The Reaping Stone (Cassomir) Table 2

Game Master Karmic Knight

Group Treasury Sheet
City of Cassomir Map
Under Cassomir


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F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis shrugs weakly at Merelda's comment. "As you say Sister. Let us tend to ourselves here and resume once we are rested; it has been.....a long day."

She clears a small place for herself amidst the debris, unfurls her bedroll and methodically arranges threes sets of three daggers on top of it while whispering a prayer.

channel: 1d6 ⇒ 1
channel: 1d6 ⇒ 2

Health Update
Lili = 8/12 HP
Kir = 22/22 HP
Boro = 9/13 HP


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

"I think we need someone on watch though. Let's us organize a schedule..." Him says as he hooks his hammock up beneath the stairs.

Rather than actually organizing a schedule I say if something happens just roll a d5 with us in alphabetical order and let it decide who was on watch.

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

"Okay, how about this..."

Your suggestion sounds fine to me.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Innis proposed one in the discussion thread so I'm fine with going with that :)

Clambering into his hammock rather awkwardly in his enfeebled state Him, for all his bluster, is soon fast asleep, murmuring quietly and twitching as he dreams,

"No, no, not, my arms, these are not... No... Ummm, no, the other way please... Fly away... Hmmm."


Reaping Stone Campaign: Under Cassomir

Merelda the door opens inward. It won't matter now.

The quarters are tight but you are all able to make due. Fighting the disease which eats away at your body and dealing with the exhaustion of traveling through these sewers you quickly fall asleep.

While your sleep is undisturbed, minus waking up for your shift changes, your dreams are filled with random images of horror. It is difficult to remember any sequence of the dreams when you finally do get up. As rested as you are going to be you give each other a long look before you gather your items and gravitate towards the stairs.


Reaping Stone Campaign: Under Cassomir

Checks won't occur until later in the night. So we can continue...


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

I forgot to ask Kirzon, but is this place on the map at all?


Reaping Stone Campaign: Under Cassomir

Kirzon indicates that the marker on the map was placed somewhere along this western tunnel. He cannot be entirely certain though.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

"That's enough to go by. We need to investigate this place then. If the cultists put this entrance here by any chance, then we need to search above. Agreed?"

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

"Agreed."


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

"Sounds like a plan to me. I suggest Innis lead with stealth and no light, then Merelda, and I shall follow on behind as quietly as I may bearing a light so the rest of us do not trip and Merelda is just in its margins."

Going to take 10 on stealth for a 14. Str back to an impressive 5!


Reaping Stone Campaign: Under Cassomir

In case this got lost. It is now the next day and you are rested. Nothing occurred during your sleep and you are able to restore 2 hp if you are not at full hp as well as 1 point of ability damage for each affected ability score except for the damage done by the Reaping Sickness. We will make the check for the Reaping Sickness when night falls upon the party. Spells and abilities are restored as well.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Buffs
Innis: +2 skill, ability & attack rolls
Innis: message spell active

The group continues exploring the tunnel region. Innis moves cautiously in the shadows ahead of the group. She moves with uncanny grace at home in the darkness.

stealth: 1d20 + 8 ⇒ (16) + 8 = 24


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

You mean the stairs up right? Not the tunnels. This may be our end location....although that is doubtful.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

I certainly meant the stairs up. In tunnels I would say stick with standard procedure.


Inactive

Boros has 3HD, so restores 3 HP of damage.

Kirzon spends part of their time of rest treating all the diseased. With some help from Innis, he has no trouble giving aid to everyone. Heal, Innis Bonus, Inspiration minimum bonus: 10 + 7 + 2 + 1 = 20

Kirzon casts Goodberry. Goodberry: 2d4 ⇒ (1, 2) = 3. He feeds a goodberry to Boros to bring him to full health. "Aye, less see what we find 'ere" he says, ready for the next area to explore."


Reaping Stone Campaign: Under Cassomir

As the group stays at the edge of the door Innis heads into the room

Here is the description of the room again:

This appears to be a neglected store room with a very low ceiling. The entire room is packed with piles of broken and damaged furniture, the remnants of shattered barrels and crates, jagged pieces of scrap metal,
and miscellaneous other debris, some of which is piled all the way to the ceiling.

Innis as you move through the room you see a door at the southern end of this room.

Innis make a Reflex check DC 10


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis senses danger and reacts on pure instinct

Reflex: 1d20 + 2 ⇒ (19) + 2 = 21


Reaping Stone Campaign: Under Cassomir

Innis easily moves past the debris that litters the floor and comes to a door.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

She cautiously opens the door.


