The Forgotten God (Table 1) (Inactive)

Game Master Rednal

Hadran, God of Valor and Knowledge
Burkhardt, God of Pacts, Pledges, and the Spirit of the Law

Deepmar Penal Colony
Dig Sita Caina


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HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

He hopes to show you that he uses deception to spare those not responsible for their actions. Not everyone deserves to be punished. While he will challenge Bengeirr strait up for his crimes. Combat is not cowardly but his fall was due to being over zealous, so in his path to redemtion he strives to only fight those that will not see reason. Hope to make this clear through role play. This is just and FYI :)


New map. Are you wearing your cold weather gear? Keep in mind that the local temperature is quite hot - not enough to be dangerous, but definitely warmer than most people would prefer.

The warehouse across from The Rosy Fingers Tavern is built right on the docks, part of it extending over the water. The building is thirty feet tall with no visible windows. On the landward side is a pair of large cargo doors with a smaller door built into the right one. Piers run along either side of the building and on the seaward side is a massive set of doors able to accommodate a small ship.

The street is busy, with several taverns among the warehouses. Most of the warehouses have sentries in front of them, and the ships at the docks are similarly guarded. A northlander warrior with an axe resting in his lap sits on a small pile of crates across from the warehouse, obviously keeping watch on the main door, and he looks at the two of you as you approach.

"You heard wrong." he said, paying attention to you but also keeping an eye on the bustle of other people moving throughout the area. This was Absalom, after all - quite a crowded area, and at any given time there were twenty or thirty other people fairly close by. "Bengeirr's here on private business, and isn't interested in direct trade. If you want stuff from the north, go to the markets - they're always happy to take your gold."


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

Grond is true neutral and (obviously) has a strong animalistic nature... So his sense of justice and right and wrong is rooted way more in the natural order than any nuanced sense of law or merciful ideal of righteousness...

As Hadran's plan seems to be failing Grond contemplates how much easier it would have been to slip into the water a few piers over and just swim into the warehouse. Even with the new cold-weather gear stored in his new backpack he couldn't imagine it would be too difficult a swim...


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

Nope gear is bundled up not wearing it on a hot day.

"Good so he is here then. You have been most helpful. I ask you now to not interfere. We have business with Bengeirr. We bring him news and information. So sit there and make sure we are not interupted. You wouldn't want to upset my friend here and we have no desire to hurt you."

Intimidate: 1d20 + 11 ⇒ (9) + 11 = 20

Hadran speaks to the man but doesn not stop his approach to the door.


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

"He... he doesn't want to hurt you..."

aid another (intimidate): 1d20 + 2 ⇒ (4) + 2 = 6

Grond moves toward the door with Hadran buts prepares to attack if the guard does ready an action to attack if he tries to attack either of us.


The warrior dropped off the box and landed on his feet, picking up his axe as he did so. "And I don't think the boss wants to meet with you." he said flatly. "You think you can just go around threatening whoever you want? Piss off and stop wasting my time. Or go ahead and cause trouble - I'm sure the city guard would love to hear you explain yourselves when you're sitting in a cell."


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

"We won't be causing any trouble. We will just be entering this building. Come on friend be a good lad and show us the way in would you."

Hadran will speak the arcane words and attempt to charm the northman into helping them.


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

When a situation doesn't require my participation, or the outcome of an action will determine how I respond, please feel free to make a DM post without waiting for me to post something

Everything seems to move in slow motion as Hadran begins to invoke some magic at the angry northman... Grond watches with great anticipation to see what happens...

Why haven't I healed my wounds from the previous combat... he wonders, I must look strange walking through the streets with this open gash...


Note that in many cases, I don't even check the thread until I think both of you have posted. XD It's always better to post something than not - otherwise, we just get dragged down as we all wait on each other, and PbP games are slow enough as it is.

Will: 1d20 + 3 ⇒ (10) + 3 = 13

The magic strikes the northman and settles over him... and he returns to sitting on the boxes. "Can't abandon my post." he explained, sounding a bit unhappy. "Still, if it's not gonna be trouble, then I guess it's fine. Just don't bother him too much or it'll come back to bite me." With that, it seems like you can head in through the main doors to the warehouse.


