The Mud Sorcerer's Tomb (Inactive)

Game Master baldwin the merciful

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Hey MW, I am just about finished with my Sorceror..It looks like a pretty good mesh. If you'd like I could take haste, I do have an init of 18


Morse Code wrote:
Hey MW, I am just about finished with my Sorceror..It looks like a pretty good mesh. If you'd like I could take haste, I do have an init of 18

Yeah, that sounds good, I can certainly find something else useful to put in that slot.

Thanks


does no summoner mean no summon monster spells at all?
I might make a diviner for this little trip of doom.


Zan-Lee is a utility based wizard as well, but since only four people will be accepted, I'm unsure if I'll make the cut. Lots of arcane casters coming in all of the sudden. Even if not, this is definitely going to be interesting to watch.

ScegfOd wrote:
does no summoner mean no summon monster spells at all?

Yep.


ScegfOd wrote:

does no summoner mean no summon monster spells at all?

I might make a diviner for this little trip of doom.

I do believe that's what the GM prefers, yes.

electricjokecascade wrote:
Yeah, sorry, meant summoning builds. More detailed feedback when I get home.


My character sheet is done. Ended up going with no archetypes on this Fighter, though I'm still drawing heavily from the Weapon Master's Handbook so if you have any question on what some of Fiora's abilities do then feel free to ask. Fiora's a ranged build but thanks to Point Blank Master she's fully capable of standing in melee while she repeatedly chucks javelins at her enemies.

She's built almost entirely to perform successfully in combat, but don't take this to mean that I plan on going AWOL outside of initiative; she is capable of dealing with a few skill checks and puzzles that don't ask for a roll can be solved by me (followed by Fiora stumbling on the answer entirely by accident).

Character Bio:
Fiora Alfine, or the "Spear of Justice" as she likes to call herself, is a noblewoman of Taldan descent. Her martial abilities became manifest, not in the military academy that her parents wished her to attend, but in the arenas and coliseums in which Taldan citizens battled for sport and profit. Strong at many events but proficient in the javelin toss to an unbelievable degree, she quickly amassed a small fortune in winnings separate from her family's heritage.

Fiora had always been enamored by tales of great, knightly heroes vanquishing evil; she never had the discipline for knighthood, but she was able to mostly make up for that by being incredibly good at leaving spear-sized holes in evildoers. She spent her tournament winnings on a series of heroic quests to fight evil; despite how most who knew her believed that she would either get bored in a week or walk foolishly into a trap and die, Fiora proved shockingly successful. Even after spending lavishly on adventuring equipment Fiora's wealth only grew in these expeditions and she became an adventurer full time.

All of this happened in a year. Lord and Lady Alfine are still not entirely sure what they did wrong with their daughter.


I suggest checking all summon monster spells and effects at the door. *wink*.

Was... interesting trying to figure out who set off traps without them though, since we had no rogue. Good news was, cleric AND oracle, so the heal spells were flying fast and furious. I think we still had four or five deaths set against a 6 man party.


I'd be interested in bringing along my Monk: est.


Peter Stewart wrote:

I suggest checking all summon monster spells and effects at the door. *wink*.

Was... interesting trying to figure out who set off traps without them though, since we had no rogue. Good news was, cleric AND oracle, so the heal spells were flying fast and furious. I think we still had four or five deaths set against a 6 man party.

And this run is just for a party of four??!!

Scarab Sages

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Bio for est:
est grew up in the frigid north, but was never as interested in the typical pursuits of his clan-mates as everyone else. He sensed that there was more to life than wine, women and lustily chanted song. When a wandering master from the far east came through his clan-hold one summer, he saw in the man a peace and efficiency that he desired more than anything else. He followed the master to his northern monastery and soon his natural talents lead him to becoming one of his master's best students.

After his initial training, he was sent out by his master to bring order to the world and to find in his travels the perfection of himself.


