Mask Golem

The Many-Faced GM's page

1,615 posts. Alias of Nickadeamous.


About The Many-Faced GM

D&D Achievements

Ship Activity Rules:

In addition to their normal jobs on the ship, the PCs can also utilize their time during the day (and night) to explore the ship, scrounger for gear, interact with their shipmates, or attempt to influence NPCs.

Each PC can normally take two ship actions each day, one during the day and one at night. A PC can also attempt to take up to two additional ship actions during the middle watch in the dead of night (any nighttime ship action marked with an asterisk), but to do so the PC must make a successful Constitution check (DC 10, +4 per extra ship action taken) or be fatigued for the next day.

Daytime Ship Actions
Work Diligently Gain a +4 bonus on any one check for a job’s daily task [/b]
Influence Make normal checks for a job’s daily task and attempt to influence a single NPC.
Sneak Make normal checks for a job’s daily task and briefly explore one area of the ship (the PC can make a single Perception check or other skill check with no additional chance of detection).
ShopTake a –2 penalty on all checks for a job’s daily task and visit the quartermaster’s store (area A9)
Shirk Take a –2 penalty on all checks for a job’s daily task and take time exploring one area of the ship. The PC can take 10 on a single Perception check or other skill check, but must make a check to avoid being discovered.

Nighttime Ship Actions
SleepGo to bed early and sleep through the night (automatically recover from fatigue)
Gamble Play or gamble on a game of chance or pirate entertainment
Entertain Make one Perform check to entertain the crew
Influence* Attempt to influence a single NPC
Sneak* Take time exploring one area of the ship. The PC can take 20 on a single Perception check or other skill check, but must make a check to avoid being discovered.
Steal* Attempt to open a locked door or locker. The PC must make a check to avoid being discovered