The Reaping Stone (Cassomir) Table 2

Game Master Karmic Knight

Group Treasury Sheet
City of Cassomir Map
Under Cassomir


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Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Merelda will listen at the door.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Inactive

Cautious as he finds himself in an undead hideout, Kirzon sees if the door may be trapped. Perception, Guidance: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25.

Boros sniffs for trouble. Scent ability.


Reaping Stone Campaign: Under Cassomir

Placing your ear against the damp wood you wait as the uncomfortable moment passes and then concentrate on what lies behind the door. All you can hear is silence.


Reaping Stone Campaign: Under Cassomir

The door seems untrapped and Boros can sense nothing beyond the door.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Grabbing her spinning Ioun torch with her free hand Merelda will open the door.

Stealth: 1d20 + 7 ⇒ (3) + 7 = 10

Looking inside? (w/Low-Light Vision)
Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Reaping Stone Campaign: Under Cassomir

Please note: Haven't created the maps for this part yet will do so later on tonight

A warped table surrounded by wooden chairs stands in the center of this dining room. The furniture and floor are both covered with a thick layer of dust. A mass of dusty cobwebs shroud most of the south wall.
The ceiling is blackened and scorched from a long ago fire.

Merelda:
On the floor you notice that the layer of dust has been disturbed and there is a set of several footprints leading to a door about ten feet away from you. You also spy another door in this dining room about twenty five feet away


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis & Him: Mage armor; ~50 mins
Merelda: +2 skill, attack, ability checks
Innis: Bit of Luck, touch spell held

As the group starts to move out Innis will familiarize herself with the pages in the spellbook mostly out of curiosity and need for a distraction than any scholarly endeavor. "Such dry reading material I do not envy those not born into the Talent." she will sigh.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Releasing the Ioun torch to return over her head. Merelda will pull a handkerchief out with her now free hand and cover
her mouth with it to step into the dusty room.

Rapier out, she will move into the room to clear the door and, and will move towards the door with no footprints.

Looking to the next person(s) coming in the room, Merelda will point the footprints out.

"Someone has been through here recently."


Reaping Stone Campaign: Under Cassomir

As you enter the room you see there are two doors. One lies on the southern wall and is where the trail of footprints originate from. Another door is located near the southwest corner of this dining room.

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

"I am guessing that our path lies through the southern door."


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis & Him: Mage armor; ~50 mins
Merelda: +2 skill, attack, ability checks
Innis: Bit of Luck, touch spell held

Innis clears her throat. "I suppose we invoke violence against this door as well then?"


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Merelda will check the unused door to see if it is open and see what is beyond.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

With stealthy care Him follows behind Merelda, smiling at Innis's question but remaining silent even though stealth is likely pointless at this point.


Reaping Stone Campaign: Under Cassomir

I've updated map link now. Should be set to view only will update what you see later on today


Inactive

Nice.

Kirzon peers outside the window, trying to get his bearings on where they are in relation to the city. Survival+Guidance?: 1d20 + 9 + 1 + 1d6 ⇒ (17) + 9 + 1 + (6) = 33


Reaping Stone Campaign: Under Cassomir

Kirzon:
Looking out the window you recognize this part of the city immediately, the Admiral's Fen. Built after the construction of the Imperial Shipyards,Admiral’s Fen has long fought a losing battle with the murky dampness of the Blackwood Swamp.

You look at sunken streets mixed with with rutted, muddy lanes. The buildings here are mostly intact, but you spot a couple that have crashed to the ground likely from poor foundations. The district is home to lower-class craftsmen, dock workers, and outright thugs.

Everyone, except Merelda, make a perception check please.

Perception DC16:
As you all move into the room a faint odor passes your nose. It smells like...burnt flesh?


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Perception: 1d20 + 3 ⇒ (7) + 3 = 10


Inactive

"We're in tha Admrial's Fen, now. Not too far from 'ome fer me." Kirzon shares his knowledge of this area with the others. Go ahead and read the spoiler directed to Kirzon for more information.

Perception: 1d20 + 8 ⇒ (7) + 8 = 15


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis will attempt to open a window if they are shut.


Reaping Stone Campaign: Under Cassomir

Innis: Sure will resolve your action once everyone makes their Perception check

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

perception: 1d20 + 4 ⇒ (15) + 4 = 19

<Sniff><Sniff> "What's that smell? is that burnt flesh?"


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

"I think my nose is still, revoltingly, full of zombie," Him responds as he sniffs the air and winces.

perception: 1d20 + 7 ⇒ (7) + 7 = 14


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

perception: 1d20 + 5 ⇒ (19) + 5 = 24
"I don't know whether to envy you or tell you to be glad, dear. I'm not sure if this is an improvement." Lililinda says to Him, then holds her nose against the odor.


