The Golden Pegasus

Game Master Sai Ling

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Cueta's Resource Tracking Spreadsheet


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Female Human 1 Aristocrat / 2 Witch | HP 19 / 21 | AC 12; Touch 12; Flat Footed 10 | CMD 13 | Fort +1; Ref +2; Will +5 | Init +6 | Perception +6

Zoriya smiles at Sorala, rising once more, though her expression clouds when she turns her eyes to Gair. She takes a moment to compose herself and carries on, addressing the council at large.

"Let me address your questions in turn. Firstly, you're prudent to ask how we will be worth your trouble--I'd ask the same. To begin with, Rina Sarap is a fine sailor who brought us here with a much less than ideal crew in a damaged vessel over harsh seas. Without her resourcefulness and skill we all would have been lost. Surely, you have no lack of need for capable hands on your boats."

She lays a delicate hand on Tomag's shoulder. "Tomag Born-At-Dawn is a warrior blessed of Sarenrae. In our captivity and escape he proved himself skilled, compassionate, and dauntless. He will defend you as tirelessly as he did us. I trust him at my back, which is no small thing, I assure you."

"Our other companions have braved much to find their new home. While their talents may not be in seafaring or combat they all have professions that will be of use in our survival."

"Myself..." Zoriya inclines her head modestly, then murmurs softly over the dancing of her free hand to summon small spinning lights around her fingers. "There is that."

She dismisses the lights with a flick of her wrist and looks up, confidence in every line of her body. "I am Zoriya Petrova, once of Irrisen. I am a scholar of the arcane and of alchemy. More valuable, I think, is my knowledge of how to run a household. Provisioning dozens in perpetual winter is no small task, and I would offer my talents as a steward to Newspring alongside my magic."

Diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26

She pauses to let her speech sink in, carefully observing the council at large with an especial alertness towards the Kellid. That is one she'll have to see to later, away from the rest, assuming he doesn't lunge forth at once.

"As for the demon worshippers, that requires more explanation than mere numbers." Her mouth thins in anger before she schools herself back to calm, eyes closing briefly. When she opens them again she begins to tell their tale.

Zoriya starts at the storm that seperated them from the rest of the fleet and briefly covers the discovery of their barren island, the decision of her group to stay, and the beginning of their journey towards the bay. When she meticulously details the storm that wrecked them after they reached the coast the other colonists should recognize it as the same that sunk the Harpy.

Her account of the demon worshipping dwarves and kuru is clipped and factual. As she goes over their captivity she doesn't bother disguising the cold fury she feels when she names their sufferings and losses. She makes a point of saying the names of their dead in full.

Their escape and flight down the coast is something she skims over except to mention the pseudodragons--and her ability to understand them.

"We left less than a hundred dwarves behind us, but there are sure to be more. They seemed to want something, though I don't know what, and even were they willing to parlay with this larger force the word of a demon worshipper is worth less than the breath it's spoken with. Our only choice, should they find this place--and I believe they will--is to have them pay blood for blood."

Her hands have, at some point, come to her side in fists, and her eyes flash with grim determination. "I will not suffer them to live. Not for what they have done and what they would surely do to all of us given the chance. But this is not a battle we should draw down upon ourselves without aid. I offer myself on the expedition to the hobgoblins. I have experience with dealing with such folk, although I do not know their tongue, and I will see that we return safely and swiftly."


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

Tomag listens attentively as Zoriya speaks, but when she lays a hand on his shoulder, he sits bolt upright, not quite used to being touched by other people. At her praise, he reddens slightly.

As she tells of their escape, the Sarenraen nods to emphasize some parts. However, when the woman begins to speak about intentions to wipe out the demon-worshiping dwarves, his ever-present smile fades. Crossing his arms, the half-orc clearly does not agree with her on this subject. He remains silent until she is finished, however.

Once she has offered to go and deal with the hobgoblins, Tomag says, "I will offer my services for this expedition, as well. Even if I cannot speak their language, there are times where words are not needed." He clenches a fist, his face still uncharacteristically grim, "And there are times when it is a blade that is required. In either of those cases, I can be of assistance."


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

When Zoriya mentions communicating with the pseduodragoons, her thin brows raise slightly, and she turns her head to Manari.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Vallen listens to Zoriya intently, crossing his arms over his golden, pleated beard. His growing discomfort is a mixture of sadness and anger as she describes the activities of his long-distant kin. "They are truly heretics... I doubt they can be reasoned with, but for the sake of my ancestors and Torag, I would first see if there are those among them that still feels the warmth of the Father of the Creation in their hearts. Of course, any attack on Newspring will not be tolerated and their warriors must be put down for fighting in accordance with such ideals- but the layfolk, they must know there is a different way. There must be those who still adhere to the old ways."

As the discussion turns back to the hobgoblins, Vallen looks at Sorala. "I do not wish to be the sole interpreter on this journey, Sorala. You have studied language far longer than I have. My schooling in goblin is meant for interrogation at the worst of times and threats at the best of times." He sighs. Torag, I long only to to carve your forge, but it seems I am needed elsewhere. To make friends with hobgoblins and bugbears... we are desperate indeed.


male Dwarf barbarian 3

"I agree with Sorala, we do not want both our goblin speakers in one small group. If something happens it leaves us with no second chance.

The size of the dwarf heretic force worries me. If they mount a direct attack on Newspring it will be a bad situation. Even if we won, casualties would be heavy. Their existence makes it even more important that we have peaceful contact with the hobgoblins. Thus I recommend that a small party leaves to make contact with the hobgoblins, then examines the iron deposit that was found. If it can be easily worked by a few people we may be able to trade iron tools to the hobgoblins for food, or begin building weapons to train our foragers to defend themselves and better equip our guards.

The heretic dwarves may not show up tomorrow, or the next day, but eventually a confrontation is likely."


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Sorala listens as Zoriya and Tomag speak, scribbling away, the faintest of grins crossing her face when Zoriya's magic show is put on. When Vallen speaks his wish on the journey north, Sorala sighs and looks to the dwarf, a look at once haggard, sad, and fearful. "Very well. I'll think about it and let you know in the morning. It could be good for me to get out and see this New World."

Turning to the new arrivals, Sorala addresses them each individually, praising their skills. She is most specific with the last three she addresses; Rina, Zoriya, and Tomag.

"Rina, while we have pulled everything out of this land around us, our meager fishing crew still has much luck in Lilland Bay. We have plenty of boats and not enough skilled men and woman to crew them. I'd suggest you put your skills to work in the Bay - either helping Sai and Walton fish, or by training some of our people to be proper fishermen."

"Zoriya, my late husband was a mage, and with his passing we lost much skill and knowledge, with only Manari to provide guidance for us. Your skills are rare and to be cherished by this community. Equally so, your organizational skills should be put to good use. The people here need much help. Most, like myself, have specific trades that within a larger, functional society would make us valuable. But lacking the basic necessities of life - food, clothing, shelter and safety - many of us are struggling to find a way. Getting our average people, myself included, on their feet, so to speak, would be a great boon to everyone."

"While we have a real shortage of mages, we are blessed to have an abundance of priests here. Kal'Tos, Vallen, Ingwe, Vallen's priest in training Septimus, even Sandra in her way, are all spiritual advisors to the people of Newspring. There's a Caleanite fellow running around here somewhere as well, I believe. Tomag, I have no doubt that you'll fit right into the fabric of Newspring and know that even though there are many spiritual advisors here, you will find many demands on your time."

"All of you, our newest residents, welcome to Newspring."


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Sorala nods along as Kal'Tos speaks. "I agree that a small force should be gathered. Zoriya and Tomag have volunteered. It seems Vallen has put his beard into the ring as well. Who else should go?"


male Dwarf barbarian 3

"If we are going to examine the iron deposits I should be there. I have experience with mining for the call of the divine came. Perhaps Bern should come with us, it may be good to have him away from Newspring for a few days, and I am sure if Bern comes his father will want to as well."


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

As the sun sets, Cueta heads to the marshy areas by Lillend Bay and listens. Sure enough, with darkness comes the croaking of bullfrogs. Good. We haven't completely stripped the land. Bullfrogs are tough to hunt but tasty! Slowly, javelin in hand, Cueta moves towards the nearest croak, until the sound stops. Stopping herself, standing motionless, Cueta waits until the croaking starts up again, and then as silently as possible, moves forward until again the croaking stops, and Cueta waits, and then again, eventually the bullfrog forgets Cueta and starts up once more. Close enough now, the Mwangi sees the frog's eyes in the brush, reflecting the cold spring night's light. As quickly as possible, Cueta coils and lashes out with the javelin, and this time the croaking stops for good.

