The Heghland 1st - Only War (Inactive)

Game Master PhilOfCalth

A group of feudal warriors brought together from every corner of a world almost completely untouched by the Imperium, hastily trained and recruited by the Imperial Guard.
Can they survive when faced with the horrors of the universe?


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Male Weapon Specialist; Wounds: 1/12

Okay-dokay. Changed my totals to reflect it.


Male

The secondary objective is worth 500xp,
The encounter itself is worth 150xp
Interaction with the natives is worth 250xp
Capture of prisoners is worth 100xp

That's a total of 1000xp


Bookstore Proprietor Librarian Bard

Am I able to change to marksman now?


Male Weapon Specialist; Wounds: 1/12

Sweetness.


Male

yes you need to spend your xp as usual up to 2500 then you can spend the last 250 for marksman

Anyone who doesn't change specialty gets a free +5 to any stat that they have an aptitude for


Bookstore Proprietor Librarian Bard

ok going to figure out my xp spending today, I am going to swap to Sharpshooter


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

Awesome.

Taking the following:
Intelligence (Intermediate) - 250 XP (2 aptitudes)
Foresight (Tier 2 Talent) - 300 XP (2 aptitudes)
Meditation (Tier 1 Talent - 200 XP (2 aptitudes)
Perception (Simple) - 100 XP (2 aptitudes)
Total Recall (Tier 1 Talent) - 200 XP (2 aptitudes)

1050 XP total expenditure, 0 XP remaining! And ooh, free +5 to a stat? I'll pick Intelligence!


Bookstore Proprietor Librarian Bard

100 xp remaining

boosted BS and PER, trained Dodge more, learned Mighty Shot, also by swapping I learn Lasgunvolley and heightened senses (sight)

DM I assume that I don't magically find the new equipment that is listed as Good Craftsmanship Triplex-
Pattern lasgun or Good Craftsmanship long-las or Good
Craftsmanship missile launcher with 4 krak missiles.


Male Irish

No you don't! Next time you return to camp you hand in your old specialist gear and get your new specialist gear.


Bookstore Proprietor Librarian Bard

well a fellow can hope right lol


Male Weapon Specialist; Wounds: 1/12

Heh, radio in for an airdrop... to our covert mission site.

Anyway, I'm taking:

Disarm(Tier 1) - 300xp
Acrobatics(Known) - 100xp
Dodge (Trained(+10)) - 400xp
Weapon Skill (Simple Increase) - 250xp

I had 50xp left over so that's all of it.

And for my free increase I'm gonna go for a an increase to my Willpower.


Male

You don't have an aptitude in WP so you can't increase it I'm afraid

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Will do mine in a bit. Still deciding what to buy and want some input.

Okay guys I can either stay a tech guy and my tech skill is almost maxed or I can jump to commander and start picking us up extra commands and giving bonuses. Plus make life easier to get gear we need.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Took +5 in Fellowship. Unfortunately I only have Core Book. So no advanced specialties for me.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Also, finally picked Heroic as my demeanour.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Advances I picked...

Weapon Skill, Intermediate-250
Interrogate, Known-200
Dodge, Known-200

Should leave me with 950 Exp left to spend. I will try and finish buying tomorrow. As Fellowship is my highest attribute, and Command my best skill currently, any good ideas? I plan to eventually fight with chainsword and boltpistol, while being a strong leader who leads from the front. Any thoughts on good advances to pick up next? Obviously I have Two Weapon Wield Melee and Ranged, Ambidexterous, Sword and Pistol ro whatever it is called. I need to raise my Agility and Ballistic Skill, Fellowship...all Stats really. Argh.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

You cant take and advanced spec anyways lol. Your a commisar they only are available to regular squad members.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Well, that works for me!


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Is there anyway to get new aptitudes? With the exceptio n of weapon skill and offense, I believe I have no two aptitudes with synergy, which is really going to hurt me buying advances.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

That's my problem too... plus one day I want to do the master of ordnance thing. Which means I need to build command skill. Of course I'm also the only tech savvy one of us lol.


Male Weapon Specialist; Wounds: 1/12
GM Larkin wrote:
You don't have an aptitude in WP so you can't increase it I'm afraid

Dang. Alright then. Guess I'm gonna put that puppy into... fellowship. Can't have a taciturn Jermaie.

