The Mud Sorcerer's Tomb
(Inactive)
Game Master
baldwin the merciful
Map
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Can we see through the blade barrier?
Yes, but only some. It's dense enough to provide cover to those behind it.
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
I'm here, just sick as a dog. I'm keeping up with the threads, though.
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Well this would be a shame if it dies, I like this character
Please note I'll be away from Friday to Wednesday, with little chances for posting. Bot me if needed.

Hey amigos,
So. I've been traveling and working my butt off in real life, but that doesn't excuse my radio silence. And I have to admit I've been reluctant about posting here - and that's been bothering me. I started off burning with enthusiasm to run this thing, but more and more it's feeling a little joyless.
But... I think I've finally figured it out. I think you guys are far too strong a group for the dungeon. The excitement I felt in throwing its challenges at you has shriveled up as I've realized you guys are going to steamroll your way through it all. We're all well aware of the traps issue, but even the monsters are vastly underpowered compared to the group. In this current encounter I was about to run, I actually swapped out the CR 13 or whatever villain for a CR 17 monster in the hopes of slowing you guys down - and I have my doubts that I would.
So I don't know what to do. I don't blame you guys for making awesome characters, but think rather that the old dungeon doesn't hold up to the potential awesomeness of Pathfinder PC's. I also don't want to rebuild the dungeon so as to challenge you guys... so.
Either way. Not a good place to be. I'm of a mind to thank you all for your creativity and willingness to crush The Mud Sorcerer's Tomb, and simply say that you do exactly that.
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Hmm...Well if your not "feeling it" there's no point in continuing, this is a game after all.
If you choose to run it again, perhaps do it with lower level characters 9th maybe?
Either way I had fun and I made a character I enjoy, I see great things for Sargon in the future...
Male ranger 14
Well it was fun while it lasted. I suppose I did likely optimize a bit much.
m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
Dang wish I owned this one to step in as DM and finish it off for everyone.
The balancing act between character builds and the module material can be difficult.
Male ranger 14
It is a rare module these days which doesn't need to be modified.
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
Well, I was a bit worried we went too hard to the optimization side. I don't have any other characters naturally this level, but I doubt they'd be as tough as Dragox is.
m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
Dragox wrote: Well, I was a bit worried we went too hard to the optimization side. I don't have any other characters naturally this level, but I doubt they'd be as tough as Dragox is. That's true and usually the case when you get to build AND equip the near perfect high level character. You don't get the character build or equipment flaws that happen during the normal progression of a character.
The game was fun thanks GM for giving it a go.
Too bad, but I understand where you're coming from EJC. In any case, many thanks for the time and effort you've put into this. It was great fun this far.
And happy gaming to all of you!
T'wich, I'm happy to email you the PDF if you like.
Either way, thank you everyone for being understanding. Happy gaming!
m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
If it's ok with the author, I'm fine picking it up and trying to finish the module. Since there's another trapfinder in the group the group shouldn't be too hindered. Plus, eliminating one of the character would balance out the encounters.
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
Totally understand. I appreciate the mature way you're handling this. Lesser DMs would have just thrown a few encounters at us that were way above APL just to be vindictive. Thanks for not doing that. If T'wich is going to pick up the DM mantle then we can continue on. If not, I totally understand. Happy gaming to all!!
Have at it, T'wich! I'll follow along to see how a more seasoned DM handles the situation. Thanks for saving the game!
m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
electricjokecascade wrote: Have at it, T'wich! I'll follow along to see how a more seasoned DM handles the situation. Thanks for saving the game! You ran and excellent game.
I sent you a PM earlier today.
Evil GM
T'wich here. So, I'll continue the game if you all want to continue. I've updated the maps as I'll use map tools. I update maps frequently (several of the already know this since they are in other games with me), I'll try to do the module justice and kill you all off. I'm still reading the material, so give me a couple days.
I do not use delay/ready actions to switch/swap initiative orders, as that becomes problematic for me to track on the boards and it bogs the pace of the game down. I do permit you to hold your action especially if you are waiting some tactical action.
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
Evil GM
Hope it's ok with everyone but since this is a 3.5 game that requires some conversion, I'll be making a few adjustments and modifications, especially to keep it challenging.
Male ranger 14
If you didn't I'd be shocked.
Evil GM
I'm up to speed enough to move this scene forward, so feel free to post.
Evil GM
Can everyone put their alignment in there profile stat line. Thanks
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
DM wrote: I'll use this as your second round action. Ah my fault, I thought the baddies had gone
Evil GM
Sargon The War Sage wrote: DM wrote: I'll use this as your second round action. Ah my fault, I thought the baddies had gone The baddies have gone, you all just don't know what they have done. Although Omar does see swarms of snakes.
I'm waiting on Rey to check in and act and anyone else who wants to finish their round 1 action.
Note: you did not see anything invisible and Guathier's invisibility purge did not reveal any invisible creatures/items.
Gauthier de Nevereth wrote: Please note I'll be away from Friday to Wednesday, with little chances for posting. Bot me if needed. Sorry, but I can't contribute at the moment.
Male ranger 14
I will be on a trip again starting today with rather limited time to play on the internet. I'll be back online Sunday night. Bot me as needed.
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
Thanks, because you reminded me that I need to let everyone know that I'll be out of communication from Thursday at about noon until next Wednesday morning. Please bot me as needed as well!
Thanks
Evil GM
Evil GM
I'm going to hold off posting till tomorrow. Gauthier may be back by then to slip his post in.
It looks like this game will slow down for the next few days as people are away from the internet. Don't worry, I'll still be around and the game will continue.
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
That makes sense. Lot of the group looks to be out for the next little bit.
Evil GM
I'm busy this evening and won't be able to get a post up till tomorrow.
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Sorry, I did not realize all the snakes were dead, in that case I can drop the wall and hope it comes to us, we could wait out the fog or I could try and dissipate it.
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
I was going to keep the wall up until we had to go that way. I will always keep the images up.
That is the best 6k I've ever spent
Evil GM
As an FYI, I'm going to be offline for a few days probably till Sun/Mon.
Evil GM
I'm back. If I don't get a post up this evening, I will tomorrow.
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
DM wrote: Sargon: yes can you spellcast when in that condition but it will take a concentration check. In his panicked state I figured Sargon would start disintegrating if the door wasn't opened soon
Evil GM
I'll be offline till tomorrow. Game night.
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Quote: Yeah, not exactly sure why that would be good. It means there are less places for Tzolo to hide
Male ranger 14
Yea, as we get funneled into a trap. We shall see.
Evil GM
I just concluded running one of my other one-shot games, so I have bit more time bring this one in for a landing.
Please note that I'll be away starting tomorrow and returning Wednesday. I will likely be unable to post regularly. Please bot me as needed.
Evil GM
I'm going to away from the computer this evening. I should get an update up tomorrow morning.
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
DM wrote: I see your initiative is 14(16) when does the 16 apply? I'm creating an initiative template and want to know when it applies. Omar wrote: As he is a guide, while we are in underground or urban terrains, while around him you are granted +2 on initiative, stealth, perception and survival checks. This is why I have brackets around certain skills
1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement
My post isn't sticking in the gameplay thread, but I rolled a 2 on Perception for a total of 11 n
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1 person marked this as a favorite.
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Evil GM
Dragox wrote: My post isn't sticking in the gameplay thread, but I rolled a 2 on Perception for a total of 11 n The game board was rejecting your 2 for you.
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