| electricjokecascade RPG Superstar Season 9 Top 16 |
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Question! Do you guys want to skip to the end of the 10th round of this combat when Rey finally gets to cast her break enchantment spell?
I ask because I must admit to a small amount of reluctance to run 9 more rounds of inter-party combat. If this were table top, I think it wold be a blast and quickly resolved, but as PbP this is going to really drag out and kill our momentum.
So: suggestion. How about we simply deduct a couple of heal spells from whomever would top up those injured by this struggle, and assume nobody dies within the next nine rounds, allowing Rey to save the day? That way we can get right back to exploring and fighting bad guys.
Thoughts?
| Gauthier de Nevereth |
So far, it's been one of the deadliest encounters I've had, and nine rounds is a loooong time!
Parts of me would like to make sure this is indeed what will happen. Perhaps the control water spell will allow a new save or cancel the effect? Perhaps one of us gets killed. If Sargon gets free, things could go south quickly if he decides to use spells...
But if the rest of the group prefers to skip a few rounds, I'm ok with that too :)
| T'wich McGruff |
Realistically T'wich will be unconscious or dead in three rounds, so resolving it before then works for me.
| Sargon The War Sage |
I am good with skipping to the end, I am not going to break free anytime.
| Reyondelee |
Question! Do you guys want to skip to the end of the 10th round of this combat when Rey finally gets to cast her break enchantment spell?
I ask because I must admit to a small amount of reluctance to run 9 more rounds of inter-party combat. If this were table top, I think it wold be a blast and quickly resolved, but as PbP this is going to really drag out and kill our momentum.
So: suggestion. How about we simply deduct a couple of heal spells from whomever would top up those injured by this struggle, and assume nobody dies within the next nine rounds, allowing Rey to save the day? That way we can get right back to exploring and fighting bad guys.
Thoughts?
I mean, if you are willing to do that, then hell yes, that would be great! Honestly it's possible that at the end of nine rounds, the whole fricken party would be dead, maimed, or incapacitated... So, yeah, please, let's do that. :) Do you want to post some kind of a narrative summary and then do the rolls for her?
This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed magic item, the DC is equal to the DC of the curse.
So she'd be a 1d20+14 vs. 11 + whatever the caster level of the fish pond curse was. That's where this thing could all turn sour, because depending on the DC of that thing, one bad d20 roll could ruin our whole lives/game.
| Dragox |
Sounds good to me!
I do think this is one we could probably put on the TPK list. I think Mike got us on this one, so can put a win his his column for his encounter! Very devious.
| electricjokecascade RPG Superstar Season 9 Top 16 |
OK. I'll post a narrative summary and dictate a rest stop to allow for all the expenditures that would have gone into the scene.
Remember, there was only a 1 in 4 chance that Dragox, Sargon, or T'wich would attack each round, so it wasn't terribly lethal. Most likely they'd spend half the time babbling or agreeing to be grappled as they regained their sanity.
Either way, 9 rounds of grapple checks is my personal nightmare, so I'll move us right along and say it was a very unpleasant encounter. I'll also employ some hand-wavium and say that Rey manages to dispel the enchantment so we can proceed with the game.
Omar bin Zayed
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Actually once you are attacked during confusion, you focus on attacking back, and no longer roll on the confusion table. Hence, Dragox and Sargon were in it till one dropped, and Twitch was on me till I dropped him since I attacked him.
| Sargon The War Sage |
Yeah I don't see that ending well for Sargon.
| Sargon The War Sage |
Once the INT check was failed, and the save failed thereafter, only very high level spells could save you.
You mean like the limited wish I had prepared but could not cast due to being obsessed with trout almandine?
| T'wich McGruff |
DMPC me please I won't be able to post till tomorrow.
| MendedWall12 |
What gives, fellas? Posts are really trickling in slowly! I thought the idea was everyone posting daily. C'mon! Snap to it! This spectator is very much looking forward to a few upcoming encounters that make those fish look like a pleasant interlude.
I say this with the utmost respect and admiration: F@#$ you! :-)
| Sargon The War Sage |
What gives, fellas? Posts are really trickling in slowly! I thought the idea was everyone posting daily. C'mon! Snap to it! This spectator is very much looking forward to a few upcoming encounters that make those fish look like a pleasant interlude.