On and on into the night this goes, Cueta dancing with the frogs.

survival: 1d20 + 6 ⇒ (14) + 6 = 20 6 food gathered


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Gair nods, "I still do not fully trust the intentions of these hobs. Bern and I will come to watch your backs. With these dwarves nearby, I would not commit any more of our strength to this task. Those who remain may be called upon to defend all that has been built here before we can return."


Indubitably Never 3d6

Edmund Thayer clears his throat. It is the first time the newcomers have heard him speak, and the unthinking haughtiness that he exudes is unmistakable, though quite familiar to the veterans.

"I would see these hobgoblins," he says. "I confess I am curious, and it may be wise for me to be away from here for a time. If Bern is to come, I welcome his strength, but it may seem to the Sandlocks that we have passed too easily over Ben's death. I would speak to them, but I think they would respond better to another representative of our council, to see if they object."

Sandra, his sister, steps in to smooth the rough edges as always.

"I will speak with the Sandlocks if nobody else is willing," she says. "I am hesitant to send all of our best fighters on this mission, however. We mean to establish an alliance, if possible, and too strong a show of force may provoke them. Also, we may need that strength of arms here, should the dwarves come."

Istiel will notice Manari studying Zoriya carefully as the Irrisean reveals that she was able to communicate with the pseudo-dragons.

"They are the only natives of this place that any of us can communicate with, so far," she says slowly, addressing Zoriya primarily. "It seems that they have a wide range, and they fly. They could be a valuable source of information, if you are able to cultivate your friendship with them. Our efforts so far have not been successful, but you seem to have breached the gap. If you are willing, I would ask you to develop that relationship."

Cueta, I hate to be nit-picky, but I think you may have overlooked the penalty on foraging in the Newspring hex, which currently stands in the neighborhood of -20.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)
DM Nerk wrote:
Cueta, I hate to be nit-picky, but I think you may have overlooked the penalty on foraging in the Newspring hex, which currently stands in the neighborhood of -20.

Wow. Best pick up some Profession- Fisher next level

Vallen listens to Edmund, stroking his beard and nodding his head. "You will be more than welcome in our party if you wish, Edmund, But Sandra has a point. A small group not bristling with pointing bits is more in line with a diplomatic mission. We want to appear strong, but not seem conquerors."


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Gair listens to the others discuss, his face neutral. At Vallen's words he turns to the dwarf, "Yet we must still have the strength to resist them should they turn upon us. I hesitate to say all of our best warriors will be committed to meeting the hobs. Manari and Istiel are more than capable should you come under attack. I have heard no mention of Ceuta joining us. The jungle has sharpened that one's claws well."

His gaze drifts over to the keleshite standing nearby, "And we cannot discount Hassan and his guards. He wears the proof of their prowess."


Male Human (Keleshite) Warrior 1 | HP 7 / 7 | (Mage Armor Inc.) AC 17; Touch 11; Flat Footed 16 | CMD 15 | Fort +3; Ref +1; Will +1 | Init +3 | Perception +2

Hassan inclines his head at he compliment. Pursing his lips he hesitates for a moment before stepping forward and addressing the council, "I know I have no authority here but I feel this issue is in my realm as well as yours. I believe we will have enough strong arms to deal with any trouble that arises in your absence but I would caution against both Thayer and young Hearthseeker going to meet the goblins. They remain the only two witnesses in Ben's death. I feel it may help sooth tempers if the two of them...avoid each other for the time being."

He turns his head to address Edmund directly, "I understand you feel you owe the boy a debt but there will be ample time to repay it in the future."


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Gair glares at Newspring's general and seems on the verge of standing but thinks better of it. He turns to Edmund instead, looking annoyed "Very well. You sit on this council Edmund, if you meet these hobs, Bern will remain in Newspring and guard against the dwarves."

If you have time, could I get a brief bit on my conversation with Bern about the incident? I'd like to get a better gauge of how he's dealing with it a day or two later. Thanks!


Indubitably Never 3d6

Sorry Gair ... I knew there were things that were slipping through my fingers. Anyone else that needs to remind me of something I missed, should.

The substance of Bern's story remains more or less the same when he speaks to his father: he was coming off watch and heard something creeping through the bushes, he saw Edmund attacked and rushed in with his axe, killing Ben before he knew who it was. He has no idea why Ben attacked Edmund.

"If I had known it was him, I don't know what I would have done," he says, sighing. He looks at his father for a moment, and looks away before he explains. "I felt Ben was more one of us than Edmund. Not that I think that means he should have been allowed to kill Edmund, but maybe I could have stopped him without having to kill him. And now I think I've made the whole Sandlock family my enemies just by trying to save a man I don't particularly like."

========

"I think it best if neither Bern nor Edmund leave now," Manari says softly. "They can be useful here as defenders, should we come under attack, and if they are to mend their relations with the halflings, they will not do so by disappearing into the forest."

Currently, I have Tomag and Zoriya, Vallen and Kal'Tos in the party. Perhaps Istiel will let Manari persuade her to stay this time? Or perhaps Vallen will bow out? I'm assuming Gair and Cueta will go, but Cueta may stay behind to talk to her sister, freeing Sorala to go out and play? As far as NPCs, none would be ideal for me, but one or two is reasonable. Just ask whoever you want and they'll say yes. Except Sofiya, her mum won't let her go.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Gair is definitely going. I figure Ceuta and Istiel will be staying on this one. Given the importance of treating successfully with the hobs, I'm in favor of both Vallen and Sorala coming on this journey. How do we all feel about Edmund joining us? I'm not sure he is going to be much of a boon to our diplomatic efforts. Though Gair isn't really the person to talk him out of it.

Gair puts a hand on his son's shoulder and turns him back to face him, "Should you have hesitated, Edmund may well be dead now. We all respected Ben but he made his choice. You did a warrior's duty son. If the Sandlock's cannot understand that it is their failing. I am proud of all I see you becoming, remember that. I seems I am likely to be leaving again come the morning. I do not know yet if you will be required here of with me."

He gives Bern's shoulder a squeeze before leaving him on the beach.

Thanks Nerk.

-----------------

Gair glances over as Manari speaks before looking around at the other council members, awaiting their input.


Female Human 1 Aristocrat / 2 Witch | HP 19 / 21 | AC 12; Touch 12; Flat Footed 10 | CMD 13 | Fort +1; Ref +2; Will +5 | Init +6 | Perception +6

Zoriya stays demure as the council debates, nodding only to acknowledge when she's mentioned and briefly say to Manari, "The pseudodragons have already shown themselves friendly, it's well worth our time. I could teach their dialect to others in addition to translating, of course. As soon as we return."

The gentle-hearted dwarf will need to be watched more closely than the direct one. The elven woman is intelligent, so we must make an accord. The Thayer boy is the weakness in that family, but his sister indulges him. The record-keeper, Sorala. She will make this much easier. The others still need to be measured.

Zoriya isn't so foolish as to think that she knows these people well enough to judge them completely yet, but her brief impressions help her orient herself. It's clear to her that there is a certain hesitancy in command here--which has served them so far, this cooperativeness, and under the circumstances they do have time to debate. It's an interesting concept she's only heard of before, never seen in action.

She wonders what they do when action must be quickly taken. They'll see how far out into the wilds they take their council with them.

"Carrying our strength quietly on a diplomatic mission would be wisest," she finally says, nodding to Manari thoughtfully, "And I would feel more at ease knowing we left Newspring safely girded. And Edmund Thayer--in light of your recent injuries, perhaps it is best to stay here and show yourself undaunted. People rally to a commander who turns his face into the storm."

She smiles the young man's way, with a touch of quiet admiration in her eyes.

That line up sounds about right!


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Vallen nods in agreement with Manari's statement. As he had already said- this is a diplomatic mission, and he hopes it stays that way. "Aye. If the hobs didn't attack on sight, they'll either rebuff our intentions or enter in some agreement, I'd say. We shouldn't have to fight."

The dwarf plays with the rings in his beard, fingers running over the cool metal. "Our group should consist of Gair, Kal'tos, Sorala, Zoriya, Tomag, and Myself. We do not want to risk appearing an invading party with more."

Istiel will be staying home. She wants revenge, but does not believe these hobgoblins are the ones responsible. Manari also wants her to stay, and will respect her wishes this time.