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

With the guard enchanted and Hadran still seeming to be set on subterfuge, Grond heals the wound on his chest so as to appear less conspicuous.

CLW: 1d8 + 2 ⇒ (2) + 2 = 4


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

"Thank you friend. Continue your duty and make sure our meeting is undisturbed. Lets go see Bengeirr now Grond."

With the northman taking a seat back on the box Hadran and Grond enter the warehouse.

"Brengirr will most likely not be happy with us making our way inside. I'm sure we will encounter resistance. If we focus on taking him down perhaps his men will surender. I will make my blows non lethal combined with your savage attacks we should bring him down quickly. Are you ready?"

The two former gods enter the warehouse looking for Bengeirr.


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

"If attacking is our plan, perhaps it would be prudent to use some of our power in preparation before we head in, or while hiding near the entrance if you don't want people in the street to see?" Grond asks while healing himself again.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
apparently I'm bad at healing myself


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

"I feel we will be forced into confrontation. Do what you need to in order to prepare for battle my friend. My abilities are more reactionary."


The warehouse is mostly empty, as it is not being used for storage. A stairway leads up 20 feet to a loft (area W3) and under the stairs are several bedrolls. A section of the warehouse floor is open to the harbor, and a small ship is docked there.

Inside were five warriors similar to the one outside, as well as one larger man who looked like the leader of the group. The other warriors let out yells of surprise as they saw the two of you, immediately reaching for their weapons.

Init (Enemy): 1d20 + 2 ⇒ (17) + 2 = 19
Init (Grond): 1d20 + 5 ⇒ (13) + 5 = 18
Init (Hadran): 1d20 + 8 ⇒ (7) + 8 = 15

Somewhat impressively, the warriors appear to be reacting faster than either of you (Unless you successfully Surge or otherwise change your result, of course), and their weapons are in their hands before they can be attacked. They're not charging right away, but their hesitation is unlikely to last for long, and their leader let out a cry as he chanted. A battleaxe made of pure force appeared in the air and swung at Grond...

Melee: 1d20 + 4 ⇒ (14) + 4 = 18

...not quite managing to get through the godling's tough hide.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

"You other men do not need to die for the sins of you master. Stand against us and I can not promise your safety. Bengeirr you will tell us what you did to Skelg."

Hadran draws his blade and channels his godly power into it becoming the bane of these men.

Small area so I assume we can 5' step to engagement, but can't reach Bengeirr as he is probably surrounded.

Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 2d6 + 13 + 2d6 ⇒ (4, 6) + 13 + (2, 5) = 30 Non Lethal


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

sorry, i just need to clarify the series of events... did we pause outside the door so I could buff a little, or was I too late to stop Hadran from opening it immediately?


You can buff a little (2 rounds worth of action).


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

Ill just cast divine favor before we step in

Grond shifts toward the guard farthest to his right, trying to position himself so that anyone else engaging him will have to move through the reach of his new polearm, and he swings the heavy weapon at that guard...
attack: 1d20 + 10 ⇒ (18) + 10 = 28, for: 1d10 + 10 ⇒ (5) + 10 = 15


Hadran manages to drop one of the men in a single brutal blow, while Grond cuts into the second. The one he struck moved forward a moment later, swinging out-

Melee: 1d20 + 7 ⇒ (8) + 7 = 15

-and missing. The other three ones still awake closed in on Hadran and began swinging away at him.

Melee: 1d20 + 7 ⇒ (15) + 7 = 22 for Damage: 1d12 + 6 ⇒ (6) + 6 = 12
Melee: 1d20 + 7 ⇒ (12) + 7 = 19
Melee: 1d20 + 7 ⇒ (19) + 7 = 26 for Damage: 1d12 + 6 ⇒ (12) + 6 = 18

Bengeirr, up above, grabbed onto a large lantern and focused... and a beam of light shot out from it and towards Grond.

