The Root of All Evil

Game Master Edward Sobel

current combat map

Current party location

Dairoo's map all assembled


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Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

"I was mostly thinking of an initial blast. But it would also be nice if you kept my skills in mind when positioning yourselves around our foes."


current combat map group 1

soo is anyone wanna proceed forward?


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Since no one seems interested in guidance, Tatsuo moves forward, ready to blast electricity at the undead witch. Moving towards the smell of decay.


Male Suli Monk/Druid Ape Shaman 2

Mickey signals to the paladin that they should let Tatsuo do his thing first, then they run in and flank the witch at the left and right, leaving a side open for spells.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

He nods positioning himself off center and then signaling to the others to head foward with him.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

"If the witch hasn't lost her intelligece upon death, she'll have zombies posted as guards. We'll happen unto those first. I'll see how much I can do in the initial battles, as I'll have to save enough holy magic for the witch to dispatch her fast."


current combat map group 1

dice rolls:

1d20 + 9 ⇒ (1) + 9 = 10
1d20 + 9 ⇒ (17) + 9 = 26
letha perc: 1d20 + 5 ⇒ (7) + 5 = 12
conner perc: 1d20 + 4 ⇒ (5) + 4 = 9
Mickey perc: 1d20 + 6 ⇒ (20) + 6 = 26
tatsuo perc: 1d20 + 3 ⇒ (14) + 3 = 17

Mickey only:

As you discuss your plan you can make out some noises coming from the corridor just to your left (marked with an X on the map) they sound like groaning but with a lizaardfolk accent (if there could be one)


Male Suli Monk/Druid Ape Shaman 2

"Groans. Sounds like dead lizard. Other side of tunnel."

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

"It could, conceivably, be injured"


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

"Or it could be a zombified member of the Blackscale clan. Either way, we should check it out but be careful."

Tatsuo continues onwards, still holding the glowing sphere from earlier.


current combat map group 1

reminder -- the orb is the effect of a daylight spell


current combat map group 1
DM of the coins wrote:
reminder -- the orb is the effect of a daylight spell

I was going to add the aura of the daylight spell from the orb, but that aura is 60' and that is the entire map.


current combat map group 1

OK so unless there are other issues I will move forward then...

tatsuo moves down the corridor only a few steps when he glances to his left the smell of death and decy is nearly overwhelming.

The door to this room has been smashed open, and its splintered remains lie across the open entryway.

It appears that this was once a resting area or meeting place of some sort, as several decrepit chairs and small tables are toppled to the floor.

It is hardto see the room ina pleasant fashion, however, as the stench of decay hangs so thick, it nearly makes one vomit from it.

Viscera and human/lizardfolk remains are smeared across the walls, and piles of of torn clothes and bones cover the floor. a small puddle of filthy water fills the southwest corner.

near the puddle are what intially look like lizardfolk but the stench they emit says otherwise. they are fighting over what appears to be the arm of a human.

Tatsuo Fort save DC 10: 1d20 + 1 ⇒ (4) + 1 = 5

the stench overwhelms tatsuo and he does just about all he can from vomitting himself.

Tat you have the sickened condition for the next 6 rounds

combat map links are updated.
and here as well


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

All things considered, I am probably the best person to be sickened since I try to avoid those rolls in combat anyway.

Init: 1d20 + 7 ⇒ (5) + 7 = 12

I would also suggest right click and choose Change Board Setup and then check the option to allow players to create pieces. It offloads some of the work from you since then we can add Sora/Premi/summoned creatures/our players.


current combat map group 1
Tatsuo Arashi wrote:

All things considered, I am probably the best person to be sickened since I try to avoid those rolls in combat anyway.

[dice=Init]1d20+7

I would also suggest right click and choose Change Board Setup and then check the option to allow players to create pieces. It offloads some of the work from you since then we can add Sora/Premi/summoned creatures/our players.

done, thanks


Male Suli Monk/Druid Ape Shaman 2

Mickey casts Shillelagh on his quarterstaff, staying out of the room for right now.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

1d20 + 1 ⇒ (9) + 1 = 10 Mikey, roll initiative, DM I moved my piece, but only to better reflect our probable marching order"ghasts! Be on your guard everyone!"