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Sorala offers Vallen a small, tight smile. "I'm sorry, Vallen - I just don't see myself being much use on this mission. I'm barely on my feet right now, and outside of pedagogical lectures, I've never been particularly gifted with social situations. I can't fight and I can't forage or hunt, or get back here on my own if I get lost or separated. I'm afraid that on the balance, I would be hindering everyone more than helping. I'm better here making goods for the community."

"I think yourself, Gair, Kal'Tos, Zoriya and Tomag will do just fine."

Cueta will just invite herself along in the morning because she's like that ;)

Scribing the names of the diplomats into her papers, Sorala says, "Now, about the Sandlocks. They're an influential group here and we need to be careful of them." Casting her eyes towards Edmund, the half-elf continues. "There have been allegations of food hoarding. There's also the possibility of retribution towards Edmund. I think we can all agree that we don't want to see the Thayers and their people at war with the Sandlocks. How do we put Ben's death to bed, and how do we figure out if there is any truth to the rumors of hoarding?"


Male Human (Keleshite) Warrior 1 | HP 7 / 7 | (Mage Armor Inc.) AC 17; Touch 11; Flat Footed 16 | CMD 15 | Fort +3; Ref +1; Will +1 | Init +3 | Perception +2

On that topic, has Hassan found any indication of truth to the hoarding rumors from talking with the guards Nerk? Or anything else unusual about the food situation/halfling contingent?


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

Tomag nods at Sorala's statement about the members of the group that will visit the hobgoblins, his grin returning. "I would very much like to be apart of any attempts to befriend the locals of this place. Making enemies is easy," he says, and there is a momentary flash of frustration in his eyes as he continues, "but making friends certainly is not. I will be ready to leave whenever it is needed."


male Dwarf barbarian 3

"So it is settled then, we will depart at first light."


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Gair nods, "Indeed. With luck we will be gone no more than three days. Provided it does not take us long to make contact with the hobs again."


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

Vallen sighs as Sorala excuses herself from the mission, already becoming anxious that the fate of dealing with the hobgoblins, perhaps the continued existence of Newspring, rests solely on his shoulders. The dwarf says nothing else about the matter, which is rather odd.

He does chip in about the Sandlock situation, however. "I fail to see why we continue to make an issue about this. While losing Ben is a tragedy, Edmund did nothing to cause the Sandlocks to plot any revenge. It is clear to me that Ben acted on his own violation and his punishment was dolled out by Bern, whether he realized it or not. If anything, Bern should be the one fearing small footsteps in the night, but I doubt he does, as he made the right decision- he protected an innocent. He was an instrument of justice, and the matter is done. The rumors of halfling hoarding need to be put to rest. We must begin to trust one another- if we continue to stick our poker in the fire, even steel will burn eventually."

Diplomacy: 1d20 + 4 ⇒ (14) + 4 = 18

Vallen takes a breath as he finishes, and realizes that he was standing. Clearing his throat sheepishly, the dwarf sits down, cross-legged. He absentmindedly touches his holy symbol that hangs at his beard. Grundinnar, when I speak to the hobgoblins, please posses me as you just did.

Dwarf justice, man.


Female Human 1 Aristocrat / 2 Witch | HP 19 / 21 | AC 12; Touch 12; Flat Footed 10 | CMD 13 | Fort +1; Ref +2; Will +5 | Init +6 | Perception +6

First Born-At-Dawn, now Silverclasp. I am plagued by tender fools. Zoriya pushes down her instinct to make a dry, cutting remark about how delightful it must be to believe anyone puts justice before vengeance. After all, apparently some folk do.

She does note that Vallen's problems with speaking may not be a lack of aptitude so much as a lack of confidence, which is something easier altogether to address.

"Well-said, Silverclasp. Brushing all the halflings with tar for the actions of one will help no one." Zoriya shows the palms of her hands to those assembled, voice even and reasonable. "In Irrisen, hoarding food is as severe a crime as murder. The accusation alone casts a pall on whole communities. In our circumstances it is much the same, even if people used to plenty may not know quite what to call it yet. One of the best ways to solve it is simple. We would offer them all the accused the choice of presenting us with the guilty parties, if there are any to be found, with the promise of forgiveness for all but the ringleaders."

"Only if no names are given does an investigation need to be carried out. If they are all innocent, they will be vindicated, Sandlock will be shown to be a rogue, and our people will see we take the matter seriously. If they are not, we punish them all equally for conspiracy. Either way, the matter will be settled and we will have demonstrated that the law is to be followed."

"As a matter of fact," Zoriya says, glancing around the gathering, "Is there law? A codified one, that is. One that is specific to our community, not the bits and pieces of our homelands' laws."


Indubitably Never 3d6

As Hassan makes the rounds of his guards, none of them report seeing anything unusual happening with the food supply, though several seem a bit surprised by his asking.

"Wasn't Hobie Grimm taking care of that?" Kyle asks, when Hassan comes to him.

===========

So, the 6 of you guys are setting off in the morning, right?


male Dwarf barbarian 3
DM Nerk wrote:

As Hassan makes the rounds of his guards, none of them report seeing anything unusual happening with the food supply, though several seem a bit surprised by his asking.

"Wasn't Hobie Grimm taking care of that?" Kyle asks, when Hassan comes to him.

===========

So, the 6 of you guys are setting off in the morning, right?

that is the plan


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

We certainly are!


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Sorala blushes a little, flipping through her census. Unfortunately, the pages quickly get out of order, fall from her lap, and in general become a mess. I really need to get a proper ledger.

"Well, we don't have any codified laws, really. We've just been dealing with situations as they come up. I'm not sure if any barristers or judges made survived the voyage. I can look through my census in greater detail later. It is something we should look into."

DM Nerk, did any lawyer-types make the voyage?

"Regarding the Sandlocks, I'm happy to ask them if anyone has been hoarding. I'd like Hassan or one of his guards with me though - I don't think I could withstand the cut that Edmund lived through."

Gathering her papers as she finishes, the half-elf surveys the gathering in the tent once more. "There is one more thing. Does anyone object to sending the foragers to the east tomorrow morning? Cueta provided me with a map. Perhaps I should give it to the head forager?"


Male Human (Keleshite) Warrior 1 | HP 7 / 7 | (Mage Armor Inc.) AC 17; Touch 11; Flat Footed 16 | CMD 15 | Fort +3; Ref +1; Will +1 | Init +3 | Perception +2

Hassan blinks at Kyle's statement, "Hobie Grimm? One of the halflings correct? What exactly is he supposed to be taking care of?"

--------------

After talking to Kyle, Hassan heads to find the halfling Hobie Grimm. He avoids asking after Hobie directly with the other halflings and so it take a little longer to track the compact settler down but he eventually does so. Approaching at an easy pace he moves up to the halfling, "Grimm, yes? I understand you're the man to speak to concerning the food stores?"


Indubitably Never 3d6

Hobie nods to Hassan and looks up from the piece of sailcloth he is stitching to make a bigger tent. He says nothing for a few moments, until he can pull the needle that he's holding between his teeth.

"I guess I am," he says. "Last council meeting before Ben died, I was asked to get the halflings to organize the rationing. Then you were asking the guard to keep a close watch on the food. Since I'm one of the halflings and one of the guard, it made pretty good sense that I'd be the guy. Now, if anyone else wants the job of telling folk they have to go hungry when we're sitting on a pile of food, they're welcome to it."

========

NO LAWYERS!!!

Maybe this guy.


Male Human (Keleshite) Warrior 1 | HP 7 / 7 | (Mage Armor Inc.) AC 17; Touch 11; Flat Footed 16 | CMD 15 | Fort +3; Ref +1; Will +1 | Init +3 | Perception +2

Hassan shrugs, "I'm afraid the duty will remain with you Grimm. Know that we are all grateful for your service. Including those who gripe about the rations."

The keleshite pauses for a moment, "I should warn you, there is a rumor floating around that you and the others are hoarding food. For myself I generally chalk it up to the idle tongues of the hungry. I will do what I can to squash it. Just thought you should be aware."

Sense Motive: 1d20 + 6 ⇒ (20) + 6 = 26 To gauge Hobie's reaction to the rumor/accusation. I guess looking for a hunch about him.


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Gair adds his support to the forager plan, "Yes. We need to get them bringing in more food quickly. These people know little of feeding themselves without their crops. Just make sure they know to stick close to each other."


