| GM Derek |
Hmmm... Sorry I didn't look into some details here. I'd been assuming that Celestial Healing works much like Infernal Healing; most games I'd been in treat it the same. If that's not how you'd prefer to have it work, might I switch this to Infernal? Also, faerie dragons are supposed to cast spells as Sorcerers. It's not clear if she'd get Eschew Materials or if Ayita would need to dedicate a feat to that; HeroLab isn't showing that feat with Ter, actually.
Casting spells "As a sorcerer" implies that Ter has the Eschew Materials bonus feat.
Infernal Healing? No. Just stick with Celestial Healing. And the holy water component would be required, since it exceeds the Eschew Material limit. No doubt Ayita would be happy to carry some around for Ter.
| Frantino Kaddren |
The bigger differentiator is that Infernal Healing gives a flat Fast Healing 1 for one minute, thus a guaranteed 10 hp, while Celestial Healing gives Fast Healing 1 for one round per two caster levels. I always thought it a gross oversight that Celestial Healing didn't become the same as Infernal Healing until 20th level, when it's pretty much an irrelevant spell. As a 6th or 7th level caster, Celestial Healing will only heal 3 hp, not even remotely worth the cost of holy water.
| GM Derek |
The bigger differentiator is that Infernal Healing gives a flat Fast Healing 1 for one minute, thus a guaranteed 10 hp, while Celestial Healing gives Fast Healing 1 for one round per two caster levels. I always thought it a gross oversight that Celestial Healing didn't become the same as Infernal Healing until 20th level, when it's pretty much an irrelevant spell. As a 6th or 7th level caster, Celestial Healing will only heal 3 hp, not even remotely worth the cost of holy water.
Interesting analysis. Kinda of a waste, as is.
@AYITA I've changed my mind. Let's play Celestial Healing as a good version of Infernal Healing, from a mechanics standpoint. Still requires 25gp worth of Holy Water, of course.
Ayita of the Hawk Clan
|
Ok. Ayita has 3 holy waters left, so it's just for emergencies.
| GM Derek |
@ GM Derek, Does the same mechanic go for the Greater version of Celestial Healing?
Yes.
| GM Derek |
After Ter's two healings.
STATUS
-----------------------
Ayita (65/67hp) || -2hp
Doc (73/73hp) || FULL hp
Ezranadir (45/47hp) || -2hp ** -1 Cha drain **
Frantino (66/67hp) || -1hp ** -1 Dex dmg ** -2 Cha drain **
Nasir (67/68hp 68hp) || -1hp
Yazhi (51/51hp) || ** -3 Cha drain **
| Frantino Kaddren |
Feeling much more like himself, Frantino is ready to move on.
"I don't want to wait in here to see if the vampire might show up again. I vote that we go out those double doors and enter the room to the right. We were told there's some kind of abomination creature around and if we can find more information about the cult and their plans we can prepare to move along. If the vampire hides from us we'll alert the city authorities to his presence, he's not an existential threat to Magnimar like a plague might be."
Ayita of the Hawk Clan
|
Sounds like a plan! Let's do this!
Yazhi continues to guard Doc.
Ayita moves up, and checks that door for traps.
perception: 1d20 + 19 + 3 + 2 ⇒ (5) + 19 + 3 + 2 = 29
Then listens:
perception: 1d20 + 19 + 2 ⇒ (19) + 19 + 2 = 40
[ooc]Where are Doc and Ezranadir? Not visible to me.[/dice]
Ezranadir
|
If the vampire hides from us we'll alert the city authorities to his presence, he's not an existential threat to Magnimar like a plague might be."
"Yeah, he just spreads the plague with the right hand glove he was wearing or do you not recall being infected and having your skin ripple trying to morph into something else? All of those bats were infected with the plague as well so he can still infect others."
Where are Doc and Ezranadir? Not visible to me
Doc & Nasir were straight to the north as they never moved their tokens into the entrance room where we all were. Yahzi's token is still in the entrance room.
