The Ironfang Invasion: Fangs of War

Game Master vayelan

A tale of desperate survival set against the invasion of a ruthless hobgoblin army — the Ironfang Legion! As the Ironfang Legion begins carving out an empire of monsters, the heroes must flee their hometown of Phaendar as it burns, saving any lives they can.

Resources:
Upper Caves Map
Lower Caves Map
Southern Chernasardo Map

Fort Nunder Map

Party Treasury
Militia Worksheet


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F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:
Boudra Kellanet wrote:
Cool. Also, Cyr - shouldn't your DC for grease be higher than 11? Normally it's 10 + spell level + casting stat mod, isn't it?

He used the wand. If Cyr casts it, it's higher, but wands don't include caster stats without a special feat or ability.


Female Human Oracle of Shadow 4
Stats:
HP: 30/30 | AC/T/FF: 14/12/12 | Fort +2 (+4 disease) Ref +3 Will +6 | CMD: 14 | Cloak of Shadows: 4/4

Ahhhhh I missed that. Thanks!


LG Dwarf Warpriest5 l hp 47/47 l AC22 (T13, FF20) l F +7, R +4, W +6, Ini +2 l CMB +3 CMD15 l Minor Blessings 2/3 l Fervor 2/4 l Dorn-Dergar: Reach Dorn-Dergar

Quick note--Thorek would have been over 120ft away when the wolf went (assuming it's one of the Ironfangs in initiative). I've currently got Thorek in the square he would have been in prior. Don't know how fast it is but that might be relevant. Would have still cast the spell (assuming it can't reach me) but otherwise held ground.

Concentration is +2 for Con because Thorek currently has no ranks in Con. Shouldn't need it for a spell when he's not threatened though.

Honestly, this is my fault for not being more patient before posting out of turn. Apologies!


LG Dwarf Warpriest5 l hp 47/47 l AC22 (T13, FF20) l F +7, R +4, W +6, Ini +2 l CMB +3 CMD15 l Minor Blessings 2/3 l Fervor 2/4 l Dorn-Dergar: Reach Dorn-Dergar

Also--does that new initiative list mean Thorek goes first next round?


LG Dwarf Warpriest5 l hp 47/47 l AC22 (T13, FF20) l F +7, R +4, W +6, Ini +2 l CMB +3 CMD15 l Minor Blessings 2/3 l Fervor 2/4 l Dorn-Dergar: Reach Dorn-Dergar

Ugh, I can't count. 100ft away, not 120. But dorn-dergar would grant me an AoO either way.


Thorek gets the AoO, but, since the wolf's speed is 50, it makes the charge, the hit, and the trip.


LG Dwarf Warpriest5 l hp 47/47 l AC22 (T13, FF20) l F +7, R +4, W +6, Ini +2 l CMB +3 CMD15 l Minor Blessings 2/3 l Fervor 2/4 l Dorn-Dergar: Reach Dorn-Dergar

Gotcha, will take the AoO, wolf is now adjacent to me?

Turns out no turn to take at all, am instead unconscious and dying.


LG Dwarf Warpriest5 l hp 47/47 l AC22 (T13, FF20) l F +7, R +4, W +6, Ini +2 l CMB +3 CMD15 l Minor Blessings 2/3 l Fervor 2/4 l Dorn-Dergar: Reach Dorn-Dergar

So if it's relevant I got corrected about how reach weapons on corners work the other day, here's the link. I believe Thorek & Cedrik's positioning should be correct for a flank, although it looks weird to me on the map. FAQ re: reach weapons & corners


LG Dwarf Warpriest5 l hp 47/47 l AC22 (T13, FF20) l F +7, R +4, W +6, Ini +2 l CMB +3 CMD15 l Minor Blessings 2/3 l Fervor 2/4 l Dorn-Dergar: Reach Dorn-Dergar

Just for the record, I'd like Thorek's first action out of combat (as a general rule before looting) to be finishing off any unconscious enemies. War is hell, but I'd just as soon they don't get healed and we can't bring them with us.


