The Heghland 1st - Only War (Inactive)

Game Master PhilOfCalth

A group of feudal warriors brought together from every corner of a world almost completely untouched by the Imperium, hastily trained and recruited by the Imperial Guard.
Can they survive when faced with the horrors of the universe?


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Male

I completely forgot to do the map last night. I had my long jog and prep to fo for my RL games and it just passed me by I'm afraid. Sorry guys!

Saying that if everyone is falling back off this map I might just finish the encounter in theatre of the mind.

@Jermaie - You were right, Narine wasn't injured just pinned. I was getting ahead of myself. She was the only target for all 3 (heck I'll just say it) hellions so she was going to be injured by shooting from the 2 that didn't pick her up shooting at her, and then be grabbed. I did roll after the fact to see if she would have been injured and really she didn't have a chance.
Either way she couldn't get back to you just because she was pinned and couldn't move back towards the source of her pinning.


Male Weapon Specialist; Wounds: 1/12

Yeah, it's alright. I figured she was dead meat anyway.

You know, since our first, say three sessions of Pathfinder about a couple of years ago, we haven't once even tried using maps. We all take it in theater of mind and have thus far haven't run into too many issues. Every now and again I'll draw up a simple map on grid paper to get a general idea of an area whenever I'm GMing, but I don't usually show it to the players unless I have to.

It's just so much of a pain designing these maps time and again, and my group has the kind of guys who see a map and go, "But I wonder what's on the other side of this cliff here..." It depends really, because as much as I've wanted to run PBP's before I always figured I'd need maps to illustrate player positions but I'd hate every second of designing them. It's why I thinking about trying to run FATE on these boards, though it is quite daunting, knowing how difficult it is to get people on board for RPGs other than Pathfinder here.


Male Irish

I'm a big fan of maps because I like the tactical nature of things and the absolute answer that maps give you. Most GMs, however, do without and I'm OK with that too, as a player. It just changes the focus of the game.

If I was running a pure horror game like CoC, WoD core or Dread I'd generally lean away from maps. With games that have a tactical element I prefer to have some sort of physical representation.


Bookstore Proprietor Librarian Bard

what are hellions?


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Ssssssh! Don't spoil the surprise!


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Hehe gotta love the Dark Eldar...


Male Irish

http://warhammer40k.wikia.com/wiki/Hellion


Bookstore Proprietor Librarian Bard

this is a messed up universe...


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

You have no idea.... go read some of the novels.


Bookstore Proprietor Librarian Bard

i think i totally nailed Cort and his pessimism

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Yeah mini welcome to grimdark no one can ever be happy here. Its why the Tau started using mind control helms on the vespid all of a sudden. Because the Tau were too happy and good for the 40k universe in their first incarnation lol.


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

On the brighter side, the Ciaphas Cain series are a bit more cheery!

Another Discussion Entirely:
And as a Tau fan, I have to say I dislike how they're trying to make it more obvious how the Tau are grimdark. Mind control helms are way too overt in my opinion though fitting with their theme. The horror of the Tau is the illusion of free will and harmony opposing every other races' outright despair. They're the subtle horror with their false utopia.

However, it does make me happy that they haven't confirmed that the vespid are actually being mind controlled! Just implication. All you have is this neat communion helm to facilitate communication with the strain leaders and the Tau that also makes them able to grasp the concept of the greater good.

I very much prefer that they maintain the threat of mind control that is every Tau subject either subscribing to their false harmony or are forcibly assimilated into it. It is only implied that the Tau brainwashed other races, but you couldn't ask anyone who was actually captured because they would claim they haven't been brainwashed and have seen The Greater Good.

You can be happy! All the Tau ask is that you submit to them deciding your entire life, constant overwatch and thought control, the threat of mind-alteration or mind control if you are being too individualistic or question the greater good, and even permanent detention or execution if there is no other choice. For the Greater Good.

While every other race has what they fear controlling them, the Tau have what you love controlling you. And you won't even know you're enslaved.

But this is another discussion entirely. In fact, I'll put this in a spoiler.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Just a bit. And really good too! I cant encourage them enough! The Horus Heresy series is an amazing read for any fans of 40K.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

All I have to say is, FOR THE LESSER EVIL!
Also, Harriers for the cup!


Male Weapon Specialist; Wounds: 1/12

I've a mind to read the Ciaphas Cain novels. The Gaunt's Ghosts series is simply brilliant and I'd recommend it heartily.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

I cant reccomend Ciaphas Cain enough!!!


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

It's a pity those things are Hellions rather than Mandrakes.
Cormaeg is a scout, and it clearly shows that scouts are superior to Mandrakes in "Sabbath Martyr".

As for Cain, I agree, he is like Flashman, only without (most of) the bad qualities.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Flashman?


Male Irish

I asked my friend what Dark Eldar use for Scouts. He said Hellions, I thought about it for a second and thought... I have an awesome idea!


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Flashman is the character they based Cain on, he is the same in many ways, only worse.
He REALLY is a coward, he is a bully, he is a toady and worse, but he always comes out of any situation looking like a true blue hero.
I think the books acctually makes pretty good reading, they are by George MacDonald Faraser if anyone is curious.

So Hellions are scouts, does that make Mandrakes assassins then?
All I know is that Scoutchief Mkoll sure showed one up in Sabbath Martyr.
And he is only the Ghosts SECOND best scout.


Male Irish

http://en.wikipedia.org/wiki/Flashman_(novel)

Yes my friend said Mandrakes are assasins. Those where his exact words.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Well, in a sense. They are actually something far far worse.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

On the Tau Matter:
Yes but oddly they dont do it to their own race or Commander Farsight wouldn't be running around with that creepy sword of his. Also the Root do what they want and the humans they have seem really happy. And what is your theory on the Ethereal caste?