He will cast Shield on himself when everyone is ready to go through the door.
Ayita of the Hawk Clan
|
I found Doc! Am assuming he's really in the room with us; Yazhi is with him, in any case.
Ayita of the Hawk Clan
|
If Ayita detects no traps and hears no problems, once everyone nods that they're ready she'll open the door.
| GM Derek |
Ayita opens the door.
The smell in this room is cloying, enough to make the eyes water and the throat close up involuntarily. Drifts of rubble, refuse, and waste lie scattered about the room’s floor. It is a relatively large room: 33x55.
With the door open, Ayita can hear movement. And a low voice, mumbling.
Assuming you move into the room enough to see...
At the far end of the room, nearly 50ft away, is... something. A horridly half transformed aberration of some type. It bends over the rotting pile of waste in the far southwest corner.
See image on Roll20
| Frantino Kaddren |
Frantino follows Ayita into the room, trying to move silently with Fury held ready.
Stealth: 1d20 + 8 ⇒ (1) + 8 = 9
Perception: 1d20 + 21 ⇒ (18) + 21 = 39
Knowledge dungeoneering: 1d20 + 13 + 1d6 ⇒ (18) + 13 + (5) = 36
Clearly Frantino is still not very stealthy, even though he tried to become more capable in this skill last week!
"He seems to be mumbling to himself about needing food, which makes sense since he appears to be a strange merger of human and otyugh bodies. Is this what the polymorph plague will do to the city? He reminds me of Maga Szuul but with a more advanced form of the disease. Do you think the disease is transmittable by touch? Be careful! Does anyone have some rations handy? He still seems able to talk despite the effects on the rest of his body."
| GM Derek |
Frantino follows Ayita into the room, trying to move silently with Fury held ready.
[dice=Stealth]1d20 + 8
[dice=Perception]1d20 + 21
[dice=Knowledge dungeoneering]1d20 + 13 + 1d6
Clearly Frantino is still not very stealthy, even though he tried to become more capable in this skill last week!
"He seems to be mumbling to himself about needing food, which makes sense since he appears to be a strange merger of human and otyugh bodies. Is this what the polymorph plague will do to the city? He reminds me of Maga Szuul but with a more advanced form of the disease. Do you think the disease is transmittable by touch? Be careful! Does anyone have some rations handy? He still seems able to talk despite the effects on the rest of his body."
The bizarre mutation has excellent hearing. One small click of Fury on the stone of the floor (woops!) and it spins its human head and sees Frantino!
"FOOD! HUNGRY!"
It turns its otyugh body and RUNS at Frantino! Its otyugh mouth opens wide and a slimy tongue sticks out from the ring of teeth, slavering in anticipation of half-elven flesh!
As it lumbers towards Frantino, he examines it and puts two and two together. It probably can __, __ and do __, __...
Four pieces of information for that amazing knowledge roll
COMBAT!
| GM Derek |
ISIAH KALYNN: ABERRATION!
Doc Hatfield: 1d20 + 2 ⇒ (9) + 2 = 11
Ayita: 1d20 + 2 ⇒ (14) + 2 = 16
Frantino: 1d20 + 2 ⇒ (5) + 2 = 7
Nasir: 1d20 + 4 ⇒ (19) + 4 = 23
Ezranadir: 1d20 + 10 ⇒ (8) + 10 = 18
ABERRATION: 1d20 + 7 ⇒ (16) + 7 = 23
ROUND ONE
—------------------------------------------------
ABERRATION:
Nasir:
Ezranadir:
Ayita:
Doc Hatfield:
Frantino:
BOLD may go!
STATUS
-----------------------
Ayita (65/67hp) || -2hp
Doc (73/73hp) ||
Ezranadir (45/47hp) || -2hp ** -1 Cha drain **
Frantino (66/67hp) || -1hp ** -1 Dex dmg ** -2 Cha drain **
Nasir (67/68hp) || -1hp
Yazhi (51/51hp) || ** -3 Cha drain **
| Frantino Kaddren |
Frantino would try to recall information about any kinds of Special Attack, followed by resistances, immunities, and weaknesses.
