The Root of All Evil

Game Master Edward Sobel

current combat map

Current party location

Dairoo's map all assembled


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Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo points a finger to try to zap the frog.

Ray of Frost -> Electricity
Ranged touch: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4

But the spark misses, harmlessly hitting the ground before the creature.

Sora meanwhile reaches out her long neck to bite at the foul beast.

To hit: 1d20 + 3 ⇒ (7) + 3 = 10

But her jaws only close on open air.


Human Sorcerer (Elemental Fire)/Oracle (Mystery of Winter) 1/1 Spells per day: Sor 1st(3/4); Ora 1st (2/4) -- Wintery Touch (7/7) Elemental Ray (5/7)

Sorry!

new damage: 1d6 ⇒ 3

i got excited I finally hit something!

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

using arcane strike and power attack1d20 + 6 ⇒ (16) + 6 = 22 2d6 + 9 ⇒ (3, 4) + 9 = 16 Conner brings down his lightly glowing sword cutting deep into the amphibian

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Letha sees Sora's uncertain bites and tries to help by distracting the frog (Aid Another roll comin soon)


current combat map group 1

The combined attacks of the group leaves the visible frog a mangled mess barely enough left to salvage edible frog legs for dinner. but not to fear for leaping out of the water is another frog as it strikes at Conner.

frog attack vs AC 15: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d2 ⇒ 1
Conner fort save: 1d20 + 3 ⇒ (12) + 3 = 15

the frog's slimy mouth engulfs Conner and he soon starts to feel some sort of paralytic poison absorb through his skin, but hi strong constitution prevents it from having any effect.

Conner takes 1 point damage

frog stats:

AC 15, touch 11, flat-footed 13 (+3 natural armor, +1 size)
CMB –1; CMD 7 (11 vs. trip)
Fort +4, Ref +2, Will –1

dice rolls:

1d20 + 10 ⇒ (12) + 10 = 22

all perception check DC 22:

You are certain there is another Frog hiding somewhere under the murky stagnant water

Teen Titans - GO! (that's you guys)


Male Suli Monk/Druid Ape Shaman 2

I didn't get to make my action. Should I do that now? Or should we just skip it?

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Perception: 1d20 + 5 ⇒ (18) + 5 = 23 "Another one of those overly bold amphibians is hiding beneath the surface."
(I'll look up Aid Another and update the statline in my profile)

Seems like a good time to be online. I'll stick around and see what happens


current combat map group 1

mickey, take it now, but the new frog appearing will happen after your action so you will get to act again after the frog appears.


Male Suli Monk/Druid Ape Shaman 2

Knowing the frogs are poison, Mickey waves Premi and Reeves back.
He steps up to the pond, around Yaro, but seeing the frog now easily dead, he doesn't attack it.
That's first action. Of someone could move me to the spotto the left of where the live frog is now, that would be wonderful.
A new frog hops up and he takes a couple swings at it with his quarterstaff.
1d20 + 3 - 1 ⇒ (5) + 3 - 1 = 7
1d20 + 3 - 1 ⇒ (12) + 3 - 1 = 14
He takes two swings, both of which miss...


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Hearing Letha's warning, Tatsuo repositions himself and prepares to strike, should the other frog be stupid enough to show itself while its companion still lives.

Move action and then readied action to cast Burning/Electric Hands as soon as there are at least 2 living frogs in that pool area. Since I'm not actually sure how electricity + this pool of water would work, I am just going to assume that the pool doesn't conduct electricity.

Sora likewise repositions herself, snapping at the still living frog.
To Hit: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Her fangs sink into the creature with a satisfying crunch. When she withdraws her head, her sharp teeth glisten is what appears to be a menacing smile. It's almost as if she's saying, Now that's how you bite someone.


current combat map group 1

Yaro is up next.


Human Sorcerer (Elemental Fire)/Oracle (Mystery of Winter) 1/1 Spells per day: Sor 1st(3/4); Ora 1st (2/4) -- Wintery Touch (7/7) Elemental Ray (5/7)

Yaro pauses to see if the pool's surface breaks again. If a frog appears he fires another elemental ray down its spiked maw.

to hit: 1d20 + 1 ⇒ (3) + 1 = 4

Going wildly above the beast and doing nothing.


current combat map group 1

Sorry bout the delay wanted to be sure all had a chance and me being a little lazy (no excuses really)

Sora takes a nasty bite on the frog leaveing it severly wounded but alive.

