The Ironfang Invasion: Fangs of War

Game Master vayelan

A tale of desperate survival set against the invasion of a ruthless hobgoblin army — the Ironfang Legion! As the Ironfang Legion begins carving out an empire of monsters, the heroes must flee their hometown of Phaendar as it burns, saving any lives they can.

Resources:
Upper Caves Map
Lower Caves Map
Southern Chernasardo Map

Fort Nunder Map

Party Treasury
Militia Worksheet


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M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Hi, everyone - just to keep y'all updated, we have a nibble on the recruitment thread. That potential GM will be reading the gameplay thread here over the next couple days, ask any questions, and pick up the game if it makes sense for them.


3 people marked this as a favorite.

Greetings, everyone.
I thought I'd pop by to introduce myself.

Right now, I am about halfway through reading the gameplay thread, and I am quite impressed with your talent so far.
It would be an honor to help you guys continue your story.

Let me know if you have any questions for me.


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

sweet! Thank you so much!


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

Awesome! Thanks so much and can't wait


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Thanks, DM Vayelan!

I wouldn’t mind knowing what you think of the survival mechanic after you get done with your read. If you think there’s more we could do do navigate that, or if we should worry about it less, I’m just curious. Thanks!


HP 25/25 | AC 17, T 11, F 16 | F +5, R +3, W +6 | CMB +4, CMD 15 | Init +1 | C.P.E. 4/4; Enlg (5/5); C.T. (5/5) | Male Human Cleric of Erastil 3 | Active: shield other (Thorek)

Welcome aboard!


F Human Mesmerist 5 HP 43/43 Fort: +3 Ref: +6 Will: +4/+6 AC:18 Init: 5 Staring At: Spells 5/5 1st 3/3 2nd Tricks 4/4 Used Status:

Thanks for joining and running.


Female Human Oracle of Shadow 4
Stats:
HP: 30/30 | AC/T/FF: 14/12/12 | Fort +2 (+4 disease) Ref +3 Will +6 | CMD: 14 | Cloak of Shadows: 4/4

Let me add to the chorus to say welcome! We'd love to have you. Let us know if you have any questions!


Okay, I think I'm caught up. I've read over the Gameplay log and character backstories.

In terms of the survival mechanics, how many provision points do you currently have stocked up?
Also, was the previous GM keeping track of any survival details, like which NPCs were fatigued each day?

Fortunately, since the party seems to be on the verge of securing a more permanent refuge, that should hopefully simplify some of the survival elements.


I thought we were keeping track of that.


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

Pretty sure Cy has all that recorded on one of his sheets and more.


1 person marked this as a favorite.

Well, we can sort out the new survival situation once the cave is secured as a refuge.

For now, I will make my first gameplay post so we can continue the adventure.

I figure we can have a trial period to make sure that you guys are satisfied with me as GM before I ask Paizo to inherit the campaign.


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

ugh. I hate to meta-game, but DC25 is gonna be a hard nut for us to crack. We'd be best off all aiding one person like Lily or Caladra if you can do that. Can you 'aid another' with perception?


I will admit, when I read that DC in the AP module, I thought it was rather high.
However, I think the idea is that the cave will be well concealed when used as a base for the refugees.

Taking 20 will definitely locate the hidden entrance, so it's just a matter of taking the time to search thoroughly.


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

cool


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Hi, GM,

If you take a look at the info line under my PC's name, there are a set of hyperlinks there that point to our shared inventory and the management of our NPCs. I think the first tab in the NPCs spreadsheet has our current totals for provisions, shelter, and the size of our herd of animals.

I was mostly able to relegate the fatigued condition to the NPCs instead of the PCs by the time we got to our current point in the story, especially if Cedric burns his "Calming Touch" ability to help mitigate that effect.

If you think we've made too many shortcuts, let me know! :)


1 person marked this as a favorite.

Cyrioul, thank you for directing me to the links, and thank you for keeping meticulous notes. Great work!

I've scanned the map of the cave and uploaded it to Google Drive, but the small original size is making it tricky to use.

I'm working on dividing the map into smaller sections that can be enlarged into workable encounter maps.
I should have the first one linked into the Gameplay thread later this afternoon.


Here's another link for the Troglodyte encounter maps on Google Drive.
I figured it would be useful to place it in a more static place since I can't edit the campaign thread.

I will add more slides with different portions as you explore deeper into the cave.
Also, the editing settings should allow you guys to move your tokens as you go.


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

So what exactly is the plan? Go into the mushrooms and wait for the trogs then run back?

-Posted with Wayfinder


1 person marked this as a favorite.
F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:
Caladra Swordborn wrote:
So what exactly is the plan? Go into the mushrooms and wait for the trogs then run back?

Since the mushrooms react to light, as well as movement, and their screams can cause physical damage, we can just cast 'light' on a rock and toss it over there to set them screaming. That'll bring the trogs. You would wait just inside, hopefully out of the range of the screams, and when the trogs come, you run. Cyr puts a grease up behind you as you pass through the mouth of the cave, we catch them in the crossfire. How's that sound?


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

Sounds like a plan to me.

-Posted with Wayfinder


I'm very impressed by this group's teamwork. That's one of the reasons why I wanted to help keep this campaign going.

Also, Cyrioul - I love the added touch of your daydream/memory. Great addition to the story!

I've resized the encounter map so you have more room to set up this ambush. I've also labeled some aspects like the Shrieker garden and the big mossy rock out front.

Use the link by my profile name to access the map and place your characters in preparation.


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Hey, when my toddler is actually napping, it's fun to write extra bits and pieces. :)

Thanks for putting the link under your profile name! That'll be easier to find.