LG Dwarf Warpriest5 l hp 47/47 l AC22 (T13, FF20) l F +7, R +4, W +6, Ini +2 l CMB +3 CMD15 l Minor Blessings 2/3 l Fervor 2/4 l Dorn-Dergar: Reach Dorn-Dergar

Huh, maybe one of us should do a dip into bard or something, that hit bonus is aces.


F Human Mesmerist 5 HP 43/43 Fort: +3 Ref: +6 Will: +4/+6 AC:18 Init: 5 Staring At: Spells 5/5 1st 3/3 2nd Tricks 4/4 Used Status:
Thorek Ironspark wrote:
Huh, maybe one of us should do a dip into bard or something, that hit bonus is aces.

It is but right now we dont even have mastework weapons which would be helping with the accuracy.


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

So long as I don't die, I kinda like the always missing and nearly dying part. It's gonna make her turn to barbarianism more believable as she becomes consumed by this anger.


LG Dwarf Warpriest5 l hp 47/47 l AC22 (T13, FF20) l F +7, R +4, W +6, Ini +2 l CMB +3 CMD15 l Minor Blessings 2/3 l Fervor 2/4 l Dorn-Dergar: Reach Dorn-Dergar

Sorry, did I miss a turn? I charged & killed the hobgoblin by Caladra, have I had a turn since then?


That's okay.

Also, Thorek is still large from Aubrin's spell


I already rolled Thorek's AOO, and he missed. I'll take your new roll, which, by the way, does not confirm, as your attack in the current round.


LG Dwarf Warpriest5 l hp 47/47 l AC22 (T13, FF20) l F +7, R +4, W +6, Ini +2 l CMB +3 CMD15 l Minor Blessings 2/3 l Fervor 2/4 l Dorn-Dergar: Reach Dorn-Dergar

Since the breastplate armor isn't magical, would Thorek be able to wear it? We're both Medium, but still dwarf -> hobgoblin is very different build.


It will still fit, with some adjustments to the leather straps.


Female Human Oracle of Shadow 4
Stats:
HP: 30/30 | AC/T/FF: 14/12/12 | Fort +2 (+4 disease) Ref +3 Will +6 | CMD: 14 | Cloak of Shadows: 4/4

I think from the loot list that TechnoDM may have been handwaving the other hobgob fight? I could be wrong...


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

i thought it was handwaved too...


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

Cyrioul: is there a way to note on the party tracker thing where we might assign some skills to the villagers?
And once again, that thing is super awesome. Thanks for setting that up.


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker
Bree Fairchild wrote:

Cyrioul: is there a way to note on the party tracker thing where we might assign some skills to the villagers?

And once again, that thing is super awesome. Thanks for setting that up.

Working on a solution for the skills! Glad that it's helpful.

@GM - is it only one skill per PC? Or do some (like the Adepts) have more than one skill per person? Thanks!


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

@GM - Also, is Jet (proprietor of the tavern) a 2nd-level Expert as well, or another class? Thanks!


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Okay, here are some rules for the next section I have put them into the Campaign Info for ease of reference...

The resources you and the refugees need to survive are abstracted as Provision Points.

Food:

One Provision point sustains a person for one day (and consists of fluid and stable food). Consuming only half a Provision Point per day sustains a character, but leaves that person distracted and irritable. A person who eats only a half portion takes a -2 penalty on attack rolls, damage rolls, ability checks, and saving throws until they consume a full portion. A person who consumes half provisions for more than three days a week must begin making Constitution checks each day to avoid taking nonlethal damage.

Shelter:

A character can construct a temporary shelter sufficient for one Medium-sized creature with a successful DC 15 Survival check and one hour's work. For every 2 points by which this result exceeds 15, the shelter can accommodate one additional Medium creature. Sleeping without shelter leaves a person fatigued. Sleeping without shelter a second day leaves a person exhausted, which persists until the person can get a good night's rest.