Wanted to get this in here for all to look at. I'll be working on her back story tomorrow, I've got a head full of ideas. I ended up taking the Criminal trait, which opened up Disable Device as a class skill, so hopefully she can help with any traps, or clockwork type situations. List of spells is almost all utility, buff, debuff. Having never played a high level bard, I was super pleased with what their songs can do at high levels; soothing performance could end up being terribly useful. Please let me know if anything looks wrong, as I created her in Hero Lab and sometimes things get a little wonky. I'll look to have a fully fleshed out back story up by tomorrow late afternoon.

Thanks!
MW12


Whoops that Butharn post was supposed to be from est


MendedWall12 wrote:
Peter Stewart wrote:

I suggest checking all summon monster spells and effects at the door. *wink*.

Was... interesting trying to figure out who set off traps without them though, since we had no rogue. Good news was, cleric AND oracle, so the heal spells were flying fast and furious. I think we still had four or five deaths set against a 6 man party.

And this run is just for a party of four??!!

The GM likely intends for us to have a more balanced party than they did. I mean, six players in a dedicated dungeon crawl and none of them even thought to at least pick up the trait for Trapfinding? SMH.


Aye, Bastian Crossbones, a wild game hunting Gnome of renowned repute is here to sign up. A witch that lives in the mud, who has heard of such nonsense, surely she doesn't exist! But if she does?, oh what a sight that would be! Imagine talking to her, finding out what it is like to live in the mud like a toad!, such wonders. (thanks to baldwin the merciful for helping get me going. Chris)


Alright I need to buy a bunch of scrolls and come up with a name a pic.


Reyondelee wrote:

Wanted to get this in here for all to look at. I'll be working on her back story tomorrow, I've got a head full of ideas. I ended up taking the Criminal trait, which opened up Disable Device as a class skill, so hopefully she can help with any traps, or clockwork type situations. List of spells is almost all utility, buff, debuff. Having never played a high level bard, I was super pleased with what their songs can do at high levels; soothing performance could end up being terribly useful. Please let me know if anything looks wrong, as I created her in Hero Lab and sometimes things get a little wonky. I'll look to have a fully fleshed out back story up by tomorrow late afternoon.

Thanks!
MW12

Reyondelee: High level bards can be blast to play at these levels.

Something to consider: A "Whip" is a pretty cool show weapon but you'll probably find the weapon in disuse. Nonlethal damage at this level is impractical and to make matters worse you've spent 18,301 gold on the weapon. That is money (and feats) that could be more effectively used to boost your rapier, or better yet, boost your Charisma and Intelligence. I didn't see anything that boosts your Charisma and Intellect on your sheet so a headband of mental prowess (+2 Int, Cha for 10K) would be benefit your spell DC and give you more skills.

Spellwise: cat's grace doesn't really help at this level. Most PCs will have some dex based equip and you already have a belt of phys might (str/dex). Blistering Invective is a fun 2nd level spell.

Partially used wands to consider: haste, slow, and grease.


baldwin the merciful wrote:
Reyondelee wrote:

Wanted to get this in here for all to look at. I'll be working on her back story tomorrow, I've got a head full of ideas. I ended up taking the Criminal trait, which opened up Disable Device as a class skill, so hopefully she can help with any traps, or clockwork type situations. List of spells is almost all utility, buff, debuff. Having never played a high level bard, I was super pleased with what their songs can do at high levels; soothing performance could end up being terribly useful. Please let me know if anything looks wrong, as I created her in Hero Lab and sometimes things get a little wonky. I'll look to have a fully fleshed out back story up by tomorrow late afternoon.

Thanks!
MW12

Reyondelee: High level bards can be blast to play at these levels.

Something to consider: A "Whip" is a pretty cool show weapon but you'll probably find the weapon in disuse. Nonlethal damage at this level is impractical and to make matters worse you've spent 18,301 gold on the weapon. That is money (and feats) that could be more effectively used to boost your rapier, or better yet, boost your Charisma and Intelligence. I didn't see anything that boosts your Charisma and Intellect on your sheet so a headband of mental prowess (+2 Int, Cha for 10K) would be benefit your spell DC and give you more skills.

Spellwise: cat's grace doesn't really help at this level. Most PCs will have some dex based equip and you already have a belt of phys might (str/dex). Blistering Invective is a fun 2nd level spell.