Male Suli Monk/Druid Ape Shaman 2

1d20 + 1 ⇒ (6) + 1 = 7
Sorry. It looked like we were just going.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Urgg, I don't know why but DungeonGrid really doesn't want to let me add icons. It brings up a dialog box for them when I drag the image over, but it just won't actually create one. :/

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

I'll roll initiative too then ? Perception: 1d20 + 3 ⇒ (17) + 3 = 20


current combat map group 1

ok going to sort through the posts and get a post up tomorrow, I hope the new hopeful will have something together soon so i can get him into the game.


Figment Narrator 20

dm?


current combat map group 1

Ok so I lied some about getting going, so I guess I'll move along now. and hope I didn't loose any more, i really am a slacker dm at times

added Sora to the map, tat place him where you want

dice rolls:

init ghasts: 1d20 + 4 ⇒ (14) + 4 = 18
Letha init = 20
Conner init = 10
Tat init = 12
Mickey init: 1d20 + 1 ⇒ (11) + 1 = 12

init order
Letha
Monsters
rest of party

Letha you are up.

if you enter the red area make a DC 15 Fort save or sickened condition

monster stats:

Ghasts
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
Fort +4, Ref +4, Will +7
Defensive Abilities channel resistance +2
Base Atk +1; CMB +4; CMD 18

sickened condition:

The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Letha readies a Channel Energy for when both undead are within reach.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

psst, DM it's your move


current combat map group 1

yayy I finally am posting...

The ghasts move up on tatsuo but Letha's holy energy bursts into the area as they appear

channel damage: 1d6 ⇒ 5

will save #1 DC 13: 1d20 + 7 ⇒ (15) + 7 = 22
will save #2 DC 13: 1d20 + 7 ⇒ (9) + 7 = 16

but the energy while it is damaging, does little to deter them.

They both Claw at Tatsuo
#1 attack: 1d20 + 5 ⇒ (10) + 5 = 15
#2 attack: 1d20 + 5 ⇒ (5) + 5 = 10

damage: 1d6 ⇒ 2

but only one manages to get through dealing 2 points damage

1d20 + 1 ⇒ (8) + 1 = 9

but despite the simple wound something unnatural comes over tat and he finds himself unable to move.

OK rest of party the back to Letha

who has/wearing the elf brass ring?

monster stats:

Ghasts
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
Fort +4, Ref +4, Will +7
Defensive Abilities channel resistance +2
Base Atk +1; CMB +4; CMD 18

both have taken 2 damage


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

I think Mickey had the ring? It wasn't me anyway.

Tatsuo is just about to cast a spell when he feels his muscles lock up tight. With a roar of rage, Sora tries to defend her companion.

Sora Fort: 1d20 + 3 ⇒ (1) + 3 = 4

As she moves in close, she feel ill at the creatures' unholy stench. Despite this, she pushes onward, her long neck snaking around Tatsuo to bite at the creature.

To Hit: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14

But she is too overcome with nausea and can't quite bring herself to bite down upon its foul flesh.

What kind of an action would it be next round to have Sora try to drag Tatsuo away? Strength? CMB?


Male Suli Monk/Druid Ape Shaman 2

Mickey casts Shillelagh, staying out of the room for now.


current combat map group 1

tat, it would be a CMB vs CMD (but tat does not get his dex bonus to his CMD)

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner, knowing the danger the undead posed, sprinted behind the monster, keeping out of it's range until he was behind one of the beasts and swung down with his blade fort save: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 1d20 + 6 + 2 - 2 ⇒ (3) + 6 + 2 - 2 = 9 but even with oppurtune positioning he still swings wide, failing to hit dizzy from the stench


current combat map group 1

Letha is up


current combat map group 1

Conner (I believe you are wearing the elven ring?)

for whoever is wearing the ring:

You find yourself immune to the effects of the ghasts, both the stench and its paralyzing effect

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Letha casts Bless.

Infernal:
Smite them quickly, I cannot stnd the sight of these abominations!


current combat map group 1

ok per discussion Conner you have the ring making you immune to the stench. also your sword right now is considered a +1 magic weapon.

Letha's Bless covers the group bathing them in holy protection.

before I continue I want to now if you guys want another player, if so I will send an invite to someone and see what they say


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

I'm fine with getting another player, but I think if we stop in order to recruit, we'll end up getting nowhere. So I think if we do recruit someone else, it should be done in parallel.


current combat map group 1

it will be in parallel I just feel like I slowed too much I wonder if I have finally taken on too much. will post tonight what happens next.


HP 20/20 Aasimar Polearm Master || Scout 2

checking in


HP 20/20 Aasimar Polearm Master || Scout 2

init: 1d20 + 2 ⇒ (14) + 2 = 16

Dark Archive

Female Aasimar (Musetouched) Oracle (Life) 1/Ninja 2 Perc +6 Channel 3/4 Init +3 Ki 5/5

Current posting speed is fine, as is a new player. GM, if your post takes longer, that's ok, but please let us know when that happens.
Jeironn, good to have you. I've noticed you don't seem to have your gestalt level, though.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

huh my post got eaten, anyway, I'm ambivalent to weather or not we get a new guy, if we get someone new, they could/should be a hostage of the witch


current combat map group 1

adjusted Init order:

init ghasts = 18
Letha init = 20
Conner init = 10
Tat init = 12
Mickey init = 12
Jeironn init = 16

adjusted order (pretty much the same as before)

Letha
Monsters
rest of party

Since Jeironn just joined he would have acted at the end of last round, so Jeironn can post action now. I have Letha casting bless at the top of the next round so Jeironn will not have the benefit of bless this time but he will the next round.

this may seem easy but it is actually a tough fight.


HP 20/20 Aasimar Polearm Master || Scout 2

Jeironn will charge ghast 1 (stopping in the space to the left of the little dragon and attacking with a reach weapon)

1d20 + 4 ⇒ (11) + 4 = 15
2d4 + 3 ⇒ (4, 2) + 3 = 9


Figment Narrator 20

*crickets chirp*


current combat map group 1

Ghasts
AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
Fort +4, Ref +4, Will +7
Defensive Abilities channel resistance +2
Base Atk +1; CMB +4; CMD 18
both have taken 2 damage

Both Ghasts attempt to claw at Conner
attack#1: 1d20 + 5 ⇒ (19) + 5 = 24
attack#2: 1d20 + 5 ⇒ (4) + 5 = 9

but only one is able to connect.
damage: 1d6 + 3 ⇒ (4) + 3 = 7

I think Conner has the ring on thus is immune to the paralysis effect

party up


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Wait, did the map get changed? I could've sworn Sora was behind Tatsuo last time and attacked using her reach.

Sora reaches out her neck again and attempts to drag the paralyzed Tatsuo away from danger.

CMB (DC 8): 1d20 + 3 ⇒ (15) + 3 = 18 So that should let Sora drag Tatsuo 15ft.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner brings his sword down on the undead abomination 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20 2d6 + 9 ⇒ (1, 1) + 9 = 11 slicing down hard into the creature


Male Suli Monk/Druid Ape Shaman 2

Mickey moves in and attacks the ghast next to Conner, flanking with him.
He swings at it with his newly magicked whacking stick.
1d20 + 7 ⇒ (20) + 7 = 27
1d20 + 7 ⇒ (11) + 7 = 18
2d6 + 3 ⇒ (6, 3) + 3 = 12×2=24
1d20 + 3 ⇒ (6) + 3 = 9Fort after my action vs. Para
Now paralyzed.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

I should perhaps also mention that the movement part of the dragging may or may not have provoked AoO. I'm not really sure.


current combat map group 1

it did but they did not take it as they were concentrating on Conner


current combat map group 1

Mickey the paralysis is only if they hit you, you do have the sickened condition due to the stench though.

between conner and Mickey the first Ghast is sliced to pieces. there still one more looking to attack Mickey.

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