The Mud Sorcerer's Tomb (Inactive)

Game Master baldwin the merciful

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RPG Superstar Season 9 Top 16

OK everyone, I've gone through your crunch and everything looks good. Thank you for creating such clear and easily understandable character sheets - at this level it's a must.

As I've stated before, I haven't memorized every single rule in the book(s), so I'm sure I will occasionally overlook something or make an erroneous assumption. When I do, please point it out here in the Discussion tab, and I'll revisit my ruling. I also won't be able to remember every PC's unique abilities, defenses, special qualities, etc. Thus if I overlook something that your PC can do and that would affect the flow of the game, again please don't hesitate to point it out.

While I promise to be reasonable, the golden rule is in full effect here, however: if I make a call for the good of the game and the enhancement of everybody's fun, then that's final. By agreeing to play in my game, you agree to go along with my rulings.

A couple of points:

  • We're going to be entering some high level combats, and I'd like to keep the Gameplay posts as aesthetically pleasing as possible. As such, please post your fluff in one chunk up top, and then put all your rolls below. Please post your rolls in the order they appear in your fluff.
  • Please post all relevent information in your status bar. You can find a nice template here.
  • Our inits range from +2 to +14, thus I won't be doing group rolls. Instead, I'll roll for each of you at the start of combat. Please feel free to post out of order. If you do and something happens before your turn comes up that would change what you do (like your target dying), you can either jump in and change your action, or I'll simply apply the spirit of what you were doing to the next logical opponent.
  • I'm going to be using Roll20. Please join the game here. Once everybody has logged in, I'll assign you control over your icon.
  • If someone suggests going through a door, and someone else seconds the motion, I'll run with it. Doors can stall PbP games like nobody's business, so I'm not going to wait for a group consensus each time.

You guys are all clearly mature rpers, so I think this will go smoothly. Expect a kick-off post tomorrow, and have fun! The Mud Sorcerer's Tomb has been delivering warm fuzzy feelings to players since it was published in 1992 - don't let the fact that countless PC's have died in these very same halls dissuade you from having a good time!


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

DM, I do the majority of my posting from mobile devices, and sometimes roll20 is a bit wonky with them. I suspect for the most part, I will just have to call out my movement, and let someone move my token on the map. The days I am actually in the office and not traveling will be easy for me to do so, but those are unfortunately few and far between anymore. Just an FYI.

RPG Superstar Season 9 Top 16

Not a problem. I'm happy to move your token as you specify.


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

So I've only played in d20 one other time for a very brief game that died quickly. Is all the posting and dice rolling going to occur on d20 or only the mapping?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

I often find it inconvenient to use roll20 as well, so I'll probably be doing it by proxy.

Of course even when I have access, I never much care for roll20 for pbp. It takes so long to log in just for a quick check of a map.

RPG Superstar Season 9 Top 16

Sounds like Roll20 isn't going to work for this group. I'll use some kind of Google Doc with a grid system instead.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

I have no issues with Roll20 but for some reason google docs does not function for me at work but works fine for me at home. I am good with whatever system you wish to use.


I'm also ok with either system. I've used Photobucket in the past, but now, I've seen many DMs used Google Slides to great effect.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

I'm fine with whatever mapping system you (the GM) are comfortable with. So take your time and find which method will be the easiest and most convenient for you. I'll hopefully have time today to get Reyondelee's crunch put in her stats bar. Never done that before, so I'll be using the template as a guide. Might not be until the evening when I get that done though, as I have a busy day today.

Excited!


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

@DM I should let you know that Sargon does not walk on the ground, he stays an inch above ground, If any changes are made I will let you know

RPG Superstar Season 9 Top 16

Nice. Remind me how he does that again?


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

He has Overland Flight up for 14 hours.

As far as light, He has darkvision. This and Overland flight are listed under the active spells spoiler

If Anyone Would Like Darkvision, Let me know


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

Would darkvision be preferable to Dancing Lights?

I often like to form the dancing lights into the suggested "vaguely humanoid shape" as it will sometimes draw fire, or cause a bit of confusion for enemies. Sorry for the lateness of my post by the way, new responsibilities at work came along with the new year, and I am, and will probably continue to be, busier during the day. I had a grandiose idea of posting about impatient men, and then having Reyondelee take 20 on a perception check, and then Inspire Competence for T'wich's Disable, while she Aided Another with her Disable. All that is moot now, so I'll make my first post later this evening. Let me know if the party doesn't want dancing lights, otherwise I'll make that her first post.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

If I'm going to do some sneaking, I will need darkvision. However sneaking isn't always a great idea, so I'm ok with hanging around the party.


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

The dwarf doesn't need light, he's built to be up front to sneak and flank. If he can't flank he uses his bluff skill and improved feint to get in his sneak damage. He likes to cast bless for the benefit of his allies +1 att bonus (morale)

Figure we could set a "normal" marching order for the DM.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Rey: I guess we can figure it out when we get a marching order, I know Twich wants to get sneaky and backstabby

It's your call Omar, As long as I am within 30' of you for that sweet +2 to Initiative


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Wow, 21 opening day! I'll read everything and get a post up fairly shortly. Put Dragox near the front of any marching order, please. Thanks.

Contributor

Guys:

I'm already enjoying the in-game banter and paranoia.

Good luck!

- Mike

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

I''m flexible about where I am since I do ranged damage and have improved precise shot so cover doesn't matter. I do threaten with snap shot also, so I can help that way, though the bard can do it with their whip at more range.

In here, underground, my stealth is at +34, and I can hide in plain sight. With darkvision I could scout pretty safely.