Something Ezranadir said just as we were opening the door finally clicks. "Wait, what do you mean I got infected???"
Since we were in the middle of combat and this was the result of failing a Fort save, I played under the assumption that Frantino didn't notice the ripples under his skin. Probably just a result of the frequent impacts on his body and the constant movement while in combat.
| GM Derek |
The things comes right up against Frantino. Its spittle sprays at him and Frantino can smell its horrible, hot breath on his face.
Its human head begs in a guttural voice, “Save me! Feed me! I’m sorry! So hungry! Save me! Help me! Kill me! I’m so hungry!”
Frantino is caught flat-footed, not realizing the thing could run so fast!
Bite+Charge: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 THREAT!
Crit Confirm?: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 NOT CONFIRMED
dmg: 1d6 + 4 ⇒ (5) + 4 = 9 sneak attack: 3d6 ⇒ (6, 2, 1) = 9
"Kill me! Save me! Hungry!
| GM Derek |
Frantino would try to recall information about any kinds of Special Attack, followed by resistances, immunities, and weaknesses.
Special attack: sneak attack
DR 5/-Immune to Disease
Weakness: it is very very hungry, almost monomaniacally hungry
| GM Derek |
BOTTING NASIR
Nasir immediately throws his shield up and rushes to support Frantino.
"What eez thiz fresh hell?"
He attacks with his scimitar, slashing at the thing!
+1 Scimitar: 1d20 + 13 ⇒ (15) + 13 = 28 HIT! dmg: 1d6 + 7 ⇒ (1) + 7 = 8
| GM Derek |
ISIAH KALYNN: ABERRATION!
ROUND ONE
—------------------------------------------------
ABERRATION: rushes up and bites Frantino
Nasir: moves in and attacks the creature; hits!
Ezranadir:
Ayita:
Doc Hatfield:
Frantino:
BOLD may go!
STATUS
-----------------------
Ayita (65/67hp) || -2hp
Doc (73/73hp) ||
Ezranadir (45/47hp) || -2hp ** -1 Cha drain **
Frantino (48/67hp) || -1-18 = -19hp ** -1 Dex dmg ** -2 Cha drain **
Nasir (67/68hp) || -1hp
Yazhi (51/51hp) || ** -3 Cha drain **
Ezranadir
|
Ezranadir sees the creature attack Frantino and reacts with casting Hideous Laughter on it calling out, "Yipes! You are ugly! I would not mind being ugly for one day. Being ugly every day must suck!"
(Will Save at DC:18 to negate. Lasts 8 Rounds. Creature falls prone & can do nothing but gets new save at end of it's turn.)
Overcome SR?: 1d20 + 12 ⇒ (11) + 12 = 23
| GM Derek |
Ezranadir sees the creature attack Frantino and reacts with casting Hideous Laughter on it calling out, "Yipes! You are ugly! I would not mind being ugly for one day. Being ugly every day must suck!"
(Will Save at DC:18 to negate. Lasts 8 Rounds. Creature falls prone & can do nothing but gets new save at end of it's turn.)
Will DC18: 1d20 + 5 ⇒ (2) + 5 = 7 FAIL
The mutant falls to the ground, laughing. "SO HUNGRY HAHAHA!"
Ayita of the Hawk Clan
|
Ayita hesitates for a fraction of a second before attacking it with Social Control (reach);
Do we want to try to heal him? Doc, can you do anything?
To be safe, though, she does take a couple of swings.