Partially used wands to consider: haste, slow, and grease.

I will absolutely take a look at reimagining the equipment with these ideas in mind, and certainly drop cat's grace if it's going to be useless. As for the whip though, Reyondelee took all the required feats to get to Improved Whip Mastery which makes a whip not only do lethal damage, but also threaten at 5 and 10', and it can be used to grab small or tiny unattended objects and "retrieve" them, or as a grappling hook, ala Indiana Jones swinging across chasms. So for Reyondelee the whip IS a weapon, and so much more. :) For me the whip is part of the back story, she's been using it not only as part of her performances, but also on her adventures to get her out of sticky spots. So much so that it has become a trusted "friend."

Thank you for all the advice, I will take a look at things this afternoon and get the crunch updated when I put in the back story.


Sargon is ready for the most part, I will save a little cash in case the group needs an item or two


Sargon, it looks like you took Improved Initiative twice. Did you mean for the level 13 Imp. Init. to be Mythic?

Just wondering. :)


Core classes only, but feats beyond core?

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Hello everyone! I'm happy to see that enthusiasm remains high, and that the applications are rolling in. I'll do an updated roster tonight (unless someone beats me to the punch), and am starting to consider closing down recruitment early as I already have a good number of highly qualified candidates. I'll give 24 hour notice if I do, however.

I'd like to note that once the group is set, I'm going to allow the players to coordinate their gear/spells/party roles as much as they like before the game starts. This means people will be allowed to swap out items, exchange feats for teamwork feats, etc. So don't feel like the decisions you're making now are carved in stone, nor that you have to spend every gold piece. Once you're selected, you'll have time to finesse those details to the group's betterment.

My posting will be spotty over the next few days, but I'm going to keep an eye out for questions. If you do ask something and don't receive an answer within a day or so, feel free to PM the same question to me.

Silver Crusade

MendedWall12 wrote:

Sargon, it looks like you took Improved Initiative twice. Did you mean for the level 13 Imp. Init. to be Mythic?

Just wondering. :)

No, I just like to go fast, besides isn't mythic off the table


Tin Foil Yamakah wrote:
MendedWall12 wrote:

Sargon, it looks like you took Improved Initiative twice. Did you mean for the level 13 Imp. Init. to be Mythic?

Just wondering. :)

No, I just like to go fast, besides isn't mythic off the table

That's a great question I don't know the answer to. I thought anything Paizo was allowed with advance notice and a GM okay. I was not aware you could take improved initiative more than once!? I thought that was a one time only feat. You learn something new every day.

Also @all applicants, since the GM is going to allow reworking of equipment, I might just get rid of everything consumable, and just repost Reyondelee with weapons, armor, and equipment (and fleshy back story of course). That way, if she's chosen I can cater her consumables to what is best for the entire group.


Just a heads up. Cleric (evangelist) archer is coming along nicely :)

Silver Crusade

MendedWall12 wrote:
That's a great question I don't know the answer to. I thought anything Paizo was allowed with advance notice and a GM okay.

To be honest, I'm not a fan of mythic. I think 14th level PF characters are mythic

Quote:
I was not aware you could take improved initiative more than once!? I thought that was a one time only feat. You learn something new every day.

It does not say anything about it not stacking, so one would assume it works. But yeah, I've never taken it twice

Quote:
Also @all applicants, since the GM is going to allow reworking of equipment, I might just get rid of everything consumable, and just repost Reyondelee with weapons, armor, and equipment (and fleshy back story of course). That way, if she's chosen I can cater her consumables to what is best for the entire group.

I've got some 1st level scrolls, but I figured I would get whatever is needed with the rest of my cash


You can only take a feat multiple times if that feat specifically states you can.

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Quick note: no mythic, can't take improved inits twice.

Silver Crusade

Well like MW said, you learn something new everyday. I'll change it

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This looks like a lot of fun. If I make a druid, the class feature of spontaneously casting Summon Nature's Ally is useless, so would you allow me to instead spontaneously cast Cure spells like a cleric? I don't think it's overpowered or anything.