Each day, an NPC can be assigned to perform one task around camp or generally employ skills on your behalf. The most useful such projects include:

Assist: NPCs can assist you or another NPC with any skill they are trained in.

Craft: With access to the necessary tools, NPCs can craft finished goods for you upon request, using normal Craft skill rules.

Forage/Hunt: If you spend a full day hunting/gathering and succeed at a DC 10 Survival check gain 1 Provision Point. For every two by which you exceed 10, you provide a single additional Provision Point.

Herds: NPCs can recover a single goat or sheep with a successful DC 16 Handle Animal Check. Then, captive animals can be maintained with a single successful Handle Animal check (DC = 10 + the number of animals) per day. A captive animal generates 1 Provision point every three days in the form of milk (and eventually cheese or butter), or can be butchered to immediately provide 2 Provision Points.

Scouting: NPCs trained in Survival or Stealth can scout the area for you.

Standing Watch: An NPC can stand watch, attempting Perception checks.

Support: One or more NPCs can follow you to assist you on your tasks.

Using Skills: NPCs can use any of their listed skills on your behalf.

Named NPCs:

Jet (Aristocrat 2): Jet keeps the resources maintained, making sure the refugees use the most perishable items first and helping people pack balanced loads. She knows many stories and songs that she shares with the others. So long as Jet oversees the cooking, the camp generates 1 additional Provision Point each day.

Kining (Expert 2): The stolid dwarf keeps everyone’s weapons sharp and true, and though she grumbles, she trains the refugees how to fight so they don’t panic. All the refugees gain a +1 bonus on initiative rolls while Kining remains with the group.

Oreld (Expert 2): Oreld gathers materials from the woods to make rudimentary potions. Every day, he can make 1 dose of bloodroot poison, one tanglefoot bag, or one vial of antitoxin, but doing so prevents him from working on any other tasks that day.

Aubrin the Green is a special case. She can't see very well, so is unlikely to be suited for combat, or hunting/gathering.:

Human cleric of Cayden Cailean 3/ranger 3
Init +6; Senses Perception +2
DEFENSE
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 43 (6 HD; 3d8+3d10+9)
Fort +8, Ref +7, Will +7
OFFENSE
Speed 30 ft. (20 ft. in armor)
Melee mwk quarterstaff +6 (1d6) or mwk longsword +6 (1d8/19–20)
Ranged longbow +7 (1d8/×3)

Special Attacks channel positive energy 5/day (DC 13, 2d6),

combat style (archery), favored enemy (magical beasts +2)

Domain Spell-Like Abilities (CL 3rd; concentration +5)
5/day—strength surge (+1), touch of good (+1)

Cleric Spells Prepared (CL 3rd; concentration +5)
2nd—bull’s strengthD, lesser restoration, shield other
1st—bless, enlarge personD (DC 13), obscuring mist, sanctuary (DC 13)
0 (at will)—create water, purify food and drink (DC 12), resistance, stabilize
D Domain spell; Domains Good, Strength
STATISTICS
Str 10, Dex 15, Con 12, Int 10, Wis 14, Cha 14
Base Atk +5; CMB +5; CMD 17
Feats Endurance, Extra Channel, Far Shot, Improved Initiative, Point-Blank Shot, Selective Channeling
Skills Acrobatics +1 (–3 to jump), Climb +4, Craft (alchemy) +5, Craft (bows) +5, Diplomacy +10, Handle Animal +7, Heal +8, Intimidate +6, Knowledge (local) +5, Knowledge (nature) +8, Knowledge (religion) +4, Stealth +6, Survival +7
Languages Common
SQ favored terrain (forest +2), track +1, wild empathy +5

