The Mud Sorcerer's Tomb (Inactive)

Game Master baldwin the merciful

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Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
electricjokecascade wrote:
I think now is the right time to post this image from Dungeon #138.

I told you so... Ooooh ooooh ooooohhhhh, I told you so.

;)

I'm guessing a whip isn't going to be doing much damage against something that is made of stone... Anybody got any stone to flesh spells?


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

Well if all three attacks hit and bleed is factored in T'wich did 150 HP.
If just the two attacks hit and no bleed (construct) then 107 HP by my math.

Note: Bleed does not stack for the rouge so it's a straight 6 HP. But's a gift that keeps on giving.

I did not factor in DR, if available.

Grand Lodge

1 person marked this as a favorite.
Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Hard to get blood from a stone.


1 person marked this as a favorite.
Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

I'm guessing these things have an AC of -5 and a THACO of 3


Sargon The War Sage wrote:
I'm guessing these things have an AC of -5 and a THACO of 3

Oh... Flashback and brain pain!

On a more serious note, the DM's adjudicated I fire arrows, so there is no Haste or Blessing of Fervor up at the end of first round.

DM:
Please do not take into account my last arrow of the first round, as it came from Haste... Sorry about that.

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No, my apologies for not catching the full drift of your post. A lot to juggle! I'll work on reading the nuances better moving forward. Damage from last arrow removed.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

T'wich do you want a greater invisibility? Or should I step around and use my cure critical wounds wand on Dragox? Otherwise, besides the +3s from IC, I'm useless right now. Reyondelee was only built for situational combat, and this ain't the situation she was built for. :P


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min
electricjokecascade wrote:
No, my apologies for not catching the full drift of your post. A lot to juggle! I'll work on reading the nuances better moving forward. Damage from last arrow removed.

No problem. There are a lot of dice, numbers, and contingencies to crunch.

Contributor

Blood! Blood!


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min
Mike Shel wrote:
Blood! Blood!

Only player blood, the dang golems/constructs don't bleed.


T'wich McGruff wrote:
Mike Shel wrote:
Blood! Blood!
Only player blood, the dang golems/constructs don't bleed.

Things left in a tomb for a hundred years don't tend to.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Don't worry, Dragox's blood is making up for the lack of it from everyone else!


1 person marked this as a favorite.
m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min
Dragox wrote:
Don't worry, Dragox's blood is making up for the lack of it from everyone else!

Just a flesh wound.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

I knew we couldn't get through a discussion without Monty Python

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Reyondelee wrote:
T'wich do you want a greater invisibility? Or should I step around and use my cure critical wounds wand on Dragox? Otherwise, besides the +3s from IC, I'm useless right now. Reyondelee was only built for situational combat, and this ain't the situation she was built for. :P

I think we're just waiting on Rey at this point.


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min
Reyondelee wrote:
T'wich do you want a greater invisibility? Or should I step around and use my cure critical wounds wand on Dragox? Otherwise, besides the +3s from IC, I'm useless right now. Reyondelee was only built for situational combat, and this ain't the situation she was built for. :P

I didn't see this part, I'm fine, save the resource. This is the easy part, I'll take you up later. I have a potion or two of normal invisibility. Keep the inspiration going, and maybe touch the big guy with a wand if you can get there and not be hit with reach.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

I will be impressed if this thing survives this round, that's a lot of pain being dealt


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min
Sargon The War Sage wrote:
I will be impressed if this thing survives this round, that's a lot of pain being dealt

"Like I said, I gave the Big Guy the easy one t'boost 'is confidence."


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

T'wich I wanted to make sure you realized the cure critical 32 HP was for you, and then everyone benefits from the soothing performances 31 hp healing, so T'wich you got 63 HP total healing from Rey. I wasn't really keeping track of HP damage there, does anyone else need some healing? Gauthier, you do have healing as well, correct? Channel energy and spontaneous casting of heal spells. I just want to make sure I don't use up all my performance rounds on healing.


