
Belgraen |

So continuing.
Updated list:
R1 = Round 1
R2= Round 2
4 Temple Swords +1
1 Scroll of Levitation
2 Ring of Natural Armor +1 (R1 Luaed)
2 Pairs Boots of jumping and Leaping (R1 Naal) (R1 Ter)
1 H Cross bow +2 (R1 Bel)
5 Potions of cure light wounds (NaalX2) (Bel X2)
1 Handy haversack (R2 Bel)
1549gp/4 = 387.25 per person
That leaves the following to be distributed.
4 Temple Swords +1
1 Scroll of Levitation
1 Ring of Natural Armor +1
1 Potions of cure light wounds
If no one else wants anything particular Bel will take the ring, then put the rest into the "loot pile" to be sold when we reach somewhere that we can do that.
Any objections?

Terakeer |

Ok, cnt editmy sheet at dndsheets on my phone, so ill be making a google.docs sheet sometime tonight, but.
Level up to 6 in Magus, lvl6 hp: 1d8 + 1 ⇒ (7) + 1 = 8 +1 for favored class.
I get +1 bab and all saves. Tera gets another magus arcana, pool strike,
Benefit: The magus can expend 1 point from his arcane pool as a standard action to charge his free hand with energy. He can make a melee touch attack with that hand as a free action as part of activating this ability. If the touch attack hits, it releases the charge and deals 2d6 points of energy damage (acid, cold, electricity, or fire, chosen when he spends the arcane pool point to activate this ability). He can use this ability with the spellstrike class feature. If he misses with this attack, he can hold the charge for up to 1 minute before it dissipates. At 6th level, and every three levels thereafter, the amount of damage dealt by this attack increases by 1d6.
Tera gets 2 1st, 2nd and 3rd lvl spells added to his spell book and can now use 1 more of 1st and 2nd lvl spells per day, and 2 3rd lvl spells per day.
The spellz he adds to his spell book.
Cantrips: None, already knows all.
1st lvl: illusion of calm, shocking grasp
2nd lvl: bladed dash, aspect of animal, and trade acid arrow for brow gasher.
3rd lvl: Force punch, ray of exhaustion
Tera also gets +1 Arcand pool point and +6 skill points.
Ill make up a new character sheet on google docs showig all. Changes tonight [/spoiler]

Belgraen |

I just realized the homebrew thing we did with Bel's Edilion is unnecessary. As far as I can tell synthesist and master summoner stack
For simplicitie's sake I'd like to simply make Belgraen a synthesist masters summoner. It solves a few mechanical issues.
The main thing it would change is that his Edilion is summoned in the normal way (1 min) unless he's using the spell as opposed to the swift action per day thing we worked out.
DM, does this work for you?

Belgraen |

Alright, updated Bel. I updated as if you said yes to the above, though I can remove that as needed.
Added:
+5 HP
+3 skills
+1 BAB
+1 all saves
+1 2nd level spell known and per day
Ed:
Temp hp
Armor bonus
basically the Ed is cool, but it only has 21 HP so it's easily one shotted off me. I'm still made of glass, but with slighlty more glass.

Naal'suul |

I am going to be out for a few days, two jobs, school, interview, drug test, and a birthday for the next two days, so I am overwhelmed at the moment.
You can GM me to continue the story if you want.
LOL, and Lua gets revolvers, I was planning on picking one (well a rifle if you have them) up, having switched to a support role. I just haven't figured out the exact feat is all.

Luaediin Or'danel |

Ok so I leveled.
+1 Gunslinger.
+1 BAB
+2 Ref,Fort
+6 HP
+1 rank craft(Alchemy), Perception, Intimidate
Got some Guns
Made them Masterwork Intimidate tools by practicing in a mirror.
Fiddled with the kit and made 20 Regular Bullets.
Loaded the belt and guns in an efficient way after much planning and seeking someone smarter than him.

GM The Drow |

cool if every one is ready we will move on to part 2 of the campaign
"The Keep"
Guys I would like also to open up recruitment, I would really like one or two Dwarf PC's to join the party. I am asking because your the core players and I would like feed back on how you feel about me doing this.
If you say no I will now.