Combat Gear
oil of magic weapon (2), potion of cure light wounds (5), scroll of cure moderate wounds, scroll of delay poison (2), scroll of protection from evil, antitoxin (2), healer’s kit, holy water (2); Other Gear +1 armored coatUE, dagger, longbow with 20 arrows, 15 cold iron arrows, and 5 +1 arrows, mwk longsword, mwk quarterstaff, cloak of resistance +1, backpack, int and steel, ask holy symbolUE of Cayden Cailean, jug of mead, dented tankard, 97 gp

SPECIAL ABILITIES
Damaged Vision (Ex) Aubrin can see relatively clearly for 10 feet, but she takes a –2 penalty on Perception checks and attack rolls against targets within 10 feet due to her damaged vision. From 10 feet to 30 feet, her vision is severely clouded. She takes a –5 penalty on all Perception checks beyond 10 feet, and all targets at that range have concealment from her. Past 30 ft., all targets have total concealment from Aubrin.

Over the course of this adventure, you will be able to promote certain NPCs. This will allow you to retrain an NPC to another NPC class or an additional level in their class. Increasing the NPC class gains them an increase in their attack and skill bonuses by 1 and adding 3 hit points.


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M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Nerdgasm. :) So many fun things to put into data tables...

I'm cooking up some ideas for how we can address this in a quick layout AND keep track of our choices. I think this'll need to be a new spreadsheet, though, so that the treasure one doesn't get too gummed up. I'll start work now, but it'll probably be sometime next week before I get it perfected. :)


HP 25/25 | AC 17, T 11, F 16 | F +5, R +3, W +6 | CMB +4, CMD 15 | Init +1 | C.P.E. 4/4; Enlg (5/5); C.T. (5/5) | Male Human Cleric of Erastil 3 | Active: shield other (Thorek)

As a note, just to make sure everyone is aware, Cedric has the community domain which comes with the soothing touch ability. It heals nonlethal damage and cures the shaken, sickened and fatigued conditions. So it can help us stretch supplies and rest if needed, and is also useful for calming Caladra down once she starts raging. Based on my current Wisdom, I can use it 5 times/day.


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

alright, since we're leveling, i'll go ahead and do my level 2 stuff. Gonna start going barbarian now. Like i said earlier, her short temper has been shown already and her near death experience I feel are good start for her decent towards barbarianism. At first i won't really realize it, but once it starts to sink in I think it'll be fun seeing how Caladra handles it.

level 2 HP: 1d12 + 2 ⇒ (1) + 2 = 3 THAT IS HORRIBLE NEWS

+1 BAB, +2 Fort
Skills (4): Acrobatics (1), Intimidate (2), Perception (1)

Movement: +10 ft.

Gain RAGE! 6 rounds/day

I think that's it for a level 1 Barbarian being added. I think my perception will jump a bit since it'll be a class skill now but that's really it.

Also as a heads up, while not intentional, but given how I've written the way Caladra's body feels when dealing with magic, I think I may have her go down the superstition line when it comes to rage powers. Not 100% on it, but the idea is there.


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

good news Caladra... we don't roll for HP. Per the instructions of the game, max hp at 1st lvl, average rounded up for additional levels

quick question on provision points. I noticed Aubrin (is Aubrin male or female?) has create water. Does that add to any provision points?


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

Thank god. I forgot it was average.


LG Dwarf Warpriest5 l hp 47/47 l AC22 (T13, FF20) l F +7, R +4, W +6, Ini +2 l CMB +3 CMD15 l Minor Blessings 2/3 l Fervor 2/4 l Dorn-Dergar: Reach Dorn-Dergar

Thorek fully leveled up.
BAB now +1
+7hp, +1 Fort, +1 Will
Favored Class +1 skill point; +1 rank in Concentration, Sense Motive, and Heal
Gained "Fervor" 3/day. Provides some limited healing & I can cast most spells on myself as a Swift Action.


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

Forgot i had a bonus skill point for being human. Put that in survival linguistics to get sign language. Forgot for a second I was going to do that. Favored class now that i"M barbarian nets me an extra HP so +9 HP total putting my total at 21 hp.


