The Mud Sorcerer's Tomb (Inactive)

Game Master baldwin the merciful

Map


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Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Awesome I can view the map at work

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

It's probably a good idea to put a link to the map in the campaign info tab so it's readily available.

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Good idea.


DM, of interest, Gauthier can use divine interference to interrupt in some cases. For sure, he would use it in the case of a critical threat.

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That is a sweet, sweet feat.

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Sorry, forgot to mention those symbols. That's what I get for posting without the source material before me at times.


I think bards can take 10 on knowledge checks. Taking 20 is a few times a day only, no?


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
Gauthier de Nevereth wrote:
I think bards can take 10 on knowledge checks. Taking 20 is a few times a day only, no?

As far as I know anyone can take 20 on knowledge checks? As long as there is not the distraction of combat. A bard's Lore Master ability allows them to take 20 on a knowledge check as a standard action, and I believe the spirit of that rule was that they could do it even in combat in order to learn more about a monster. If I am incorrect about that please let me know, but my reading of the Take 10 and Take 20 rules does not show anything that prevents a take 20 on knowledge checks, as long as there isn't the distraction of combat.

While we're in discussions, I had a dream last night that the key at the bottom of the deep pool was actually partially clicked into place in a lock. Perhaps the pool has a drain that drops the water out and opens up a door to a lower chamber? With our Life bubbles on it should be possible for someone to swim down and give that a look see? I'll have Reyondelee mention that in character at some point today, but probably won't be able to post until this afternoon. I also had the thought that the four glyphs were probably four factions of the sorcerers, and that each faction was focused on summoning a certain kind of elemental... Water elementals, earth elementals, mud(?!) elmentals... Yikes!


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Okay, I just did a little research, and apparently I am in fact wrong. So my apologies to all. I did not realize that taking 20 on a knowledge check meant you "failed" at remembering before actually remembering. For the sake of balance, I will assume that Reyondelee has used up her Loremaster uses not only for today, but for tomorrow, if she even lives that long, :P as well. Henceforth I'll make sure and roll all those knowledge checks or take 10.

Again, my apologies. Thank you Gauthier for pointing that out!

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Let's say she's only used up her Loremaster uses for today. If you guys live long enough to reach tomorrow, then you'll have earned a new set of rolls ;)


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
electricjokecascade wrote:
Let's say she's only used up her Loremaster uses for today. If you guys live long enough to reach tomorrow, then you'll have earned a new set of rolls ;)

That is awfully generous, and I will not turn it down. Thank you!


2 people marked this as a favorite.
Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Oh sure, it's not good enough that she gets out of the speeding tickets and always gets in the club...sheez


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
Quote:
Unfortunately with six people traveling single file, somebody is going to be left out of the invisibility sphere... The traveling order we set before:T'wich, Dragox, Omar, Reyondelee, Sargon, Gauthier would put T'wich outside of the invisibility sphere. But he's super stealthy isn't he? Is there any other way to give him invisibility?

Sargon will twist his ring and become invisible, if need be I can make someone else invisible


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
Sargon The War Sage wrote:
Quote:
Unfortunately with six people traveling single file, somebody is going to be left out of the invisibility sphere... The traveling order we set before:T'wich, Dragox, Omar, Reyondelee, Sargon, Gauthier would put T'wich outside of the invisibility sphere. But he's super stealthy isn't he? Is there any other way to give him invisibility?
Sargon will twist his ring and become invisible, if need be I can make someone else invisible

Okay so traveling order down this first hallway with invisibility sphere centered on Rey is: T'wich, Dragox, Reyondelee, Omar, Gauthier, Sargon, and Sargon will have his own source of invisibility.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

I should have taken this feat

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Sounds good. I'll wait for T'wich to confirm, and post an update when he does.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14
Sargon The War Sage wrote:
I should have taken this feat

Damn, unytped bonus at that. That can be abused very nicely.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
Quote:
You allies depend far too much on your leadership and encouraging words for you to actually put yourself in harms’ way.

