Zan-Lee |
Zan-Lee is a utility based wizard as well, but since only four people will be accepted, I'm unsure if I'll make the cut. Lots of arcane casters coming in all of the sudden. Even if not, this is definitely going to be interesting to watch.
does no summoner mean no summon monster spells at all?
Yep.
Arachnofiend |
My character sheet is done. Ended up going with no archetypes on this Fighter, though I'm still drawing heavily from the Weapon Master's Handbook so if you have any question on what some of Fiora's abilities do then feel free to ask. Fiora's a ranged build but thanks to Point Blank Master she's fully capable of standing in melee while she repeatedly chucks javelins at her enemies.
She's built almost entirely to perform successfully in combat, but don't take this to mean that I plan on going AWOL outside of initiative; she is capable of dealing with a few skill checks and puzzles that don't ask for a roll can be solved by me (followed by Fiora stumbling on the answer entirely by accident).
Fiora had always been enamored by tales of great, knightly heroes vanquishing evil; she never had the discipline for knighthood, but she was able to mostly make up for that by being incredibly good at leaving spear-sized holes in evildoers. She spent her tournament winnings on a series of heroic quests to fight evil; despite how most who knew her believed that she would either get bored in a week or walk foolishly into a trap and die, Fiora proved shockingly successful. Even after spending lavishly on adventuring equipment Fiora's wealth only grew in these expeditions and she became an adventurer full time.
All of this happened in a year. Lord and Lady Alfine are still not entirely sure what they did wrong with their daughter.
Peter Stewart |
I suggest checking all summon monster spells and effects at the door. *wink*.
Was... interesting trying to figure out who set off traps without them though, since we had no rogue. Good news was, cleric AND oracle, so the heal spells were flying fast and furious. I think we still had four or five deaths set against a 6 man party.
MendedWall12 |
I suggest checking all summon monster spells and effects at the door. *wink*.
Was... interesting trying to figure out who set off traps without them though, since we had no rogue. Good news was, cleric AND oracle, so the heal spells were flying fast and furious. I think we still had four or five deaths set against a 6 man party.
And this run is just for a party of four??!!
Butharn Longaxe |
1 person marked this as a favorite. |
After his initial training, he was sent out by his master to bring order to the world and to find in his travels the perfection of himself.
Reyondelee |
Wanted to get this in here for all to look at. I'll be working on her back story tomorrow, I've got a head full of ideas. I ended up taking the Criminal trait, which opened up Disable Device as a class skill, so hopefully she can help with any traps, or clockwork type situations. List of spells is almost all utility, buff, debuff. Having never played a high level bard, I was super pleased with what their songs can do at high levels; soothing performance could end up being terribly useful. Please let me know if anything looks wrong, as I created her in Hero Lab and sometimes things get a little wonky. I'll look to have a fully fleshed out back story up by tomorrow late afternoon.
Thanks!
MW12
Arachnofiend |
Peter Stewart wrote:I suggest checking all summon monster spells and effects at the door. *wink*.
Was... interesting trying to figure out who set off traps without them though, since we had no rogue. Good news was, cleric AND oracle, so the heal spells were flying fast and furious. I think we still had four or five deaths set against a 6 man party.
And this run is just for a party of four??!!
The GM likely intends for us to have a more balanced party than they did. I mean, six players in a dedicated dungeon crawl and none of them even thought to at least pick up the trait for Trapfinding? SMH.
Bastian Crossbones |
Aye, Bastian Crossbones, a wild game hunting Gnome of renowned repute is here to sign up. A witch that lives in the mud, who has heard of such nonsense, surely she doesn't exist! But if she does?, oh what a sight that would be! Imagine talking to her, finding out what it is like to live in the mud like a toad!, such wonders. (thanks to baldwin the merciful for helping get me going. Chris)
baldwin the merciful |
Wanted to get this in here for all to look at. I'll be working on her back story tomorrow, I've got a head full of ideas. I ended up taking the Criminal trait, which opened up Disable Device as a class skill, so hopefully she can help with any traps, or clockwork type situations. List of spells is almost all utility, buff, debuff. Having never played a high level bard, I was super pleased with what their songs can do at high levels; soothing performance could end up being terribly useful. Please let me know if anything looks wrong, as I created her in Hero Lab and sometimes things get a little wonky. I'll look to have a fully fleshed out back story up by tomorrow late afternoon.