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

L2) Updates

  • Hit Points = +4 (Class) +1 (CON) +1(FC)
  • BAB +1
  • Will +1
  • Knowledge (engineering)
  • Knowledge (local)
  • Knowledge (nature)
  • Linguistics (Signing)
  • Spellcraft
  • Survival
  • New Spells: Floating Disk, Obscuring Mist

    Working up a way to quickly copy and paste skills from NPCs into a "what happens on day #" spreadsheet. Should be done by tonight, but the preliminary work is there.


  • F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

    With level 2, my disable device stuff comes online, so hopefully we'll have that covered in the future. Since everyone else is doing it, I
    put points in Bluff, Diplomacy, Disable device (x2), KN (dungeoneering, engineering and local), perception and sleight of hand (6+human+int+FCB).
    BAB+1, Will and Ref+1, 6Hp, Uncanny dodge, and spells sift and silent image.


    F Human Mesmerist 5 HP 43/43 Fort: +3 Ref: +6 Will: +4/+6 AC:18 Init: 5 Staring At: Spells 5/5 1st 3/3 2nd Tricks 4/4 Used Status:

    Ill finish updating my profile but the short gist of it is:
    Towering Ego: Charisma to Will as long as you aren't under a harmful mind effecting effect
    Spell: Burst of Adrenaline
    Mesmerist Trick: Mesmeric Mirror: Target of trick gains a single image as per mirror image when trick is activated.
    Skills: Everything goes up by 1 and I gain Sign Language as a language

    Quote:
    quick question on provision points. I noticed Aubrin (is Aubrin male or female?) has create water. Does that add to any provision points?

    Isn't Aubrin the lady on the cover of the players guide?


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    M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

    I think this guy's got the answer re: Aubrin...


    Yes, she has the create water cantrip. I'll look onto the message boards this weekend to see if anyone has a reasonable answer before I make a semi-random decision.


    F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

    btw, it's always fascinated me in Pathfinder, D&D, etc., that we live in a time where we can bring back the dead, but somehow, things like glaucoma (or macular degeneration or whatever afflicts Aubrin) seem to defy cures.


    LG Dwarf Warpriest5 l hp 47/47 l AC22 (T13, FF20) l F +7, R +4, W +6, Ini +2 l CMB +3 CMD15 l Minor Blessings 2/3 l Fervor 2/4 l Dorn-Dergar: Reach Dorn-Dergar

    After the first few levels, PCs are the .1% and superheroes rolled together. Things that are readily available to them won't be available to, say, the 3rd-level cleric in a rural town in Fantasy Libertarianland. Normal medical issues will still be commonplace with the vast majority of people.


    F Human Mesmerist 5 HP 43/43 Fort: +3 Ref: +6 Will: +4/+6 AC:18 Init: 5 Staring At: Spells 5/5 1st 3/3 2nd Tricks 4/4 Used Status:
    Thorek Ironspark wrote:
    After the first few levels, PCs are the .1% and superheroes rolled together. Things that are readily available to them won't be available to, say, the 3rd-level cleric in a rural town in Fantasy Libertarianland. Normal medical issues will still be commonplace with the vast majority of people.

    Yeah even in larger cities such as Abasalom have issues regarding resources and comes up in another adventure path. On top of that too we're assuming her vision issues aren't magical in nature.

    EDIT:
    Then again she is missing a leg which probably does support the horrendously injured in battle angle. It also explains why she looks like she's leaning on her staff.


    F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

    ooo, one more question to look up. Cyr can cast endure elements. Would that help prevent fatigue from sleeping without a tent?


    M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

    That's not been my interpretation of Endure Elements in the past - this is just for temperature. But then, camping usually just gets handwaived in other campaigns - it's nice to see that this isn't the case here.

    However, the feat Endurance seems like it would grant some bonuses for this.


