Hrokon

Dragox's page

743 posts. Alias of Gerald.


Race

1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells |

Classes/Levels

Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

About Dragox

Dragox
Male 1/2 Orc Cleric of Cayden Cailean 4
CG Medium Humanoid
Init. +2; Perception +8
_____________________________________________________
Defense
_____________________________________________________
AC 15 (10 + 4 Armor + 1 Dex), touch 11, 14 flat footed
HP: 35/35 (4d8 + 8 Con + 4 Toughness)
Saves
Fort: +6 (Base +4, + 2 Con)
Ref: +1 (Base +1, + 0 Dex)
Will +6 (Base +4, + 2 Wis)
_____________________________________________________
Offense
_____________________________________________________
Speed20'
Melee
+7, Masterwork Cold Iron Greataxe, 1d12+5, (x3), or
+6 Masterwork Cold Iron Greataxe with Power Attack, 1d12+8, (x3),
+6, Dagger, 1d4+3, (19-20/x2),
+6, Greatclub, 1d10+5, (x2).

Ranged
+6, Javelin, 1d6+3, (x2)
______________________________________________________
Statistics
______________________________________________________
STR17, DEX10, CON14, INT10, WIS14, CHA10

BAB: +3, CMB +6, CMD 16

Feats1. Toughness, 3. Power Attack

Skills 2 ranks per level = 8
Heal +6 (1 rank + 2 Wis + 3 Class)
Know. (Religion) +5 (2 ranks + 0 Int + 3 Class),
Perception +8 (3 ranks + 2 Wis + 3 Class)
Sense Motive +7 (2 ranks + 2 Wis + 3 Class)

Traits
Fate’s Favored: when under the effect of a luck bonus, that bonus increases by one.
Reactionary: +2 to Initiative.
Unhappy Childhood (Religion): +2 to Concentration checks.

Spells DC 12 + Spell Level
0-Detect Magic, Guidance, Light, Read Magic
(4+1) 1-Bless, Divine Favor, Magic Weapon, Protection from Evil + Enlarge Person
(3+1) 2-Burst of Radiance, Lesser Restoration, Silence + Bull’s Strength.

Racial Traits:
*+2 to one ability score (Str)
*Medium Size
*30' movement
*Darkvision 60'
*+2 to Intimidate Checks
*Orc Ferocity-if brought to negative hit points, can act one more round
*Proficient w/ greataxes and falchions and "orc" weapons

Cleric Abilities:
*Aura of good.
*Orisions.
*Spells.
*Channel Energy 1d6, 5/day
*Domains: Strength, Travel.
*Spontaneous Casting: swap spells for CLW spells.

Domains:

A. Strength:
*Spells-(1st) Enlarge Person, Bull’s Strength.
*Strength Surge-5/day can touch creature and for one round adds half your caster level to attacks, Strength maneuvers, Strength skills, and Strength checks.

B. Travel:
*Spells-(1st) Longstrider, Locate Object.
*Agile Feet: as a free action, you ignore all difficult terrain and don’t take penalties for moving through it. Can use 5/day.

Gold: 209 gold, 7 silver, 2 copper.

Equipment:
Masterwork Cold Iron Greataxe, 340 gold
Great club, 5 gold
Dagger, 1 gold

CLW potion

Leather lamellar, 60 gold

Wooden holy symbol, 1 gold

50’ hemp rope, 1 gold
*backpack, 2 gold
*bedroll and blanket, 6 silver
*belt pouch, 1 gold
*iron pot, 8 silver
*soap, 1 copper
*spell component pouch, 5 gold
*trail rations (5), 2.5 gold
*Waterskin, 1 gold
*Gallon of Mead, 2 gold
*Clay Tankard, 2 silver
Explorer's Outfit--free no weight.
Scroll case 1 gp.
Acid (x2), 20 gold

Botting Instructions: Dragox can cast support spells, heal, or attack, whatever the situation calls for. He tends to favor the attacks, but if one of his squad is down, he’s happy to channel to help keep his mates alive.