The Reaping Stone (Cassomir) Table 2

Game Master Karmic Knight

Group Treasury Sheet
City of Cassomir Map
Under Cassomir


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F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis & Him: Mage armor; ~45 mins
Innis: +2 skill, attack, ability checks
Innis: Bit of Luck, touch spell held

Innis follows Merelda up the stairs. She whispers "Let's just be quick about this I'm not entirely convinced this is not a needless distraction."

"Unless you've been tempted by the allure of heroism?" she says as an after thought.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

With a look like she ate a sour lemon, Merelda replies tartly.

"I'm going to pretend you didn't say that sister. However, this house has..."

Reaching up she touched the burned hand-print, now healed, that lay upon her neck.

"Let's just say I feel an intense dislike coming on for this abode. It's very obvious why the cultists chose it as a base of operations now."


Reaping Stone Campaign: Under Cassomir

Merelda even though the wounds are healed there is still a mark where hand touched


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Yeah, I figured she was "marked" or something like that. =/ Merleda will just have to hope it is not permanent.


Reaping Stone Campaign: Under Cassomir

The children cautiously peer into the house watching as Merelda and Innis ascend the stairs. From the look on their faces you can see that even with your presence here they are frightened of this place.

Merelda and Innis make a Perception check please

The rest of you wait below with the children waiting for your two companions to recover the child.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Keeping her Rapier handy, just in case, Merelda moves with a purpose up the stairs, but cautiously looks for danger as she goes.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Inactive

"How'd you rascals git in 'ere?" asks the dwarf? "Can ya show me tha exit?" If they do, Kirzon escorts them right out.

-Posted with Wayfinder


Reaping Stone Campaign: Under Cassomir

The children look at Kirzon with puzzled looks and then Aren says,"Uhh it's right here mister dwarf." As the children move away from the door you see that it leads outside.

When Kirzon takes them outside they stand firm their eyes still looking at the dilapidated house. From outside Kirzon you can see that the house is in ruins having been destroyed long ago by a fire.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Reaping Stone Campaign: Under Cassomir

As you climb the stairs you both pause as you briefly hear the sounds of a child sobbing from somewhere up above.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis frowns apprehensively and proceeds with caution as the pair move closer to the sound.

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23


Inactive

"Alright, you all stay back, we'll take care o' things 'ere." The kids having been moved away, Kirzon returns to the group. He and Boros begin to climb the stairs to stay reasonably close.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Hearing the child cry touches something deep within Merelda. Pushing ahead frantically, she charges the door and attempts to open it violently, rapier extended in a defensive position.

Open Door: 1d20 + 1 ⇒ (11) + 1 = 12


Reaping Stone Campaign: Under Cassomir

Is everyone going up the stairs now or will there be some who stay down below?


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis & Him: Mage armor; ~45 mins
Merry : +2 skill, attack, ability checks
Innis: Bit of Luck, touch spell held

Innis opens her mouth to say something to halt Merelda as the other woman springs to action but chooses to remain silent. Hearing the elderly dwarf trundle up the unwelcoming steps of the ruined house she will hope that the supernaturally-impotent members of the group heeded her advice.


Reaping Stone Campaign: Under Cassomir

Merelda races up the steps and finds no door but an empty, fire-scarred hallway that creaks and groans in protest as you move across it.

From the top of the stairs Merelda can see two ways to proceed. On the northwest corner there is an entryway that looks like it leads to another room while to the south the hall heads down for 20 ft before opening into larger hallway where you see a entryway on the south west wall.

will post map of top floor later on


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Speaking urgently, but gently, Merelda looks from doorway to doorway.

"Child! Speak up! Where are you! We need to get you out of here before you hurt yourself in this poor excuse of a dungheap!"

Diplomacy: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Perception: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24


Reaping Stone Campaign: Under Cassomir

Added top floor map set to view for all you prying eyes!! Will update thread later this morning


Reaping Stone Campaign: Under Cassomir

You wait a moment and faintly hear the whimpering of a child from somewhere above you Merelda.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:
GM Aumakua wrote:
Added top floor map set to view for all you prying eyes!! Will update thread later this morning

Merelda will move to D1 (need permission to edit new map) and view beyond for a fast way to the attic, or anything dangerous.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Inactive

Boros and Kirzon stay pretty close to Innis, as I think we were instructed.


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Lililinda will follow Boros up the stairs.

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

Nicias will stay below with the other children.

Someone with good Cha should ask them things like; where are we? what is the story of this place? what did it used to be? it might help us figure out what's going on.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

your idea you should do it Nic, since you and Him' are apparently babysitting now.


