Rise of the Rookie Runelords (Inactive)

Game Master GeraintElberion

Maps


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I am recruiting 4-6 heroes for the Rise of the Runelords adventure path. I will close recruitment sometime on Friday, August 19th, 2016 and hope to start the game Monday, August 22nd, 2016.

Level: 1st

Wealth: Average for class

Point buy: 20-point build

Hit Points: Max at first level; roll 1 + con modifier each level after 1st and take the highest,
minimum of half + 1.

Traits: 2 + 1 campaign specific (only Campaign traits from Rise of the Runelords)

Drawback: 1 to receive an additional trait.

Classes: Any paizo, Unchained allowed (unchained summoner required), Variant Multiclassing allowed. No 3rd party, No psionics, No Path of War, No exceptions.

Races: Core, Featured, and Uncommon are allowed.

Skills: Background skills from unchained will be used.

Schedule: 1 post per week day at minimum, more posts are encouraged.

Mapping: Roll20.net will be used to map combat encounters where appropriate. Otherwise this is a PbP game.

Craft: Crafting will be allowed AFTER the adventure begins. There will be downtime.

Alignment: Non-evil

If you have questions, please ask.


Always wanted to play in this path. I'll have to think about the character to offer, but i like playing arcane casters.


Dotting.

Liberty's Edge

Interested. I will prepare a character.


Interested. I'll think on concepts and see what jumps out at me.


Would you allow a noble character as a concept and a character for play? I was thinking of submitting a human swashbuckler who is a part of the Deverin family.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

INterested... will make a character concept and submit shortly...


Pathfinder Rulebook Subscriber

I have always wanted to play this adventure path through to the end and would like to put myself into consideration to join. I have played before however, each group has fallen apart due to various reasons and I've never been able to get much past the first book.

Character Sheet

For your consideration. It is a little rough right now I do fully intend on fleshing it out a little bit more but its just a concept I've had floating around in my head for a few weeks and I finally decided to make it and see if I could play it in a game.


Dotting. Also started but never actually got off of the ground

Thinking winter Orc
Duel Blooded Sorcerer (orc/draconic) or as some would say "witch-doctor"


Prior experience is not an automatic disqualification.

@TheWaskally - A noble character concept is fine.


I've a character lying around for this that I never got to play. I'm pumped!

Appearance:

Height: 5 ft. 4 in.
Weight: 119 lbs.
Hair Color: White
Skin Color: Light tan, with blue tattooes
Eye Color: Blue

Kalta is a striking woman in her early twenties. Her tan skin is tattoed, from her brow all the way down to the tops of her toes. Her inviting smile and warm demeanor makes her stand out in any crowd, despite her short stature.

Her gown is a high-quality one, made of fine, imported silk and lined 'arcane' symbols wrought with silver threads. Mostly, she just had the craftsman copy the symbols off of her tattoos. They wouldn't be out of place on an at least minor noblewoman, except for the cut of the dress, which is probably too scandalous for high society. There's plenty of plunging neckline, and otherwise bare skin - she bought that one in particular because it shows off her tattoos, as well as her figure.
She hasn't worn them while travelling, obviously, nor are they clothes suited for archeology or other scholarly work. She's wearing them now to turn heads of festivalgoers passing by. That's how it goes for travelling performers - once you've made people notice you, they'll almost always pay you something.

She's left her bedroll, backpack, sensible travelling clothes and other gear in a hollow tree just outside town, and will collect them again when she leaves, hopefully with enough silver to fund at least a few months of expeditions into the local Thassalonian ruins.

Personality:
She enjoys travelling, and wouldn't settle down for the world, but her lifestyle has left her with little in the ways of deep friendship. She left her best friend and lifetime study partner, Sheven, behind in Korvosa when she left. If someone knew her and wanted to hurt her, they'd probably tell her that she's flighty and shallow. It's not entirely fair, but not entirely false, either. She's left a good number of relationships behind in her travels, romantic and otherwise.

She values the potential rewards of whatever she's doing over the risk she's taking doing it - this reward doesn't have to be monetary, it could be social, or take the form of knowledge acquired, or further understanding of herself. She tries to see a silver lining wherever she is, and rarely fails.

She considers herself a good person, and will go to sometimes surprising lengths to reaffirm that belief, even at cost or danger to herself.