Female Human 1 Aristocrat / 2 Witch | HP 19 / 21 | AC 12; Touch 12; Flat Footed 10 | CMD 13 | Fort +1; Ref +2; Will +5 | Init +6 | Perception +6

"As well as avoid the coast. We know the dwarves move by sea." Zoriya imagines that she's not the first one to think this, but it still bears saying.

"In the course of your investigations, Sorala and Hassan, I advise considering unlikely possibilities as much as the straightforward ones. I would find out where the rumors began. It may be that someone is trying to shift your gaze from something else." She tilts her head ever so slightly, looking pensive. "Or someone simply doesn't care for those they've accused."

"As for laws, there have been more pressing matters, but we could still use this to set precedent. People need to know that their leaders are not arbitrary in judgment. Whatever is done about this issue will have to stand for how you all intend things to go on, one way or another."

=====

Next level Zoriya is taking Profession (Miles Edgeworth), just you all wait.


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)
DM Nerk wrote:

NO LAWYERS!!!

Maybe this guy.

I laughed so damn hard at that.

Vallen appears to agree with Zoriya's words. "Aye, there is a need for law and order that has not yet been filled in Newspring, but the need to quell the hunger takes precedence. When our first crops come in we can start to discuss a proper set of laws for our home."


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Sorala nods her head to the newcomer. "You're council is wise, Zoriya. I will certainly keep my mind keen when exploring what, if anything, is going on with our food."


Indubitably Never 3d6

Either a giant centipede just crawled up Hobie's backside, or the news that rumors were being spread was unwelcome. He is suddenly pale and sweating and his eyes are jumping about wildly.

"Well ... I never ... I mean ... who would say that? Whoever they are, they're a liar!"


LG Male Dwarf Cleric (Iron Priest) 5 | HP: 28/28| AC: 19 (12 Tch, 17 Ff) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +7| Init: +2 | Perc: +3, SM: +3 | Speed 20ft | ACP: -3| Channel: 3/3 |Active conditions: Comprehend Langauges (50 min), Divine Favor (+1atk/dam, 1 min), Protection from Evil (5 min)

As discussion winds down and the night drags along, Vallen takes the floor. "It appears our discussion has reached sufficient conclusions and we have a plan for tomorrow. Is there a motion to adjourn, and a second?"


Male Human (Keleshite) Warrior 1 | HP 7 / 7 | (Mage Armor Inc.) AC 17; Touch 11; Flat Footed 16 | CMD 15 | Fort +3; Ref +1; Will +1 | Init +3 | Perception +2

Hassan's dark eyes narrow under a furrowed brow and he moves closer to Hobie. Even taking a knee beside him, the keleshite still towers over the halfling man. His words are low and tinged with the promise of anger as he looms over Hobie and his patched sailcloth, "Grimm. If there were any truth to such rumors, even if you simply chose to turn a blind eye to the actions of others, now would be the time to speak. It could be dealt with here...quietly. Know that if such a thing were to become public in the future, I would have neither the means, nor I imagine the inclination to ensure the safety of the culprits. At best those responsible might be permitted to leave Newspring permanently...at worst...I believe you and yours are already familiar with the kellid sense of justice? ...I ask you to consider well before you speak."

Intimidate(+4 Larger): 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 24

Thinking on it, we may want to await the outcome of this post. Hassan may well need to bring something before the council...


Indubitably Never 3d6

Hard to argue with those rolls, Hassan.

Hobie's eyes grow wide and he stammers.

"It wasn't my idea," he whispers. "They were talking about who was contributing and asking why Walton should catch fish for the likes of the Thayers when we were going hungry. When the council asked us to mind the food, we thought, you know, it would be wise to save a little for us.

He swallows and looks at the ground. "It was stupid. I just don't like being hungry."


Male Human (Keleshite) Warrior 1 | HP 7 / 7 | (Mage Armor Inc.) AC 17; Touch 11; Flat Footed 16 | CMD 15 | Fort +3; Ref +1; Will +1 | Init +3 | Perception +2

This keleshite does seem to be on something of a roll lately :)

Hassan sighs deeply, looking around to make certain that no others are within earshot. Satisfied he turns back to the halfling, his tone deadly serious, "Yes, it was exceedingly stupid of you all. Do you realize the danger you have placed yourselves in. Do you think yourselves the only ones worried about being hungry? All of Newspring is on edge, looking for somewhere to place blame for their troubles. You've just offered yourselves up as scapegoats...and a fair portion of the scorn they would heap on you would be well deserved. Everyone here is pulling their weight in one way or another. You may despise Thayer as the mongoose does a cobra, but it was him who stood with the others against the damn cannibals who would have made the lot of you into a light snack. It is the walls that he has worked hard these past days to build that you will hide behind when these demon-thralled dwarves come searching for more blood sacrifices. We would not leave you and yours outside to die simply because you did not swing a hammer personally. You must view what food we have in a similar fashion if you wish to remain part of this community."

"Great trust was placed in all of you and you have betrayed it. I should throw all of you to the wolves...", he gestures to Newspring and it's peoples behind him, "and let them fight over your bones, rest assured many of them would...but I won't. The truth is we need each and every one of us if we hope to make it through the coming months. I was asked to oversee the safety of Newspring's citizens and I mean to do so.", the makeshift sheriff locks eyes with the halfling, "This matter will stay between us. However, you must return what food you have hoarded, all of it...now. Tell the others, from this point on you will fulfill the duty trusted to you without fail or you have my word I will personally hang the lot of you. Am I making myself clear?"

Assuming Hobie replies favorably, Hassan gives him a nod and stands as if to leave. At the last moment however he turns back, "You have been honest with me so far Grimm, and I appreciate that, but I must ask you one more question. Did you or any of the others know that Sandlock meant to silence Thayer's inquiries that night?"

Sense Motive: 1d20 + 6 ⇒ (9) + 6 = 15


Indubitably Never 3d6

Hobie nods, turning even paler than before.

"Crystal clear," he whispers. "I ... I'm so sorry. It was incredibly stupid of us, but it just ... there were those of us ... Ben, mostly ... who said eventually we halflings would have to go it alone. He said he was going to take care of something he should have taken care of the day we landed. I'd seen him talking to Thayer that afternoon, but I didn't think he'd try to kill him. You ... er ... you won't tell anyone will you?"


Male Human (Keleshite) Warrior 1 | HP 7 / 7 | (Mage Armor Inc.) AC 17; Touch 11; Flat Footed 16 | CMD 15 | Fort +3; Ref +1; Will +1 | Init +3 | Perception +2

Hassan stares at the halfling for a long moment before shaking his head minutely, "No. Not unless you give me reason to do so in the future. Sandlock...Ben spent too much of his life with none to rely on save himself I think. Such a way of life is possible in the city. Here on these distant shores it will doom us all..."

Finished at last, Hassan takes his leave of Hobie.

------------

As the council meeting draws to a close, Hassan clears his throat, gesturing to be allowed to interject.

Provided he is permitted, he moves to stand in the circle, looking around at the others gathered with a neutral expression before speaking, "My pardon. I feel I can save you a great deal of time on the matter of food hoarding. I have made my own investigation into the matter and feel I have been quite thorough."

He pauses for a moment, feeling the gaze of the others surround him, "It is my belief that as of this moment, those this council have put in charge of our food stores are doing no such thing. Their duties will be seen to with the utmost care. I am sure due to our situation the rumor will persist for some time but I will have my people do what they can to quell them. Our list of outside threats grows ever more grisly...do not long too much for more within."


N female Human (Ulfen) Cavalier (Castellen/Courtly Knight) 1 / Magus (Hexblade/Bladebound) 5 | HP 41/41 | AC 2618 (13 Tch, 16 Ff) | CMB +7, CMD 19 | F+8 R+4 W+5 | Init +4 | Perc +6 (+2 when holding Eitleán), SM +10 (+2 when holding Eitleán) | Speed 30 ft | Arcane Pool: 7/7 Rhimeblade Pool: 2/2 Fly: 3/5| Active conditions: ioun stone +2 perception, shield 10/10, total defense

Taking her leave from the council, Sorala makes her way to her bed and after jotting some brief notes about the meeting, lays back and puts her arm over her head, trying to shut out the moonlight. Each throb of her migraine sends horrible visions through her mind; kuru roasting the people of Newspring like pigs on a spit; fights and killings between friends and neighbors over scraps of rotted food; dwarves overrunning the wooden palisade around town, and a towering, dark shape rising above it, batwings extending behind up behind it, an otherworldly howl echoing throughout the camp...

