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What I didn't see and maybe just over looked it was how to determine our logistics score if I had know it was that low I would have spent the 50xp to move it up 5.... oh well that for after this mission and perhaps someone else will spend the 50 so I can spend 100 and we can double it woot lol.

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So I have looked over the rules and found I have no idea what mods apply to our extra mission gear cause I don't know how our mission is classified.....
Also for any extra gear the guys want I need to know a lot more about the front... I would like to make rolls for extra ammo and better quality bolt guns.... but will do that after mission specific gear.

PhilOfCalth |

I'll give you a link to gridded map that I've made using maptool. It'll be a page on the wiki and it will come with a key and information on initiave order and how much damage the enemies have taken. I generally consider diagional movement at 1.5 virtical/horizontal movement (eg for 1 square = 2 meters. Move virtical 1 square = 2 meters. Move diagonal 1 square = 3 meters)
Here's an example from another game I'm running. Not my best map, as maptool broke on me when I was making it, but you get the idea.
http://1d4chan.org/wiki/Campaign:The_Traitors_Allegiance/resources/CurrentM ap
Does all that all make sense?

PhilOfCalth |

... Explosively!
If you want to take a break, I can NPC your character when needs be. Just let me know beforehand.
@Mini - I know launcher without heavy doesn't give you much options but the ones it does, give you a huge amount of versatility. Also in the Hammer of the Emperor book there is an Automatic Grenade Launcher...
Also if you agree with everyone, you can take the missile launcher knowing that you'll have the XP to use it before any of the vital fights. I will be giving out XP and equipment more regularly than normal, just because it's a PbP game. There will be XP given out for the time in the camp!

PhilOfCalth |

@Cormaeg MacCammon - You started with 3 clips of autocannon ammo. You got 3 more so you have a total of 6. 1 loaded and 5 spare clips.
@Cort Darfrain, Cormaeg MacCammon - Do you want to negotiate who gets the missile launcher & missiles?
@All - You need to share out the rest of the mission gear and figure out who's going to help making the camo-suits

GM Larkin |

^^^ Awesome stuff. By the way, where did you get that picture from?
A wander around some forums found it for me. It took a lot of work to find a scary looking female commissar. Most of the stuff was just basically smutt. Saying that there's a good scotish one.
@Eirik Baldur - Wikvaya Shoodii said he wanted to do the Int test, considering he has the highest inteligence. If you catch it please modify or remove your post. You can still add your comrade to give them an almost guarenteed pass. If you want you can still help to to further increase the degrees of success and further decrease the amount of time it takes.

Garion Valkof |

I will also meet with them. Ill try to roll my command test later, hard to roll from my phone. Feel free to toll for Me to continur the story. I will use a fatepoint if need be. You can use them for an auto succrmess or a reroll right?
Yea, that speech came from nowhere. The point was basicalky we are all servants of the Emperor, and we need to stand together, not be split by trust and regiment issues. Hopefully that came across.

PhilOfCalth |

So you are moving at a base of 30km/day based on the lowest Agility bonus of the group (2). Any faster would cause certain PCs to take Toughness tests to avoid fatigue. As follows:
AB 3 - 40km/Day - Cormaeg MacCammon and Garion Valkof must test to avoid fatigue
AB 4 - 60km/day - Wikvaya Shoodii, Cormaeg MacCammon and Garion Valkof must test to avoid fatigue
Anyone at AB 2 cannot move faster than 60km/day even at a push.

PhilOfCalth |

ooo I have quickdraw, should I go for a bigger gun or save ammo
As GM I'm not going to answer that. I can tell you this much. They are basically bears. Bear 3 (on the far right) will be able to charge your current position on turn 2.
Hey just so you guys know I also have medicate should it be needed. I think I covered it already but just making sure. Also keep an eye out for a data slate we can jack for me....
Outside combat you can assist with first aid to add a +10. Also you realy need linguistics low gothic to make use of a dataslate...

PhilOfCalth |

Thanks. I usually add numbers beside each opponent on the map, but It was 2am when I finished last night. The turn 2 version will have that added feature. If there's anything you don't understand about it just ask.
I completely forgot that you wouldn't be able to read the instructions. They would have had lots of diagrams anyway :P

Darius Darkblade aka Legionare |

Well I have mechanus and I was thinking a slate with a tech data base..... and low gothic is my next skill anyways.
Okay I don't see this in beta and I doubt we can but is there anyway to aquire extra aptitudes?
Also I still took my med kit so if two people are about to bleed out I can help one. Thats why i took it. But I totally don't mind assisting the doc if we have plenty of time.

PhilOfCalth |

@Cort - I was just wandering through peoples profiles and I saw your stats for your weapons are off.
Boltgun 100m s/3/- 1d10+5x Pen 4 24/24 Full rd reload Tearing - missing unreliable for poor craftsmanship
Autogun 100m s/3/10 1d10+3i Pen 0 30/30 Full rd reload - should be reliable considering it's good craftsmanship
Bow 30m s/-/- 1d10R Pen 0 1/1 Half rd reload Primitive 6, Unreliable - standard craftsmanship bow is reliable

PhilOfCalth |

In Meta;
1 - The commissar at least should know that it's unusual that he was not briefed on agressive species
2 - The markings in the picture of the bear are actually on the bears, and they are clearly not natural shapes. They're probibly painted on.
3 - None of you have ever seen a bear before, so you don't know anything about them or their nature. Indeed these creature are a bit different to Bears.

Wikvaya Shoodii |

Handle Animal (called Wrangling) falls under Survival. Which I do have! I'm not sure, but a 'wrangled' animal seems to be only capable of being directed by its master. It kind of looks like Diplomacy for animals from what I'm reading.