| Merelda "The Widow" Widdomeria |
Coming back into the Hallway, smoking again, Merelda says not one word and moves to find the way upward.
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
| GM Aumakua |
A smoldering Merelda walks past Kirzon with a grim and determined look on her face. A trail of small footsteps can be seen in the dust leading down this hallway eventually turning left away from the room that the burning undead creatures came from.
Merelda stops abruptly in the middle of the hallway and looks down at the floor before her. Cursing she carefully retracts her feet and backs up two steps.
| Merelda "The Widow" Widdomeria |
...you catch something odd about the northern wall...
"Wait! Back up. This floor is too damaged"
Merelda will go back into the bedroom, assuming the haunt is quiet for now, and checks the northern wall.
Perception(Just in case!): 1d20 + 6 ⇒ (12) + 6 = 18
| Kirzon |
Kirzon is rather stunned as Merelda lays down on the bed, only to see it catch on fire. "Tha room's cursed!" he announces, much too late. He steps out with Merelda, only to see Merelda step back in. "Wait, why are ya goin' back in there?" Worried that she might feel like doing something crazy, Kirzon tags along ready to stop her if she tries.
So yeah, if some weird possession effect happens, Kirzon would like to be able to intervene and stop it.
| Innis |
Innis & Him: Mage armor; ~40 mins
Innis: Bit of Luck, touch spell held
Merry +2 skill & ability checks
Innis frowns still thoroughly unconvinced this is not a waste of time. She will however keep an eye on Merelda while focusing on honing the other woman's senses
my bonus has three different modes merry [AC] [Skills & ability checks], [saving throws] I pick 1 when i place the bonus
| Lililinda |
Lililinda pokes her head into the room after Merelda. The elf woman was smoldering, and seemed a bit off. "Darling, are you all right?"
Sense Motive: 1d20 + 2 ⇒ (12) + 2 = 14 Trying to sense what's wrong, if she's possessed or something.
| GM Aumakua |
As you are looking at the wall you hear footsteps coming up the creaking stairs turning you watch as Him rejoins you. He looks a little haggard and he does not greet you with his usual grace.
"I've left the little urchins outside. They dare not set foot in here until after we've recovered their friend and they will not leave until likewise."[b] he eyes Merelda who is examining the burnt wall but chooses not to comment on her appearance, [b]"Still I figured you could use me I heard shouting a little while ago but it seems that you have bested whatever foes you encountered. Any sign of the child yet?"
In the middle of the northern wall Merelda points to a discolored brick, odd given that the rest of the wall seems to blackened with soot.
| Innis |
Innis will cast detect magic scanning the room for anything that that might be marked by The Craft. Then inspect Merelda's brick.
perception: 1d20 + 5 ⇒ (3) + 5 = 8
luck roll
perception: 1d20 + 5 ⇒ (13) + 5 = 18
Innis & Him: Mage armor; ~40 mins
Innis: Bit of Luck, touch spell held
Merry +2 skill & ability checks
| GM Aumakua |
Innis you sense something emanating magic from the bed as Merelda tries to work with the stone. After a moment you realize the stone can be pushed in Merelda.
| GM Aumakua |
Innis: 1d20 + 2 ⇒ (12) + 2 = 14
Kirzon: 1d20 + 2 ⇒ (16) + 2 = 18
Boros: 1d20 + 3 ⇒ (16) + 3 = 19
Nicias: 1d20 + 2 ⇒ (15) + 2 = 17
Merelda: 1d20 + 7 ⇒ (13) + 7 = 20
Lililinda: 1d20 - 1 ⇒ (4) - 1 = 3
DM1: 1d20 + 7 ⇒ (9) + 7 = 16
As Merelda pushes the brick in you watch as the wall slides open revealing a secret room. The small room is windowless and it appears to have escaped extensive damage from the fire. A small desk and chair sit in the northwest corner, and atop the desk sits a rusting hooded lantern. A ratty, stained mattress lies on the bare floor against the east wall. Two sets of shackles hang from hooks on the wall above the
mattress.
As you begin to ponder what evil transpired here you feel a sudden wave of heat fill this room as a creature similar to the last ones you slew appears before you. He looks at you with no remorse and you watch as his face fills with rage.
Initiative Order
1. Merelda, Him, Kirzon, Boros, Nicias
2. Burning Undead
3. Innis, Lililinda
For this encounter. As a party you need to decide what you want Him to do and I will make his rolls. Battle begins.
Merelda, Him, Kirzon, Boros, Nicias. Your Turn.
| Merelda "The Widow" Widdomeria |
Merelda quickly backs away a shouting.
"This is it! The focus of the evil here! He tortured innocents and then died in bed by a stupid accident!
His evil was hidden from the world and it festers here! Destroy him now and we may very well cleanse this house!"
She then rattles off her cantrip, begging Calistria silently for it to strike true!