Sighing, the young woman opens her eyes and gathering her club and Garrack, makes her way to the Tiger Oak, where slowly the headache subsides, and the haggard woman falls into a dreamless sleep, the Garrack statue next to her in its divot on the ground.

As dawn comes, the first rays of light send Sorala into that uneasy place between wakefullness and sleep, and the woman again tosses and turns, until a large crack causes her to sit upright, ramrod straight, a yell cut short and trailing off to a gasp.

There, on the ground, Garrack has fallen to his side, and laying, just touching the base of the statue, cleaved from the Tiger Oak, is a stout branch, extending about five or six feet from Garrack's base to its other end, mostly straight. Sorala stands and looks at the branch for a while, and grabbing it and the statue, heads towards the forge, finding the stonemason Garross Stonejaw preparing for his morning work.

"Garross, I need your help with this statue and branch. Can you drill a hole in the base of Garrack and insert this heavier end of the branch into the hole, attaching the branch to my husband, making them one... like a staff?"


N Female Human Soldier 1 / Mystic 12 | HP: 83/83 | STAM: 109/109 | EAC: 28 KAC: 28 | F:+10, R:+8, W:+14 | Init: +8 | Perc: +24, SM: +20 | Speed 6 met | Spells: 1st: 4/6 2nd: 2/6 3rd: 5/5 4th: 2/4 Resolve: 4/10 Healing Touch: 1/2 Ammo: 20/20 Starlight Form 9/11| Active conditions: see invisibility; energy resistance 10 electricity, fire, acid); mindlink; superpowers; darkvision

Cueta sleeps the sleep of the Chelish, filled with enticing dreams and little worry. Waking from a delicious dream-feast of grain alcohol and red grouper, the woman eats a quick breakfast and soon eyes Kal'Tos and Gair preparing for a journey. Making her way over to the explorers, Cueta grins and sets her pack down, already packed the night before. "I figured we'd be off today. To the goblins?"

Noticing for the first time the half-orc and the northman , the Mwangi nods and introduces herself. "I assume you're some of the new arrivals? Nice to meet you both. You'll be heading out with us today, from the looks of it? Well, you look to capable enough." Putting her hand over her breast, the warrior gives a quick bow and says, "Cueta Guiding Star. Get some of the monkey jerky for your supplies. It has been drying all night. And not a moment too soon. The monkeys were beginning to turn."

"northman" meaning Zoriya, Cueta is not always very gender-specific


Male Human Warrior 1 / Ranger 2 | HP 23 / 26 | AC 15; Touch 12; Flat Footed 13 | CMD 18 | Fort +6; Ref +5; Will +1 | Init +2 | Perception +6

Gair wakes early, cleansing himself in the spring runoff before returning to collect his gear and say farewell to Bern, "I know you're eager to be free of this place for a time but Newspring strong warriors to remain. Keep a vigil for these demon worshipers...even here the minions of the abyss seek to drive us from our home. Should they come, I know you will hold them until we return."

Patting his son on the arm, the northern warrior heads to join the others. He smirks as Ceuta approaches, "Indeed. I had rather hoped you would join us. I still do not trust these hobs."

He grimaces at the mention of "imp jerky", "I'd say they turned long before we met them Ceuta..."


Indubitably Never 3d6

I believe there's nothing further....

Day 23: Gozran 24th

The day dawns clear and still, and roughly half of Newspring heads west, into the hills, searching for fresh food supplies.

A group of 6 heads to the Northwest, hoping to make contact with their nearest neighbors. The hills grow steadily higher, with streams carving deep, narrow valleys. A few bald peaks crown the ridges, giving the explorers a wide view, allowing them to see the larger river that pours into the eastern tip of Lillend Bay.

It is midafternoon when they reach such a peak and, looking west, see a rugged valley spread below them, carved into terraces. They are ancient, and many have fallen into disrepair and been overgrown by the forest, but some, near the head of the valley are still cleared and grain grows in neat rows. On a hilltop on the far side of the valley, a watch tower stands, capped by an onion dome. Below is a small structure, similar in design to the elven tower from the Dwarven ruins.

Tiny figures working in the fields appear to be hobgoblins, but from this distance, it is hard to be sure.


male Dwarf barbarian 3

Kal'Tos looks to see if he can figure out the number of hobgoblins and if there is a visible village.

Perception 1d20 + 7 ⇒ (2) + 7 = 9


Male Half-orc Expert 1/Inquisitor (Preacher) 2 [ HP: 22/22 | AC: 16 T: 11 FF: 15 | F: +5 R: +1 W: +7 | Init: +5 Perc: +8 | 1st: 3/3 | Judgment: 1/1 ]

Tomag also tries to observe the distant fields, shielding his eyes from the afternoon sun.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

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*******READ ME*******:
Please only post in this thread with completed character submissions, using the alias you intend to use in the campaign. To dot, express interest, ask questions and so on, use this thread.

It's been a year since Free Captain Finn Blackstone discovered the new continent. He returned to Port Peril with grand plans of exploiting his discovery and keeping the place a secret for his own profit, but he returned to the Shackles. A week after landing, he was found floating face-down in the harbor, his throat slit, and his "secret" soon became public knowledge throughout Avistan and Garund. The great navies of the world were put on alert. A race was on

Over the past few months, word has reached each of you of a grand fleet leaving Absalom, sailing under the flag of The Golden Pegasus. Sailing from Absalom, but not of Absalom, the expedition was funded by a private consortium. Brigades of cavalry and infantry would set sail to conquer the newly discovered lands, and hundreds of men and women were wanted to found a new city, a shining light of civilization in the unexplored wilderness, the beginnings of a new nation. The call went out for volunteers, and you answered.

The Captain of the expedition's flagship, The Golden Pegasus, had been Blackstone's mate, and had selected an ideal spot for a new city along the new continent's coast. A place with a sheltered harbor, with access to fresh water, with abundant forest covering rugged hills and flats alike. A paradise was promised.

When the fleet set sail, it was a glorious thing, three massive warships guarding no less than a dozen smaller brigs and caravels. A thousand men and women would found a new town, and everything they needed was provided, materials and supplies to last them through the first year, seed and livestock to establish a farming base, skilled tradesmen and the tools they would need to take what was needed from the forest and hills.

The fleet sailed across the inner sea and through the arch of Aroden without incident. A week into the Arcadian Ocean the storm struck. It came out of the north, a terrible storm that battered the fleet for days, and when it was over, half the ships were gone, either sunk or blown away from the fleet and vanished in the open ocean. The remaining ships were becalmed. A week passed without a breath of wind, and the captains put out the boats, to tow the heavy ships.

That was when the kraken struck. First it took the ships' boats and the crew. It ate its fill, and disappeared, only to return that night, dragging one of the smaller ships down, devouring crew, livestock, and colonists alike. On the remaining ships, hundreds stood in horrified silence, listening to the screams until they were silenced.

The next night, The Golden Pegasus was ready. When the kraken attacked one of the ships, it fought, ballista and catapults firing. The kraken sank back under the waters and the foundering ship's survivors climbed into boats, racing to the other ships. They were still in the water when the kraken returned, attacking the Golden Pegasus this time, and in the morning, the great warship was gone.

At dawn, the sun rose red, and the captains of the remaining ships met. They argued. They fought, and one was grievously wounded when swords were drawn. On all the ships, despair and crowding had people near to rioting, and more than a few trivial disputes resulted in murder. When the sun set that night, the wind came up. Two ships sailed west, towards the new land. three turned east, heading back to Avistan.

In the night, the wind blew harder, and just before dawn another storm struck. The wind and driving rain made it almost impossible to see in the grey light that filtered through the clouds, but it was enough to see land. Enough to see the other ship, running to the starboard side caught on rocks, breaking up before it was lost to sight. The captain of the remaining ship, The Laughing Lillend, personally climbed the main mast with his spyglass as the ship ran before the storm. Eventually, he must have seen what he was looking for. He pointed hard starboard, and the ship turned, cutting across the wind and waves, in the direction of the rocks that had broken the other ship.

Instead of rocks, though, the Lillend found shelter. A bay calm enough to drop anchor in and wait out the storm. Night fell again, and dawn came, clear and bright. A wide, sheltered bay that ran almost 20 miles inland, fed by numerous streams, with rugged hills rising to the west, flat plains extending north and east, all covered by lush forest. To the south, two arms of land embraced the bay, and you could just see the narrow passage to the open ocean. Of nearly twenty ships that had set sail, only one had reached the destination. Yours.

