Thousand Bones

Wikvaya Shoodii's page

251 posts. Alias of rashly5.


Full Name

Wikvaya Shoodii

Classes/Levels

Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

Gender

Male

Age

78

About Wikvaya Shoodii

A shaman who has lived through many wars and the death of all he knows and now seeks only a fitting death for himself.

Stats:

Wikvaya Shoodii
Specialty: Medic
Regiment: Heghland 1st Guerrilla
Handedness: Right-handed
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CHARACTERISTICS
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Characteristic - 2d10 Roll - Total - Characteristic Bonus
Weapon Skill - 6 (+20) - 26 - 2
Ballistic Skill - 8 (+20) - 28 - 2
Strength - 7 (+20+3) - 30 - 3
Toughness - 7 (+20+3) - 30 - 3
Agility - 13 (+20) - 33 - 3
Intelligence - 20 (+20+5+5+10) - 60 - 6
Perception - 20 (+20+3+5) - 48 - 4
Willpower - 13 (+20) - 33 - 3
Fellowship - 6 (+20-3) - 23 - 2
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STATISTICS
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WOUNDS
|_ Total - 13
|_ Current - 0
|_ Fatigue - 0
|_ Critical Damage - 0

INSANITY
|_ Points - 1
|_ Mental Disorders - 0

CORRUPTION
|_ Points - 0
|_ Malignancies - 0
|_ Mutations - 0

MOVEMENT
|_ Half - 3
|_ Full - 6
|_ Charge - 9
|_ Run - 18

FATE POINTS
|_ Total - 1
|_ Current - 1
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SKILLS
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Athletics
Awareness
Common Lore (Imperial Guard)
Common Lore (War)
Linguistics (Heghland)
Linguistics (Imperial Codes)
Linguistics (Low Gothic)
Logic
Medicae +10 [and +10 from Master Chirurgeon]
Scholastic Lore (Chymistry)
Scrutiny
Survival
Trade (Chymist)
Stealth +10
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TALENTS & TRAITS
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Ambush [attacks against Unaware Targets inflict +1 damage for every 2 degrees of success]
Blindfighting [suffer half usual penalties rounded up for obscured vision when fighting with melee]
Cold Hearted [immune to seduction, charm tests against character at -10]
Double Team [gain additional +10 for outnumbering opponent, +20 if 2 allied characters have it)
Enemy (14th Mordian Iron Guard)
Foresight [contemplate for 10 min. to gain +10 bonus to Int-based test]
Hatred (14th Mordian Iron Guard)
Infused Knowledge [know common/scholastic lores, add 1 degree of success]
Jaded [ignore mundane horrors]
Master Chirurgeon [+10 medicae, extended care and limb loss bonuses]
Meditation [success on WP test and 10 min. without interrupts removes one level of fatigue]
Resistance (Fear) [gain +10 bonus to resistance test]
Total Recall [remember trivial facts and details]
Weapon Training (Bolt, Solid Projectile, Low-Tech)
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APTITUDES
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Agility
Ballistic Skill
Fieldcraft
Intelligence
Knowledge
Perception
Willpower
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EXPERIENCE
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Total Experience - 2850
Current Experience - 0

Experience Spent - 2850
|_ Awareness {Known} - 100
|_ Common Lore (Imperial Guard) {Known} - 100
|_ Foresight - 300
|_ Infused Knowledge - 400
|_ Intelligence +5 {Simple} - 100
|_ Intelligence +5 {Intermediate} - 250
|_ Linguistics (Imperial Codes) {Known} - 100
|_ Linguistics (Low Gothic) {Known} - 100
|_ Logic {Known} - 100
|_ Master Chirurgeon - 400
|_ Medicae +10 {Trained} - 200
|_ Meditation - 200
|_ Perception +5 {Simple} - 100
|_ Scrutiny {Known} - 100
|_ Survival {Known} - 100
|_ Total Recall - 200