Attack with Social Control: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Damage: 1d12 + 5 ⇒ (5) + 5 = 10
Attack with Social Control: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Damage: 1d12 + 5 ⇒ (2) + 5 = 7
| Frantino Kaddren |
While the bite hurt, Frantino is troubled by the words and actions of this poor aberration who still seems to maintain a vestige of his humanity. Did he ask to be infected? Was he kidnapped and used as an experimental victim? Can he be cured? Now that Frantino has been told that he may have been infected, is this what the future holds for him, too? If this poor man can be cured, then it's likely that he can, too.
Having deduced that the aberration has a weakness based on its monomaniacal hunger, Frantino will risk a hunch. Since the creature is momentarily unable to act, Frantino will step back 5', rummage through his backpack, and toss out a day's worth of rations to the far side of the hungry person. Of course, Fury is always close at hand, attached by its weapon cord to his armor.
| GM Derek |
Ayita hesitates for a fraction of a second before attacking it with Social Control (reach);
Do we want to try to heal him? Doc, can you do anything?
To be safe, though, she does take a couple of swings.
Both swings hit the laughing monstrosity!
| GM Derek |
ISIAH KALYNN: ABERRATION!
ROUND ONE
—------------------------------------------------
ABERRATION: rushes up and bites Frantino
Nasir: moves in and attacks the creature; hits!
Ezranadir: casts Hideous Laughter; creature fails initial save
Ayita: double swing, hit x2
Doc Hatfield: double move
Frantino: throws rations on ground near hungry monster
FINAL
STATUS
-----------------------
Ayita (65/67hp) || -2hp
Doc (73/73hp) ||
Ezranadir (45/47hp) || -2hp ** -1 Cha drain **
Frantino (48/67hp) || -1-18 = -19hp ** -1 Dex dmg ** -2 Cha drain **
Nasir (67/68hp) || -1hp
Yazhi (51/51hp) || ** -3 Cha drain **
| Frantino Kaddren |
Doc, is life link still up?
| GM Derek |
The monstrosity sees the food Frantino has thrown down, but...
Will DC18: 1d20 + 5 ⇒ (5) + 5 = 10
no matter how hungry it is, it is consumed with laughter.
| GM Derek |
Nasir attacks the thing again!
Scimitar: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29 Dmg: 1d6 + 7 ⇒ (4) + 7 = 11 HIT
Scimitar: 1d20 + 14 - 2 - 5 ⇒ (7) + 14 - 2 - 5 = 14 Dmg: 1d6 + 7 ⇒ (5) + 7 = 12 HIT
Shield Bash: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29 Dmg: 1d6 + 6 ⇒ (3) + 6 = 9 HIT
| GM Derek |
ISIAH KALYNN: ABERRATION!
ROUND TWO
—------------------------------------------------
ABERRATION: fails second save; laughs 2/8 rounds
Nasir: full attack, hit x3
Ezranadir:
Ayita:
Doc Hatfield:
Frantino:
BOLD may go!
STATUS
-----------------------
Ayita (65/67hp) || -2hp
Doc (73/73hp) ||
Ezranadir (45/47hp) || -2hp ** -1 Cha drain **
Frantino (48/67hp) || -1-18 = -19hp ** -1 Dex dmg ** -2 Cha drain **
Nasir (67/68hp) || -1hp
Yazhi (51/51hp) || ** -3 Cha drain **
Ezranadir
|
Ezranadir calls out, "With the size of that thing, I doubt a ration is going to satisfy it. If you want to talk with it then tie it and it's tentacles up with a rope so it cannot attack anyone before the spell ends! Otherwise let us end this disease-ridden abomination!"
He casts a Force Missile at the thing.
Force Missile Dmg: 1d4 + 4 ⇒ (2) + 4 = 6
Overcome SR?: 1d20 + 12 ⇒ (8) + 12 = 20
Ayita of the Hawk Clan
|
I have some silk rope, and some copper wire; I'm doubtful either will hold a creature of this size. We might attempt to do nonlethal damage to it...
Silk rope is strength DC 24 to break. The copper wire is from a trap kit; no DC is listed. Might Ayita have a sense how strong it is?
