Bellis Aleste's page

120 posts. Alias of SAMAS.

Full Name

Bellis Aleste




Alchemist (Construct Rider) 2








Chaotic Good


Desna, Chaldira Zuzaristan


Common, Halfling, Varisian, Dwarven, Goblin, Tassilonian

Strength 9
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 12
Charisma 12

About Bellis Aleste

Alchemical Adept (+2 to Craft(Alchemy) save materials on any -5 failure not a 1)
Orphaned (+1 Survival)
Init +5;
Senses - Perception +3

AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 19
Fort +5(+7 vs poison), Ref +7/+8, Will +2;

Base Atk +1; CMB -2; CMD 11
Speed 20 ft.
Melee - Sickle +0(1d4-1)
Ranged - Light Crossbow (+4)(1d6, 19-20) 80 ft; Sling +4(1d3) 50 ft.
Special Attacks: Bomb(DC 14) +4 (20 ft, 5ft radius, 1d6+3 Fire or Electricity) 5 per day

1(3 per day)(DC 14) Adhesive Spittle, Adjuring Step, Cure Light Wounds, Polypurpose Panacea, Shield, Targeted Bomb Admixture

Spark Bomb

Improved Initiative
Throw Anything

Appraise 1(+6)
Climb 1 (+2)
Craft(Alchemy) 2(+12)(+14 to craft Alchemical Items)
Disable Device 2(+8)
Heal 1(+5)
Knowledge(Arcana) 1(+7)
Ride 2(+8)
Survival 2(+7)
Stealth 1(+6)
Knowledge(Engineering) 2(+8)

Light Crossbow, Sickle, Sling, 20 bolts
Studded Leather Armor, Bandolier, Sickle/w hollowed pommel, Traveller's Clothes, Alchemist's Kit(alchemy crafting kit, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, iron pot, mess kit, soap, torches (10), halfling trail rations (5 days), waterskin), 1 flask Acid, 4 Paper Candle Fireworks, 8 tindertwigs

13 gp

Brass Pony
Starting Statistics: Size Medium; Speed 45 ft.;
HP: 22
AC 18(+2 dex, +6 natural armor,);
Fort +3, Ref +5, Will --(+1)
Attack 2 hooves +4(1d3+2);
Ability Scores Str 14, Dex 14, Con --, Int 2, Wis 11, Cha 4;
Base Attack: +3
CMB: +5, CMD: 17
SQ low-light vision, scent, Construct traits
Acrobatics 2
Swim 1


Bellis stands just under three feet tall, which is pretty respectable for a Halfling girl. Her ruddy skin is dotted with freckles and the odd discolored mark from chemical spills and splashes (in varying colors and sizes), particularly around her arms, face, neck and chest. Her dark red hair is usually tied in one or two braids that hang behind her back(at least once, this has gotten her mistaken for a young dwarf).

Bellis was the fourth-and-a-half born sibling of six, and one of only two girls. According to the traveling troupe her parents worked with, the birth of twins at that time was a possibly-dangerous omen, and it was suggested that they take a short retirement in Magnimar, where it was hoped the power of the monuments would steer their fate in a positive direction. The family stayed in the city for a while, but Bellis never really caught onto the family business, being far more interested in mixing things together to see what would happen. Her parents tried to stop her, but eventually relented when she figured out a formula for cherry-scented smokesticks that were a big hit with their street shows (city guards, not so much).

When Bellis was thirteen years old, she entered the contest of an alchemist looking for an apprentice while her parents were on a trip to perform in Korvosa. She managed to win after neutralizing a sabotage attempt from a rival that went out of control. Nobody was hurt, but the armor and clothes of a Cleric of Abadar and two of his companions were dissolved completely, much to the embarrassment of everyone involved. Professor Lorrimor was in attendance, and talked with her about the experience on her way home, where she found her brothers with somber looks on their faces. Their parents' caravan had been ambushed, with no survivors. Her brothers decided that, despite her sneaking out, their parent would've wanted her to continue pursuing her talents.

When Bellis and her sister grew up, they began searching for work to help support their family. Bellis got a job with the Golemworks, where she was tasked with mixing reagents. The artificial constructs being built there eventually caught her attention, and she's learned about constructing her own in her space time.

Overall, Bellis has tried to live a simple, happy life.

Recently, Bellis has made her first major breakthrough, a self-motivating pony made of Brass, Steel, and Glass. To put the machine through it's paces, she joined a caravan to it's destination then make it's way back. Thing is, it's going to Korvosa. She feels mixed about making the journey that her parents died on, but it should be a simple trip, right?

What Bellis never expected was to see her Mother's favorite ring sitting in a Merchant's stall in the City's market. Now she needs to get the money to buy it back