Background:
Kalta was born the daughter of a fairly rich bard who'd settled down in Korvosa. With no particular innate arcane talent, her farther enrolled her into the Academae, paying good coin for them to learn her wizardry. She was never much good at it, but took to studying ancient civilizations with surprising fervor. When she was 18, she was chosen to go along wih a cadre of fellow scholars, to make sense of a newly discovered Thassalonian digsite. It had been cleared out by adventurers first, of course. Regardless, they eventually found and translated a description of a ritual that was supposed to bestow arcane power on the target. Part of it was crumbled and indecipherable, but it was very likely to be the nonessential parts - the remaining text should allow for completion of the ritual. Kalta was the only one to agree to play ginuea pig. They imported a local tattoo artist to imprint the depicted symbols on her skin, and completed the accompanying rites themselves. When she awoke the morning after, she could do magic!
That night, one of her fellow scholars, a mage named Therric Ciubotaru, took off with their translation of the ritual, and used magic to grind the stones from which they'd painstakenly reconstructed the text to dust. Presumably, he wanted to be the only one to sell the secret.

They returned home in mixed spirit, she and her colleagues dismayed at the betrayal, but still amazed at what they had accomplished.
For the last few years, she's been travelling on her own, investigating thassalonian ruins where she can find them. In order to fund her expeditions, she's taken a page out of her farther's book, and become a wandering bard.
She's come to Sandpoint for three reasons. She's low on cash, and figures that the high-spirited townsfolk will be willing to dig into their pockets to pay a travelling performer. Further, she's heard that there's a thassalonian landmark in the town, and wants to have a look at it herself. Finally, she's here to have a good time. Festivals are fun, and she hasn't been to a good party in a while.

Rough statblock:
Str 9, Dex 14, Con 10, Int 14, Wis 8, Cha 19
Feats: Spell focus: Evocation, Spell Specialization: Magic Missile
Traits: Scholar of the Ancients, Magical Lineage(Battering Blast), Savant(Perfor: Sing)
0th lvl spells: Daze, Detect Magic, Light, Ray of Frost
1st lvl spells: Magic Missile, Sleep


The classics never die. I'm considering applying with a halfling cleric of Cayden Cailean. We'll see if I can get crunch up in time.


I have GMed this AP and played on the boards with this character to the end of Burnt Offerings.
Would love to give Gyorgy another go at this AP and I designed him to be quite an innocent so I could easily separate player knowledge from character knowledge.

I'll bring back to lvl1 and in line with your rules.

Human, Varisian sorcerer


Pathfinder Rulebook Subscriber

Is it acceptable to roll on the charts in Blood of Angels to replace the Aasimar spell-like ability with a different one?


Hello all, I will be submitting Bendoc a halfing ranger I haven't started on the crunch yet but here is the fluff:

Appearance:

Bendoc is small in height even by halfling standards. He is slim but well muscled like a greyhound, broad in the shoulders and narrow in the waist. Bendoc carries himself with an air of confidence and walks with the swagger of a veteran. He is handsome with a pleasing face and piercing grey-blue eyes, the same color of the sky right before a storm, but it is more than their color that draws a person’s attention his gaze appears knowing and penetrating. His tanned face is framed by flowing dark hair and a small chin goatee the same color. His face always bares a smile or smirk and it appears as if he is laughing at the world. Bendoc tends to dress in woodland colors favoring clothing in brown, green, and gray.

Background:

Bendoc’s father Jaks has owned a small cabbage farm, along the Turndark River, about a half-days walk from the town of Sandpoint. Bendoc's father has owned the farm for close to forty years and has been married for the same amount of time. When Bendoc's father Jaks wed Wyssal, Bendoc's mother, their future looked bright and soon they were blessed with children, four boys Nim, Bendoc, Tuck, and Samford. With the family’s growth and hard work their future abounded with many prospects and possibilities. The farmhouse the family lived in was spacious and overlooked the Whisper Wood Moor and the rugged tors of the surrounding countryside.

Unfortunately, the proximity of the farm to the untamed countryside subjected them to the occasional raid by giants or more frequently goblins. As a consequence, on more than one occasion, an entire season of work was lost. Frustrated by the destruction of his farmhouse, time and again, Jaks decided he would rebuild the farmhouse one last time. However, this farmhouse was like no other, it was built underground in the side of a hill, with a stout round door. Jaks named the farm Brook-burrow and he stubbornly began training his family on ways to combat the giants that would inevitably raid the farm.