Sora feels sudden burning sensation as the frog's blood mixes with the frog's saliva but it soon passes with no other effect.

dice rolls:

1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 2 ⇒ (12) + 2 = 14
1d20 - 1 ⇒ (12) - 1 = 11
1d20 + 3 ⇒ (6) + 3 = 9
1d2 ⇒ 1
1d20 + 2 ⇒ (12) + 2 = 14
1d20 + 2 ⇒ (17) + 2 = 19

In desperation, or perhaps hunger the wounded frog tries to grab Mickey into the water
The frog is able to get a bite on Mickey and the wound seems to burn leaving Mickey a little weakened.

Mickey 1 point damage, and 1 point con damage from the poison

the third frog leaps from the water in an attempt to get at Yaro. just barely getting a hold of his arm. and yaro feels the burning sensation at the site of the bite, but he too manages to fend off the weak poison.

Yaro 1 point damage, no poison

Party ---Go -- and make frog legs for dinner...


Male Suli Monk/Druid Ape Shaman 2

1d20 + 3 - 1 ⇒ (1) + 3 - 1 = 3
1d20 + 3 - 1 ⇒ (1) + 3 - 1 = 3
Mickey swings at the frog, both of his swings smashing against the wall, nearly breaking his walking stick.
What. The. Actual. @#$%.


current combat map group 1
Mickey Carver wrote:

1d20+3-1

1d20+3-1
Mickey swings at the frog, both of his swings smashing against the wall, nearly breaking his walking stick.
What. The. Actual. @#$%.

Special DM perogative, Mickey, those nat 1's are not fumbles. I know the feeling...


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Now that there are two frogs in the pool area, that triggers Tatsuo's readied action. Which I definitely said I was doing this time.

When the second frog appears, electricity swirls briefly around Tatsuo's hands before arcing out to hit both of the frogs.

Electricity: 2d4 + 2 + 1 ⇒ (4, 4) + 2 + 1 = 11
DC 17 Reflex for 1/2
+1 caster level tattoo
+2 draconic bloodline
+1 elemental pupil

On her next turn, Sora will try to bite the newly appeared frog.

To Hit: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Sora takes another chomp out of the now slightly crispy frog. She licks her lips as if to say, Mmmmm, tasty.

If there are still 2 frogs alive when it gets to his turn, Tatsuo will cast Burning/Electric hands again. Otherwise he'll cast Ray of Frost/Electricity on the remaining frog.

If there are 2 frogs: 2d4 + 2 + 1 ⇒ (4, 1) + 2 + 1 = 8

To Hit if only 1 frog: 1d20 + 3 ⇒ (14) + 3 = 17
Electricity damage: 1d3 + 1 ⇒ (3) + 1 = 4
+1 draconic bloodline


Human Sorcerer (Elemental Fire)/Oracle (Mystery of Winter) 1/1 Spells per day: Sor 1st(3/4); Ora 1st (2/4) -- Wintery Touch (7/7) Elemental Ray (5/7)

"Aaayarrgh!!" The beastie is having me for lunch!" Frost covers one of Jaro's panicked hands and he flails out at the frog who bit him.

Wintery Touch at frog touch attack: 1d20 ⇒ 6 damage: 1d6 ⇒ 5

managing to create a pleasant cool breeze across the frog's brow.


current combat map group 1

OK I made a mistake on the frogs. that will teach me from trying to post from work when I don't have access to the map. The frog could not have attacked Yaro there are no openings for movement.

Which does not matter anyway with the electrical attack from tat as a readied action that kills both living frogs.

yaro you are not damaged.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

"Yaro, can you harvest the poison from the frogs?"


Human Sorcerer (Elemental Fire)/Oracle (Mystery of Winter) 1/1 Spells per day: Sor 1st(3/4); Ora 1st (2/4) -- Wintery Touch (7/7) Elemental Ray (5/7)

"I can be giving it a try."

Survival check to harvest poison from frogs
frog 1: 1d20 + 6 ⇒ (2) + 6 = 8
frog 2: 1d20 + 6 ⇒ (17) + 6 = 23
frog 3: 1d20 + 6 ⇒ (14) + 6 = 20

assuming its possible Jaroslav makes a mess of the first frog, but that experiment behind him, finds the poison glands of the other two.


current combat map group 1

dice rolls:

less than 10: 1d100 ⇒ 39

Yaro, you manage to salvage 2 doses of poisonous frog poison.

frog poison stats:

Injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save

This room that the frogs were in still smells of Lichen and fungus the water is stagnant and murky brown in color.

It appears this room was once a wine cellar, wine racks line the southern and eastern walls most of the wine bottles are broken.

perception DC 10:

you find 2 bottles of very old fine wine.

perception DC 15:

among the broken wine bottles there appears to be an old parchment with writting on it, it looks like it was torn from a journal book.

click to read the note


Male Suli Monk/Druid Ape Shaman 2

With the poison being gone, could they be salvaged as food? That's the druidly thing to do.
Mickey waves Premi in to get a hand looking around.
1d20 + 6 ⇒ (20) + 6 = 26Mickey Percep
1d20 + 1 + 3 ⇒ (13) + 1 + 3 = 17Premi aid another


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Sora cranes her neck to look around the area with Tatsuo helpfully holding up the glowing globe for illumination.