Reaping Stone Campaign: Under Cassomir

DM Screen:
Nicias: 1d20 + 2 ⇒ (14) + 2 = 16
Merelda: 1d20 + 7 ⇒ (11) + 7 = 18
Lililinda: 1d20 - 1 ⇒ (9) - 1 = 8

Moving to the window Innis you see that the window panes have been smashed and sharp edges can be seen running along the frame. The shutters that were once part of this window were destroyed by the fire from the looks of it. The window is only large enough for Lililinda to crawl out of.

The burnt flesh odor that some of you smelt grows even stronger for those that detected it, however the others still smell nothing. Just as you are about to say something you watch as six ghostly child-sized hands wreathed in bluewhite flames rise into the air above the table.

SURPRISE ROUND
1. Nicias, Merelda
2. Burning hands
3. Lililinda

Nicias and Merelda. You are only able to make one action during the Surprise Round. Your Turn.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Without thinking Merleda will lash out again with her cantrip against the undead.

Disrupt Undead RTA: 1d20 + 4 ⇒ (20) + 4 = 24
DU Damage: 1d6 ⇒ 1

Possible Crit?

Disrupt Undead RTA: 1d20 + 4 ⇒ (7) + 4 = 11
DU Damage: 1d6 ⇒ 2

Seeing the results of her point blank blast she ponders the strange hand's origins.

Knowledge(arcana): 1d20 + 7 ⇒ (15) + 7 = 22
Knowledge(religion): 1d20 + 7 ⇒ (12) + 7 = 19
Knowledge(dungeoneering): 1d20 + 7 ⇒ (2) + 7 = 9
Knowledge (nature): 1d20 + 7 ⇒ (6) + 7 = 13
Knowledge (planes): 1d20 + 7 ⇒ (13) + 7 = 20

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

Drawing another of his raining arrows, Nicias quickly looses it at the table near the ghostly hands targeting ac5 grid intersection next to as many ghostly figures as possible

Composite Longbow: 1d20 + 3 + 1 - 2 ⇒ (7) + 3 + 1 - 2 = 9

splash damage on all adjacent undead: 1d1 + 5 ⇒ (1) + 5 = 6


Reaping Stone Campaign: Under Cassomir

Merelda you fire the ray hitting several of the hands. But as Nicias fires one of his raining arrows you watch as the water passes through the hands as if the hands weren't there. It is then you realize what you are up against.

Merelda:
You are certain you are facing a haunt. You reflect quickly on what your one of your lexicons mentioned about these manifestations. They are not actual creatures and are better described as a hazardous region created by unquiet spirits that react violently to the presence of the living.

The only way to truly harm them is through positive energy (via channeled energy, cure spells, and the like) and even still the haunt is not fully destroyed.

To destroy a haunt, a specific action must be taken in the region to end the effect forever (such as burning a haunted house to the ground or burying the bones of the slaves who died on the site to create the haunt). This specific act is different for every haunt (although a number of nearby haunts often share the same destruction act).

The hands fly forward at each one of you.

scorching hand vs Him: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 2d6 ⇒ (6, 2) = 8

scorching hand vs Merelda: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 2d6 ⇒ (5, 2) = 7

scorching hand vs Nicias: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 2d6 ⇒ (2, 4) = 6

scorching hand vs Innis: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 2d6 ⇒ (1, 4) = 5

scorching hand vs Kirzon: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 2d6 ⇒ (1, 3) = 4

scorching hand vs Lililinda: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 2d6 ⇒ (2, 3) = 5

Merelda take 7 points of damage; Nicias take 6 points of damage and Lililinda take 5 points of damage

Lililinda. Your Turn.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Just Curious: Fire Damage? Also: Disrupt Undead uses Positive Energy. Did it have any effect?

"Gahhh! By the tips of her nibs! These things aren't creatures! It's an echo of emotional death and destruction attached to a location! A haunt! Innis! If it continues, channel the goddess' energies to rid us of them!"


Reaping Stone Campaign: Under Cassomir

yes disrupt undead was effective. yes actual fire damage.

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

Did the Holy water affect it at all?


Female Gnome Socerer(Fey) 5 | HP 15/15 | AC10 T10 FF10 CMD8 | F+0 R+1 W+7(+2vs Language dependent, glyph, symbol, writing based spells) | Perception +5 | Spells L2:4/5, L1:5/7, LaughingTouch 6/6 | -3 CON

"Let's just get out of here!" Lililinda shouts, and runs for the nearest door.

Im a bit uncertain as to where the doors are. Earlier you said south and southwest, but on the map it looks like north and northwest.


Reaping Stone Campaign: Under Cassomir

Nicias: It does not appear the water had any effect on them

Lililinda: Yes sorry you are correct the doors are on the north not south


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Merelda will open the disused door she was heading for. Ducking inside quickly to avoid aggravating the haunt further, she will glance around for anything dangerous and then look back toward the other room.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Reaping Stone Campaign: Under Cassomir

Lililinda runs for the door right in front of Merelda hoping to elude these scorching hands, but as soon as she makes it to the door you watch as the hands fade. The only evidence of their existence seems to be the burnt hand print for those who were injured by the hands.