Will DC 15: 1d20 + 13 ⇒ (3) + 13 = 16

It's a close thing, but Grond manages to shake off whatever effect the northern warrior was trying to create.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

I spare your friends life and I am still met with such hostility. You try my patients.

Hadran calls on his divine power as his wounds start to heal his moves shift into that of his battle dance and his muscles bulge as he calls up his rage.

Attack: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 2d6 + 18 + 2d6 ⇒ (6, 5) + 18 + (3, 6) = 38 Non Lethal

Attack Confirmation: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 2d6 + 18 ⇒ (6, 4) + 18 = 28 Non Lethal


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

Rather than backup as most polearm wielders would, Grond snarls, activates animal focus[bull], and kicks at his attacker twice.

kick: 1d20 + 9 ⇒ (15) + 9 = 24, for: 1d6 + 9 ⇒ (3) + 9 = 12
kick: 1d20 + 9 ⇒ (6) + 9 = 15, for: 1d6 + 9 ⇒ (5) + 9 = 14
lethal attacks


Hadran managed to drop two more of his attackers with non-lethal blows, while Grond - somewhat less inclined to having mortals live - took down his target a little more permanently. That left one warrior facing Hadran and the man up above, who let out a cry as he turned the beam of light towards the lord of valor.

Will: 1d20 + 9 ⇒ (17) + 9 = 26

It didn't do much, though the remaining warrior did swing his weapon towards the injured god.

Melee: 1d20 + 7 ⇒ (14) + 7 = 21

It was probably for the best that he narrowly missed.


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

i think Hadran only gets one attack... I believe that was a potential crit and then a confirmation roll... Also, could you please describe Bengeirr's position more? How high up is he? What exactly is he standing on (are there solid walls around the platform or is it just scaffolding)?


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

Yep only one attack was a crit roll and the 21 hits b/c I'm raging :(


Ah, yes. Just one down, then! ...Very thoroughly. Possibly fatally. Either way, no need to worry about him more. Bengeirr is up in area W3 - you're by the doors in W2. There is fencing around the raised area to stop people from falling off. It's about ten feet off the ground - high enough for people to walk under the platform - or, more commonly, store things under it.


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

Hadran seems to have these men handled...

Grond moves quickly forward to platform and effortlessly climbs it. "Do we need this one alive?" he calls out to Hadran as he moves adjacent to the northman leader.

I have a base speed of 40' and a climb speed of 20' so I should be able to get just about anywhere on the platform on a double move


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

Hadran continues his assault on the men as Grond moves to take on Bengeirr.

"Yes Grond we have questions for that one..."

attack: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 2d6 + 18 + 2d6 ⇒ (4, 3) + 18 + (2, 5) = 32 Non lethal


Hadran drops another warrior, even as Grond gets close to the man up above... who promptly let out a battle cry and swung a massive greatsword towards the lord of bestial power. A pulse of power went through the weapon as he used it, giving it an added edge. "I'll spread your guts across half the city, you filthy murderer!"

Melee: 1d20 + 8 ⇒ (18) + 8 = 26 for Damage: 1d12 + 2 + 3 ⇒ (6) + 2 + 3 = 11

The battleax of force flipped through the air a moment later, chopping at Grond from behind...

Melee: 1d20 + 4 ⇒ (18) + 4 = 22

...but being a bit less effective. Meanwhile, the last of the guards down below focused on his duel with Hadran.

Melee: 1d20 + 7 ⇒ (3) + 7 = 10

It wasn't going very well.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

"Be up there in a moment Grond"

Attack: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 2d6 + 18 + 2d6 ⇒ (1, 5) + 18 + (4, 2) = 30 Non Lethal

Move 40' toward the boss


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

Grond steps back and brings the heavy weapon around at the northman
I'll just soften him up with this and then let Hadran subdue him...

attack: 1d20 + 11 ⇒ (20) + 11 = 31, for: 1d10 + 11 ⇒ (6) + 11 = 17
confirm: 1d20 + 11 ⇒ (15) + 11 = 26, for extra: 1d10 + 11 ⇒ (3) + 11 = 14


Grond's blow dug straight into the warrior from the north, almost snapping his spine under the force of the blow. Bengeirr barely managed to remain conscious, but there was a distinct tinge of fear in his eyes... though not enough to stop him from shouting a cry to Gorum and swinging out again.