Ayita attacks again, attempting nonlethal damage.
nonlethal: 1d20 + 11 + 2 - 4 ⇒ (2) + 11 + 2 - 4 = 11
damage: 1d12 + 5 ⇒ (1) + 5 = 6
nonlethal: 1d20 + 6 + 2 - 4 ⇒ (16) + 6 + 2 - 4 = 20
damage: 1d12 + 5 ⇒ (12) + 5 = 17
| GM Derek |
I have some silk rope, and some copper wire; I'm doubtful either will hold a creature of this size. We might attempt to do nonlethal damage to it...
Silk rope is strength DC 24 to break. The copper wire is from a trap kit; no DC is listed. Might Ayita have a sense how strong it is?
Ayita attacks again, attempting nonlethal damage.
[dice=nonlethal]1d20+11+2-4
[dice=damage]1d12+5[dice=nonlethal]1d20+6+2-4
[dice=damage]1d12+5
The wire is not nearly strong enough to contain the creature. Your second swing hits nicely.
| GM Derek |
ISIAH KALYNN: ABERRATION!
ROUND TWO
—------------------------------------------------
ABERRATION: fails second save; laughs 2/8 rounds
Nasir: full attack, hit x3
Ezranadir: force missile
Ayita: swings x2, hits x1
Doc Hatfield:
Frantino:
BOLD may go!
STATUS
-----------------------
Ayita (65/67hp) || -2hp
Doc (73/73hp) ||
Ezranadir (45/47hp) || -2hp ** -1 Cha drain **
Frantino (48/67hp) || -1-18 = -19hp ** -1 Dex dmg ** -2 Cha drain **
Nasir (67/68hp) || -1hp
Yazhi (51/51hp) || ** -3 Cha drain **
| Frantino Kaddren |
Frantino notices Ayita's attacks and opts to attack non-lethally. He steps back in and full attacks.
+2 halberd w/ PA: 1d20 + 13 - 4 ⇒ (20) + 13 - 4 = 29, damage: 1d10 + 15 ⇒ (5) + 15 = 20
+2 halberd w/ PA: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9, damage: 1d10 + 15 ⇒ (6) + 15 = 21
crit confirm?: 1d20 + 13 - 4 ⇒ (14) + 13 - 4 = 23, x3 crit damage: 2d10 + 30 ⇒ (2, 2) + 30 = 34
Gregory C. Hatfield
|
Move: Hatfield moves around to provide Nasir a flank, if needed
Standard: Rather than attacking, however, he tries to understand more fully exactly what ails this creature (besides the nonlethal damage).
heal skill: 1d20 + 15 ⇒ (11) + 15 = 26
| GM Derek |
Frantino notices Ayita's attacks and opts to attack non-lethally. He steps back in and full attacks.
[dice=+2 halberd w/ PA]1d20 + 13 - 4, [dice=damage]1d10 + 15
[dice=+2 halberd w/ PA]1d20 + 6 - 4, [dice=damage]1d10 + 15[dice=crit confirm?]1d20 + 13 - 4, [dice=x3 crit damage]2d10 + 30
The half-man half-otyugh creature falls to the ground, unconscious.
| GM Derek |
Move: Hatfield moves around to provide Nasir a flank, if needed
Standard: Rather than attacking, however, he tries to understand more fully exactly what ails this creature (besides the nonlethal damage).
[dice=heal skill]1d20+15
Doc's examination is not incredibly fruitful. Although it exhibits symptoms of disease, Doc knows that this is no normal disease that he can treat. It is magical in nature, more curse than a plague. Curing him/it will require significant magery.
Ayita of the Hawk Clan
|
Doc, didn't you learn some new spells related to diseases and curses, a while back? I just have Lesser Restoration.
Ezranadir
|
Ezranadir moves closer into the room but stays at a distance. "If anything is to be done then this abomination should be immediately restrained. If this disease is magical in nature or a curse then it will probably require something like Dispel Magic, Remove Curse or a combination of several spells to cure."