This is the part that cracks me up


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
Sargon The War Sage wrote:
I should have taken this feat

Too bad Sargon isn't a goblin. :P


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

If it's not readily apparent, Dragox's job outside of combat is going to be walking around making proclamations about evil and not touching anything until he is given the all clear!

Low Perception and no Knowledge skills to speak of means I'll just wait for the rest of you, lol!

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1 person marked this as a favorite.

Dragox's commentary is most appreciated!


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Mike, it goes without saying, but this eye room is really creepy!

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DM's friendly advice (and I won't give this often): don't lick the eyes.

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Map updated.

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Style points to Reyondelee for the bardic performance!


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

That was quite a catchy tune


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

This place is starting to give me that don't touch anything ToH vibe.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

I think that's the point of it.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
electricjokecascade wrote:
Style points to Reyondelee for the bardic performance!

Part of me feels like the musicians on the Titanic. :P Here's a question for you. Why would seasoned adventurers enter a room with statues that they know are coming to life and are more than likely going to try and kill them? Masochism...? Also, I feel like I should just put in a standing order for Rey to Detect Magic on, well, everything.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Well Omar has encountered golems before and dealt with them without that much trouble. He really isn't too afraid of this situation.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

For Sargon it's Vengeance, classic story for a classic dungeon


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
Quote:
Otherwise, they detect that the central, south-eastern, and south-western pedestals on which the statues stand should be able to be rotated.

Is this what you mean Twich? all the statues are on rotating bases


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min
Sargon The War Sage wrote:
Quote:
Otherwise, they detect that the central, south-eastern, and south-western pedestals on which the statues stand should be able to be rotated.
Is this what you mean Twich? all the statues are on rotating bases

Yeah I caught that and edited my post to show the clue.

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I'm seeking clarification from Mike about something. Hope to post soon.

Edit: Mike kicked it back to me, so I'll run with my own interpretation.


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

Actually Gauthier you're Grizzly Bear, Sargon is Oldtimer.


1 person marked this as a favorite.

As long as I'm not Carebear...

Carebear the cleric...


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

I finally update my character sheet to remove the ring of blinking. I added the DR Ioun stone +1 AC insight, Jingasa of fortunate soldier +1 AC (Luck), +2 con on my belt, added another +1 on my ROP. This definitely let's him absorb a little more damage and makes him harder to hit.


1 person marked this as a favorite.
Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
Quote:
Sargon is Oldtimer

Shakes fist Get off my lawn you damn dwarf


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min
Sargon The War Sage wrote:
Quote:
Sargon is Oldtimer
Shakes fist Get off my lawn you damn dwarf

"I'm gonna steal yer gard'n gnomes."


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

I would suggest to conserve resources until we know we have battle in front of us. Only the DM knows if we will be able to rest and recoup our spells.

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Sargon asked that everyone take positions before he turns the key. Please check Slide 3 and position yourself and then post here once you are set. Sargon, please make a final post about turning the key when you are ready.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

We need edit rights to move the pictures. :(


Same issue...

Also, which of the statues are expected to jump at us? Gauthier would likely choose the corner furthest from them...


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Dragox will be close to a statue giving flanking to Twitch. Twitch can pick the statue and place me, if he can edit the map!

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Here's the link with edit rights.


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

I placed both T'wich and Dragox flanking the center statue, when Sargon turns the key.

If the Center statue moves we are all over it, if one of the corner statues move, we are near the all four alcoves.

Likewise if one of the three doors open, we can get there quickly.

Are the sqaures 5 feet or 10 feet? If 5, we are 5 ft steps from taking solid blocking locations.

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5.

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I think now is the right time to post this image from Dungeon #138.


1 person marked this as a favorite.
m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min
electricjokecascade wrote:
I think now is the right time to post this image from Dungeon #138.

I guess we should have attacked the statues.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
T'wich McGruff wrote:
electricjokecascade wrote:
I think now is the right time to post this image from Dungeon #138.

I guess we should have attacked the statues.

We tried to tell everyone, lol...

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