After a week spent on repairs, the Laughing Lillend would sail back for Absalom. The crew was near mutinous at the thought of waiting that long, but they knew the necessity of the repairs. They would leave one hundred souls on the shores of the new world, to do their best to survive. The captain assures you that he will return.

What to expect:

This campaign will initially make heavy use of Ultimate Campaign's downtime and exploration rules, and eventually the kingdom building and mass combat rules. It will be extremely sandboxy, with players determining their own goals and setting the course of their own adventures. The colony will largely succeed or fail according to the players choices. If it succeeds, it will grow, and eventually the players can found a kingdom.

Until the players found a kingdom or discover native settlements, there is essentially no town. Nowhere to buy magic items, nowhere to sell their loot. No one to buy spells from. There will be little, if any contact with the old world, and what ships do come will be trading at a drastic markup, owing to the hazards of the voyage.

The new world is NOT a static environment. The colony will have an impact on the new continent, and the inhabitants will respond. Such is the nature of this fantasy world.

Simple survival is by no means guaranteed. Players should expect to face the wilderness with all its dangers, environmental hazards, etc. They should be ready to handle it.

Working together is going to be pretty necessary, and characters who seem likely to be able to do so are more likely to be chosen.

Character Submissions:

Again: Please reserve this thread for completed submissions. Feel free to post any questions or comments or wisecracks etc, here.

This campaign will use the P6 rules (slightly modified) found here to manage power levels and keep things gritty.

Crunch:
Characters will be built with 20 points.
All races, classes and archetypes are available, provided they are Paizo (non 3pp) and in the PFSRD. If you're unsure of something that is in the PFSRD and is published by Paizo, the answer is yes, it is available. I do have a personal preference for the CRB races and classes, but any strong submission will be considered.
All alignments will be considered.
Each character will start with 150gp in equipment, as well as 100gp worth of downtime capital (at purchased prices) ready for immediate use.
Emerging guns.
Each character will start with a "free" level of an NPC class. This will not count against your 6 level cap.

Languages: I've thought about this, and decided that the standard "terrestrial" pathfinder languages (elvish, orcish, sylvan, draconic, etc) have parallels in the new world. Any character with a skill point in linguistics can make a skill check to understand the Native version of a language that they understand. The check can be made each time that language is encountered. DC 15 will allow extremely simple (think toddler) communication, DC 20 will allow "broken" use of the language, and DC 25 means that you understand the native version of the language well enough to add it to your list of languages spoken. Languages associated with extraplanar creatures (celestial, infernal, auran, etc) will be the languages you are familiar with.

Background:
Be creative, but remember that this is the beginning of the story. While you do not need to be a complete neophyte, if you have more than one or two epic adventures worthy of Homer in your backstory, I'll be a little intimidated.
In addition to the standard character history, it is essential that you make it clear why you have chosen to join this expedition. You should also feel free to tell your character's experience of the voyage over.

Appearance:
Pretty self explanatory. What does your character look like?

Personality:
This is not a yes or no question. It's assumed that to a great extent, this will evolve during play, but tell us a bit about how we can expect your character to behave.

Connections:
Each character should have AT LEAST one personal connection with an NPC in the new colony. Think of them as having one level in an NPC class, but don't stat them out. Don't worry about stealing my creative thunder, I'll still have quite a few NPC colonists to play with, not to mention a whole continent to design.

Goals:
This is very much a sandbox campaign, and a certain amount of self-starting is needed. Your character should have goals, plans, hopes and dreams. You may be tempted to be mysterious about these things, to intrigue and arouse curiosity. Do not be fooled. I have all the native curiosity of a rock. I'll just assume you couldn't be bothered.


To clarify. You will start as a second level character, with one level in a PC class and one in an NPC class. You will have max hps in your PC class and half in your NPC.


Ok Garrak is (mostly) ready to go. I'll probably expand backstory later.


Doldri is ready to go. Though he isn't eager to do any meaningful work establishing this new colony, he is eager to reap the benefits of others' work, and hopes he is selected to participate in this adventure.


Belluan is ready to go, and make a profit off this little job.


Okay Ben Sandlock is ready.


Aleister Crumb is ready to explore.


Kal'Tos LN Dwarf Cleric of Abadar

I am reposting the blurbs on his personality, appearance and brother.

appearance:

Kal'Tos looks very dwarven, he wears practical clothes of any earthy tone. He is in his late 60s. He has the look of one used to hard work and long days. He has a relatively short but well kept black beard; his hair is kept short. There is a prominent holy symbol of Abadar hanging on a chain around his neck. If he is travelling between towns (which he does frequently) he will be wearing scale mail over his clothes and have a heavy shield and warhammer ready to protect himself.

personality:

Kal'Tos is less dour than many of his race and is used to dealing with several of the more common races in his travels. He is level headed and normally takes time to think problems through, but once his anger is roused he finds it difficult to control. His first career as a miner has given him an appreciation for hard, honest work and gives him something to fall back on if he needs to make ends meet.

He works a travelling cleric helping dwarven towns negotiate contracts and agreements with outsiders often for things like prices of materials the dwarves are selling from their mines. He ensures that both sides are treated fairly and that there is a neutral party that can witness the agreement.

NPC:

Horn'Tos is Kal'Tos' younger brother. He has recently become a journeyman smith and is eager to explore the world. He somehow found out about an expedition to strange far away lands and has decided to go. Kal'Tos is worried that his brother will be unable to properly take care of himself and has agreed to go on the trip with his brother. This has been a somewhat controversial decision with his parents, his father unable to believe that 2 of his sons are willing to do something so crazy (to his very traditional dwarven mind). His mother on the other hand realizes that Kal'Tos is skeptical about the expedition and is just trying to keep his younger brother safe.


Cueta Guiding Star has decided to forgo a ride back to the Shackles aboard the Laughing Lillend, and stick around this new world a bit, if her skills are desired.


Young Makandal, third son of an Earl, could easily imagine his future. He could choose from the Army, the Navy, the Priesthood, or working for his oldest brother. The only alternative, making his own fortune as an adventurer, was looking more and more appealing every day.

The only thing holding him back at this point was Cicely. Her beauty and wit had him bewitched - and a little confused. On the one hand, he wanted to go make a fortune so he could win her and live in the lifestyle to which they were both accustomed; on the other hand, he did not want to leave her for fear that some other rake would steal her away. She assured him that that would not happen; she had already made her choice - him. Her sisters agreed that he was a hunk whose charisma was almost irresistible.

Makandal reluctantly signed onto a privateer ship, one contracted to exploration. He had just returned from his second voyage brimming with news of a newly discovered continent, when Cicely trumped him with words of her own; those dreaded four words, "We need to talk!

"I have to level with you. Your love for me is un-natural. I wanted you, and put a hex on you. I feal guilty, and need to come clean."

"Wow, that is the last thing I expected you to say", Makandal exclaimed with relief.

C: "You don't seem upset. How come?"

M: "I don't believe you. How is it even possible?"

C: "Oh, it's very possible. That is another thing we need to talk about. I am a witch."

M: "Yeah, right! If you are a witch, then I am a sorcerer. How is it that I never had a clue?"

C: "I'll get to that last part later. The truth is, my mother is a potent witch, and she is training her daughters. I did not believe either, until she learned of my desire for you and helped me create the hex.

"While you were gone, my father died in a suspicious accident. His enemies are trying to divert attention from themselves by accusing my mother. If WE don't do something, she could end up being burned at the stake.

"The irony is, they don't know that she really IS a witch, but if the truth were to come out...."

M: "You know me. I want to help, but what can WE do?"

C: "My mother, my two sisters and I need to leave town - or something - until this storm blows over. Their husbands will help my sisters, but will also have to deal with the kids. It's up to you to help my mother and me. My brothers needs to stay behind and protect our estate."

M: "Let me think. A new continent has been discovered, far across the ocean. Do you think that is far enough? Your family can sign up to be settlers, under the guise of hoping to expand your businesses."

C: "We can make that work! You are literally a life-saver.

"My mother truly IS a witch. She was teaching me how to read tea leaves, and fortold that the two of us would find untold riches in a place of limitless possibilities. I am starting to believe it now. Of course, she also said that you have the blood of dragons in you, and would one day become a great sorcerer; except your talent is latent, and you won't uncover it until you face a great crisis.

"So you were right. I am a witch (in-training), and you are a sorcerer -- or will be", Cicely said cackling.

