The Heghland 1st - Only War (Inactive)

Game Master PhilOfCalth

A group of feudal warriors brought together from every corner of a world almost completely untouched by the Imperium, hastily trained and recruited by the Imperial Guard.
Can they survive when faced with the horrors of the universe?



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So I had this idea for a regiment taken from a feudal world/death world by a desperate commander given minimal training, poor equipment and thrown into the worst scenarios, because no-one really cares if they come back or not.

I've made the regiment up using rules from the core rulebook and the new supplement Hammer of the Emperor as follows:
Home World: Feudal World
Officer: Maverick
Regiment Type: Guerrilla
Training: Survivalist, Infiltrators(Jungle)
Draw backs: Condemned, Rivalry, The Few

Equipment will be poor quality bolt weaponry (they're be a lot of jamming), solid projectile weaponry, low tech weapons and feudal plate armour. Representing what the characters took from their home world and what the commander could scrounge up. Some specialties will have their starting equipment tweaked to avoid las-weapons or tech heavy weapons and chain weapons. Everyone will get weapon training(bolt) plus some extra XP to spend. Support characters (commissar and priest only) will be from the Catachan regiment, as is the commander. However, players will interact primarily with the Mordian Iron Guard.

As for scenario, I was thinking that we could play through Old Soldiers from the Game Master's kit with a bit of tweaking. It fits nicely with the theme of the regiment.

I'll post full rules/background if I get enough interested players. I'm looking for at least 4 players, including someone willing to play as a commissar.


So to bump this idea a little I want to answer the unasked question. Why use this regiment rather than one picked from the book or one made by the players themselves? On this I have multiple points:

* This unit has good reason to be acting alone, unlike most Imperial Guard units who generally only maneuver as part of huge formations.
* Characters will be seeing the horrors of the 41st millennium and the evils Imperium itself for the first time, giving them plenty of scope for conflict and role play on and off of the battle field.
* The unit will be viewed as savages by most of the regiments that they work beside. They will have to work hard to find friends/allies.
* In the long term the unit will have to question if they want to remain in the Imperial Guard and/or the Imperium. This will lightly come down to if they have managed to find a place for themselves or not. What they wish to do at that juncture should lead to interesting scenarios.
* Characters will have to think on their feet and constantly rely on their low tech weapons (which they will have a choice of) and stealth/guerrilla tactics rather than the standard tactic of line infantry.
* I’m hoping that slapstick nature of regularly jamming weapons will create an enjoyable cowboy style while the extra power of bolt weaponry should allow the unit to engage the same number of foes at a time.
* Tanks and armour will be a real problem for characters, forcing them to think laterally about how to deal with them. The fact is that the characters will have an instinctive distrust of any technology that they haven’t been trained with and armour is foremost amongst that distrust. I fact I wish the unit to have a conflict dangerous rivalry / conflict with the Iron Legion artillery regiment.
* Creating regiments or the like in a forum situation, in my experience, is lengthily process that can lead to conflict between players with different interests, and often kill a game before it starts.

Dark Archive

I'm somewhat interested in this game's concept. I'll mull over it and see what I come up with.


I'd certainly be interested. I got the book but have had nobody who wants to play it.

I'd be willing to go with the Commissar, but I'd be much more interested in playing just the dog-trooper.


When I put up the actual recruitment thread with all the rules we can see if someone else steps forward for the position of Commissar. I'll wait until I get at least 1 more player before I go that far though.


PhilOfCalth wrote:


* Tanks and armour will be a real problem for characters, forcing them to think laterally about how to deal with them. The fact is that the characters will have an instinctive distrust of any technology that they haven’t been trained with and armour is foremost amongst that distrust. I fact I wish the unit to have a conflict dangerous rivalry / conflict with the Iron Legion artillery regiment.

Wow that was a bit of a mess. let me try again:

* Tanks and armour will be a real problem for characters, forcing them to think laterally about how to deal with the situation. The fact is that the characters will have an instinctive distrust of any technology that they haven’t been trained with, and armour is foremost amongst that distrust. In fact I wish the unit to have a dangerous rivalry / conflict with the Mordian Iron Guard artillery regiment.


Alright. So stylistically, our background would have been similar to a medieval europe aesthetic? We'd be draftees from among the peasant stock, correct?


The homeworld will be a feudal/death world. So almost everyone is a warrior to some degree or another. The rules in hammer of the emperor for feudal world seem to imply that players can choose if they are of noble or common descent. Certainly I would imagine the Sargent to be noble, but I won't enforce that.