Equipment:

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WEAPONS AND MUNITIONS
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Blowgun [10M S/-/-, 1d5+2 I, Pen 0, Toxic(0)]
Boltgun (Poor Quality) with Melee Attachment [100M S/3/-, 1d10+5, Pen 4, Tearing]
Knife [5M, 1d5 R, Pen 0]

Darts x20
Boltgun Clips x3 [24 per clip]
Current Boltgun Clip: 19/24

Blind Grenades x2 [SBx3 S/-/-, 2d10 E, Pen 0, Smoke(3)]
Frag Grenades x2 [SBx3, S/-/-, 2d10 X, Pen 0, Blast(3), Orgyn-Proof]
Krak Grenades x1 [SBx3, S/-/-, 2d10+4 X, Pen 6, Concussive(0)]
Stun Grenades x2 [SBx3, S/-/-, -, Pen 0, Blast(3), Concussive(2)]

Note: Favored Weapons are Poor Quality Storm Bolter, Autocannon
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ARMOUR
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Feudal World Plate with Imperial Guard Branding [AP5 All]
Camo Cloak (Poor Quality) [+10 Stealth, if wearer remains still, enemy receives -15 BS on opposed]
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EQUIPMENT
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Primitive(8) Unwieldy]
Blanket
Combat Rations (2 weeks)
Imperial Infantryman's Uplifting Primer
Lamp pack (Rechargable)
Mantrap
Mess kit
Micro-bead
Nutrient Ration Bars (pack) x3
Poor weather gear
Rugsack
Sleeping bag
Subdermal id-microchip
Water canteen
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SPECIALIST EQUIPMENT
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Diagnostor - +20 to Medicae or Perception tests to determine an ailment, success indicates proper treament
Injector - holds one dose of any drug, character may administer as Half-Action
Improve Medikit - +30 to Medicae
Detox (dose) x5
Tranq (dose) x6
Stimm (dose) x34
Sacred Unguent (vial) x14

Comrade:

Name: Solar
Demeanor: Incompetent
Description: Solar joined the Guard in hopes of escaping the standard imperial citizen life: poor, uneducated, defenseless, and living in fear. Unfortunately, his life hasn't changed even when he was (somehow) accepted into the Guard and his general incompetence has thrown him into the ranks of the Heghland 1st, probably to die. Solar tries to do the best he can, trying to keep on hoping that his luck will someday change. It's unlikely.

Regiment Rules:

Suspicious of Machine Spirits: -10 to Lore (Tech), Medicate and Tech Use Tests, unless trained in that skill.
Infiltrators:When 2 or more Character from this Regiment are called upon to make a stealth test, 1 character may attempt it at -10. If he succeeds all other characters may use his agility score instead of their own. The Characters must be within 10 meters of eachother.
Survivalist: May re-roll failed Survival and Navigate surface tests when in a jungle environment
Condemed: -20 Fellowship wien dealing with members of Imperial Guard Regiments other than those rased from Heghland or the 12th Catachan Jungle Fighters.
The Few: When the squad requests reinforcements (to replace fallen comrades) it must make a Hard (-20) Logistics test if most of the regiment is actively deployed or an Ordinary (+10) Logistics Test otherwise. Failure by 1 degree will mean they receive reinforcements from the 12th Catachan regiment (who do not speak Heghland). Failure by 2 degrees will mean they will receive reinforcements from a Mordian Iron guard Regiment (who don't speak Heghland and give the player a -5 to stealth tests when in cohesion). Failure by 3 or more degrees will mean they receive no reinforcements this time.

Character Description:

Character History:

Notes:

Campaign Notes

Wikvaya - Hopi for 'one who brings'
Shoodii - Apache for 'coyote'

Base Medicae
dice=Medicae {110 = 60 int + 10 medicae + 10 master chirurgeon + 30 improved medikit}]1d100[/dice]