----------------------

That is how the two young aristocrats, Cicely and Makandal, along with her mother Samantha, her sisters - twins Faith and Hope, and the sisters' families happened to be aboard the Laughing Lillend during the crisis that awoke Darren's power.

Tall, dark, and handsome is how Cicely would describe the teenaged human, Makandal. Seventy-four inches tall, he towers over the Sixty-four inch tall raven haired human beauty.

Like most young nobility, Cicely and Makandal are lawful neutral, as the law is what gives them their ranking.

((I don't know how to do the show/hide formatting.))


Alendrynari is ready to bring the law and chase away chaos in the new world.

Stat sheet:

Endryn
Aasimar Adept 1/Cleric 1
NE Medium Outsider(Native)
Init +1; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 18, touch 11, flat-footed 17 (+1 dex, +2 shield, +5 armour)
hp 13 (1d8+5)
Fort +3, Ref +2, Will +7
Resistances Acid 5, Cold 5, Electricity 5.
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Offense
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Speed 30 ft.
Melee Longsword +2 (1d8+2/19-20x2)
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Spellcasting
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SLA (1/day) Daylight
Command (Su) (6/day) Inevitable Subdomain Power
Inspiring Command (Su) Leadership Subdomain Power
Adept Orisons DC 13 (3 slots)
Adept 1st level spells DC 14 (2/day)
Cleric Orisons DC 13 (3 slots)
Cleric 1st level spells DC 14(5/day)
1st Level Domain Slot Protection from Chaos or Bless
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Statistics
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Str 14, Dex 12, Con 13, Int 11, Wis 17, Cha 14
Base Atk +0; CMB +2; CMD 13
Feats: Scribe Scroll
Traits: Deft Dodger, Ethical Leader.
Skills: 1 Diplomacy +8, 1 Profession(Diplomat) +7, 1 Sense Motive +7, 2 Spellcraft +5.
Languages: Common, Celestial.
Gear Scale Mail, Heavy Wooden Shield, Longsword, Masterwork Tool, Cleric's Kit, Scrivener's Kit, Small Tent(1 man), 100gp Capital.
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Special Abilities
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Scribe Scroll You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price.
Weapon Familiarity Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deities (Longsword).
Aura (Ex) Lawful A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see detect evil for details).
Channel Positive Energy (Su) 1d6 (5/day) A neutral cleric of a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous cure or inflict spells (see spontaneous casting).
Spontaneous Casting (Cure) A cleric who is neither good nor evil and whose deity is neither good nor evil can convert spells to either cure spells or inflict spells (player's choice). Once the player makes this choice, it cannot be reversed. This choice also determines whether the cleric channels positive or negative energy (see channel energy).
Chaotic, Evil, Good, and Lawful Spells A cleric can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.
Inevitable Domain Command (Su): As a standard action, you can give a creature an emotionless yet undeniable order, as per the spell command. A Will save negates this effect. You cannot target a creature more than once per day with this ability. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Leadership Domain Inspiring Command (Su): As a standard action, you can issue an inspiring command to your allies. The inspiring command affects one ally plus one additional ally for every three cleric levels you possess, who must all be within 30 feet of you. Affected allies gain a +2 insight bonus on attack rolls, AC, combat maneuver defense, and skill checks for 1 round. This is a language-dependent mind-affecting effect.
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Racial Traits
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Celestial Resistance Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
Skilled Aasimar have a +2 racial bonus on Diplomacy and Perception checks.
Spell-Like Abilities(Su) Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar's class level).
Darkvision Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
Favoured class(Cleric)[1 skill point] +1hp or skill point per level when you take a level of the cleric class.

Equipment:

Item - Cost - Weight
scale mail - 50gp - 30lbs
heavy wooden shield - 7gp - 10lbs
longsword - 15gp - 4lbs
MW Tool - 50gp - 5lbs
Cleric's Kit - 16gp - 32lbs
Scrivener's Kit - 2gp - 1lbs
Small Tent - 10gp - 20lbs

Total Cost - 150gp
Total Weight - 102lbs
Usual carried weight - 49lbs (without kits or tent)
Encumbrance - Medium = 59-116lbs

Goals:

1: Assist in the smooth operation of the expedition and it's exploration of the new world.
2: Encourage and influence a lawful way of life.
3: If possible discover why this land has remained undiscovered or hidden so long.
4: Become a leader or acquire standing to influence the leadership in the new world.
5: Find the answer to life, the universe and everything.

Appearance:
Endryn is a tall, silver haired Aasimar. He has taken to wearing a common explorer's outfit since beginning this journey. Blue eyes always looking around trying to take in every part of the new world possible. He walks around as if eager to get where he is going. He tries to look important, even though many of the tasks of setting up their first camp are rather menial. Sometimes dirt and ink smudges show on his hands from the various activities of the day. He is seen to carry around his scroll kit. Putting together his own little report of things as they happen from landing till now.

Personality:
Endryn is the sort of man that fathers warn their daughters about, charming and persuasive. He isn't one to share many personal details but he likes to talk to others. Even discussing and finding out the different things that people believe. He is dilligent to do the jobs he is given with the hope that he will get more responsibilities and a position of importance with the expedition. He does not have alot of patience when people get in his way. He doesn't let too many people get close to him easily.

Then and now:

"We made it Lithlar! We made it! Not even all the wrath of Nature or the Gods themselves could stop me from being here. Whatever secrets this new land holds are ours to discover!" He laughed as he looked at his cousin. They both looked like they had gone through a tornado and been spat out the other side. "The gods must have answered our prayers. Only those that deserve to be here have been granted life in this place. Abadar has smiled upon us." Endryn smirked, "Abadar? Perhaps you mean Besmara or Pharasma. They have more sway over the sea do they not? hahaha. No. WE have made it cousin. No one cares about us being here. The gods didn't stop the Captain who found this place and they didn't try to stop us." Storms, Krakens, rocks and cowardly Captains had threatened the voyage and not once did he see the hand of any god in it. No if they didn't want him here he would have drowned already. I should have drowned...