Thanks!
MW12
Reyondelee: High level bards can be blast to play at these levels.
Something to consider: A "Whip" is a pretty cool show weapon but you'll probably find the weapon in disuse. Nonlethal damage at this level is impractical and to make matters worse you've spent 18,301 gold on the weapon. That is money (and feats) that could be more effectively used to boost your rapier, or better yet, boost your Charisma and Intelligence. I didn't see anything that boosts your Charisma and Intellect on your sheet so a headband of mental prowess (+2 Int, Cha for 10K) would be benefit your spell DC and give you more skills.
Spellwise: cat's grace doesn't really help at this level. Most PCs will have some dex based equip and you already have a belt of phys might (str/dex). Blistering Invective is a fun 2nd level spell.
Partially used wands to consider: haste, slow, and grease.
MendedWall12 |
Reyondelee wrote:Wanted to get this in here for all to look at. I'll be working on her back story tomorrow, I've got a head full of ideas. I ended up taking the Criminal trait, which opened up Disable Device as a class skill, so hopefully she can help with any traps, or clockwork type situations. List of spells is almost all utility, buff, debuff. Having never played a high level bard, I was super pleased with what their songs can do at high levels; soothing performance could end up being terribly useful. Please let me know if anything looks wrong, as I created her in Hero Lab and sometimes things get a little wonky. I'll look to have a fully fleshed out back story up by tomorrow late afternoon.
Thanks!
MW12Reyondelee: High level bards can be blast to play at these levels.
Something to consider: A "Whip" is a pretty cool show weapon but you'll probably find the weapon in disuse. Nonlethal damage at this level is impractical and to make matters worse you've spent 18,301 gold on the weapon. That is money (and feats) that could be more effectively used to boost your rapier, or better yet, boost your Charisma and Intelligence. I didn't see anything that boosts your Charisma and Intellect on your sheet so a headband of mental prowess (+2 Int, Cha for 10K) would be benefit your spell DC and give you more skills.
Spellwise: cat's grace doesn't really help at this level. Most PCs will have some dex based equip and you already have a belt of phys might (str/dex). Blistering Invective is a fun 2nd level spell.
Partially used wands to consider: haste, slow, and grease.
I will absolutely take a look at reimagining the equipment with these ideas in mind, and certainly drop cat's grace if it's going to be useless. As for the whip though, Reyondelee took all the required feats to get to Improved Whip Mastery which makes a whip not only do lethal damage, but also threaten at 5 and 10', and it can be used to grab small or tiny unattended objects and "retrieve" them, or as a grappling hook, ala Indiana Jones swinging across chasms. So for Reyondelee the whip IS a weapon, and so much more. :) For me the whip is part of the back story, she's been using it not only as part of her performances, but also on her adventures to get her out of sticky spots. So much so that it has become a trusted "friend."
Thank you for all the advice, I will take a look at things this afternoon and get the crunch updated when I put in the back story.
electricjokecascade RPG Superstar Season 9 Top 16 |
Hello everyone! I'm happy to see that enthusiasm remains high, and that the applications are rolling in. I'll do an updated roster tonight (unless someone beats me to the punch), and am starting to consider closing down recruitment early as I already have a good number of highly qualified candidates. I'll give 24 hour notice if I do, however.
I'd like to note that once the group is set, I'm going to allow the players to coordinate their gear/spells/party roles as much as they like before the game starts. This means people will be allowed to swap out items, exchange feats for teamwork feats, etc. So don't feel like the decisions you're making now are carved in stone, nor that you have to spend every gold piece. Once you're selected, you'll have time to finesse those details to the group's betterment.