Sora Percep: 1d20 + 4 ⇒ (20) + 4 = 24
Tat Aid: 1d20 + 3 ⇒ (6) + 3 = 9

Sora sniffs at some bottles with interest before scratching at a piece of parchment. Tatsuo points the wine out to the others, mentioning that it might be valuable, before starting to read from the parchment Sora found.

" 'I have grown weary of my imprisonment. I have no food. I drink from a dirty pool seeping through the floor. Is this how your precious baron treats his love? My brothers are dead, and soon I will join them. Will anyone remember me?' "

Tatsuo frowns at the words. "Between the notes we've so far found and that message scrawled in what looked like blood at the entrance, it would not surprise me if we met one rather...annoyed spirit of the baron's fiancee. Hopefully she would be sane enough to reason with, otherwise we might be in some trouble."

While he's at it, may as well detect magic.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

"Trouble ? No, both I and Yaro have effective power against ghosts. In fact, I would like to meet any ghosts here as soon as possible"

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

"hmm, while I was taught how to combat undead, but without a magic weapon it'll be tricky"


current combat map group 1

OK where to next? you have the tunnel that was made by some creature, and the hallway by *8 on the map

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Unless stopped, Letha carefully tests the water to see how deep it is. If she can keep her head above water while standing in the square, she'll look around for any items or other peculiar things in the water, feeling with her bow and her limbs, and taking a look underwater.


Male Suli Monk/Druid Ape Shaman 2

Mickey will attempt to harvest some of the meat from the frogs now that their poison has been depleted.
Waste not want not.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

As his comrades look about the room, Tatsuo returns to the tunnel, obviously concerned about whatever creature may have made it. He holds a lamp for Sora to look down the tunnel.

Sora Percep: 1d20 + 4 ⇒ (9) + 4 = 13
Tat Aid: 1d20 + 3 ⇒ (8) + 3 = 11 I believe this makes Sora's check 15

Also, it looks like from the map that the tunnel quickly becomes too narrow to travel through. Is that correct?


current combat map group 1

OK I would like to try and ressurect this, hopefully people are still around

Tatsuo, the tunnel to the north practically dead ends. (most likely collapsed)

The tunnel south does indeed narrow but remains passable for the extent of you vision.

Mickey has enough frog meat for 2 days rations.

Letha, You discover that the water is only about 3-4 feet deep. the floor apparently has sunken down and ground water seeped in through the cracks. the cracks appear that they allowed the frogs to enter back when they were just tiny tadpoles passage by anything larger that that is impossible.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

It's easy to be still around when you put these things on an RSS feed. :-)

Tatsuo turns to Sora, placing a gentle hand on her shiny scales. "Why don't you go check it out? I'll back you up."

Sora walks into the tunnel with Tatsuo close behind, still carrying the orb. Do we need escape artist checks?

Sora: 1d20 + 4 ⇒ (5) + 4 = 9
Aid: 1d20 + 3 ⇒ (8) + 3 = 11


current combat map group 1

before you do that, If you recall when you first checked out these tunnels (before the frogs) thre were noises coming from the southern tunnel. but you were not able to identify what they were.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Actually, I can't recall that because I never knew it. I'm assuming that was what was under that spoiler that I didn't read because my perception roll sucked. And that nobody bothered to say anything about. Unless we now notice it? Although Tatsuo is planning on casting grease on Sora if it looks like it will be a tight squeeze (and in which case he'd stay on one side while she goes through), so hopefully we could quickly run away.


Male Suli Monk/Druid Ape Shaman 2

Mickey is fine with letting other people make decisions as what to do.
He follows behind him with Premi holding his hand and Reeves on his shoulder.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner flips a coin as a prayer to desna 1d2 ⇒ 1 checks the number on the coin and then says "well then, no sense dilly dallying around here, let us be off, to the southern tunnel"


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

So I guess we're all going into the tunnel and what lies beyond. Since Tatsuo has no particular reason to think that this is a bad idea, and he doesn't want something sneaking up on him from behind.


current combat map group 1

sorry all, been a bit distracted with work and now Easter holiday, but I am working on the map for the tunnel right now. and will have this going again tonight


current combat map group 1

dice rolls:

Sora stealth: 1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 1 ⇒ (10) + 1 = 11
1d20 + 1 ⇒ (8) + 1 = 9
1d20 + 1 ⇒ (20) + 1 = 21
1d20 + 1 ⇒ (15) + 1 = 16

Sora if scouting ahead:

Sora squeeze his way through the narrow tunnel, it is tight but not unmanageable. The tunnel continues straight for a good distance, possibly 80 to 100 feet before opening up to a damp cavern.

an underground river runs through the cavern from the slightly raised southern end, and disappearing into a hole in the northern wall.