Melee: 1d20 + 8 ⇒ (16) + 8 = 24
Spiritual Weapon: 1d20 + 4 ⇒ (4) + 4 = 8

Neither he nor the floating battleax managed to strike - and since Hadran had dropped the last of the minions, this warrior was the only one from the north still alive and conscious.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

Hadran moves to subdue Bengeirr

Attack: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 2d6 + 18 + 2d6 ⇒ (4, 2) + 18 + (5, 3) = 32 Non Lethal

"Well done Grond, Now lets tie them all up. We should see if the one you mawed is still alive."

Hadran moves to tie up Bengeirr and then the others with Grond.


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

I didn't actually maw anyone this time... just used my weapon and unarmed strikes/kicks...

Grond assists Hadran in securing the unconscious men, then begins searching the warehouse for the lantern (and any other useful clues or 'tools').

perception: 1d20 + 12 ⇒ (14) + 12 = 26


The lantern isn't far from where Bengeirr was beaten down, given that he used it during the battle. It's hanging from a chain attached to the ceiling, and seems to be the main fixture of this small office area.

The goods stolen from Skelg’s vault are also stored up here. There are carpets, urns, sculptures, and other works of art, weighing a total of 800 pounds and worth approximately 3,000 gp. There is also a box containing 2 potions of cure moderate wounds.


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

Grond downs one of the potions and asks, "Hadran do you need one?"
Your info says you're full but I could have sworn you took some damage..."

CMW: 2d8 + 3 ⇒ (8, 4) + 3 = 15


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

I had fast healing going, 30 seconds after the fight and I'm at full

"No need, I took care of my wounds. Let see what this thing may be."

Cast Detect Magic and try to identify the lantern.

Spell Craft: 1d20 + 7 ⇒ (11) + 7 = 18 +2 if Grond aids me.


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

i don't have spellcraft


The magical lantern is a Beacon of the North, a huge bullseye lantern designed to be hung on the prow of a ship. To activate its powers requires a special lamp oil that only the white witches of Irrisen know how to create. It can hold enough oil to burn for 8 hours, although this one only has an hour and fifty minutes of oil left. When lit, the lantern burns with a cold light, and if the burning oil is used as a weapon, it does cold damage instead of fire damage.

The lantern also opens portals under the right circumstances, mainly focusing its light onto the correct areas - like, say, the tapestry you heard about earlier. The main use is creating a portal that leads to a harbor in Irrisen, but smaller portals can allow creatures to move to the ship to which the lantern is attuned (and back again unless they badly mess up). The portals remain open as long as the lantern is lit, even if it no longer shines directly on the portal. A portal appears as a shimmering blue-white patch of light, and it is impossible to see what is on the other side.

As a standard action, the wielder can focus the beam on a single living creature, which creates a small portal from the frozen north to the creature’s body (Will save DC 15 negates). Cold energy leaks through this tiny portal, exposing the creature to a permanent cold environment. If the Beacon is focused on the creature for multiple rounds, the portal opens further. A second failed save worsens the exposure to severe cold, and a third failed save causes extreme cold. Regardless of the level of cold, the portal only inflicts environmental damage once per day plus once for every round the Beacon shines on the creature. Any creature that dies from the environmental damage caused by the Beacon rises the following midnight as a frozen zombie.

Creating a portal of any size consumes 10 minutes of oil. If the Beacon is used to open a ship-sized portal, all other small portals created by it close immediately. If the Beacon of the North is lit while separated from the ship it is attuned to, the ship slowly turns and drifts in the direction of the Beacon unless actively steered in another direction or moored in place. This continues even after the Beacon is doused and only ends when the two are reunited or a knowledgeable spellcaster attunes the Beacon to a different ship. Neither of you have the knowledge necessary to attune this beacon to a different ship.