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

More Tau Stuff:
On the Tau, it could be the whole pheromone thing that's suggested that's used in place of mind control, and they've already been inducted to pervasive enculturation where even if they're not exposed to the pheromone, they still feel massive obligation to the Ethereals. Furthermore, every Tau has a chip in their head. Tell me if that doesn't spike your paranoia.

On Farsight, no one seems to be able to get close enough to him. He's very far out of the norm and is the actual measure for it. He doesn't say anything, and I think no ethereal has been close to him enough to attempt much. I think it's a mixture of the Tau higher-ups trying to cover up Farsight's apparent betrayal, that Farsight is extremely valuable as propaganda and is a hero among the Tau, and that Farsight looks like he still follows the philosophy of the Greater Good even if not the recommended methods for attaining it. He doesn't do anything to actively go against the Greater Good and stays where he is, though not responding to communication, so they're leaving him alone, but I can't recall what the current position on him is.

It's also been hypothesized/hinted at that Farsight does what he does because he's fighting against Chaos/Demons/etc. from getting through where he is, sacrificing everything in the process. Of course, that's mere speculation. My own thoughts are that Farsight has been changed by his time there (if it IS the same Farsight, then he's lived over 200(!) years) by the Warp and possibly the sword, so normal methods won't work on him. Despite the Tau not having much of a Warp signature, they DO still have one faint as it is, so it's easy to infer that they can be affected by it.

On the Ethereal caste, it's hard to say. Leaving aside the questions of their origins, my own theory is that they genuinely believe in the Greater Good and they are willing to do anything to achieve it (though it differs between ethereals). Very naive, but that's what makes the Tau hilarious: the fact that their aspirations are futility in the 40k universe. (Farsight, if I recall correctly, eventually came to believe that progressing towards their goals even if they can never achieve them is still admirable and should be sought for.)

Also, Kroot are awesome. Just putting that out there because they really are.


Bookstore Proprietor Librarian Bard

Hey dm I was thinking it might be easier if you swapped you map to google docs then we could just move ourselves around and that could let you just make one map per encounter

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

[Spoiler=Tau/ necron]And remember there is some lore that says his sword might be the decivers weapon.... and nightbringers weapon is on its way back ugh.... [/ooc]


Bookstore Proprietor Librarian Bard

Ok advice please

Break pin as a half action then stand, or crawl more as my other?


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Crawl! Get the frak out!


Male

Breaking pinning is is a free action. You can test at the end of every turn.

You only get 1 half action when you're pinned.


Male

There will be a lot of suppressing fire and pinning in the rest of this scenario. Suppressing fire is on page 248. Pinned is on page 255.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

So this is what it feels like to have your ass handed to you? I think they even took the trouble to giftwrap it for us, you got to love the little touches like that.


Male Irish

Don't fight Dark Eldar at night. They have dark sight!


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

I'll see your suggestion, and I'll raise you with "Don't fight dark eldar at all"


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Kill the Xenos!

Shouts Garion as he runs for cover...


Male Weapon Specialist; Wounds: 1/12

Garion, the cowardly lion.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

When the rest of you are dead or corrupted, but I make it back, I will make sure to include how brave and expenda...cough cough I mean HEROIC! How heroic each of you was as I bravely faced down 100...no 300 XENOS, Bolt Pistol running dry and my Chain Sword clogged with the gore of my foes, and in the end I show my compassion and loyalty to my lost squad as I grieve over your fallen executed...I mean martyred, bodies!

This has been an excerpt from the Memoirs of Garion Valkof, the Little Commissar who Could.


Male Irish
Cort Darfrain wrote:
no i wasn't forgetting the pen, just reminding him of the total protection before penetration. But I believe it is Armor+Toughness-Penetraion=how much suck was just inflicted on you

That maths is more or less correct. Pen can only reduce armour soak not toughness soak. So the maths is a bit fuzzier.

((Armour - Pen) min 0) + Toughness = Soak

If you can follow that


Bookstore Proprietor Librarian Bard

yerp I forgot my parenthetical!

who are we waiting on BTW? I am anxious to have the last hole blown in my back


Male

I'm not sure. I generally make my big post in the mornings. It's to late for me to think ATM


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

Medicae is a full-round action. Got it! Thanks for looking it up, GM. :D


Bookstore Proprietor Librarian Bard

Hmm I need to look up when I have time tonight if you can ready a shot. That is what Cort would do


Male

You can ready an attack with a ranged weapon basically just like in D&D/Pathfinder


Bookstore Proprietor Librarian Bard

In that case I will go ahead and post


Male

I'm going to introduce a consept of partial chest cover. To seems to me that the chest is always exposed if you're firing at the enemy, but most of the time it's mostly protected. You guys don't need to do anything differently you'll just get the benefit of cover on your chest more often.

To give you a concept of what system I'm going to use, higher rolls on the BS test have a greater chance of hitting exposed areas. In terms of semi-auto fire where the chest is not the first roll I'll just randomise by rolling a d10.

Enjoy you tiny bit of extra armour... That the enemy get too... Bye!


Male Weapon Specialist; Wounds: 1/12

We just gotta do called shots to the head all the time. Easy.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

"This is a rotator cannon, it doesn't do "intact"..."
And it doesn't do headshots either...


Bookstore Proprietor Librarian Bard

hey dm, I just looked it up

lightning reflexes lets you roll twice for init and pick the highest

step aside (tier 3) lets you take 2 dodge or parry attempts


Male

Sorry I knew that. I was speeed typing!


Bookstore Proprietor Librarian Bard

I will probably take step aside eventually. I have decided I don't like to be shot


Bookstore Proprietor Librarian Bard

Is there a tent that makes your shots harder to dodge?

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