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Redelia wrote:
This looks like a lot of fun. If I make a druid, the class feature of spontaneously casting Summon Nature's Ally is useless, so would you allow me to instead spontaneously cast Cure spells like a cleric? I don't think it's overpowered or anything.

Sure. That's a reasonable request.


electricjokecascade wrote:
Hello everyone! I'm happy to see that enthusiasm remains high, and that the applications are rolling in. I'll do an updated roster tonight (unless someone beats me to the punch),

The Mud Sorcerer’s Tomb Recruitment:

I listed the characters first as Completed and Incomplete, then by general character type. If I missed someone let me know and I’ll fix it.

Completed:

Omar Bin Zayed - Male Human (Keleshite) Ranger (Guide, Trapper)14 - ranged
T’wich McGruff – male dwarf, rogue 11/cleric 3
Dragox – male half-orc, Paladin 14
Sargon the War Sage – male Human Sorcerer 14
Fiora – female Human Ranged fighter 14
Est of the frozen monastery - Male human (Ulfen) monk 14
Reyondelee - female half-elf bard 14
Bastian Crossbones - male Gnome polearm fighter 14

Incomplete/expressed Interest

Zan-Lee (wizard) –You mentioned it was complete but I couldn’t find the profile or link.
ScegfOd – cleric diviner
Sissyl – expressed interest
Dreaming Warforged - Cleric (evangelist) archer coming along
Redelian – druid?
French Wolf?
The Morphling – paladin?

Breakdown by category type:

Fighter types:

Melee:

Dragox – male half-orc, Paladin 14 -complete
Est of the frozen monastery - Male human (Ulfen) monk 14 -complete
Bastian Crossbones - male Gnome polearm fighter 14 - complete
The Morphling – paladin? Incomplete

Ranged:

Omar Bin Zayed - Male Human (Keleshite) Ranger (Guide, Trapper)14 – ranged - complete
Fiora – female Human Ranged fighter 14 - complete

Skilled:

T’wich McGruff – male dwarf, rogue 11/cleric 3 - complete
Reyondelee - female half-elf bard 14 - complete

Arcane:

Sargon the War Sage - Human Sorcerer 14 - completed
Zan-Lee (wizard) –You mentioned it was complete but I couldn’t find the profile or link.

Divine:

ScegfOd – cleric diviner - Incomplete
Dreaming Warforged - Cleric (evangelist) archer coming along -Incomplete
Redelian – druid? - Incomplete


Thanks for the roster update baldwin!

Reyondelee is refigured, and I'm working on the back story right now (thanks for the great suggestions). Should have the back story up shortly.


By the way, as a cleric and a candidate for this adventure, I must remind all wannabe adventurers to keep a healthy stash of diamond dust with them. I personally recommend close to 15,000 gp worth of it.


Dreaming Warforged wrote:
By the way, as a cleric and a candidate for this adventure, I must remind all wannabe adventurers to keep a healthy stash of diamond dust with them. I personally recommend close to 15,000 gp worth of it.

"Dang blast it." Walks over to the local pawn shop muttering under his breath.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

As a druid, I would take the animal companion option. Any advice for this specific adventure if a small cat, a dog, or a snake would be a better option? I mean in terms of flavor more than mechanics.

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Purely in terms of flavor, there's something about snakes and tombs that just seems to work. That may be my Indiana Jones bias speaking, though.


baldwin the merciful wrote:
electricjokecascade wrote:
Hello everyone! I'm happy to see that enthusiasm remains high, and that the applications are rolling in. I'll do an updated roster tonight (unless someone beats me to the punch),

The Mud Sorcerer’s Tomb Recruitment:

ScegfOd – cleric diviner

I meant a wizard with the Divination specialty when I said I'd make a diviner. Sorry for the confusion.

...also, are there cleric diviners? Is that a thing? Hmmmm.

Anyway, I haven't found the time to just type up the character so his page isn't nearly finished, but I've got most of the important stuff in my head so I just need to sit down and type everything up all nice in google docs and then copy-paste to this profile.

Also, is unseen servant out as well as the fighting summons? I kinda like my trap springer / door opener / back scratcher, but I can make do with mage hand or something.


