at the skeleton.
Skeleton's Ref Save: 1d20 + 2 ⇒ (9) + 2 = 11
That fails, so full damage
Damage: 2d4 + 2 + 1 ⇒ (2, 2) + 2 + 1 = 7

Also, wasn't Conner in block 3 meaning that he wouldn't have charged yet?

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

derp yes that would be correct


current combat map group 1

I didn't include his charge right now. also could you please include any readied actions in your post ahead of time, I read that you were delaying no idea it was a readied action. also what spell was that you cast? another question when was Sora summoned it takes 10 rounds (1 minute) to summon the Ediolon unless you use the Summon Ediolon spell.

Will let it go this time, but I really need to know when you ready an action also what spell you are casting and/or readying

That would kill Skeleton 3 (Still your spell damage is confusing as well, I am guessing burning hands, converted to electricity, +1 caster level for tattoo, +1 damage for elemental pupil (another +2 from ???)


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)


Quote:
Holding his standard action until after the skeletons move in the hopes that they move into a better blasting position.

[ooc]Is there some other way I should have worded that to make it more clear? He was waiting until after the skeletons moved which should be now? If it's an issue of whether or not the skeleton got an attack first, it doesn't particularly matter to me.

And yes, he cast burning hands. It's the only offensive 1st level spell he really knows, but I'll make that more clear in the future. And the extra +2 is from the draconic bloodline.

Also, I summoned Sora before entering the room. Basically as soon as Tatsuo saw it was a crypt that smelled of rotting bodies. Although she was actually just in tattoo form, but I can stop having her do that if you want. I'm not 100% sure how the familiar/eidolon thing would work.


current combat map group 1

Tat see discussion


Agyen casts guidance on himself, then lets the power of the divine magic flow into the others.

Using Divine Boon. Everybody now adds +2 to their next attack roll, skill check, or ability check.


current combat map group 1

just waiting on Sam and I believe Conner may want to change his actions as there currently are no skeletons in his field of view to charge after.


Fetchling Ninja/Sorcerer 1 (hps 8/8, AC 17 touch14 ff13 Fort+1 Ref+6 Will+3 Init +4 Perception+4)

Sam slips down the stairs past Tatsuo (to the space just north of him) and lets an arrow fly at the last skeleton.

attack: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
damage: 1d6 ⇒ 4

Edit: Thank Agyen!


Don't forget your +2 bonus! I'll be throwing that around a lot!

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

To speed things up, can we assume Conner takes a move action towards the skeleton ?


current combat map group 1

yeah that might be a good idea
will move him on the map then get an update soon.


current combat map group 1

Conner advances into the room but stops as he enters and everyone in the room notices that three crypts on the walkway burst open emerging from the northern crypts two walking corpses wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.

from the southern side of the walkway emerges a humanoid creature with long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame.

monster stats:

Skeletons - (1):
AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits
CMB +2; CMD 14

Zombies - (2)
AC 12, touch 10, flat-footed 12 (+2 natural)
Fort +0, Ref +0, Will +3
DR 5/slashing; Immune undead traits
CMB +4; CMD 14

Ghoul - (1)
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Fort +2, Ref +2, Will +5
Defensive Abilities channel resistance +2; Immune undead traits
CMB +2; CMD 14

Group 1 is up


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Sora roars in pain as the skeleton rakes its claws across her scales. With a snarl she recoils slightly only to snap her head back to take another bite at the foul creature.

To Hit: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

She manages to snap at the skeleton, but it looks mostly unphased by her razor sharp teeth.

I'm assuming a bite attack is probably piercing damage

Hearing his companion's roar, Tatsuo spins around to face the last skeleton. He steps forward and sends a spark of electricity at the creature.

Ranged Touch: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Electrity: 1d3 + 1 ⇒ (2) + 1 = 3
Ray of Frost -> Electricity
+1 draconic bloodline

While not as mighty as his previous cone, the spark flies true and hits the skeleton right in its cold, evil face.

Sora Stats:
HP:8/11
AC: 16, Touch 12, FF 14


Human Sorcerer (Elemental Fire)/Oracle (Mystery of Winter) 1/1 Spells per day: Sor 1st(3/4); Ora 1st (2/4) -- Wintery Touch (7/7) Elemental Ray (5/7)

Yaro scans the room and sees the abominations crawl out of their tombs. He raises a hand and a ball of frost and snow coalesces in his hand, he concentrates and the snow bursts into flame as he hurls it at the ghoul on the upper level.

Yaro casts snowball, converted to fire, ranged touch attack 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Damage: 1d6 ⇒ 4 plus staggered fort save DC 15 to avoid.