Considering recruitment into any one platoon is never taken from just one region, I will leave the aesthetics of the plate armour up to the individual player, representing the style of his own town/village/region/family. I imagine a mixture of King Arthur style with more wild looking styles, such as those based around bones of over-sized predators. The only common point will be that each suit will have it's chest-plate branded with the imperial guard symbol (not even centered or universally in the same place).

This should add to their separation from other regiments. I can't see the Mordian Iron Guard thinking well of even the most noble of feudal worlders. Indeed anyone from a civilized world will consider them little more than dogs, at least at first.

In terms of the culture of the homeworld, it will be as diverse as that of medieval earth with some minor tweaks, such as an common language (kinda) and some common cultural points. So individuality players have a huge amount of freedom in terms of background, as well as how they react to something new. EG One character might see a carnofex as new alpha predator to be hunted and dominated, the next might see it as a daemon, yet another might see it as a god of war. It will be down to the commissar and priest to put a stop to any dangerous/unacceptable thoughts like this.


I'm going to give this 1 last bump to see if I can catch some players. Otherwise I'll save it for my gaming group in a few months time when we're starting new games.

If we only get 3 players and no-one really wants to play the Commissar, I'll NPC him. But if we get more, someone will have to play as him. It's my experience that NPCing PC characters adds a lot of stress to the GM, and can take a lot from the PCs, especially when the character achieves things. EG a Commissar would probably be good in hand-to-hand combat, and might end up regularly stealing kills in that way.


Interested, but I only have Deathwatch and Dark Heresy. :( Good luck though!!! I love the 40k universe, but no one in my area plays.

Dark Archive

Ummm let me see if I can find the book at the lgs and I would love to play if not will pick up the pdf. I know they have the free trader book hope they have this too.... if need I can play the commisar however be aware that without good reason I will drag us traitor at the drop of a tau if I'm in charge lol .

If the fluff mankind would be better if they would let the emperor die so he can be reborn. But they don't know that its kinda sad really.

Dark Archive

Ummm let me see if I can find the book at the lgs and I would love to play if not will pick up the pdf. I know they have the free trader book hope they have this too.... if need I can play the commisar however be aware that without good reason I will drag us traitor at the drop of a tau if I'm in charge lol .

In the fluff mankind would be better if they would let the emperor die so he can be reborn. But they don't know that its kinda sad really.


Shadoven seems to be the most eager to play the Commissar, and he sighted Ciaphas Cain, so I think he should have the character.

There is a lot of controversy over the popularity of the Commissar career and how the character can be used to break the game. A google search will find plenty of threads on this, however my favorate example of how to do it right is here:
http://www.fandible.com/category/actual-play/w40k/only-war/
Not a million miles away from Ciaphas Cain...

I'll post Character creation rules in the OOC thread and I'll make a wiki for the full background and for encounter maps, etc. This will take me a day or 2.


For the Emperor!


The character creation info is up in the "discussion" thread now. The wiki-links don't work yet. I'll get them up tomorrow, so you can do your character backgrounds.


Bump for players


Bump for recruits.


We're still open for 1 or 2 more players. If you don't have the OW rules I can help you out.


Bump for players. I'd rather have a 4th before starting. I'm OK with 5.


Come on folks step who will help us defend the imperium and the name of the Emperor? ?


So we got:
Commissar - Shadoven
Weapon Specialist - Rasputin17
Operator (with some medicate skills) - divineshadow

If someone wants the Medic I'm sure devineshadow will happily give up his medicate skills/equipment.


Yep.


Did someone call for a Medic?

What? Pretty much everyone on the battlefield? I guess that's par for the course!

Here, let me help you . . . oh, you look like you have a headache. Lucky for you I know the perfect cure: DECAPITATION.

I'll have to go over the rules and stuff but I'm interested!

Dark Archive

Oh no blamo. Run........ lol sup rashly?


rashly5 wrote:

Did someone call for a Medic?

What? Pretty much everyone on the battlefield? I guess that's par for the course!

Here, let me help you . . . oh, you look like you have a headache. Lucky for you I know the perfect cure: DECAPITATION.

I'll have to go over the rules and stuff but I'm interested!

Cool stuff. I hope to get the game running in the next few days. Ask me if you have any questions.

I like the only war system. As I say it's the most refined version of the 40K RPGs


Gotcha! And heya, divineshadow. Nuthin' much, just going through the system.


hey divine invited me, am always interested, but where do i find the system? I like playing with both rashly and divine so am game, but might not be waht you want


If you can get your character together quickly then OK. I'll PM you with the info you need.

I might even make the first few posts without you.


That's me at capacity. Recruitment is closed with 6 players.


Hi all. So I'm now re-recruiting for our heavy again! He's a heavy gunner with an auto cannon, an axe and a tendency to fly into a frenzy. Anyone interested?

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