My son just pointed out to me that bards get whip proficiency. Which means I don't need the feat exotic weapon proficiency whip. I'll be exchanging that for Harmonic Spell. I won't have time to change the character sheet till this evening, but wanted to let everyone know.

The Exchange

Please remove me from the running,and good luck everyone with your application, unfortunately time is against me.

cheers


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Dreaming Warforged here.

This is my application: Gauthier the Long Arrow.


Gauthier de Nevereth wrote:

Dreaming Warforged here.

This is my application: Gauthier the Long Arrow.

Just a note, spontaneous casting allows for any prepared spell slot to be turned into a cure spell of that same level, so there's no need to prepare cure spells. Spells like restoration, remove curse, etc. cannot be spontaneously cast, though, and must be prepared in advance.


Arachnofiend wrote:
MendedWall12 wrote:
Peter Stewart wrote:

I suggest checking all summon monster spells and effects at the door. *wink*.

Was... interesting trying to figure out who set off traps without them though, since we had no rogue. Good news was, cleric AND oracle, so the heal spells were flying fast and furious. I think we still had four or five deaths set against a 6 man party.

And this run is just for a party of four??!!

The GM likely intends for us to have a more balanced party than they did. I mean, six players in a dedicated dungeon crawl and none of them even thought to at least pick up the trait for Trapfinding? SMH.

As I mentioned above, my GM dropped this into our STAP campaign. Characters were not optimized for a dungeon crawl by any means and included a sorcerer/wizard, a waves Oracle, a weather cleric, a human sword and board fighter, a summoner (who had his eidolon but no summons), and an undead cleric, along with a duelist cohort.

Fun times! It'll be fun keeping an eye on this. Hopefully you guys have some decent luck.

Thinking, we might have gone in at 12th level instead of 14th...


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MendedWall12 wrote:
Gauthier de Nevereth wrote:

Dreaming Warforged here.

This is my application: Gauthier the Long Arrow.

Just a note, spontaneous casting allows for any prepared spell slot to be turned into a cure spell of that same level, so there's no need to prepare cure spells. Spells like restoration, remove curse, etc. cannot be spontaneously cast, though, and must be prepared in advance.

Unless you're an evangelist cleric ;)


Must...Stop...Tweaking...Spell...List


Sargon The War Sage wrote:
Must...Stop...Tweaking...Spell...List

That's half the fun...tweaking the character. I still need to adjust some gear to get some diamond dust. I figure I'd make those changes if selected and the group make up.


Quote:

As I mentioned above, my GM dropped this into our STAP campaign. Characters were not optimized for a dungeon crawl by any means and included a sorcerer/wizard, a waves Oracle, a weather cleric, a human sword and board fighter, a summoner (who had his eidolon but no summons), and an undead cleric, along with a duelist cohort.

Fun times! It'll be fun keeping an eye on this. Hopefully you guys have some decent luck.

Thinking, we might have gone in at 12th level instead of 14th...

The undead cleric was a cleric/rogue. The party was 11-12th level. Fun times. I provided Mike Shel the logs from our experience, he thought it was a good run too.


Quote:
That's half the fun...tweaking the character. I still need to adjust some gear to get some diamond dust. I figure I'd make those changes if selected and the group make up.

I have a tendency to overthink these things like my Disintegrate vs. Globe of Invulnerability debate, both are great spells. I can see myself using Globe more. Disintegrate seems a bit more situational however when you need it..you need it. Ultimately I figured since it's a dungeon Disintegrate was my winner and It is fun to roll 28d6 8=)

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Looks like there's going to be a lot of interest in this! I'm still working on my ranged-damage Archer Paladin, and while I'm somewhat busy being on Chrismas vacation I definitely intend to get him in.

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Kain Darkwind wrote:


The undead cleric was a cleric/rogue. The party was 11-12th level. Fun times. I provided Mike Shel the logs from our experience, he thought it was a good run too.

Kain, do you think you could share the logs with me too?


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Everything is done up to snuff for Reyondelee. Even if I'm not selected, I'm sure I'll be keeping an eye on this, as it sounds like it will be a brutal, but totally fun campaign.

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