However, the land proved more stubborn than Jaks, or the giants, and the family struggled. Poor crops coupled with dying livestock left the struggling family with few choices. So with heavy harts Bendoc's youngest brother, Samford, was shipped off to apprentice with the clergy in Magnimar. While Tuck, Bendoc's second youngest brother, was apprenticed to a traveling bard.

With two less mouths to feed Bendoc redoubled his efforts in helping to supply his family with food. Although he was only in his tweens he was a skilled hunter and often provided extra meat for his family. Over the years Bendoc continued to develop his abilities as a hunter and naturalist, often finding solace in his natural surroundings. Bendoc is now an adult and ready to strike off on his own.

Also here is a LINK to the alias I will be using.

Finally, if anyone wants to link backgrounds shoot me a PM.


Dotting with my half-orc alchemist Xanios, I have yet to give him traits, but I will add them very soon, as well as a background and personality.


Okay. A lot of casters...
Maybe a martial character then


Dot. I'd like to apply with an inquisitor of Dammerich. He's already written up but I'm on my phone right now.

Grand Lodge

Stamina system?


@Traskus - I'm going to say no to rolling for the Varient Heritages for Aasimars and Tieflings during recruitment.

@Raltus - Yes to Stamina system. Free for fighters.


Dotting! I've got a character from an old game I have been dying to play again.


Wreck:

Wreck
Orc fighter (weapon master) 1 (Pathfinder RPG Advanced Player's Guide 109, Pathfinder RPG Bestiary 222)
NG Medium humanoid (orc)
Init +1; Senses darkvision 60 ft.; Perception +3
--------------------
Defense
--------------------
AC 20, touch 11, flat-footed 19 (+5 armor, +1 Dex, +4 shield)
hp 12 (1d10+2)
Fort +4, Ref +1, Will -2
Defensive Abilities ferocity
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee bastard sword +4 (1d10+8/19-20) or
. . dagger +4 (1d4+8/19-20)
--------------------
Statistics
--------------------
Str 22, Dex 12, Con 15, Int 7, Wis 7, Cha 5
Base Atk +1; CMB +6; CMD 18
Feats Combat Stamina, Exotic Weapon Proficiency (bastard sword), Power Attack
Traits deadeye, monster hunter, seeker
Skills Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2
Languages Common, Orc
SQ dayrunner, power attack
Other Gear scale mail, tower shield, bastard sword, dagger, artisan's tools, backpack, bedroll, belt pouch, canteen[UE], fishhook (2), flint and steel, monster mask[UE], mug/tankard, sewing needle, signal whistle, small tent, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 26 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Dayrunner -2 penalty on ranged attack rolls.
Ferocity (Ex) Fight without penalty even while disabled or dying.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until end of turn, instead of the start of the next turn.

A white, one eyed orc, thrown from his tribe after his conversion from their faith, due to the divine intervention from on of his new faith's followers, now he is after the creatures that tried to take his life, and only managed to take his eye


I'll have to re-adjust her, but how about a Halfling Alchemist?


Seth86 wrote:

Okay. A lot of casters...

Maybe a martial character then

Yeah, I was noticing the same thing. I had been thinking Warpriest, but might go Paladin instead. Or ranger, something martial with little to no magic.


And here is FedoraFerret's submission.


I think I need to be in this just b/c the gm's name.

Grand Lodge

Urlog:

Urlog Smashface
Male half-orc fighter (siegebreaker) 1 ( Pathfinder Player Companion: Heroes of the Street 11)
CG Medium humanoid (human, orc)
Init +0; Senses dark vision 60 ft.; Perception +4
—————
Defense
—————
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 12 (1d10+2)
Fort +4, Ref +0, Will +1
—————
Offense
—————
Speed 30 ft. (20 ft. in armor)
Melee +5 Armor Spikes (1d6+4)
Special Attacks breaker rush
—————
Statistics
—————
Str 18, Dex 10, Con 14, Int 13, Wis 12, Cha 10
Base Atk +1; CMB +5; CMD 15

Feats Combat Expertise, Combat Stamina

Traits giant slayer, line breaker (Belkzen), shield-trained

Skills Acrobatics -6 (-10 to jump), Bluff +0 (+1 vs. giant sub type creatures), Intimidate +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Perception +4 (+5 vs. giant sub type creatures), Profession (soldier) +5, Sense Motive +1 (+2 vs. giant sub type creatures), Survival +5

Racial Modifiers +2 Intimidate, +2 Perception
Languages Common, Goblin, Orc
SQ combat expertise, orc blood
Other Gear scale mail, heavy wooden shield, light flail, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork backpack APG, mess kit UE, pot, soap, trail rations (5), water skin, 40 gp, 1 sp
—————
Special Abilities
—————
Breaker Rush (4 damage) (Ex) When bull rush or overrun foes, deal damage to foes.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Expertise [Combat Trick] Ignore penalty from Combat Expertise for stamina spent.
Darkvision (60 feet) You can see in the dark (black and white only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.