Disrupt Undead RTA: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 ⇒ 2
| Lililinda |
"Oh goodness, not another one!" Lililinda laments. And I don't have the wand anymore! She ducks down against the wall where she is, just around the corner from the monster, to let others get past her. She holds tight to her potion, ready to spring to the aid of anyone who might fall.
| Kirzon |
Seeing yet another one of these horrid undead, Kirzon springs into action, resuming his role as protector. "Him, get Nicias's magic weap'n drink! Ah'll 'old 't off fer a li'l bit. Boros, you stay back!"
Kirzon resumes his dance with the undead. Move and total defense.
Next round, the plan would be to withdraw to give Merelda a clear shot. Him should then charge in and stab the creature while taking over front-line duties.
Boros dutifully remains out of combat.
| GM Aumakua |
Merelda screams at the nightmarish creature and sends a ray of positive energy its way. The ray glances off the creature's arm and she moves away quickly allowing Kirzon to move into position and occupy the doorway.
Quickly Nicias moves towards Him and produces a vial and uncorks it which he tells Him to apply to his blade, nipple taker. with no hesitation the swashbuckler draws his blade and coats it with the luminescent oil. With smile he looks towards the doorway ready to join the fray and punish this creature for whatever evils he has done.
The creature intent on getting to Merelda rushes forward and lashes out at the old lumberjack who bars his way. Kirzon screams in agony as the creature's claw cuts through his armor and sears his soul. Kirzon you take 13 points of damage and make a Reflex save DC17
Burning claw: 1d20 + 6 ⇒ (20) + 6 = 26
Confirmation: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d6 + 2d6 ⇒ (2, 5) + (3, 3) = 13
Innis and Lililinda. Your turn.
| Kirzon |
Round 2
Posting ahead, assuming there aren't any monsters acting in-between.
Reflex: 1d20 + 2 ⇒ (15) + 2 = 17
"Augh! Hot! Hot! Hot!" On his way to becoming barbecued dwarf, Kirzon just manages not to get lit on fire, but decides it was clearly time for him to fall back. "Kill tha beastie, quick!" he cries.
Withdraw. Note that the flaming creature seems to have disappeared from the combat map, though I'm guessing it's still in the doorway?
| GM Aumakua |
hmm someone has been fiddling with the map tsk tsk I'll find it. Have a look now I've also moved everyone's token to the spot that seems best suited to their stated actions
| GM Aumakua |
I've updated the link but maybe I wasn't clear. I threw two lines on the map to indicate there is a room behind the wall. So technically A1, A2, B1 and B2 is the actual room where the creature came from. So it appears on the map that there is no room there but there is actually supposed to be one there. Right now the creature is in square A2 which is where the secret door opens from.
| Innis |
Innis & Him: Mage armor; ~40 mins
Innis: Bit of Luck, touch spell held
Innis channels positive energy to restore her allies. However is unable to summon much power.
Channel to Heal: 1d6 ⇒ 1
| GM Aumakua |
ROUND 2
Merelda, Him, Nicias. Your Turn.
Him will move up last giving you room to use your range attacks and not hinder your aim.
| Merelda "The Widow" Widdomeria |
Taking another step back, fear in her eyes for the first time anybody here has seen, Merelda focuses her fury on her spell again,
praying silently for a a decent hit this time.
Disrupt Undead RTA: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 ⇒ 4
Yes!!
"NOW! Hit it with everything you've got!"
Nicias
|
After handing Him the potion in round 1, Nicias moves over to the corner from where he can hopefully get a clear shot
raining arrow: 1d20 + 3 + 1 - 2 ⇒ (19) + 3 + 1 - 2 = 21 sweet!
damage if hits: 2d8 + 6 ⇒ (5, 8) + 6 = 19 sweet again!
| GM Aumakua |
The creature recoils as it is drilled with holy water from the arrow and the positive energy of the ray giving Him the opportunity to attack with the temporarily enchanted scimitar. As the blade strikes the creature it howls in pain surprised by the party's ability to injure it.
"<insert quip from Him>"
Him scimitar: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d6 + 4 ⇒ (4) + 4 = 8
The creature now angered beyond comprehension retaliates attempting to disembowel the swashbuckler who hops out of the creature's way. You watch though as Him grits his teeth the heat from the creature so hot. Him takes 5 points of damage. (Him's current hp 23/28)
Burning Undead claw: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d6 + 1d6 ⇒ (6) + (5) = 11
heat aura: 1d6 ⇒ 5
Innis and Lililinda. Your Turn
| Innis |
Innis & Him: Mage armor; ~40 mins
Merry: Bit of Luck, re-roll your next d20 take the favorable result
Innis gives Merelda a kiss for good luck
| Lililinda |
Seeing the spirit distracted, Lililinda makes a dash for Kirzon, her small figure disappearing almost completely behind him. "Here, you're hurt," she says, offering him her potion. Cure moderate wounds
| GM Aumakua |
ROUND 3
Seizing on the momentum the group has Him slashes the creature again with the enchanted scimitar and then shuffles backs to give Merelda an open shot.