--------------------------------------------------------------------------- --------
"Endryn!" Lithlar grabbed hold of his arm and pulled him back onto the boat. The rope that they had used to keep themselves onboard had frayed somehow and his end had snapped when the beasts tentacles had slammed the side of the ship. "We need to get to one of the boats!" his cousin said. He shook his head and pointed. One of the catapults was unmanned from the last strike. "We have to kill this beast!" Lithlar objected, "This ship is going down and you know it!" Just at the moment a tentacle crashed into the deck beside them and they were thrown into the sea both ropes snapping. They could hardly swim for the swirling of the sea created by the storm and the battle between monster and ship. "Hold on!" As Endryn started to sink beneath the waves he reached out desperately. He felt himself moving through the water, pushed by something he couldn't see behind him. Suddenly he could breathe again and was being pulled into another boat by his cousin. "Learn to swim next time ok."
--------------------------------------------------------------------------- --------
"We made the right decision Lithlar. They are all cowards for going back when we are so close." Lithlar wasn't so sure, he pointed to the horizon, the sun was going down and they could all see more storm clouds coming their way. The Laughing Lillend and her sister sailed through the night ahead of the storm but just before the sun was due to come up it struck. Endryn was below decks sleeping when he was thrown out of bed and onto the floor. At first he thought the Kraken was back and rushed up on deck to find the ship in a heavy storm once again. Lithlar was right behind him and grabbed his shoulder. "Get back below and stay out of the sailors way. This storm isn't as bad as before, we'll be fine." They went back below, waiting and hoping until several hours later the ship stopped heaving and swaying. Cheers could be heard from above. "It's over. C'mon!" Endryn ran up onto the deck to see that they had come to rest in a bay and though the storm still raged it acted as a damper for their ship. "We made it!" They both laughed together and hugged.
--------------------------------------------------------------------------- --------
"Can you believe it! They are allowing me to sign up to go on the expedition. I have waited for an opportunity like this my whole life." The cousins were just outside the council room of one of the temples in Absalom. He had pleaded to go and they had made the decision only after a lengthy discussion with Lithlar. "There are and always will be troublesome students that disobey go astray but Endryn, he follows all the rules and gets others into trouble when they don't. THen he turns around and disregards the gods. We cannot have that sort of attitude here and everything we have tried to do has failed. We wonder why they still continue to empower him even though he is but the weakest of clerics, barely an adept in the faith. We want you to go with him. There will be danger in the new world but perhaps he will listen to your guidance. You have always been more mature than him Lithlar. See to it that he returns with some proper respect in him." Lithlar nodded. He would try, he would pray. But he couldn't make Endryn be something he wasn't.
--------------------------------------------------------------------------- --------
He had made it into one of the first groups to land, so eager to begin discovering whatever secrets might be hidden here and why this land had not been discovered sooner. Or had it been lost thousands of years ago? As Eldryn sat on the shoreline meditating that first morning he suddenly felt his connection to the divine realms strengthen, more power had been made available to him. He had been faithful and not given up his firm beliefs and he was being rewarded. The gods might be divine but the did not control everything in the universe. Power was there for those like him. A different sort of power. He likes to think that the universe was itself allowing him to access it's divine properties. What else could it be? He finished his meditation and opened his eyes to see others on the beach. All the supplies were being carried to a makeshift camp were they would begin their incursion into this land. His cousin was already working. He stood up and stretched. One of the women carrrying something reminded him of someone from back home. Just a coincidence.
--------------------------------------------------------------------------- --------
"It's over Caitlyn. I'm going on a trip far away and I have no idea when I will be back. Posssibly never if everything goes well." He was lying in bed with who he thought was one of the most beautiful women in the city, Caitlyn. A merchants daughter who he had been seeing for almost six months. "But I could come with you. When are you going?" "Tomorrow," he said behind closed eyes, "You can't come. There are no spare places for anyone. Your place is here, in your families business." He pushed her away and got out of the bed and began putting his clothes on. She had tried to argue with him all morning and he was tired of it. He felt slightly bad for leaving her. But it was not like she wouldn't meet someone else. Soon. You'll have someone else in that bed with you before the week is out... He closed the door and left, hearing quiet sobs coming from the room. Why do they do that. It doesn't change anything... He didn't understand women at all, every one that he had been with had made his life way too complicated and he had ended leaving every one of them. He had lost count of how many. At least several dozen over the decades since he was thirty. Maybe there would be one on this expedition that would be different. There had to be. He had just been unlucky so far.
--------------------------------------------------------------------------- --------
He was helping get some of the last things unloaded from the ship. It would still be here a couple of days still. Undergoing repairs from all the damage it had sustained on the journey here. He hoped it made it back. He even wondered if anyone would likely to come and find what happened to them if it didn't. The captain was barking orders again. There, it was done. He hopped down into the boat next to his cousin and they began rowing back to shore. "Are you excited cousin?" He looked back at the boat. Once she was gone the last connection to the old world would be gone. They would truly be on their own here. One hundred brave pioneers. Finally away from Absalom and it's endless amounts of people and their problems. He had been born there and had lived there his entire life, almost never leaving the city except for the odd journey to one of the ports that she traded with regularly. Business was his life, mantaining various relationships with many different temples and companies in differrent cities. He did it because he was told to. One day he would be telling others to do these things. This new world give him that chance. He knew it.


Vallen is ready. I plan on doing an equipment gold/weight/spells audit later, and making it look nicer, but all the important bits are done. Sorry it took so long and thanks for your patience Nerk!


Vallen Silverclasp wrote:
Vallen is ready. I plan on doing an equipment gold/weight/spells audit later, and making it look nicer, but all the important bits are done. Sorry it took so long and thanks for your patience Nerk!

Edit: Fixed a bunch of embarrassing typos! Added a few more tidbits to personality to guide my rp. Performing an equipment/spell audit now.


Wow, alright I think Gair is finally ready for full consideration on this expedition.


Gnome Sorcerer Adept botanist, chemist, and scholar at your service...
From the lands of ice and snow...Medvedarin Irrisenovich


gnomes and dwarves could be tolerated in the new halfling homeland, but all you biggies are gonna have to go.


The crunch is in the profile The RP elements were eaten by the post monster...

description:
The gnome staring up at you is less than 3 feet high, and his mis-match eyes (one blue one green) give you a feeling of uncomfort...yet his outstretched hand and cheerful smile set you at ease.
I am Medvedarin, native or Irrisen, and glad to meet you...He says is Skald, the common of his province. He wears a black robe of Tian Xia design, but one that was clearly designed for a larger person, and the sleeves and trailing gown make him look even less threatening, covering his hands and shoes like a child playing dress up. Add in the neatly trimmed blue-white imperial, and glasses and he looks more like a child's plaything than a sorcerer, let alone an enchanter...

history:
A native of the fey-ridden province of the far north, the rule of the Jadwigas, and the evil fey gave Med pause...as a youth he fled south, into warmer lands, where he quickly found his gnomish knack for alchemy appreciated. He studied this craft before turning his fey heritage to an even more deadly one, sorcery. He has traveled around a bit, and given lectures at a few universities on herbalism and alchemy, as well as always being on the look out for rare books on botany.
-He signed onto the expedition as a "explorer, botanist, and fey-ocultist. "As a gnome, he constantly sets his sights on new things to avoid the deadly effects of the bleaching...

personality:
As a gnome, and a fey one at that, Med is given to humor and excess that defines his kind. However, he is far more at ease with word play, puns, and visual humor, and dislikes those who would prank or maliciously torture others for their own pleasure. He dislike the crude elves and the rude orcs, but otherwise gets along well with anybody, but he is far too cultured to be racist in general, and always willing to give anybody the benefit of the doubt.
-He lacks religious sense, being more considered with nature as a whole, and is more akin to druids in this sense. He has a keen sense of good, and dislikes evil, but feels that Paladins and Clerics are often hampered by their codes and dogmas. This being said, he finds evil revolting, and in particular dislikes those who would torture animals, or despoil nature
-He considers himself a scholar, but in reality he lacks the discipline to do any serious work, but he thinks this expedition will give him the opportunity to catalog new species of plants and mushroom.

goals:
Besides the already mentioned goals, Medvedarian has a secret goal, to encounter a proto-gnome, or whatever was before gnomes or became gnomes. He has a belief that a proto-gnome missing link exists in this new land. This is a rather out-there theory...but he thinks it will bring him fame...glory...and gnomish women...

connections:
On the journey Medvedarian has befriend a half-orc commoner called Gunther, who also hails from Irrisen. Gunther is moving to the new world to work as a simple farm hand, but has a love of nature that brought the two together. Gunther is also skilled at cooking fish, and the two spent much time fishing silently from the poop deck. Gunther is ulgy and taciturn even bu half orc standards, and so their friendship seems bizarre. But to Medvedarian this lack of words is to be expected from the 'big dumb good guy'.


Journey:

The ocean was the biggest thing the gnome had ever seen, bigger even than the mountains and snows of Irrisen. It was his first time at sea, and he had been forced to spend many of the first few days suffering from sea sickness. Now things were better, and the birds flying over the ship, landing to snatch fish bones, crumbs, and spilled grain were signs that land would soon be sighted....
...but all that changed...the ships that remained, the final two struck a storm that night, and only one sailed into the bay. Now it was time for action. A few survivors were left, and they were chosen for their skills, their pluck, their luck, or the size of their muscles and skill with weapons. It mattered little to Med. After all, he had survived and would rather take his chances on land, than return by sea...
...I'm sure that out of this hundred souls less than half will remain in a year's time. We have limited supplies, and half the survivors are wretched folk who have little experience with untamed wilderness. Do we even have enough supplies to last a winter...I wonderThe gnome mused, keeping his thoughts to himself. It would do not good to express such grim tidings to his companions...[/i]
--The fey-touched one pulled his robe tighter, and pushed back his sleeves. He grasped his walking staff, and trod off across the area where the tents were pitched, which housed the brave century, the 100 souls who would try to make a country. Hope we have enough shovels for the graves we will need he thought to himself. His thoughts turned to his own homeland...
-In Irrisen winters that killed men in an hour were commonplace, and who even knows what the winter is like here? What crops can be grown? What game can be found? Why haven't we got maps or scouts or anything? Is there anything that can be mined? Are their tribes? Are they hostile? I can't speak Elf...oh dear.
-With that he sat on a small barrel lost in thought...


Here's Morak... mostly.

I had more backstory, but then the messageboard ate it ("backtracking limit exceeded") and I don't have time to recreate it. I always forget to copy-all before submitting...


Morak Skandalor wrote:

Here's Morak... mostly.

I had more backstory, but then the messageboard ate it ("backtracking limit exceeded") and I don't have time to recreate it. I always forget to copy-all before submitting...

Updated with something approximating what I had before. I don't think it's quite as good, but it's done.

-----

If accepted, I'll probably want to tweak my gear a bit, and actually spend the 100gp worth of downtime resources (probably on 2 each of Influence and Labor) before starting.

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