Reaping Stone Campaign: Under Cassomir

DM Screen:
Him: 1d20 + 4 ⇒ (20) + 4 = 24
Innis: 1d20 + 2 ⇒ (9) + 2 = 11
Kirzon: 1d20 + 2 ⇒ (13) + 2 = 15
Boros: 1d20 + 3 ⇒ (1) + 3 = 4
Nicias: 1d20 + 2 ⇒ (8) + 2 = 10
Merelda: 1d20 + 7 ⇒ (9) + 7 = 16
Lililinda: 1d20 - 1 ⇒ (19) - 1 = 18
DM1: 1d20 + 7 ⇒ (18) + 7 = 25

Nicias:
The place you are in is called the Ambrik House orphanage. It burned down a long time well before these children were born. When it burned down it ended killing a lot of children as well the man who ran the orphanage, Marden Ambrik. Noone knows what started the fire. Since that time it has been said to be haunted. When the children convinced their friend, Nathien, to go in it was the first time anyone the children knew had gone in.

Merelda as you are about to look inside the first room your attention shifts to the passage as you watch as two creatures emerge from the south room. The creatures are humanoid in shape but their features are almost impossible to discern because their whole body is set aflame. They seem to float off the floor and head quickly towards you.

ROUND 1
1. Burning creature
2. Party

burning claw: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d6 + 1d6 ⇒ (2) + (3) = 5

The creatures cover the ground between you and them quickly and one strikes at Merelda. Fortunately Merelda is able to step back before the creature's burning claw tears into her skin.

Party's Turn. You should now have access to move tokens


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

"Ahggh!!! Look out! There are strange creatures wreathed in fire that are attacking!"

Calming herself, Merelda concentrates in order to discern the creature's origins, although she suspects they are some
form of elemental, or even more likely, an energy based undead of some sort!

Knowledge(arcana): 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Knowledge(religion): 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Knowledge(dungeoneering): 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Knowledge (nature): 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Knowledge (planes): 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19

Narrowing her eyes, Merelda gives in to her righteous anger Declaring her Inquisitors Judgement for the day
(w/swift action) for this combat: Resistance!(2 points fire resistance for this combat).

She then attacks her flaming opponent with her quick rapier!

Attack MW Rapier: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage Rapier: 1d6 + 1 ⇒ (3) + 1 = 4

She appears to hit...

But moves 5 feet beyond the doorway next to her to minimize the creatures attacks on her anyway.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis scowls as Merelda moves further away pressed by the malevolent flame creatures. "What are these things?" she will shout towards the ever analytical Inquisitor before choosing how to act.


Inactive

Based on what he can tell, does it seem like Boros would get burned if he attempts to bite the flaming creatures?

Before acting, Kirzon sees if he recognizes the creatures. Knowledge (anything): 1d20 + 5 ⇒ (10) + 5 = 15


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Lililinda fires a missile from her wand at the monster that is attacking Merelda. "Take that, you fiend!"
missile damage: 1d4 + 1 ⇒ (2) + 1 = 3


Reaping Stone Campaign: Under Cassomir

Kirzon: Possibly their whole bodies are aflame and you can feel heat resonating from their area. You are not sure what these creatures are though.

Merelda: You are certain they are not from the elemental planes but other than that you are unsure.

Merelda as you strike at the creature it feels as if your blade passes right through it.

Lililinda lets off a missile from the wand and it strikes the creature. The creature momentarily turns to face Lililinda. Clearly indicating the gnome got its attention there.


Inactive

Seeing Merelda's sword slice through the creatures like air leaves Kirzon fearful. "They be ghosts or somethin' - stay back, Boros! Looks like Lily's wand works on 'em."

Kirzon moves forward simply to block the path to either Innis or Lily. Boros dutifully withdraws.

Kirzon gets to the front line and takes the total defense action; AC22


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis & Him: Mage armor; ~45 mins
Innis: Bit of Luck, touch spell held

[unsure if that is a true wall beside me or just some sort of guard for the stairs]

Innis will channel to harm the undead

Channel DC14: 1d6 ⇒ 2

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

Nicias rushes up the stairs.

Not sure where I'd be, put myself just ahead of the snake for now. I assume I will be unable to do anything else this round.


Reaping Stone Campaign: Under Cassomir

DM Screen:
1d20 + 7 ⇒ (4) + 7 = 111d20 + 7 ⇒ (8) + 7 = 15

The creatures scream as the wave of positive energy passes over them.


Reaping Stone Campaign: Under Cassomir

ROUND 2

heat: 1d6 ⇒ 1

Merelda the heat from the creature burns you. Take 1 point of damage

The injured creature breaks off from you Merelda and attempts to strike at Kirzon. The claw passes your physical defenses Kirzon and you feel a searing heat that burns your flesh and an icy cold feeling that burns you from the inside. Take 10 points of damage

burning claw: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d6 + 1d6 ⇒ (4) + (6) = 10

The other creature moves up and attempts to attack you Merelda. Callistra must be watching over you because the creature misses.
burning claw: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 1d6 ⇒ (2) + (3) = 5

Party's Turn


Inactive

Kirzon was using the Total Defense action for a +4 Dodge bonus, which gives him a Touch AC of 16. Is that enough to avoid the burning claw?