F Human Mesmerist 5 HP 43/43 Fort: +3 Ref: +6 Will: +4/+6 AC:18 Init: 5 Staring At: Spells 5/5 1st 3/3 2nd Tricks 4/4 Used Status:

Gosh darn. My posting was ill timed. I did want to cast mesmeric mirror on Caldra before we started.


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

Sorry, when its realy slow at work like it is today i get impatient.

-Posted with Wayfinder


F Human Mesmerist 5 HP 43/43 Fort: +3 Ref: +6 Will: +4/+6 AC:18 Init: 5 Staring At: Spells 5/5 1st 3/3 2nd Tricks 4/4 Used Status:
Caladra Swordborn wrote:

Sorry, when its realy slow at work like it is today i get impatient.

-Posted with Wayfinder

You're fine. It's just I don't get to post until later.


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

Hehe, it feels like its been awhile since i've had this much fun with Caladra. Maybe when she first raged.

-Posted with Wayfinder


I've tried to modify the encounter map to include the next cavern down the tunnel since the troglodytes are moving back.

It's a little rough, so please bear with me.


Wanted to check on something with you guys.

For future combat encounters, do you think it would streamline encounters to use faction initiative?

We would roll initiative for each PC and enemy in the fight, average each side's rolls, and then each side would take a collective turn based on the higher average.

I observed this method in another campaign and wanted to gauge whether you all thought it might speed things up.

If you would prefer to keep the traditional initiative rules, that's fine, too.


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker
DM Vayelan wrote:

Wanted to check on something with you guys.

For future combat encounters, do you think it would streamline encounters to use faction initiative?

We would roll initiative for each PC and enemy in the fight, average each side's rolls, and then each side would take a collective turn based on the higher average.

I observed this method in another campaign and wanted to gauge whether you all thought it might speed things up.

If you would prefer to keep the traditional initiative rules, that's fine, too.

I'm good with that!


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

I'm good either way


LG Dwarf Warpriest5 l hp 47/47 l AC22 (T13, FF20) l F +7, R +4, W +6, Ini +2 l CMB +3 CMD15 l Minor Blessings 2/3 l Fervor 2/4 l Dorn-Dergar: Reach Dorn-Dergar

I would strongly prefer to keep the normal initiative rules. If a character wants to use a Delay or Readied action to interrupt an enemy how does that interact with Blocks? Having people able to go at any time in a round is very helpful tactically.


Good points, Thorek. We'll keep the normal initiative rules.


2 people marked this as a favorite.
M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Hooray, team! We made it to 1,000 posts!


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Sorry all - website problems have thrown me for a loop, and am just catching up now. Will post more tomorrow.


LG Dwarf Warpriest5 l hp 47/47 l AC22 (T13, FF20) l F +7, R +4, W +6, Ini +2 l CMB +3 CMD15 l Minor Blessings 2/3 l Fervor 2/4 l Dorn-Dergar: Reach Dorn-Dergar

I vote we take the leftmost tunnel, all over things being equal.


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

works for me


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Agreed!


1 person marked this as a favorite.

I wanted to check in with you guys to see how I was doing, continuing the campaign as GM.

Any feedback? Suggestions?


LG Dwarf Warpriest5 l hp 47/47 l AC22 (T13, FF20) l F +7, R +4, W +6, Ini +2 l CMB +3 CMD15 l Minor Blessings 2/3 l Fervor 2/4 l Dorn-Dergar: Reach Dorn-Dergar

For myself, I'm quite happy. The pacing is good, the maps look good, I have no complaints :)


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

What he said


Female Human Oracle of Shadow 4
Stats:
HP: 30/30 | AC/T/FF: 14/12/12 | Fort +2 (+4 disease) Ref +3 Will +6 | CMD: 14 | Cloak of Shadows: 4/4

I agree! For me one of the biggest things is pacing, so I'm very glad that we're moving along relatively quickly (by PBP standards, anyway!).


M Half-Elf Wizard 3 (Diviner), AC 16, HP 19/20, FRW +2/+3/+4, INIT +9, Party Reward Tracker | NPC Activity Tracker | Personal Gear Tracker | Combat Status Tracker

Agreed! You’re keeping us going while still giving us plenty of time to react. Thanks!


1 person marked this as a favorite.

Wow, thank you for the encouragement. I'll do my best to keep things moving and enjoyable.

Also, with everyone's permission, should I contact Paizo customer support about officially inheriting this campaign thread?


Female Human (Taldan) Fighter 1 / Barbarian 1 Status: SMASH!
Calm stats:
[HP 25/30] [AC 18; T 12; FF 17] [Fort +7; Ref +1; Will +3] [Init +1]
Rage stats:
[HP 30/30] [Temp HP 6/6] [AC 16; T 12; FF 17] [Fort +7; Ref +1; Will +5] [Init +1]

go for it. Its pretty much been official to me since you started.


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

only glowing things to report. By all means, please do


F Human Mesmerist 5 HP 43/43 Fort: +3 Ref: +6 Will: +4/+6 AC:18 Init: 5 Staring At: Spells 5/5 1st 3/3 2nd Tricks 4/4 Used Status:

Your doing fine. Sorry about being a little flaky. Posting from my phone can be problematic for me sometimes.


F Human Archaeologist-5 HP 35/35, AC 18 (T13 F15*), F+2 R+7* W+3, Init+3, Per +8, Luck:11/11 | current:

quick question: is the yellow crab guy under water? like how deep is the pool?


The yellow cave fisher is currently flopping around near the water's surface, trying to right itself and keep afloat.

At its deepest, the pool is 10ft deep.


Female Human Oracle of Shadow 4
Stats:
HP: 30/30 | AC/T/FF: 14/12/12 | Fort +2 (+4 disease) Ref +3 Will +6 | CMD: 14 | Cloak of Shadows: 4/4

Thanks for the bot--sorry about that. Busy Friday/Saturday.

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