
| Wikvaya Shoodii | 
 
	
 
                
                
              
            
            Awesome.
Taking the following:
Intelligence (Intermediate) - 250 XP (2 aptitudes)
Foresight (Tier 2 Talent) - 300 XP (2 aptitudes)
Meditation (Tier 1 Talent - 200 XP (2 aptitudes)
Perception (Simple) - 100 XP (2 aptitudes)
Total Recall (Tier 1 Talent) - 200 XP (2 aptitudes)
1050 XP total expenditure, 0 XP remaining! And ooh, free +5 to a stat? I'll pick Intelligence!

| Cort Darfrain | 
 
	
 
                
                
              
            
            100 xp remaining
boosted BS and PER, trained Dodge more, learned Mighty Shot, also by swapping I learn Lasgunvolley and heightened senses (sight)
DM I assume that I don't magically find the new equipment that is listed as Good Craftsmanship Triplex-
Pattern lasgun or Good Craftsmanship long-las or Good
Craftsmanship missile launcher with 4 krak missiles.

| Jermaie Dael | 
 
	
 
                
                
              
            
            Heh, radio in for an airdrop... to our covert mission site.
Anyway, I'm taking:
Disarm(Tier 1) - 300xp
Acrobatics(Known) - 100xp
Dodge (Trained(+10)) - 400xp
Weapon Skill (Simple Increase) - 250xp
I had 50xp left over so that's all of it.
And for my free increase I'm gonna go for a an increase to my Willpower.

|  Eirik Baldur | 
 
	
 
                
                
              
            
            Will do mine in a bit. Still deciding what to buy and want some input.
Okay guys I can either stay a tech guy and my tech skill is almost maxed or I can jump to commander and start picking us up extra commands and giving bonuses. Plus make life easier to get gear we need.

| Garion Valkof | 
 
	
 
                
                
              
            
            Advances I picked...
Weapon Skill, Intermediate-250
Interrogate, Known-200
Dodge, Known-200
Should leave me with 950 Exp left to spend. I will try and finish buying tomorrow. As Fellowship is my highest attribute, and Command my best skill currently, any good ideas? I plan to eventually fight with chainsword and boltpistol, while being a strong leader who leads from the front. Any thoughts on good advances to pick up next? Obviously I have Two Weapon Wield Melee and Ranged, Ambidexterous, Sword and Pistol ro whatever it is called. I need to raise my Agility and Ballistic Skill, Fellowship...all Stats really. Argh.

| Jermaie Dael | 
 
	
 
                
                
              
            
            You don't have an aptitude in WP so you can't increase it I'm afraid
Dang. Alright then. Guess I'm gonna put that puppy into... fellowship. Can't have a taciturn Jermaie.
And Garion, I don't think so. Looking at it, the only way to gain more aptitudes is if in character creation you receive two of the same aptitude from different sources he instead gains a different one that's the same as a characteristic, but I don't think that'll happen 'ere.

| GM Larkin | 
 
	
 
                
                
              
            
            Took +5 in Fellowship. Unfortunately I only have Core Book. So no advanced specialties for me.
No advanced specialties for you anyway. There's none for the support specialists anyway!
Also while you're doing up your profile, you're on 2 wounds not 1
There is no way for you to get new aptitudes. Standard guardsmen can change specialty, but you can't

| Garion Valkof | 
 
	
 
                
                
              
            
            My only suggestion is to branch out from something someone else has covered. No one has tech, so the further you can improve that the better. But even though I have leadership stuff covered, im not the squad leader and cant get us gear, so thats a thought too. Combat wise id focus on the biggest baddess gun you can do. And arent you able to modify our gear?

|  Eirik Baldur | 
 
	
 
                
                
              
            
            Honestly I think I can get tech +20 and switch. We just need a know it all. Start learning like scholar and forbidden grade knowledges. I might even just wait another tier and switch or oil over to servant for a bit. I may be able to get what I need that way. And Wik master medic thing looks all you man.

|  Eirik Baldur | 
 
	
 
                
                
              
            
            Okay so I'm looking at 
gonna stay with operator till next mile stone and take +5 int
then
forbidden lore mechanus (200xp)
tech use +30 (400xp)
Put that out (300xp)
Operate surface tread  +10 (200xp)
Hotshot pilot (300xp)
Also someone should take common lore Spaniard front any takers mister commissar?
Also Phil I think you were thinking of master enginseer which would be awesome but I dont have the implants....

| GM Larkin | 
 
	
 
                
                
              
            
            Maybe it was Master Enginseer. In honesty I was looking through the DH2 Beta at 2am making my Skitarii character when I saw it and thought ‘that might be useful for me later’. So it might not even be in the OW book! That's assuming it exists.
I was thinking of your implants. You would need a lot of down time for the surgery and recovery. Plus you'll need to be somewhere that would allow you to become part of the mechanus and have the equipment. A temporary base is not going to do the job, but a sizable ship would do the job. I'm happy to work it as a specialisation that's exactly like Enginseer except without the comrade advances.
 
	
 
     
     
     
	
 