The hands fade away at the end of the surprise round. Do you wish to still proceed to the next room or investigate the room further?


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

"Unless we can figure out how to settle the Haunt, it will be back eventually."

With that, for the third time, Merelda continues to open the door to the disused room.


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

"We are not here to uncurse a haunted house. If there is merit in investigation so be it but those who can not defend against it should leave immediately." Innis will gesture to the door Lililinda made a dash for.


Male human (Keleshite) swashbuckler 2; HP 28/28; Init +4; AC 19, Touch 16, FF 15; F+3, R+7, W+2 (Charmed Life +2 2/3); Perception +7; Panache 0/2; Charmed Life +2 3/3

"I cannot argue," Him responds hurrying over to the door, "it is always disconcerting to face a foe you cannot harm."


Inactive

"Le's get outta 'ere!" agrees Kirzon. The dwarf and snake move quickly onward.

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

Nicias nods in agreement.


Reaping Stone Campaign: Under Cassomir

You push the door open quick to escape from this room and move closer to finding the location of the cultists and hopefully the cure.

You look into a room with a long wooden table, its surface scored and stained with mold and dust, dominates the center of this kitchen. Empty shelves line the walls, and a large brick fireplace is set in the middle of the north wall. A door leading outside stands slightly ajar on the west wall and another smaller door is set against a slanted wall to the southwest. A flight of stairs to the east leads up to the second floor.

map updated. moved tokens on the map


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Digging out a potion of healing, Merelda will down it quickly then move to the stairs going up to check them for dangers or traps.

Potion of CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Need permission to edit map.


Reaping Stone Campaign: Under Cassomir

Merelda moves to the stairs and as she does you all hear the door on the west wall creaks open slowly. As you all turn ready to face your next opponent you stare at the face of a young boy who stands motionless completely frozen by fear of you. Behind the boy you can see and hear some other children asking what is going on and pushing the lead boy further into the room

"Uhh..uhh...uhh" is all he can stammer out his face white with fear.

Gave you all permission to move your tokens on the map


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Are they really children?

"Children? Why are so many children here?"


Reaping Stone Campaign: Under Cassomir

From what you can see yes they are indeed children

"Say something Aren."
"Look at those ears."
"She looks funny. Why is she wearing all tight clothing?" you hear three other voices behind the lead boy who you assume is Aren.

Aren watches now as the group moves into the room. His eyes grow even larger shocked at the sight of your group. He fans his hand back quieting the other children down. He looks up at the tall stature of Merelda"Uhh...well we live in these quarters uhhh maam. We didn't know people still lived at the old Ambrik House. Uhhh...do you live here?"

From the back you hear, "Aren you know noone lives here. The place is haunted! I bet they could help us. I bet they are heroes! Look at their stuff."

Aren shushes his friend and continues, "Are you heroes maam? We need your help. Please maam! We need you to help us find our friend!"


Inactive

Kirzon is definitely confused at the sight of the children. His immediate reaction is to tell them to go away. "What're all ye rascals doin' 'ere? Snoopin' 'round where ya don't belong. Ya should be gettin' back ta yer 'omes, it's dangerous. 'urry up, kids. And what's this 'bout your friend gettin' lost in 'ere?"

Sovereign Court

Male Human (HP 30/30, AC 18 (T14, FF14), Init +2, F/R/W 3/4/1, Per+4 Alchemist (Grenadier) 3 Bombs 2/8

"Um...I think they said they lived here?


Reaping Stone Campaign: Under Cassomir

From behind Aren you can see the door leads outside from the amount of sunlight that is pouring in. "Our friend is lost in this house, mister dwarf. We had dared him to go in last night but have not seen him stepped out since!"


Reaping Stone Campaign: Under Cassomir

"NO! Noone lives in this house it's haunted. We live in the quarters nearby. Uhh know you are in Cassomir? We are in the Fens."


F Changeling 3-Cleric(Eccl)/1-Sorceress /1-Bard | HP (+8)29/29(34) | Speed 30ft | AC 18, touch 12, FF 16 | Init +2 | Fort +3 : Ref +6 : Will +11 | Percep +7, stealth +8 | Active conditions: con -3, mage armor

Innis clears her throat for attention. "Perhaps, you should see these children to safety Master Dwarf & good Sir Knights while I accompany Lady Merelda on her quest to break the evil curse that binds this house and rescue the lost boy." she re-frames her original statement for the audience of children that have arrived on the scene. "Just don't stray too far." she adds.


Female Elf Inquisitor (Preacher) 2 | HP 18/18 (Fast Healing 1) | Speed 30ft | AC 17, touch 13, FF 14, CMD 15 | Fort +3 : Ref +3 : Will +5 | Judg. 1/Day | Sud. Shift 5/day; Determ. 0/day | Init +7, Per +6, Sense Mot. +7 | Note:

Waving her hands towards the stairs, Merelda bows.

"Well Innis? I guess we should check upstairs to see if the brat fell asleep up there among the cobwebs and other haunts."

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