Reaping Stone Campaign: Under Cassomir

The door opens slowly revealing a dark room. As you continue to open the door...

Innis roll a Perception check


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis peers into the room
perception: 1d20 + 5 ⇒ (9) + 5 = 14


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Why do I suddenly feel like we are in an episode of Scooby Doo? Rugh-Roh Raggy!


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Not wanting to allow Innis to be stranded alone with the possibly dangerous room between them Him nimbly weaves his way through to her side trying to be stealthy all the while. Giving her a grin he motions for her to carry on content to allow her to take the lead with her dark vision.

Reflex Charmed Life: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21


Reaping Stone Campaign: Under Cassomir

Him make a Perception check.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

You know I could make several arguments here that would show Him's actions actually put Innis in MORE danger. Right?
But I'm assuming Him's just playing his character here so I'll keep quiet. =)


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

Lililinda stands at the bottom of the stairway, staring up into the darkness that her friends have disappeared into. "I wonder how they're doing." she quietly asks herself.

She takes a deep breath, cups her hands around her mouth, and suddenly thinks twice about yelling her inquiry into the dark passage. She lets out her breath in a sigh of boredom, and goes to sit quietly in a corner.


Reaping Stone Campaign: Under Cassomir

DM Screen:
Him: 1d20 + 4 ⇒ (15) + 4 = 19
Innis: 1d20 + 2 ⇒ (11) + 2 = 13
Kirzon: 1d20 + 2 ⇒ (15) + 2 = 17
Boros: 1d20 + 3 ⇒ (19) + 3 = 22
Nicias: 1d20 + 2 ⇒ (5) + 2 = 7
Merelda: 1d20 + 7 ⇒ (14) + 7 = 21
Lililinda: 1d20 - 1 ⇒ (5) - 1 = 4
DM: 1d20 + 3 ⇒ (1) + 3 = 4

Him you are unsure what is happening but suddenly you hear Innis' startled voice followed by a loud thud and the sounds of something scraping against the floor mixed with the clinking of metal.

Innis:
You open the door to peer into the room and you watch as the door is thrown open and several skeletons attack en masse. One claw misses you Innis just as another skeleton pushes past you throwing you to the ground. Soon skeletons begin pouring into the room.
skeleton #1 claw attack: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7
skeleton #2 overrun: 1d20 + 2 ⇒ (19) + 2 = 21
Innis you are now prone

Him you can make a single action.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

"I need a light!" Him calls taking a defensive stance.

Full defensive for AC 23


Reaping Stone Campaign: Under Cassomir

DM Screen:
Him: 1d20 + 4 ⇒ (16) + 4 = 20
Innis: 1d20 + 2 ⇒ (5) + 2 = 7
Kirzon: 1d20 + 2 ⇒ (6) + 2 = 8
Boros: 1d20 + 3 ⇒ (14) + 3 = 17
Nicias: 1d20 + 2 ⇒ (3) + 2 = 5
Merelda: 1d20 + 7 ⇒ (1) + 7 = 8
Lililinda: 1d20 - 1 ⇒ (14) - 1 = 13
DM: 1d20 + 3 ⇒ (17) + 3 = 20

As you all await the return of your two companions you hear Him's shout for light and fear for the worse.

ROUND 1
Initiative Order
1. Him
2. DM
3. Innis, Merelda, Kirzon, Boros, Nicias, Lililinda

Him. Your Turn.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Hissing in frustration Him waits for a light source so he can come to Innis's aid having no idea what is really happening.

Delay


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:
GM Aumakua wrote:


ROUND 1
Initiative Order
1. Him
2. DM
3. Innis, Merelda, Kirzon, Boros, Nicias, Lililinda

Him. Your Turn.

No offense GM, but did you roll for our initiative twice? Not complaining, just curious if that is what I'm seeing or not.


Reaping Stone Campaign: Under Cassomir

Oh so right I'll need to readjust. I had been rdy to post then Him indicated he was following Innis so I had to copy and paste. Apologies and thanks for the catch. Will have a post for later tonight.


Reaping Stone Campaign: Under Cassomir

ROUND 1
Initiative Order
1. Everyone
2. DM

Party's Turn

For everyone other than Him and Innis it will take you a double move to reach the room. Also note that moving in the room is considered difficult terrain. Sorry for the confusion. Him your previous action no long apply you can go once someone produces a light source for you.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

As the next designated in line earlier by Him, Merelda immediately let's her Ioun Torch free to spin over her head and charges into
the room to illuminate it.