The ball of fire flies wide and does nothing but grab the beast's attention.

Damn!


Male Suli Monk/Druid Ape Shaman 2

Mickey casts Magic Fang on Premi.
Premi climbs up and attacks the monster as Mickey moves to the stairs.
1d20 + 1 + 1 + 1 ⇒ (20) + 1 + 1 + 1 = 23bite
1d2 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5Crit confirm no crit
1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10damage
1d20 + 1 + 1 + 1 ⇒ (5) + 1 + 1 + 1 = 8claw 1 miss
1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5-
1d20 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9claw2 miss
1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5-
Premi uses his climb speed to move to the spot left of the ghoul, mickey goes to the space just above where Premi is now, both become black text.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

I know for dragons at least bites treated as all three, also sorry for not posting, I posted, but apparently it got eaten and I didn't check back


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)
Conner K. wrote:
I know for dragons at least bites treated as all three, also sorry for not posting, I posted, but apparently it got eaten and I didn't check back

Huh. According to here (copied below) it's all bite attacks that count as B/S/P. Which seems a bit odd to me, but whatever.

New flavor text
There's a sharp SNAP as Sora's mighty jaw manages to crush of few of the skeleton's brittle bones.

So since that bite was more effective than I was expecting, if the skeleton dies, Tatsuo's attack was at whichever one of the two zombies it's easier to see. Or zombie 1 if they're equal

d20srd wrote:

Bite

The creature attacks with its mouth, dealing piercing, slashing, and bludgeoning damage.


current combat map group 1

Mickey you have edit privileges to move your self on the map.


Male Suli Monk/Druid Ape Shaman 2

Not on mobile. I can't edit from my phone. If someone else could move me when they get theirs, that would be really helpful. I'm sorry for being a burden. :(


current combat map group 1

ok I think I got it, sorry, forgot you were on a mobile.
also it doesn't matter for this since the claws missed, but since Premi moved more than 5' he can only attack once (which was the bite and it hit)

Premi swings and climbs around like .... well... like a monkey. the Ghoul having just emerged from its crypt is not yet in a position to take advantage of any opening created by the moving targets around it.

ie flatfooted

but witha snarl and a growl Premi is able to swing around and sink his teeth into the ghoul.

the foul odor and nasty taste of the rotting flesh fills Permi's face

DC 10 fort save: 1d20 + 3 ⇒ (10) + 3 = 13

but Permi's carnivorous nature has grown accustomed to that sensation and it does not phase him.

The ghoul is still alive but is definitely wounded.


Yeah, I can give everybody a +2 bonus on their next to-hit any time I'm the target of a divine spell, which is as easy as casting a cantrip. It has a daily limit, but a high one. Don't make me feel like a bard, remember my bonuses!


current combat map group 1

Letha up next


Hal, Jericho, Jello, and Cariban. Premi.

1d20 + 1 + 1 + 1 ⇒ (18) + 1 + 1 + 1 = 21Premi crit confirm that isn't a D2. It confirms and ghoul takes 10 more damage. :)


current combat map group 1

Ok that ends the Ghoul, looks like will have to up the CR's you guys are pretty easily mopping the floor with "level appropriate" encounters. (I set your APl at 2 due to numbers then decided that APL +2 would be a decent challenge... looks like I will up you guys to APL 3 to compensate for Gestalt so you guys should easily handle CR 5 encounters)

BTW this encounter is considered as a CR 4 encounter

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Letha moves so that the two zombies are in Channel range, then channels. (please put the zombies on the map).
Channel: 1d6 ⇒ 6

A dark light washes over the zombies and burns their unholy flesh(DC13 for half damage).


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)
Letha Celestborn wrote:

Letha moves so that the two zombies are in Channel range, then channels. (please put the zombies on the map).

[dice=Channel]1d6

A dark light washes over the zombies and burns their unholy flesh(DC13 for half damage).

Aren't the zombies just Z1 and Z2? They're in H2 and L2 on the walkway.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

"Must have missed that. In that case, seems that I'm fine where I am now".


current combat map group 1

Will DC 13 Z1: 1d20 + 3 ⇒ (5) + 3 = 8
Will DC 13 Z2: 1d20 + 3 ⇒ (9) + 3 = 12

Letha's divine energy washes over the Zombies still standing lumbering out of their crypts their bodies ripped apart by the holy blast, yet still the press on.

The Zombie closest to Conner is now enraged and needs to feed on living flesh. so ravenous is its hunger it abandons all tactics and charges forward. its undead claws ripping into Conner's flesh

Z2 charge attack on Conner: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
damage: 1d6 + 4 ⇒ (3) + 4 = 7

the second zombie lumbers along the walkway attempting to reach a meal for itself as well.