Scimitar: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d6 + 4 ⇒ (6) + 4 = 10
Merelda and Nicias. Your Turn.
| Merelda "The Widow" Widdomeria |
@GM Dang he must be immune to crits! Otherwise the scimitar might have done more!
@Kirzon: You can keep casting your Guidance orison on Him if nothing else! =)
Merelda held herself steady as she goes for a quick shot again with her cantrip.
Disrupt Undead RTA(Firing into melee!): 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
Damage: 1d6 ⇒ 4
Luck d20 Re-Roll!
Disrupt Undead RTA: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
Feeling Innis', and her goddess' hand on hers, Merelda's hand shifts ever slightly for the better!
Nicias
|
Moving back out into the hallway, Nicias takes a long running jump to try clearing the weak section of flooring. double move including jump
Take 10 if possible, otherwise
long jump: 1d20 + 2 ⇒ (9) + 2 = 11
| GM Aumakua |
Nicias runs and lands with big THUMP just beyond the weakened portion of the floor.
Nicias as the dust clears from your jump you see tiny footprints heading west and from where you are you see they head up a set of stairs into the attic. To the east you see an empty door frame that leads into another room.
| GM Aumakua |
The creature dodges Merelda's ray and you watch the ray slam into the room behind the creature.
The undead creature strikes at Him again and this time tears into Him's shriveled arm. You watch as Him's clothes catch fire.
Burning undead claw: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 + 1d6 ⇒ (6) + (4) = 10
Him Reflex+Charmed Life: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Him Hp 13/23
Innis and Lililinda. Your Turn
| Innis |
Innis & Him: Mage armor; ~40 mins
Innis will draw gather positive energy once again to heal her allies.
Channel to Heal: 1d6 ⇒ 3
Merry 12 => 15
Lili 7 => 10
Him 13 => 16
Aside: That's going to have to be Lili's job merry
Nicias
|
Nicias follows the footprints up the stairs towards the attic, glancing into the open doorway as he passes and looking for any weak sections of flooring as he goes.
perception: 1d20 + 4 ⇒ (5) + 4 = 9
Note to self: use Mutagen before attempting any more jumps/combat
He calls softly as he goes,
"Kid? Aren sent me. I'm here to rescue you."
| GM Aumakua |
[ROUND 4
Nicias you can faintly hear moaning coming from upstairs but there is no answer back to your question. The stairs while old appear to be safe enough and you see nothing else coming from the room where you saw the first burning undead creatures come from. As you move up the stairs you can hear them creak with every step.
For everyone else in the room do you continue with your current strategy? Please post as it is your turn.
Merelda, Him, Kirzon, Boros, Nicias. Your Turn.
| Merelda "The Widow" Widdomeria |
Same.
Disrupt Undead RTA: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
Damage: 1d6 ⇒ 6
I am sooooo not impressed right now. Technically two '1's in a row.
| Lililinda |
What kind of action is it to put out the fire on someone else who is actually fighting? I've never seen it done that I can recall. Sorry I missed yesterday, things happened.
| Merelda "The Widow" Widdomeria |
You have the chance to try a couple of things: You can try and see if the GM will allow you to put out the fire, or suppress the fire with a prestidigitation spell. Since you can conjure very obvious magical stuff...or soil things, you could try and conjure moist dirt to put out the fire. If nothing else, you might give Him a bonus on his next save to put out the fire using the spell. You could also perform the "aid another" action using a cloak and helping him put out the fire again. In the end, you could grab a water=skin and squirt water at him and hope to hit thefire while he moves?...I don't know what else is possible?... Spontaneously go up a level and get a spell that conjures water? =/
| GM Aumakua |
Lilinda: Describe what you do and I'll let you know what needs to be rolled
Fire dmg vs Him: 1d6 ⇒ 3
Knowing time is against them with the waning effects of the oil's enchantment on his blade Him bites down as the flame continues to burn him and attacks the creature. Unable to focus properly he slices at the creature and misses. He backs up some more and shouts "Spread out!"
Him's scimitar: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
damage: 1d6 + 4 ⇒ (1) + 4 = 5
Him hp: 10/23
Potion of Magic weapon: 7/10 rds remaining
| Merelda "The Widow" Widdomeria |
Him should be using his opportune parry, correct? For me? Another verse same as the first!
Clear shot!
Disrupt Undead RTA: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 ⇒ 3
"Eat THAT you mother-humping...campfire wannabe!"
| GM Aumakua |
You can use your ray for next round Merelda. We are still in Round 4. You previously posted.
Him has used up all his panache points