My posting will be spotty over the next few days, but I'm going to keep an eye out for questions. If you do ask something and don't receive an answer within a day or so, feel free to PM the same question to me.
MendedWall12 |
MendedWall12 wrote:No, I just like to go fast, besides isn't mythic off the tableSargon, it looks like you took Improved Initiative twice. Did you mean for the level 13 Imp. Init. to be Mythic?
Just wondering. :)
That's a great question I don't know the answer to. I thought anything Paizo was allowed with advance notice and a GM okay. I was not aware you could take improved initiative more than once!? I thought that was a one time only feat. You learn something new every day.
Also @all applicants, since the GM is going to allow reworking of equipment, I might just get rid of everything consumable, and just repost Reyondelee with weapons, armor, and equipment (and fleshy back story of course). That way, if she's chosen I can cater her consumables to what is best for the entire group.
Tin Foil Yamakah |
That's a great question I don't know the answer to. I thought anything Paizo was allowed with advance notice and a GM okay.
To be honest, I'm not a fan of mythic. I think 14th level PF characters are mythic
I was not aware you could take improved initiative more than once!? I thought that was a one time only feat. You learn something new every day.
It does not say anything about it not stacking, so one would assume it works. But yeah, I've never taken it twice
Also @all applicants, since the GM is going to allow reworking of equipment, I might just get rid of everything consumable, and just repost Reyondelee with weapons, armor, and equipment (and fleshy back story of course). That way, if she's chosen I can cater her consumables to what is best for the entire group.
I've got some 1st level scrolls, but I figured I would get whatever is needed with the rest of my cash
electricjokecascade RPG Superstar Season 9 Top 16 |
electricjokecascade RPG Superstar Season 9 Top 16 |
baldwin the merciful |
Hello everyone! I'm happy to see that enthusiasm remains high, and that the applications are rolling in. I'll do an updated roster tonight (unless someone beats me to the punch),
The Mud Sorcerer’s Tomb Recruitment:
I listed the characters first as Completed and Incomplete, then by general character type. If I missed someone let me know and I’ll fix it.Completed:
Omar Bin Zayed - Male Human (Keleshite) Ranger (Guide, Trapper)14 - ranged
T’wich McGruff – male dwarf, rogue 11/cleric 3
Dragox – male half-orc, Paladin 14
Sargon the War Sage – male Human Sorcerer 14
Fiora – female Human Ranged fighter 14
Est of the frozen monastery - Male human (Ulfen) monk 14
Reyondelee - female half-elf bard 14
Bastian Crossbones - male Gnome polearm fighter 14
Incomplete/expressed Interest
Zan-Lee (wizard) –You mentioned it was complete but I couldn’t find the profile or link.
ScegfOd – cleric diviner
Sissyl – expressed interest
Dreaming Warforged - Cleric (evangelist) archer coming along
Redelian – druid?
French Wolf?
The Morphling – paladin?
Breakdown by category type:
Fighter types:
Melee:
Dragox – male half-orc, Paladin 14 -complete
Est of the frozen monastery - Male human (Ulfen) monk 14 -complete
Bastian Crossbones - male Gnome polearm fighter 14 - complete
The Morphling – paladin? Incomplete
Ranged:
Omar Bin Zayed - Male Human (Keleshite) Ranger (Guide, Trapper)14 – ranged - complete
Fiora – female Human Ranged fighter 14 - complete
Skilled:
T’wich McGruff – male dwarf, rogue 11/cleric 3 - complete
Reyondelee - female half-elf bard 14 - complete
Arcane:
Sargon the War Sage - Human Sorcerer 14 - completed
Zan-Lee (wizard) –You mentioned it was complete but I couldn’t find the profile or link.
Divine:
ScegfOd – cleric diviner - Incomplete
Dreaming Warforged - Cleric (evangelist) archer coming along -Incomplete
Redelian – druid? - Incomplete
T'wich McGruff |
By the way, as a cleric and a candidate for this adventure, I must remind all wannabe adventurers to keep a healthy stash of diamond dust with them. I personally recommend close to 15,000 gp worth of it.