Knowledge-Arcana?: 1d20 + 18 ⇒ (16) + 18 = 34
| GM Derek |
Ezranadir moves closer into the room but stays at a distance. "If anything is to be done then this abomination should be immediately restrained. If this disease is magical in nature or a curse then it will probably require something like Dispel Magic, Remove Curse or a combination of several spells to cure."
[dice=Knowledge-Arcana?]1d20+18
It is likely some sort of curse or enchantment that must be broken using sophisticated abjuration wizardry.
Break Enchantment
| Frantino Kaddren |
Frantino will pull out some rope and start typing up the human legs, monster legs, and human hands of this person. He'll put some of the rations in or near the human hands so that he can eat when he awakens, perhaps sating his overwhelming hunger can bring him to his senses, at least for a while. "He can talk, maybe he can answer questions? Ayita or Nasir, can one of you figure out a way to secure these tentacles and otyugh mouth coming out of his torso so that he can't attack us with them when he recovers? We should also close the door in case the gar-vamp comes looking for us."
Once that is done, Frantino will turn to the question of his own possible infection.
"Ezranadir, you said I was infected right before we entered this room. Can you and Doc please examine me to confirm this? Is it the same curse/disease that this man has? If we can cure him, then I'd appreciate the same, although I appear to have more time before it starts to transform me. I hope. I wanted to study this plague up close but this is ridiculous!"
Frantino will do a self-examination but doesn't trust that any infection won't cloud his judgment.
Heal: 1d20 + 5 ⇒ (4) + 5 = 9
Knowledge Arcana: 1d20 + 13 + 1d6 ⇒ (4) + 13 + (5) = 22
This plague seems to be manufactured, maybe its cure can, too.
Craft alchemy: 1d20 + 9 ⇒ (17) + 9 = 26
Ezranadir
|
"Anyone who was down there remember if there were any tunnels or exits in that pit? Perhaps we can move this abomination into it to keep it isolated. I believe there were victims from the vampires down there for this thing to feast on. Crude but possibly effective. Frantino, when the gargoyle/vampire had struck you, your skin rippled and temporarily changed. As for if it is the same infection as this creature the cultists infected, let us try to see. Doc?"
Knowledge-Arcana: 1d20 + 18 ⇒ (12) + 18 = 30
| GM Derek |
"Anyone who was down there remember if there were any tunnels or exits in that pit? Perhaps we can move this abomination into it to keep it isolated. I believe there were victims from the vampires down there for this thing to feast on. Crude but possibly effective. Frantino, when the gargoyle/vampire had struck you, your skin rippled and temporarily changed. As for if it is the same infection as this creature the cultists infected, let us try to see. Doc?"
[dice=Knowledge-Arcana]1d20+18
Your combined examination and knowledge of the arcane suggests that the infection is mystical. Some sort of curse. You recall your experiences with Yamasoth iconography and history and you wonder... is this related to The Polymorph Plague, the qlippoth lord of fleshwarping and abberations?
Pretty arrogant of this Leptonia to be meddling in creating her own warped creatures! Is she trying to appease Yamasoth? Is she a cleric of the qlippoth lord? Or is she trying to draw the attention of Alaznist, the Runelord of Wrath and ally of Yamasoth? A dangerous game, to be sure.
Because this plague is less plague and more curse, you wonder how long until it attacks Frantino's body again, struggling to exert its fleshwarping deformities on him.
And Ezranadir is on the right track, likely. This thing is... an example of fleshwarping, for sure.
Ayita of the Hawk Clan
|
If we figure out how to cure Frantino, maybe we can come back to this person and cure him too. Do we have any spells or potions that can help Frantino resist this for longer?
Ter looks thoughtful, thinking back through her draconic life. She has both knowledge arcana and craft alchemy 12.
Ter's ideas about helping Frantino: 1d20 + 12 ⇒ (11) + 12 = 23