I have few questions though:
1. Can I be a Suli?
2. Is drinking a potion interchangeable with drink a drink?
3. Are prestige classes allowed?
4. Does it make me a bad person that your name just made me nerd gasman everywhere?


1. Yes, you can be a Suli.
2. Drinking is drinking more or less. It would depend on the situation but off hand I would say yes.
3. Yes, prestige classes are allowed.
4. No. I have the same reaction.

@Bellis - Alchemists are fine.

Grand Lodge

Urlog was trained for 1 thing and 1 thing really well, to break the lines of humans who stood in his way. He was the bastard son of a lesser Orc Chief who is no more. Urlog was drafted into larger clan even as only a half-human (as the Orc's like to put it) he was still large like his fellow line breakers. Urlog was good at his job, very good, he smashed and crashed using his armor and his speed as his weapons.

One day while preparing for an assault against the humans, Urlog questioned his Band Leader why they must always fight the Humans. Urlog was beaten unconscious for his question, he later woke on the border to Last Wall, he was stripped of all his possession save some under clothes. He ventured into Last Walls boundaries, knowing that he could be a displaced Half-Orc seeking asylum. He made his way though the county even signing on with a Merc band who was pushing Bandits raiding out of the Forests in the south.

He stayed with Merc band for a few years, venturing to Varisia to see the great cities there. After a while he heard of Giants raiding towns in Varisia, Urlog made his way there to help combat enemies he had grownup around. He lead many sorties against the Giants, slaying many with Merc band. After a while they continued to head south, his band continued back towards Last Wall but Urlog knew that if he were to pass through Belkzen again with the band he would endanger them more than if they were alone. He decided to stay in Sand Point as they seemed to have a goblin problem and Urlog thought maybe he could bring the goblins to heel and make them productive.


Urlog and Wreck can work well together :P


Xanios wouldn't really know what to make of Urlog and Wreck xD

Scarab Sages

I'm working on a Bloodrager, either Human or Half-Elf. Very interested!


I've always wanted to play this adventure. I'm thinking to do an arcane trickster, starting out as a rogue before proceeding into wizard and then using acomplished sneak attacker to take arcane trickster from level 5.


dot
involved in other stuff already that might mean I don't have time to come up with anything, but have an idea for an elf nature-lover-type: maybe a druid or shaman.


This is G-units submission: Bendoc Link

He is a Halfling Ranger (trapper), I plan him progressing as a switch hitter. However depending on party makeup he can become a dedicated ranged combatant. He can do traps and make a passable skill monkey.

I took the campaign trait Giant slayer. I think it is from the RotRL anniversary addition.

All his information is in the Alias.


Also here is a list of current submissions. Looks like we have a few half orcs and halflings in the mix. If I missed anyone or made any mistakes let me know. Good Luck all

Complete submissions
Bendoc Halfling Ranger (Trapper) G-unit
Xanios Half Orc Alchemist KoolKobold
Wreck Half Orc Fighter (Weapon Master) Seth86
Kane Edwads Human Inquistor (heretic) FedoraFerret
Urlog Half Orc Fighter (Siegebreaker) Raltus Link to background

Needs background
Emilia Aasimar Oracle Traskus

Needs Crunch
Kalta Human Bard Burnscar
Gryorgy Elberion Human Socerer GeraintElberion Needs to be adjusted to 1st level
Bellis Aleste Halfling Alchemist SAMASneeds to be adjusted to 1st level

Expressed interest and a concept
Chillblame, perhaps an Arcane caster
TheWaskally, Human, Swashbuckler
The Dread Pirate Hurley, Halfling, Cleric
rdknight, Human or Half Elf, Bloodrager
Oyzar rogue>wizard>arcane trickster
baticeer, druid or shaman

Expressed interest

Diego Rossi
Ouachitonian, paladin or ranger or martial
JAF0
CaptainFord


I got an idea for a fetchling mesmerist that I've been playing around with. I'll brew up some back ground and stats in a bit.


