Redeemer

est of the frozen monastery's page

2 posts. Alias of CA Jademan.


About est of the frozen monastery

est
Male human (Ulfen) monk 14
LN Medium humanoid (human)
Init +7; Senses Perception +22
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Defense
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AC 32, touch 27, flat-footed 26 (+5 armor, +2 deflection, +5 Dex, +1 dodge, +9 Wis)
hp 115 (14d8+42)
Fort +15, Ref +18, Will +18; +2 vs. enchantments, +4 trait bonus to resist cold conditions, +1 trait bonus vs. cold effects
Defensive Abilities improved evasion; Immune disease, poison; SR 24
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Offense
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Speed 70 ft.
Melee unarmed strike +20/+15 (2d8+9/19-20) or
. . unarmed strike flurry of blows +22/+22/+17/+17/+12 (2d8+9/19-20)
Special Attacks flurry of blows, stunning fist (15/day, DC 22)
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Statistics
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Str 22, Dex 20, Con 14, Int 12, Wis 20, Cha 10
Base Atk +10; CMB +20 (+22 trip); CMD 47 (49 vs. trip)
Feats Blind-fight, Defensive Combat Training, Deflect Arrows, Dodge, Great Fortitude, Improved Critical (unarmed strike), Improved Trip, Improved Unarmed Strike, Iron Will, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Stunning Fist, Weapon Focus (unarmed strike)
Traits reactionary, tundra child (tundra or cold regions)
Skills Acrobatics +22 (+52 to jump), Climb +23, Escape Artist +11, Knowledge (history) +11, Knowledge (religion) +11, Perception +22, Sense Motive +15, Stealth +22, Survival +8, Swim +10
Languages Common, Skald, Tien
SQ abundant step, fast movement, high jump, ki pool (12 points cold iron, lawful, magic, silver), maneuver training, slow fall 70 ft., wholeness of body (14 hit points)
Other Gear clear spindle ioun stone, amulet of mighty fists +3, belt of physical might +4 (Str, Dex), bracers of armor +5, cloak of resistance +2, handy haversack, headband of inspired wisdom +6, monk's robe, ring of protection +2, winged boots, 115 pp
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Special Abilities
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Abundant Step (Su) Use 2 Ki as a move action, to dimension door self.
Blind-Fight Re-roll misses because of concealment, other benefits.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Fast Movement (+40 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +12/+12/+7/+7/+2 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
High Jump (+14/+34 with Ki point) (Ex) +14 to Acrobatics checks made to jump.
Immunity to Disease You are immune to diseases.
Immunity to Poison You are immune to poison.
Improved Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. If you fail you take half damage.
Improved Trip You don't provoke attacks of opportunity when tripping a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ioun stone (clear spindle) Sustains bearer without food or water.
Ki Pool (12/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Maneuver Training (Ex) CMB = other BABs + Monk level
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Slow Fall 70 ft. (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Spell Resistance (24) You have Spell Resistance.
Stunning Fist (15/day, DC 22) You can stun an opponent with an unarmed attack.
Wholeness of Body (14 hit points) (Su) Use 2 ki as a standard action to heal own wounds.
Winged boots (3/day) Fly as spell for up to 5 minutes. +4 to fly checks.

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