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

My Judgement gives me Fire Resistance 2 until the end of combat...does that not work here?

Merelda backs down the hallway 5 feet to get out of immediate melee/burn range.

She then tries her cantrip against undead again since the creatures reacted to Innis's channeled energy.

Disrupt Undead RTA: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 ⇒ 3

I don't know if I still have Innis's +2 bonus on attacks still. I don't think I do. I also might have still provoked an AoO even if the corner of the hallway blocks some of the attack?


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Lililinda cringes a little as she notices the attention turned her way. "Oh dear."
She sends another missile at the same target, then pulls out her potion in case things get bad.
missile damage: 1d4 + 1 ⇒ (4) + 1 = 5
Drawing potion of cure moderate wounds


Reaping Stone Campaign: Under Cassomir

Both of you are correct. Apologies no damage to either of you. The attack would still provoke to my knowledge Merelda but you +2 to AC

The missile flies from the wand hitting the creature again.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Fair enough. Have at me then.


Inactive

"I'll hold 'em off 'nless anyone can actually stab 'em!"

Unless anyone else tells him they want the front line, Kirzon continues to play chicken with the spirit, staying between it and the party while dodging its attacks at the last second. Total Defense.

If someone does decide they want the front line for some reason, Kirzon instead falls back to make space. Would be a withdraw action to avoid an AOO.

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

Pulling out another of his Raining arrows, Nicias aims at the wall of the corner by the 2 creatures
AC 5 on the intersection between D/E and !/2

1d20 + 3 + 1 - 2 - 4 ⇒ (18) + 3 + 1 - 2 - 4 = 16 +1 PBS, -2 Raining Arrow, -4 Cover

Damage if hits = 6hp splash damage from holy water on both undead


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor
Merelda "The Widow" Widdomeria wrote:

I don't know if I still have Innis's +2 bonus on attacks still. I don't think I do. I also might have still provoked an AoO even if the corner of the hallway blocks some of the attack?

Nope no bonus from me atm i keep the info up to date on my turns


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis & Him: Mage armor; ~45 mins

[if creature E2 is destroyed Innis will pass this turn else...]

Innis kisses the back of her hand for good luck then reads a passage from the looted spellbook.

Disrupt Undead RTA: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
or below if a better result
Disrupt Undead RTA: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6

Damage: 1d6 ⇒ 1


Reaping Stone Campaign: Under Cassomir

When your arrow shatters Nicias you watch as the as water hits the creatures causing the creatures to shift about uncontrollably and as large plumes of smoke rise from where you feel the water hit.


Inactive

Both holy AND water -- hope that did a good chunk of damage against these ghostly creatures.


Reaping Stone Campaign: Under Cassomir

sorry all busy past week things should return to normal now

The creature attacks Merelda as she attempts to let loose her ray. The creature hits this time and Merelda feels the searing sensation rip into her flesh while an unnatural pain wracks her body from the inside.

burning undead aoo: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d6 + 1d6 ⇒ (4) + (4) = 8

Merelda take 6 points of damage and make a DC14 Reflex check to avoid catching on fire.

heat aura: 1d6 ⇒ 4 Merelda also take 2 points of damage from the heat of the creature

ROUND 3

The creature at the top of the stairs attacks Kirzon but the dwarf's defensive measures proves more effective than the creature.

burning undead aoo: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d6 + 1d6 ⇒ (6) + (3) = 9

The burning undead continues to strike at Merelda. This time the elf is ready and ducks as the creature lashes out.

burning undead aoo: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d6 + 1d6 ⇒ (3) + (2) = 5

Party's Turn.

still need to resolve Merelda's Reflex check


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Reflex Save!: 1d20 + 3 ⇒ (13) + 3 = 16

Done. Question? Is part of its normal attack fire based as well? If it is then I can reduce that fire damage by 2 points right? I'm assuming the other damage is supernatural in origin?

Seeing the effect of Nicias holy water Arrow, Merelda has an idea. Taking another step back Merelda will cast her last cure spell on herself in haste. Then as part of her move action she will try and dig her waterskin out.

CLW: 1d8 + 2 ⇒ (5) + 2 = 7

Ok, so that is 8 pts total various damage after fire reductions, and 7 pts healing. Net = -1hp? That look right?


Reaping Stone Campaign: Under Cassomir

Yes part of its attack is fire based and yup you reduce it by 2 points. Other damage is definitely supernatural! oops and yes after you heal you are at net -1 hp


Inactive

"Yer all doin' great, keep it up!" Kirzon continues to dance with the ghost in front of him. Total Defense.

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