Beacons of the North are not artifacts, and can be constructed by mortals, who must know how to craft wondrous items, be able to cast chill touch and teleport, and be able to pay 45,000 GP and 3,600 XP. They have a faint aura of illusion and, somewhat oddly, a caster level of 3.


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

So if we open a ship sized portal would that in theory close the portal effecting Skelg?


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

it sure sounds like it...


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

"Alright Grond lets head back to the manner. We will leave the men here bound and gagged. We will take Bengeirr with us. If anyone asked he fell from a rigging and we are taking him to a temple for assistance. We will alert the authorities about his men after we help Skelg. He can do what he wishes with Bengeirr. I think we can open a ship sized portal to save him. We can then use it to open a portal on the tapestry and save his friend. We will let his servant know the goods stolen are here and he can worry about getting those back. Sound like a plan?"

Hadran grabs up Bengeirr and slings him over his shoulder.

"let us go."


Note that opening a ship-sized portal requires you to be on the attuned ship - which requires the creation of a small portal first in order to reach the vessel in question.


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

"You are the expert on this culture, I'll defer to your judgement..." Grond replies following Hadran out.

more lying... how valiant of us...


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

I see, the tapestry was of a ship missing a lantern though right or am I remembering wrong? Either way we will head back to the manor first with Bengeirr.


Barely three minutes after you stepped out of the warehouse, a troop of eight guards came running up. All were armed and armored, and the cause of their alarm was fairly obvious. People did tend to be alarmed when other people started carrying tied-up, badly-wounded bodies around in broad daylight. "You there! Halt!" the apparent leader of the guards demanded as the nearby civilians scattered and cleared the area. "You'd better have a **** good explanation for this!"


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

"Of course we do. If you would accompany us to the manor of Sir Skelg one of the longaxes. This man on my shoulder tried to kill him. If you want to check you will see him and his men inside are all alive and will just have a bad headache when they awake. My name is Hadran and we were asked my Sir Skelg's friend to help him. Sir Skelg and his servant can explain more and can testify to this man wronging him. Inside are also valuable that were taken from Sir Skelg. Will you come with us to his manor so we can sort this all out?"


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

Grond stands by silently and uncomfortably...

well, this wouldn't have happened if we had snuck in and left Bengeirr there in a pool of his own blood... at least there's no lies this time...


"Albrecht, Norman, Vence, get to that scene and seal it tight!" the leader of the guards barked, and three of the guards ran off. No civilians seemed interested in getting in their way. He never took his eyes off of you, though. "And as for you, if you had proof of wrongdoing, did you even think about calling us, showing any kind of evidence, and allowing the city guard to investigate before cutting a man most of the way to death, then tying him up and parading him through the streets!? Assaulting people simply because you think you have a problem with them is unacceptable. Hand him over."


God of Metamorphosis and Bestial Power: Gestalt 2 [Ranger 2/Druid 2/(advanced) Warpriest 1]; Mythic 1 [Champion+Guardian] HP: 43/45 [Mythic Power 5/5][Animal Focus 0/2][Blessing 2/3]| AC: 25 (t22/ff25) | Fort: 12*, Reflex: 13, Will: 13* | CMB: +8, CMD: 28 | Init: +5, Perception: +12

"He cut me first..." Grond offers indicating the mostly healed battle axe wound, "I drank a healing potion but the wound would have been enough to kill many men... Would your laws have me die rather than defend myself?"


HP: 174/174(188/188 Rage) -4CHA Checks in Abyss [MP 9/9 ][LP 2/2][Rage 23/23][Perform 28/28][Trance 8/8]| AC: 24, T: 19, FF: 24 | DR 5/Evil: Pro. Evil | Fort: 19, Ref: 19, Will: 15 | CMB: +15, CMD: 26 | Init: +16, Percep: +19:

"This is a matter of the longaxes as this man wronged one of them. He is dangerous. I will gladly hand him over if you come with us to speak to Sir Skelg. We may need information from this man to reverse his condition. Please come with us."

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