Skills 2 ranks + 1 FC = 3/level
Heal +6 (1 rank + 2 Wis + 3 Class)
Know. (Religion) +4 (1 rank + 0 Int + 3 Class),
Perception +6 (1 rank + 2 Wis + 3 Class).
Traits Exalted of the Society-can use channel ability one extra time per day.
Principled:. You take a -2 to Bluff and gain a +2 to saves against charms, compulsions, and emotion spells.
Spells DC 12 + Spell Level
0-Detect Magic, Guidance, Read Magic
(2+1) 1-Bless, Protection from Evil + Enlarge Person
*+2 to one ability score (Str)
*+2 to Intimidate Checks
*Orc Ferocity-if brought to negative hit points, can act one more round
*Proficient w/ greataxes and falchions and "orc" weapons
*Aura of good.
*Channel Energy 1d6, 5/day
*Domains: Strength, Travel.
*Spontaneous Casting: swap spells for CLW spells.
*Spells-(1st) Enlarge Person
*Strength Surge-5/day can touch creature and for one round adds half your caster level to attacks, Strength maneuvers, Strength skills, and Strength checks.
*Agile Feet: as a free action, you ignore all difficult terrain and don’t take penalties for moving through it. Can use 5/day.
Gold: 209 gold, 7 silver, 2 copper.
Cold Iron Greataxe, 40 gold
Great club, 5 gold
Dagger, 1 gold
Botting Instructions: Dragox can cast support spells, heal, or attack, whatever the situation calls for. He tends to favor the attacks, but if one of his squad is down, he’s happy to channel to help keep his mates alive.