And Garion, I don't think so. Looking at it, the only way to gain more aptitudes is if in character creation you receive two of the same aptitude from different sources he instead gains a different one that's the same as a characteristic, but I don't think that'll happen 'ere.


Male
Garion Valkof wrote:
Took +5 in Fellowship. Unfortunately I only have Core Book. So no advanced specialties for me.

No advanced specialties for you anyway. There's none for the support specialists anyway!

Also while you're doing up your profile, you're on 2 wounds not 1

There is no way for you to get new aptitudes. Standard guardsmen can change specialty, but you can't


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Well I just suck! Or im already unbelievably awesome. ..hmmm

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

So anyone going to chime in for me?


Bookstore Proprietor Librarian Bard

hmm i am not totally sure how the commands work so hard for me to answer , but getting gear is good


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

My only suggestion is to branch out from something someone else has covered. No one has tech, so the further you can improve that the better. But even though I have leadership stuff covered, im not the squad leader and cant get us gear, so thats a thought too. Combat wise id focus on the biggest baddess gun you can do. And arent you able to modify our gear?

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

I can mod gear if we get the parts. As for my use tech its almost maxed. And knowledge wise I'm hurting cause I dont have the knowledge aptitude. Bleck lol.


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

I can expand onto Tech if I switch specialties, if that's a thing you'd like me to do. I've got the necessary aptitudes and skillset for it.


Bookstore Proprietor Librarian Bard

did we lose out heavy again?

i havent noticed him post in a while

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Honestly I think I can get tech +20 and switch. We just need a know it all. Start learning like scholar and forbidden grade knowledges. I might even just wait another tier and switch or oil over to servant for a bit. I may be able to get what I need that way. And Wik master medic thing looks all you man.


Male

Look up the section for repairing vehicles. There are 3 important lore for repairing stuff. There is also an interesting talent for fixing stuff even if you don't know how it works. I'll see if I can't find it for you tonight.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Cool.


Male

I think I may have dreampt that talent up. Sorry.

How about we get back to some gameplay?


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Absolutely. Garion is prettymuch on standby at this point as Wikayva works on him.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Will be ready Togo shortly.


Male Weapon Specialist; Wounds: 1/12

I'm all set.


Bookstore Proprietor Librarian Bard

yerp


Male

Your fate points will have been restored as well.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Sweet. Depening on the next day may use mine to heal. All I have left is to try and figure out where to spend my 900 exp. Any thoughts?

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Meh already have tech +20 what are the other repair skills Phil.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Okay so I'm looking at
gonna stay with operator till next mile stone and take +5 int
then

forbidden lore mechanus (200xp)
tech use +30 (400xp)
Put that out (300xp)
Operate surface tread +10 (200xp)
Hotshot pilot (300xp)

Also someone should take common lore Spaniard front any takers mister commissar?

Also Phil I think you were thinking of master enginseer which would be awesome but I dont have the implants....

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

I also have 150xo in the kitty so I could buy everything but put that out leaving me with fifty. What do you guys think?


Male

Maybe it was Master Enginseer. In honesty I was looking through the DH2 Beta at 2am making my Skitarii character when I saw it and thought ‘that might be useful for me later’. So it might not even be in the OW book! That's assuming it exists.

I was thinking of your implants. You would need a lot of down time for the surgery and recovery. Plus you'll need to be somewhere that would allow you to become part of the mechanus and have the equipment. A temporary base is not going to do the job, but a sizable ship would do the job. I'm happy to work it as a specialisation that's exactly like Enginseer except without the comrade advances.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

That could be cool I'm willing. Plus I dont picture him as getting as heavy with the implants as the mech guys

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Turns out I already bought hot shot so I bought my whole list and have 50xp left

Phil I think we are waiting on an inventory of the trucks before we move on.


Male

Who's going to climb into it and start counting? Are you going to do it here?

Let's have all that in the gameplay thread


Male

Re-recruitment thread for to find a 4th Cormeg!


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Are we really on our 4th? Wow.


Male Weapon Specialist; Wounds: 1/12

It's the cursed character, I swear.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

I am very good at breaking curses.
Hi, this is Cormaeg 4th.

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