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

Rey: you healed T'wich up nicely much appreciated.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

I was most concerned about that huge elephant animating, that looked like it would have hit real hard.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
Sargon The War Sage wrote:
I was most concerned about that huge elephant animating, that looked like it would have hit real hard.

I'm still worried about it!


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
Rey wrote:
I'm still worried about it

That would be pretty devious, would'nt it...Scribbles notes for home campaign


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Just so I'm clear. If Rey casts Identify she can use that one casting to identify both the sword and dagger, correct? Because the duration is 3 rounds/level, so multiple items can be identified with the one casting? I'd rather get that +10 to the spellcraft check as a little insurance. :)


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

I don't see why not, good news is if you can't identify it we have an artifact


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
Sargon The War Sage wrote:
I don't see why not, good news is if you can't identify it we have an artifact

So I should hope she can't identify it? That seems weird.


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min
Reyondelee wrote:
Sargon The War Sage wrote:
I don't see why not, good news is if you can't identify it we have an artifact
So I should hope she can't identify it? That seems weird.

"unless it's cursed, then maybe not so guud."

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Artifacts rarely come without strings attached


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

And rarely are in the third room of a dungeon

Grand Lodge

1 person marked this as a favorite.
Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

I could see putting the Head of Vecna in that early.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

I've never seen an artifact in a Pathfinder game. Yet. That'd be nifty.

Of course, this and another game I was in was the highest level I ever played (14th), so that's a bit early for artifacts, I'd think.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
Sargon wrote:
Sargon will examine the now safe scroll, using Read Magic if necessary.

DM any news on this scroll?

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Yes.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Puzzles and Riddles...Damn you Shel!

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At times it may be expedient to discuss options ooc here. Please feel free to do so if you think that will expedite the decision process.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Just a reminder that everyone has Life Bubble on them, so don't worry about the water. Twich and Omar have 6 hours and the rest of us have 4

So the doors are still locked eh?, The question becomes what haven't we interacted with yet. My guess is the pedestals since for some oddball reason they rotate while placed inside alcoves...And there is the elephant in the room #BadPun that spins as well. Let's try and turn them maybe we will hear a click or something like a safe.

EDIT: While I was rambling new info appeared, It looks as if the elephant statue is the key.


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

I have a loot spoiler on my character sheet.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

I am keeping track of the riddles


1 person marked this as a favorite.
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

We've shut the "secret" door we entered, and turned the statue. Have we turned the statue in the direction of the door we are actually trying to open? Do we need a take 20 perception check on the doors to find some clue we're missing? I feel like we've been all over this place. It has to have something to do with the elephant... I wonder if water is going to start shooting out of his trunk when we get him pointed at the correct door?

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Rey nailed it, and Omar and Sargon got there through teamwork.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Puzzles and riddles are hard in a PbP, about as hard as which way to go at a three-way corridor.


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

DM what does the elixir of madness do?


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

I think this is the best equivalent description you'll find on the web. I'm fairly certain the pathfinder version is very similar, though I don't know if it links to the Pathfinder insanity rules or not...


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Alright Rey, I will take the scroll. I am not familiar with Bards so I have no idea what's on your spell list


2 people marked this as a favorite.
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Of course you will, because a good man always does what his woman tells him to do. ;-)


1 person marked this as a favorite.
Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

I'm married and resemble that remark

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T'wich McGruff wrote:
DM what does the elixir of madness do?

I'll have to look it up when I get home, but it basically causes you to act as if a Confusion spell had been cast on you.


Sargon The War Sage wrote:
I'm married and resemble that remark

Me too, on both counts. :)


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

If nobody takes I'll an item I'll put in T'wich's BOH

Pedestal 1
Scroll case with riddle parchment (Sargon)
nonmagical dagger
nonmagicial long sword

Ped 2
fifteen 100gp gems,
two 500 gp gems,
a platinum statuette resembling the cat-headed golem worth 750 gp,
two vials(CWS and potion of madness)(T'wich)
scroll of globe of invulnerability (Sargon)


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

I have busy morning.

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