Sargon The War Sage's page

406 posts. Alias of Tin Foil Yamakah.

Full Name



LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"


Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),


FCB: +1 Spell Known


Concentration Check D20+26, SR D20+14

Special Abilities

Contingency: If Sargon is Dominated, Protection from Evil is triggered.






Storval Plateau


Abyssal,Common, Celestial, Draconic, Dwarven, Elven, Infernal, Gnomish, Taalise


Exiled General

Strength 8
Dexterity 18
Constitution 16
Intelligence 14
Wisdom 16
Charisma 26

About Sargon The War Sage

Sargon was once one of the most accomplished generals in the mud sorcerers cult. Known as the War Sage, his powerful persona provided him with a tactical edge unmatched by his contemporaries. Sargon's closely guarded secret was that when his books did not show the path to victory, he would use forbidden summoning magics to ensure his armies' success.

While on the surface Sargon appeared a model citizen of the empire, his agenda could not have been more different. A worshipper of Iomadae, he was determined to take down the cult from the inside and rebuild it into a worthy kingdom. His lifelong friend Relius(Wizard) crafted the plan and would execute it from the shadows while Sargon would lead from the front as the face of the new Kingdom. With Relius' mind and Sargon's natural leadership, a new kingdom could be born.

Sargon's plans were cut short. During a critical part of the plan, his secret base of operations was assaulted by assassins. Sargon was able to escape with his life thanks to his careful planning, but his plans were utterly ruined. Only Relius knew the location of the base, and next day Relius was appointed as the mud sorcerors's new high general. In his opening speech he declared Sargon a traitor to the empire and set a price of [XXXXXXX gold] for his death or capture. To this day Sargon does not know what drove Relius to betray him. Sargon was eventually captured and put in Temporal Stasis for all to see and as a warning to all potential revolutionaries. This was centuries ago...

The Mud Sorcerers went into hiding and the magic holding Sargon broke down enough to allow his escape. He has made his way to a more remote part of the world(Varasia), but he has never forgotten his goal of crushing the mud sorcerors cult. Nor his betrayal. One day he will return with an army in tow to complete his plan. And to repay Relius- with interest.

Although slight of build Sargon presents a powerful look. He is usually dressed in a fine red silk shirt pressed with creases so sharp they can cut skin, his black pants are tucked into highly shined boots. Over his shoulders is a white cloak trimmed in gold with the symbol of Iomedae.

Sargon is a born leader who believes in being proactive instead of reactive. Although this can be referring to war, Sargon applies this belief to every facet of his life. He believes what will determine success will be how proactive he is in anticipating challenges, obstacles and opportunities.

Sargon believes a successful leader always take responsibility for shortcomings even if they were mistakes committed by others. The leader knows that he could have done any number of things to prevent them from happening.

Sargon's Banner


Avid Reader
As a youth, you voraciously consumed books and scrolls provided by a member of an adventurer’s guild or a learned organization like the Pathfinder Society, and you have internalized these stories of bold adventurers. Choose one Knowledge skill. You can always choose to take 10 on checks with the chosen Knowledge skill(Planes), even when distracted or threatened.

Magical Lineage(Aqueous Orb)
One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.

You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks.

Spellhunter(Aqueous Orb) You grew up on one of the wayang-populated islands of Minata, and your use of magic while hunting has been a boon to you. Select a spell of 3rd level or below. When you use this spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.

Comprehensive Education (Racial, replaces skilled)
Humans raised with skilled teachers draw upon vast swathes of knowledge gained over centuries of civilization. They gain all Knowledge skills as class skills, and they gain a +1 racial bonus on skill checks for each Knowledge skill that they gain as a class skill from their class levels. This racial trait replaces skilled.

Spells Known:

Bloodline Arcana:
Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat.

Bloodline Powers:
Arcane Bond (Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. This ability does not allow you to have both a familiar and a bonded item.(Scorpion +4 init)

Metamagic Adept (Ex):(2/4/Day) At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis.

New Arcana (Ex): At 9th level, you can add any one spell from the sorcerer/wizard spell list to your list of spells known. This spell must be of a level that you are capable of casting. You can also add one additional spell at 13th level and 17th level.

School Power (Ex): At 15th level, pick one school of magic(Conjuration). The DC for any spells you cast from that school increases by +2. This bonus stacks with the bonus granted by Spell Focus.

Arcane Apotheosis (Ex): At 20th level, your body surges with arcane power. You can add any metamagic feats that you know to your spells without increasing their casting time, although you must still expend higher-level spell slots. Whenever you use magic items that require charges, you can instead expend spell slots to power the item. For every three levels of spell slots that you expend, you consume one less charge when using a magic item that expends charges.

Folding Pole, Chalk, 50' silk rope, (2) spring loaded wrist sheaths, Piton,


Magic Items:
Headband:Mental Prowess(Chr/Wis) +6(90K), Cloak +5(25K), Belt of Con/(90K), Robe of Arcane Heritage(16K), Ring:Invisibility(20K) Staff with Permanent Symbol of Mirroring,

Consumables 8500gp Diamond Dust(Resurrection)[/spoiler: