The Mud Sorcerer's Tomb (Inactive)

Game Master baldwin the merciful

Map


251 to 300 of 582 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
Found Stuff wrote:

nonmagical dagger

nonmagicial long sword

Ped 2
fifteen 100gp gems,
two 500 gp gems,
a platinum statuette resembling the cat-headed golem worth 750 gp,

I don't suppose the muddies have a magic emporium down here 8>)

RPG Superstar Season 9 Top 16

1 person marked this as a favorite.

There may, or may not be, an entire lost village of helpful tinker gnomes further in just waiting to sell and buy anything that you may need.


electricjokecascade wrote:
There may, or may not be, an entire lost village of helpful tinker gnomes further in just waiting to sell and buy anything that you may need.

I almost just did a spit take on my computer. Nice one!

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

So long as it's not underpants gnomes, it's all good.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
Quote:
I almost just did a spit take on my computer. Nice one!

Lucky for you you were not drinking milk, I understand that's rather painful coming out of the nose

Grand Lodge

1 person marked this as a favorite.
Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Soda is worse.


Lemonade is also up there.

RPG Superstar Season 9 Top 16

Hydrogen peroxide is the worst.


Somewhat away for the weekend. Bot as needed :)

RPG Superstar Season 9 Top 16

Map updated!


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

I assume those 6 coffins that we have to walk through are the giant ones?

RPG Superstar Season 9 Top 16

1 person marked this as a favorite.

Correct. The two smaller ones are the ones furthest into the room.

RPG Superstar Season 9 Top 16

Busy day today. Posting will be slow.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

I am all for letting Omar and Twich leading us on

RPG Superstar Season 9 Top 16

Guys, Omar's base bonus of +42 is higher than any of the Search DCs for traps in this module. It's literally impossible for him to not find every trap, and as you guys are being so methodical about searching everything, I'm wondering if I should just tell you what traps he finds and disarms as you guys proceed through the tomb so as to save time on rolls and posts.

Conversely I could raise the trap DC's by 20 so that you guys occasionally might miss a trap, making searching and rolling meaningful.

Or we could just continue as we're doing, with you guys searching and finding every trap and disarming them as we go.

What do you prefer?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

I did somewhat hold back and let Twitch have a hand at it on purpose.

I suppose one could say I did rather overengineer Omar for traps.

I'm fairly ambivalent about the course chosen. I find traps sort of boring, since they are fairly focused on just the trap dude, and bore the rest of the party. However if you don't have an over the top trap dude, whoever takes point gets screwed.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
DM wrote:
I'm wondering if I should just tell you what traps he finds and disarms as you guys proceed through the tomb so as to save time on rolls and posts.

Or like Gauthier suggests, let Sargon lead 8>)

One of the problems with older mods is how traps function and I believe that making DC's in the 60's is a bit unrealistic. I believe that a character who focuses on removing traps or anything really should be able to do it. You are a hero after all.

But like Omar said it is a bit tedious waiting for trappy mctrappington to do his thing. I am all for telling us the traps as long as our trap guys still enjoy their characters.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Whatever works for the group is fine for me. Dragox isn't a trap guy, and I'm fine with however they are handled.


I like traps that are not only hard on the scout.

I'd be ok with raising the DC a bit, but I'm in a good spot to argue for auch a change ;)


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min
electricjokecascade wrote:

Guys, Omar's base bonus of +42 is higher than any of the Search DCs for traps in this module. It's literally impossible for him to not find every trap, and as you guys are being so methodical about searching everything, I'm wondering if I should just tell you what traps he finds and disarms as you guys proceed through the tomb so as to save time on rolls and posts.

Conversely I could raise the trap DC's by 20 so that you guys occasionally might miss a trap, making searching and rolling meaningful.

Or we could just continue as we're doing, with you guys searching and finding every trap and disarming them as we go.

What do you prefer?

That's a potential problem when new classes, archtypes, feats and whatnot are introduced, sometimes they overpower a module.

My rogue's perception for traps is a 25, I'm fine with what ever you do. I would also suggest that don't permit taking 10 or 20's for various skills for the same reason, you remove the chance for failure.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Thinking more about the traps issue, DM, I wouldn't object if you increase the DC's here and there. Traps are obviously a huge component o Mike's death trap here, and if none of them can threaten us, that takes a bit of the fun out of it. I say you ramp up the DC's to make us sweat, if no one objects.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

I'll go ahead and be the coward that says, I'd much prefer Omar's optimization work in our favor, and we just get some flavorful descriptions of Omar being awesome at finding things that have the potential to kill us, and then disarming said things that had the potential to kill us. However! I want Omar and T'wich to also enjoy playing, so I'll defer to them. My vote, though, is for Omar's awesomeness to serve us getting further into this tomb of mud sorcerer death. :)

RPG Superstar Season 9 Top 16

1 person marked this as a favorite.

Omar: Ambivalent, traps are kind of boring
Sargon: Tell us about the traps
Gauthier: Maybe raise the DC
T'wich: Fine with any option
Dragox: Increase DC
Rey: Tell us about traps

That seems to be two votes in favor of skipping traps, two against, and two ambivalent/abstention.

So what I'll do is this. The easier traps I'll just have you guys walk through with a description. The really fun/harder/key traps I'll raise the DC, with no 10's or 20's allowed.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

That works.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Excellent ruling. Three cheers for the GM!

Hip hip...

Hooray

Hip hip...

Hooray

Hip hip...

Hooray!


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

That works. I like traps personally. Make them hard.


I'll be far from computers from Friday morning until Monday morning. Please bot me as needed.

Contributor

Map updates?

RPG Superstar Season 9 Top 16

Mike Shel wrote:
Map updates?

Updated.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Hey guys, wanted to post a warning. In KY, we are getting pummeled with ice and snow right now. I'm scared the power might go out, and if it does, it might be out for a while. If I go silent, please bot Dragox until I get back.

Hopefully, it's nothing, but we've got about a foot outside and it's not slowing down as of yet.


1 person marked this as a favorite.
m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min
Dragox wrote:

Hey guys, wanted to post a warning. In KY, we are getting pummeled with ice and snow right now. I'm scared the power might go out, and if it does, it might be out for a while. If I go silent, please bot Dragox until I get back.

Hopefully, it's nothing, but we've got about a foot outside and it's not slowing down as of yet.

Stay safe!

Hey, don't be baby you should have plenty of time this weekend to post. T'wich will bot you..."Clank touch that springy thingy...don't worry you 'ave armor on....can't hurt y'much."

Seriously stay safe!!!!


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Stay safe Dragox and any other explorer on the east coast and hopefully this storm will pass with little to no damage


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Did we miss a doorway back in room 4? The one with the statues that came to life and tried to kill us all? I swore there were four doors in that room, weren't there?


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

You are correct,there is one more that we have yet to open, the one facing north

RPG Superstar Season 9 Top 16

Correct, plus the hallway extends past the south-looking face.


Evil GM

Busy weekend and I'll be busy until this afternoon.


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

I was busy today, so about the delay.

RPG Superstar Season 9 Top 16

Hey, just to let everyone know, I'll be traveling from tomorrow afternoon through Wednesday night. I might get in one more update before I head out, and another when I get in Wed night, but don't be surprised if I only post again Thursday morning.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Twich has Life bubble so at least he won't drown.

RPG Superstar Season 9 Top 16

True! For another four hours, right? So ignore our being in rounds.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Actually Him and Omar have it for 6 hours as they are in the front. Man I love that spell


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

They had it for six hours when we entered, I'm guessing two hours has gone by so far, so the rest of us have it for two more hours, and they have it for four more hours. Do we dare just cast a greater dispel magic on the rug? What if all those people in it pop out as drowned corpses? Also, this has to have something to do with that riddle, does it not? This has to be the watery doom.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Rey, let's see the results of that awesome spellcraft check and then hopefully we can get him out via magic. Just in case, I do have 2 limited wishes well 3 since we found that 5K diamond for unforeseen situations like this.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
Sargon The War Sage wrote:
Rey, let's see the results of that awesome spellcraft check and then hopefully we can get him out via magic. Just in case, I do have 2 limited wishes well 3 since we found that 5K diamond for unforeseen situations like this.

Sounds good.

RPG Superstar Season 9 Top 16

Flight was cancelled. Looks like I'm heading out this weekend. Post coming soon.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

I cannot make a 55 perception check unless I can roll a 29 sided dice

RPG Superstar Season 9 Top 16

Then unfortunately you'll have to lean down in order to listen.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

I can only make it on a 20. Nobody else can make it at all.

RPG Superstar Season 9 Top 16

Omar, I confused your +44 perception check for traps with your general perception. I'll reduce the DC to 50.


1 person marked this as a favorite.
Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
DM wrote:
Then unfortunately you'll have to lean down in order to listen.

No thanks, I haven't trusted snakes since that incident in the garden of eden

251 to 300 of 582 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Mud Sorcerer's Tomb Discussion All Messageboards

Want to post a reply? Sign in.