Conner takes 7 damage from a zombie.

Block 3 go...

site has been wonky today sorry for not posting sooner

monster stats:

Zombies - (2)
AC 12, touch 10, flat-footed 12 (+2 natural)
Z2 has AC 10, touch 8 due to charge
Fort +0, Ref +0, Will +3
DR 5/slashing; Immune undead traits
CMB +4; CMD 14
damage taken = 6 each (channel energy)

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

conner swings his weapon down on the zombie near him 1d20 + 6 ⇒ (17) + 6 = 23 2d6 + 9 ⇒ (6, 2) + 9 = 17 then after slashing into him with a mighty blow he then takes a 5 ft step away from the undead so he can more closely examine his wounds


Fetchling Ninja/Sorcerer 1 (hps 8/8, AC 17 touch14 ff13 Fort+1 Ref+6 Will+3 Init +4 Perception+4)

Sam sees no way to reach the last zombie. Rather than waste an arrow that will be ineffective, he readies his blade and waits.


current combat map group 1

Agyen (take out the last zombie)?


Agyen gives a call, making a missile of force spring from his hand at the last zombie.

Damage: 1d4 + 1 ⇒ (1) + 1 = 2

School power. Force damage, shouldn't be subject to any DR.


current combat map group 1

Agyen's magic missile strikes true as it alays has. the zombie is stoped only for a brief second as it continues its hungry trek toward Conner and Letha.

monster stats:

Zombies - (1)
AC 12, touch 10, flat-footed 12 (+2 natural)
Z2 has AC 10, touch 8 due to charge
Fort +0, Ref +0, Will +3
DR 5/slashing; Immune undead traits
CMB +4; CMD 14
damage taken = 8

Group 1 go...


Human Sorcerer (Elemental Fire)/Oracle (Mystery of Winter) 1/1 Spells per day: Sor 1st(3/4); Ora 1st (2/4) -- Wintery Touch (7/7) Elemental Ray (5/7)

Jaroslav steps back up the stairs and blesses Connor's wound with the power of the hare. It burns with angry fire before the numbness of deep cold erases the pain.

cast cure light wounds 1d8 + 1 ⇒ (2) + 1 = 3


Male Suli Monk/Druid Ape Shaman 2

Mickey steps around Letha and Bashes at the Zombie with his magiky club.

1d20 + 1 + 3 ⇒ (9) + 1 + 3 = 13
2d6 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9
Total 4 Damage after DR


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Sora growls and climbs back up the stairs. She looks around briefly for the enemy. When she sees the last remaining zombie, she rushes forward, her head snaking around Mickey to bite at the creature.

To Hit: 1d20 + 3 ⇒ (3) + 3 = 6

But trying to move past Mickey throws her aim wide as her mighty jaws snap shut on nothing but air.

Tatsuo follows his companion at a slower rate, stopping at the top of the stairs to send another spark at the foul creatures.

Ranged touch: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
Ray of Frost -> Electricity

The spark flies true, hitting the zombie square in the gut.
Electricity: 1d3 + 1 ⇒ (2) + 1 = 3
+1 draconic bloodline


current combat map group 1

between the combined staff and spark of Mickey and Tatsuo the last zombie collapses and thus ends the undead scourge of the NeMoren crypt.

End of Combat....200 xp each
100 xp each ad-hoc for roleplaying


Human Sorcerer (Elemental Fire)/Oracle (Mystery of Winter) 1/1 Spells per day: Sor 1st(3/4); Ora 1st (2/4) -- Wintery Touch (7/7) Elemental Ray (5/7)

"Is good, yes? Unquiet dead now quiet again! Peoples not liking noisy dead. Makes bad neighbors. Now we look in boxes, yes?

Jaroslav pokes at the corpses with Flamesinger. Turns them over and tries to figure out how old they are.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

"yeah you go look in the boxes, I'll be a minute" he glances at his wounds, which had healed over some but still looked rather serious


Male Suli Monk/Druid Ape Shaman 2

"Boxes?"
Mickey looks around the room.
Anyone know how much xp we have total now?


current combat map group 1
Mickey Carver wrote:

"Boxes?"

Mickey looks around the room.
Anyone know how much xp we have total now?

see campaign tab


Human Sorcerer (Elemental Fire)/Oracle (Mystery of Winter) 1/1 Spells per day: Sor 1st(3/4); Ora 1st (2/4) -- Wintery Touch (7/7) Elemental Ray (5/7)

"Yes, is boxes for dead. Um . . . koff - ins? Places where dead should go, now broken."

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