Adjustments finished!


Dotting for interest. Was in this AP and finished the first book and half of the second till our GM left. Hope that is not a problem.

Female transmuter, Selena. Will post more later.


Tagging Interest

Liberty's Edge

Male

Suli

Monk(Drunken) - 1/Brother of the Seal - 0

Lawful Neutral

Stats:

Rac Mod
Str 12 + 2 = 14
Dex 14
Con 14
Int 12 - 2 = 10
Wis 16
Cha 8 + 2 = 10

--------------------
Racial Abilities
----------------

Elemental Resistence:
Negotiator:
Elemental Assault:
Low-Light Vision:

--------------------
Class Abilities
----------------

AC Bonus:
Flurry of Blows:
Stunning Fist:
Unarmed Strike:

-------
Traits
-------

Accelerated Drinker:
Scholar of the Ancients:

------
Feats
------

Drunkard's Recovery:
Dodge:
Stunning Fist:
Improved Unarmed Strike:

----------
Languages
----------

Common. Ignan

Skills:

Acrobatics: 1 + 2 + 3 = 6
Appraise:
Bluff:
Climb:
Craft:
Diplomacy:
Disable Device:
Disguise:
Escape Artist:
Fly:
Handle Animal:
Heal:
Intimidate:
Knowledge(Arcana): 1
Knowledge(Dungeoneering):
Knowledge(Engineering):
Knowledge(Geography):
Knowledge(History):
Knowledge(Local):
Knowledge(Nature):
Knowledge(Nobility):
Knowledge(Planes):
Knowledge(Religion):
Linguistics:
Perception: 1 + 3 + 3 = 7
Perform:
Profession:
Ride:
Sense Motive: 1 + 3 + 3 = 7
Sleight of Hand:
Spellcraft:
Stealth:
Survival:
Swim:
Use Magic Device:

Combat Stats:

Initiative: + 2

--------
Offense
--------

BAB:
CMB: +3
Attack Damage
Unarmed Strike: 1d20 + 2 1d6 + 2
Quarterstaff: . 1d20 + 2 1d6 + 2
Shuriken: . 1d20 + 2. 1d2 + 2

--------
Defense
--------

HP: 8 + 1 + 2 = 11
AC: 10 + 2 + 3 +1 =16
Touch AC: 10 + 2 + 3 + 1 = 16
Flat-Footed: 10 + 3 = 13
CMD: 10 + 3 = 13
Fortitude: +4
Reflex: +4
Will: +5

Equipment:

Shuriken
Quarterstaff
Bandolier
8x Flasks
Hip flask
Jug
Waterskin
Monks Cloths
Monks Kit

Appearance:

Tall of medium build with, tan skin and luminous eyes. Usually clean and well kept except for a little stubble. Often seen with a jug of wine over his shoulder and and bandolier filled with flask of strong wine.

Personality:

Is a contemplative person by nature but is often too easily drawn into social settings that allow the jolly drunk to come out.

Ten Minute Background:

A.
1. He is aware of the inherent contradictions between his class and religion.
2. He has no social skills
3. He sticks out because of his luminous eyes.
4. He hides his nervousness with jokes and womanizing.
5. He thinks he is funny and charming.

B. Secrets
1. He doesn't know he is obnoxious and annoying.
2.

C.
1.
2.
3.

D.
1.
2.
3.

E.
1.
2.
3.


JAF0 here...

Meet Mikal Karoly, half-elf magus.

Submission might get a few tweaks but is basically complete.


Hmm, alot of arcane characters.
ok
I'll think I'll offer a cleric of desna.
more later


The "No Psionics" rule, does that mean no Occult classes or does that refer to the Psionics by Dreamscarred Press?


The Many-Faced GM, I'd like to introduce you to Kadrian Deverin, Sandpoint's local swashbuckler and brewer.
I still need to flesh out his backstory, but he's essentially done.


Update: Kadrian's backstory is completed.

Grand Lodge

Arkon the Thunderer here.. Sandpoints local Saurian Shaman Druid and Dinosaur friend.


Will this be a run through the gauntlet type of game, or more heroic, legend building, etc...

I suppose a lot of Transmutation Wizards and Giant Slayers in the applicant mix?


@Caun - Occult is fine. No Dreamscarred Press psioncs.

@Sethran Aeleanir - A bit of both at various times. A large part of that will depend on party choices.

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