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

T'wich will stay within 30 feet, if possible to get the +2 initiative and any bard inspire courage bonus. My bless is 50 ft range.

Hope Omar and Dragox are ok with the nicknames. Thought I'd try to add a bit personality and banter with the dwarf.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Clank and Trigger sounds like a bad show from the 70's

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Within LOS you also get +2 perception and stealth.

RPG Superstar Season 9 Top 16

1 person marked this as a favorite.

How does this sound: T'wich 30 feet ahead, followed by Dragox, then Omar, Reyondelee, Sargon, and then finally Gauthier?


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Sounds good to me, DM.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Fine.


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

That works for me.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

We're traveling single file? I still didn't get a good consensus on dancing lights or if Rey should just take a darkvision from Sargon?


K! :)


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

Rey sounds like you should take the darkvision spell unless Gauthier wants it.


Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |

I know this won't come as a shock to anybody, but I've found that many games frequently ignore this little statistic, and especially at high level with so many magic weapons, statistics hold that at least one of the weapons that one of the party members carries would glow.

Magic Weapons, if you scroll down to light generation, you'll see that fully 30% of magic weapons glow equivalent to a light spell.

The very interesting part of the particular section there is that it also says "nor can its light be shut off." Make of that what you will.

I'm not saying any of the weapons the party has glow, but I'm saying it would be very statistically possible that one of the magic weapons does glow. If that's the case, casting dancing lights wouldn't be necessary, nor would stealth be possible once the weapon was drawn. ;)


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

Rey: Great point. I have one of those lit weapons in another game. He happens to be cleric of Iomedae.

T'wich will forgo the light since he worships the mistress of the stars and dreams, some of her followers like stealthy night work.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),
DM wrote:
How does this sound: T'wich 30 feet ahead, followed by Dragox, then Omar, Reyondelee, Sargon, and then finally Gauthier?

Well I don't like to lead from the rear but whatever works for the group is good with me


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Twich and Dragox will have Life Bubble for 6 hours, while the rest of us have it for 4 hours. Also as a reminder you all have a body double as long as you are within 60' of me due to Symbol of Mirroring

RPG Superstar Season 9 Top 16

As of this moment, Sargon is the only one to have crossed the threshold.


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

Oops my mistake, I thought we all were inside. I will take the 20 and chalk it up to a learning experience

RPG Superstar Season 9 Top 16

Yeah, I hesitated on how to run this, but erred on the side of taking all actions literally as written.

In fact, this is a good moment to take notice of how I'm running things: given how experienced and optimized you guys are, I'm not going to be making friendly DM suggestions, but rather simply running things as they go.

This is the kind of dungeon that can deliver severe consequences for simple actions. You guys are already being pretty awesomely cautious, but be careful! I will react to whatever you post.


1 person marked this as a favorite.
Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

As a good general should do, i'll take one for the team


Active Spells:
Darkvision(6 hrs), Life Bubble(4hours), Overland Flight( 16 hrs), See Invisible(Permanent), Symbol of Mirroring(Permanent),
LG Human Sorcerer(Arcane) 14 | HP:116/116 | AC:14 | T:14 | FF:10 | Fort:15 | Ref: 14 | Will:19 | Init: +14(16) | CMB:5 | CMD:19 | Fly 40"
Skills:
Engineering 9, Planes 10(20), Linguistics 9 Perception: 24(26),

@DM: I will be DM'ing my homegroup tonight so please do not let me hold anyone up


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

DM: regarding the ring of blinking, I asked if it would be ok to have. It doesn't matter if it doesn't. Sometimes gear doesn't work as intended. If I was allowed to reallocate those funds, I'd add additional bonuses on my weapons or protection.

RPG Superstar Season 9 Top 16

If you asked, feel free to reallocate.


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

The ask in Recruitment

I'll look over it tonight and adjust. Don't worry, what ever I take I'll go with the damage taken from the spell. No need to recon.

RPG Superstar Season 9 Top 16

Here is the link to the map. It's currently crude and minimalist, but when we enter combat I'll be sure to have a better version up.


1/2 Orc Cleric Of Caydean 1 | HP 13/13 | AC 15/11/14 | F+4,R+1,W+4 (+2 to charms, compulsions, and emotion spells | Init.+1 | Perc.+6 | SenseMotive+2 | CMD 14 | Darkvision 60’ | 30’ movement

Looks good to me, DM.


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

looks good here

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

map looks fine


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min

Any ideas how to spend 27,000 gold pieces...other than one fine send off party at the local tavern?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Buy a jingasa of the fortunate soldier (5k)
Improve your belt to include con 6K
Increase your ring to +3 (10k)
buy a dusty rose prism ioun stone (5k)

This will give you better fort saves, more HP and 3 more AC.


m dwarf, 11 Rog/3 cler HP 101/143/143, AC 33/33 (traps), T21, 27 FF, I 12, P 20/25 (traps)
stats:
Fort +13, Ref +16/19(traps), Will +13; +2 vs. poison, spells, and spell-like abilities, CMB 10, CMD 28 (32 vs. bull rush, 32 vs. trip) , acid protection 50 Min
Omar bin Zayed wrote:

Buy a jingasa of the fortunate soldier (5k)

Improve your belt to include con 6K
Increase your ring to +3 (10k)
buy a dusty rose prism ioun stone (5k)

This will give you better fort saves, more HP and 3 more AC.

thanks. I wanted a jingasa but lacked the funds. I will be getting one now. I like ioun stones, I already have two. Boosting the bonuses help. "And I'd have a little more crushed stone fer that grave robber cleric t'raise me."


Or buy her a nice ring?

RPG Superstar Season 9 Top 16

Let me know if you guys are waiting on me for anything.

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