"Dang blast it." Walks over to the local pawn shop muttering under his breath.
electricjokecascade RPG Superstar Season 9 Top 16 |
Timothy E. |
electricjokecascade wrote:Hello everyone! I'm happy to see that enthusiasm remains high, and that the applications are rolling in. I'll do an updated roster tonight (unless someone beats me to the punch),The Mud Sorcerer’s Tomb Recruitment:
ScegfOd – cleric diviner
I meant a wizard with the Divination specialty when I said I'd make a diviner. Sorry for the confusion.
...also, are there cleric diviners? Is that a thing? Hmmmm.Anyway, I haven't found the time to just type up the character so his page isn't nearly finished, but I've got most of the important stuff in my head so I just need to sit down and type everything up all nice in google docs and then copy-paste to this profile.
Also, is unseen servant out as well as the fighting summons? I kinda like my trap springer / door opener / back scratcher, but I can make do with mage hand or something.
MendedWall12 |
Dreaming Warforged here.
This is my application: Gauthier the Long Arrow.
Just a note, spontaneous casting allows for any prepared spell slot to be turned into a cure spell of that same level, so there's no need to prepare cure spells. Spells like restoration, remove curse, etc. cannot be spontaneously cast, though, and must be prepared in advance.
Peter Stewart |
MendedWall12 wrote:The GM likely intends for us to have a more balanced party than they did. I mean, six players in a dedicated dungeon crawl and none of them even thought to at least pick up the trait for Trapfinding? SMH.Peter Stewart wrote:I suggest checking all summon monster spells and effects at the door. *wink*.
Was... interesting trying to figure out who set off traps without them though, since we had no rogue. Good news was, cleric AND oracle, so the heal spells were flying fast and furious. I think we still had four or five deaths set against a 6 man party.
And this run is just for a party of four??!!
As I mentioned above, my GM dropped this into our STAP campaign. Characters were not optimized for a dungeon crawl by any means and included a sorcerer/wizard, a waves Oracle, a weather cleric, a human sword and board fighter, a summoner (who had his eidolon but no summons), and an undead cleric, along with a duelist cohort.
Fun times! It'll be fun keeping an eye on this. Hopefully you guys have some decent luck.
Thinking, we might have gone in at 12th level instead of 14th...
Dreaming Warforged |
1 person marked this as a favorite. |
Gauthier de Nevereth wrote:Just a note, spontaneous casting allows for any prepared spell slot to be turned into a cure spell of that same level, so there's no need to prepare cure spells. Spells like restoration, remove curse, etc. cannot be spontaneously cast, though, and must be prepared in advance.Dreaming Warforged here.
This is my application: Gauthier the Long Arrow.
Unless you're an evangelist cleric ;)
Kain Darkwind |
As I mentioned above, my GM dropped this into our STAP campaign. Characters were not optimized for a dungeon crawl by any means and included a sorcerer/wizard, a waves Oracle, a weather cleric, a human sword and board fighter, a summoner (who had his eidolon but no summons), and an undead cleric, along with a duelist cohort.
Fun times! It'll be fun keeping an eye on this. Hopefully you guys have some decent luck.
Thinking, we might have gone in at 12th level instead of 14th...
The undead cleric was a cleric/rogue. The party was 11-12th level. Fun times. I provided Mike Shel the logs from our experience, he thought it was a good run too.
Sargon The War Sage |
That's half the fun...tweaking the character. I still need to adjust some gear to get some diamond dust. I figure I'd make those changes if selected and the group make up.
I have a tendency to overthink these things like my Disintegrate vs. Globe of Invulnerability debate, both are great spells. I can see myself using Globe more. Disintegrate seems a bit more situational however when you need it..you need it. Ultimately I figured since it's a dungeon Disintegrate was my winner and It is fun to roll 28d6 8=)
electricjokecascade RPG Superstar Season 9 Top 16 |