The river gurgles on its course, and an odd smell tinges the air. A small log bridge spans the water. and a flickering campfire is visible near the eastern end of the cave, and shadows dance along the wall.

Before Sora is able to get any better look the creatures casting the shadows have noticed Sora.

there are 4 lizard like humanoids in here armed with Javelins and crude looking morningstars each also carries a small wooden shield.

they grab their weapons to get ready for an attack. two of them go to the river's edge with Javelin in hand waiting for a clear shot.

location map

Sora can engage now or report back,

combat map when ready


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Sora scuttles back to retrieve everybody and inform them of the 4 lizards and underground river they were hanging out by.

Tatsuo will try to back out of the tunnel and wait to ambush the lizardfolk if they follow Sora. If they don't come out in, say, 10 minutes, he and Sora will try to sneak in and see if they can listen in, Tatsuo dropping his bag about 20ft from the cavern. In the likely event they they're spotted, he will attempt to talk to them in Common and then Draconic.

Appropriate skill modifiers for whatever roll is needed:
Tatsuo: Stealth 3, Diplomacy 4, Init 7
Sora: Stealth 6, Init 3 supposing she doesn't go on my initiative


current combat map group 1

Spoiler above is now for everyone

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

I advocate having Tetsuo talk to them. I feel sorry for them


Male Suli Monk/Druid Ape Shaman 2

"Make them put weapons down first."
His nostrils flair out when he talks about them, something he doesn't like about the way they were described.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

"Perhaps we move some of this rubble so we can get through?"


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

I guess Tatsuo and Sora are sneaking in while prone.

Tatsuo: 1d20 + 3 ⇒ (3) + 3 = 6
Sora: 1d20 + 6 ⇒ (7) + 6 = 13


current combat map group 1

will put together a post later tonight


current combat map group 1

the tunnel is a tight squeeze but you don't have to crawl through. Size small can get through easily, while medium will have to squeeze and large+ will not make it at all.

dice rolls:

1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23
1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4
1d20 + 1 ⇒ (5) + 1 = 6
1d20 + 1 ⇒ (14) + 1 = 15

the lizard folf are speaking in Draconic as tatsuo and Sora sneak in
first spoileris for them. second spoiler is for all.

in Draconic:

I know I heard something, I think the beast is coming back

Don't be an idiot, you put your spear right in its eye, it won't be back.

What if its that witch and her brothers? another says

dummy, They died years ago, trapped in that human made tunnel

I heard that witches turn into zombies when they die.

at this point one of the ones by the river turns and looks in your direction

there's that sound again, I tell ya, that beast wants another go at us

yelled out in Draconic so all can hear:

You want another spear in your other eye?, come on out and face the blackscale clan!

the Lizardfolk doing the yelling has a javelin ready to throw in your direction. the second one by the river is also ready but he cannot seem to pinpoint where you are located. the ones by the campfire are out of sight right now but you can hear them and know they are there.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

From his prone position, Tatsuo mumbles something and moves his fingers slightly, pointing at the two lizardfolk.

Tatsuo casts message, pointing at the lizardfolk that he can see.

Hopefully this will be enough so they can't find our location. He whispers softly to them, trying to make his voice calm and yet eerily haunting.

In Draconic:
"Fighting us would not be a good idea. We are strong. But we have no quarrel with you and your kin. We wish merely to talk."

Diplomacy: 1d20 + 4 ⇒ (16) + 4 = 20

Out of nowhere, what appear to be four will-o-wisps appear in the air above, swirling and dancing around each other.

Tatsuo is using dancing lights to create the will-o-wisp looking lights.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Letha hopes that Tatsuo said something very convincing to those poor lizards. And what are they even doing here ?


Male Suli Monk/Druid Ape Shaman 2

Mickey mostly wonders what lizard things were doing in a hole in a massive vault.


current combat map group 1

dice roll:

1d20 ⇒ 4
1d20 ⇒ 17

The lizard folk by the river look around confused. when the will-o-wisps appear one of the Lizard folk lowers his guard. while the second one grabs his companion.

draconic:

Don't believe it, theuy can't be real

he then yells out hoping that whoever else is nearby hears

Show yourself, We will talk, we know you are not the creature.

the one that is facinated by the will-o-wisps, just goes to approach them.

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