    Female Human Oracle of Shadow 4
    Stats:
    HP: 30/30 | AC/T/FF: 14/12/12 | Fort +2 (+4 disease) Ref +3 Will +6 | CMD: 14 | Cloak of Shadows: 4/4

    Level 2 increases! Sorry for the delay!

    Another oracle level:

    --Gained 7 hit points (5 HD, +1 CON, +1 FCB)
    --BAB: +1
    --Will +1
    --Gain 5 skill ranks + 1 Skilled:
    --1 in Survival
    --1 in Heal
    --1 in Stealth
    --1 in Knowledge (Planes)
    --1 in Knowledge (Religion)
    --1 in Sense Motive
    --learns blurred movement from Shadow mystery
    --learns mending on her own
    --can cast one additional 1st-level spell/day

    EDIT: I forgot my bonus skill rank for being human, so I'm switching the FCB to a hit point.


    M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

    Hi, all. With Mother's Day today, I'm going to be a bit offline after now.

    Also, I'm traveling this week for work (was hoping I wouldn't have to go, but now I am). I will have some downtime in the evening to post, but it might be a little short. Just FYI!


    M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

    Thanks, also, for the IC conversation about party leadership. I think for PBP games, it's a really helpful role to have in place to keep pushing us all forward.

    @Cedric - let me know how I can help set things up for you re: figuring out who is doing what and when for the townsfolk. The spreadsheet isn't quite done yet, but the basics of survival (shelter, foraging/hunting, and herding) are in there, and I can add in things like crafting checks and knowledge during the coming week.


    From the AP: "Creatures under the effects of an endure elements spell are not fatigued by sleeping without shelter."


    F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

    booyah! Now if we only had a wand of endure elements :)


    F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

    hmmm, 2 more questions (hope I'm not being a pain). 1) Would you allow someone to take 20 for say building a shelter? For example, if Aubrin takes 20, that would give her 27, which would provide shelter for 7 people. I would assume that would be wrong to do that for hunting or something like that, but for building a shelter, I'm not sure it would be out of bounds.
    2) is someone limited to only one action a day? Could Aubrin construct 2 shelters a day (since it only takes 1 hour)? If we put her on building duty, she could practically provide shelter for everyone, letting the others focus on gathering provisions and such.


    F Human Mesmerist 5 HP 43/43 Fort: +3 Ref: +6 Will: +4/+6 AC:18 Init: 5 Staring At: Spells 5/5 1st 3/3 2nd Tricks 4/4 Used Status:

    Mechanically speaking taking 20 on something that takes 1 hour means that you'll be done in 20 hours


    See here, where it makes the case for taking ten, but not taking 20.

    I don't see anything on the boards about limiting to a single action per day, but, it would make sense, since each person also has their other, normal daily actions that they must do.


    HP 25/25 | AC 17, T 11, F 16 | F +5, R +3, W +6 | CMB +4, CMD 15 | Init +1 | C.P.E. 4/4; Enlg (5/5); C.T. (5/5) | Male Human Cleric of Erastil 3 | Active: shield other (Thorek)
    Cyrioul Fasar wrote:

    Thanks, also, for the IC conversation about party leadership. I think for PBP games, it's a really helpful role to have in place to keep pushing us all forward.

    @Cedric - let me know how I can help set things up for you re: figuring out who is doing what and when for the townsfolk. The spreadsheet isn't quite done yet, but the basics of survival (shelter, foraging/hunting, and herding) are in there, and I can add in things like crafting checks and knowledge during the coming week.

    I'm hesitant to give feedback before seeing it, but maybe have the primary columns be Date Used -> Name -> Class -> Attack -> Skill 1 -> skill 2 -> etc. That way if the primary concern at the moment is Suvival, I can sort by column to organize them by their bonus in that area. Then, after assigning an NPC to a task, the first column can be used to note what the most recent day they've been used in is. (So, right now, they'd all have a 0 in that column.) Does that make sense?

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