Mike, I found this note for you on the adventurers board here in ye olde tavern.
I think you should take this offer, it looks promising
| Sargon The War Sage |
Beyond, the passageway extends a ways until ending in a T-junction.
Im with Omar,Let's go east
| Sargon The War Sage |
Oh the gate is open, well then let's check this room out
| Sargon The War Sage |
Still waiting...
| Sargon The War Sage |
Animated Blade Barrier, that's nasty
| Dragox |
Animated Blade Barrier, that's nasty
Lol, that is crazy nasty! Mike is a bad, bad man...
| electricjokecascade RPG Superstar Season 9 Top 16 |
He is! Or would be, if I could justify these traps having a detection DC of 50+...
For example, in the magazine the chance of detecting this trap was DC 31. Laughable for this group. I raised the DC by a whopping 15 to DC 46, but Omar still made that far too easily. He rolled a 5 and got 47.
I'm still not 100% there in terms of figuring out how to run traps in this trap-heavy game for this group.
| electricjokecascade RPG Superstar Season 9 Top 16 |
You follow the passage back out of the secret room, but quickly realize that the entire dungeon has shifted around you. Gone is the room, and instead a new hallway extends west briefly before turning sharply north.
Following this takes you to another turn back east, and opens into a broader hallway which in turn opens into a large room. With a twenty-five-foot-high ceiling, this new chamber is supported by a great number of cleverly carved gray marbel pillars decorated with intertwining thorny roses, snakes, and delicately clawed hands making strange signs. A twenty foot square pool sits in the center of the chamber, and the columns block sight of the walls from where you stand, hiding any further exits.
Map updated. You're all standing at the entrance to the large room, no traps found up till that point, gazing into it.
| Dreaming Warforged |
Moved your last post to the game thread ;)
Scaling is tricky in d20, and trap scaling is not seen as a success by most. That said, the decision depends on how the rest of the dungeon operates. Are traps taking the role of monsters in other adventures? If so, then they need the proper spotlight.
Yet, if scaling makes them too deadly, there can be a mitigating mechanics at work that doesn't help with the springing part, but with the aftermath part.
Also, I'd say it depends on the mood you're aiming for. Deadly as in bloody no matter how careful you are, or deadly as in bloody dangerous so you'd better always be paranoid?
| electricjokecascade RPG Superstar Season 9 Top 16 |
Good points, DW. I think I'll continue to err on the side of 'bloody dangerous so you'd better always be paranoid', and just wistfully dream of all the wonderful traps you're avoiding.
ON A COMPLETELY DIFFERENT NOTE *AHEM*
I've just finished writing Book 1 in The Chronicles of the Black Gate, a new epic fantasy series that I'm publishing on Amazon. It's currently with my editor, but I'm hoping to publish it mid-April and have already begun outlining and plotting Book 2.
The reason I'm bringing this up is because I'm looking for sharp, creative, fantasy-oriented folk who might enjoy reading an ARC enough that they'll write an honest review come launch day. If you're between books or curious enough to read the first chapter, you can grab a copy in either PDF or EPUB format here in my Dropbox folder: http://bit.ly/24OYZMI
Here's the very rough blurb:
Long ago, in a time forgotten, great teleportation gates were opened connecting disparate cities across the world into a single unified empire. Yet when one city destroys its gates and launches an invasion of the others, it creates an opportunity for long-standing grudges and ancient evils to flourish. For the first time in centuries sin casters are seen fighting alongside the rebels, and their presence threatens everybody from the Perfecti in their floating ivory city of Aletheia to the pale slaves laboring in the chthonic realm of Bythos.
The war sunders Lady Kyferin's family and realm, and when she's banished with her retinue to an abandoned and demon-haunted fortress in the wilds, her fate seems certain. Yet even in the darkest moment there can be a dream of light, and as war rages across the realm she must lead her knights and advisers along a desperate course if they're to survive their exile and hope for a vengeful return.
Many thanks!
| Sargon The War Sage |
Sounds like a cool concept,If anything, I may steal borrow liberally some of the ideas for a future campaign
| Sargon The War Sage |
Bumpy Bump
| Sargon The War Sage |
That sucks EJC, get better