OK double move to get into the room and get as close to the center of the room as I can. I'm also assuming perception checks
are unnecessary once enough light enters the room.


Inactive

"Ah got yer light right 'ere!" says Kirzon as he hears Innis and Him engaged in battle. Kirzon moves forward and casts Light on Him!

In the meantime, Boros double moves to reach the room.


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

"Him!?" Lililinda cries, jumping up and running down the hall. "We're coming!"
Double move to get to the room


Inactive

Oh shoot, Light is a touch spell. Please revise my action as follows:

Kirzon casts light on Lililinda. From now on, please assume that she has a Light spell on her unless otherwise stated.

Boros double moves into the room as before.

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

Nicias immediately runs up the stairs towards the room, pulling out a sunrod ready to snap it open if necessary.Double move to the room


Reaping Stone Campaign: Under Cassomir

Map updated. I've lined you up accordingly.

As the room becomes illuminated you see Innis on the floor and three skeletons around her. The skeletons wear old chain shirts but carry no other weapons.

Him and Innis. Your turn


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

Thanks :) Have we actually seen these skeletons move?

Him goes full defensive and dances about the skeletons seeking to draw their attacks away from Innis so she can rise unmolested,

"Come on you boney bastards catch me if you can!"

Full defense then move back and forth provoking from the skeletons to draw their aoos AC 23.


Reaping Stone Campaign: Under Cassomir

Him you haven't seen the skeletons move but you think the sounds you heard during the surprise round were them moving.

Him's ploy is successful and he draws the attacks of two of the skeletons.

Skeleton #1 aoo: 1d20 + 2 ⇒ (14) + 2 = 16
Skeleton #2 aoo: 1d20 + 2 ⇒ (7) + 2 = 9

The nimble man proves too skillful to hit.

Innis. Your Turn.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis gets up and moves to the back of the room using the distraction provided by Him'Wazir


Reaping Stone Campaign: Under Cassomir

Innis gets up trying to find safety in the back of the room and the skeleton in the door rips a claw her way. Innis takes 6 points of damage

Skeleton #3 aoo: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d4 + 2 ⇒ (4) + 2 = 6

The three skeletons move up followed by another three skeletons filling the room.

Innis
Skeleton #2 claw: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Merelda
Skeleton #1 claw: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d4 + 2 ⇒ (2) + 2 = 4
Skeleton #1 claw: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Him
Skeleton #3 claw: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Skeleton #4 claw: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
damage: 1d4 + 2 ⇒ (3) + 2 = 5

Skeleton #5 claw: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Skeleton #6 claw: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
damage: 1d4 + 2 ⇒ (1) + 2 = 3

Even with the numbers in their favor the skeletons are unable to hit any of you.

ROUND 2
Party's Turn


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

With her Free hand that previously held the Ioun stone, Merelda digs in her pouch for the Alchemist's Fire that Kirzon had given earlier that night, hissing at Him to warn him.

"Watch it Him! Fire incoming!"

Merelda aims to get the most possible damage in the center of the doorway, possibly hitting more skeletons coming in from the other room (and lighting it up a little too?). Target is Skeleton in square D3.

Alchemist's Fire Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damge: 1d6 ⇒ 4

Quick Reminder: Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage.

Smiling almost evilly Merelda cackles as the flames rise!

"Vengence is mine!"

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

Pulling out one of his 'specials', Nicias quickly mixes a cocktail of volatile liquids before throwing it into the midst of the skeletons.

Not sure if I can target E2, but if I can that's ground zero, otherwise E1. Nicias will use his precise Bombs ability to avoid Him and Innis.

ranged touch attack (bomb): 1d20 + 4 ⇒ (20) + 4 = 24
crit threat (bomb): 1d20 + 4 ⇒ (9) + 4 = 13 I think that's a hit with a touch attack

damage: 1d6 + 5 ⇒ (1) + 5 = 6
crit damage: 1d6 + 5 ⇒ (1) + 5 = 6

6 points Splash damage on all enemies within 5'


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Show off. =/


Inactive

Boros and Kirzon withdraw to give some of the other party members more room to maneuver.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

I don't really think that Skeleton should have hit Innis they are mindless and not really capable of tactics so if an aoo is offered up they ought not be capable of refusing.

Maintaining his defences Him attempts to keep the bonetide focused on him as best he can,

"Come on your knobbly kneed walking dog chews, come at me!"

AC 23

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