The Drow

Game Master Tanis Newlun

Be ready, to explore the Drow's twisted ways...


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Liberty's Edge

Half-Elf

Ok guys, I want people to read the info and gameplay tabs, please stay updated. If anyone goes inactive, I will replace you unless you forewarn. I will bot a character for a day when needed, maybe even a week, as lomg as you tell me beforehands. Post atleast once a day, although I'd prefer more!


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

Belgraen is happy he managed to make it into this group. With the entire contents of his former house slaughtered he doesn't want to inadvertantly be recognized as a former house slave. Such unwanted attentions could be hazadarous for his health. Instead he maintains his story about being a traveling mercenary happy to be going on another payday. Though, he's happy to be on a mission to slaughter the surface elves he's happier still to be getting away from the city.

He pays his proper respects and proceeds with the caravan under his wide brimmed had. He does his best to remain inconspicuous as best he can.

Liberty's Edge

Half-Elf

Sorry if this was not explained, but please post as your character in gameplay, and as ypu in discussion.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

That's weird. I swear it was in the proper thread earlier. Either the system glitched or I had a serious blonde moment. Either way I reposted in the correct spot.


Female / Kineticist-Overwhelming Soul / Investigator-Psychic Detective Human | AC 16, T 13, FF 15 | F +5*/R+6/W+5 | HP 21/21 | CMB +3, CMD 15 | Init +2 | Perception +8[+1d6] | Condition: None

Just a note, Zalazra as a leader will not be Micromanaging any time soon, as a Drow noble she expects you to be self reliant and get on with things on your own. Do what you think is best even if it means no doing what she says. In other words Im not going to power game the fun away by being some kind of power mad boss.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
Zalazra Qlinzra wrote:
Just a note, Zalazra as a leader will not be Micromanaging any time soon, as a Drow noble she expects you to be self reliant and get on with things on your own. Do what you think is best even if it means no doing what she says. In other words Im not going to power game the fun away by being some kind of power mad boss.

With this group that's probably for the best. Lest they mutiny and murder you. ;-) That won't happen in game of course, but if it were "real" it could.

Liberty's Edge

Half-Elf

Zalraza, sorry to say, but I do not have the time for this. I have a lot going on, and I'm playing in another game, so if you could take over, that'd be great. I'm sorry, to let you guys down, I really liked this adventur idea, but I can't do it. Zalraza, if you could carry on, that'd be really nice. Goodluck guys. I think I'm going to go and try to set up as a GM for something else, and I WILL have more time by then. I just hate to let you guys down.


Thanks Tanis for letting us know, this group is lucky as we had from the start two wanting to be GM, so we can move on with this. I hope all gos well with you and yes of course I will happily take over as GM if the other guys are happy for me do to so.

So guys we can do this one of two ways.

1- carry on here, we have all threads up so with out the need to make more we just carry on.

2- Make a new thread and move to that, but I do not see the need for now.

what we do is really down to you, Ill make a GM alt and us that to GM and NPC Zalraza, which I think is for the best, if you could give me some feed back here. I will keep all that has happened from here, that would be great.

Tanis if you wish to come back as a player more than happy to let you in.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

I am good for either staying here or going new, though staying makes more sense to me.


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Ya, staying on this thread makes complete sense.. Moving would be alittle, well, dumb lol.. Lets get this game on the road! I've been waiting, what, a month? lol.

Bring on the good times Zal/New GM


We may have lost Quizzle her player had mad plans with the old GM and did not seem to be happy when left. Ill give her another few days and pop her for now, (she will not day any thing unless her player show up)
We will move fast now to the start and heading upto.

Liberty's Edge

Half-Elf

Gahhh, I feel terrible, sorry guys... I'll be checking your gameplay.


made plans not mad plans, my spelling :(


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

No worries. Stuf happens.

Grand Lodge

HP: 23/23 l DR5/iron | AC 17 | T 16 | FF 16 | CMD 16 | F +3 | R +11 | W +5 | Init +6| Per +8 (+13 traps) Quickling Rogue 3

Thanks Zalazra DM for trying to adapt with me. I just had a strong background worked up for Quizzle working for Matron Hu'ill, and attempting to play her and Zalazra off each other. You are taking things in a different direction, which is fine. I wish you all lots of fun.


Thanks Quizzle, all the best.


Marian Zalazra is dead long live the new Marian, only two know she is so lets see if they tell the others. Sorry I had to, she was a nice old girl but GMs with there own in game PCs, thats for horror story's of the RPG world. Deaded she is and better the game for it, but who done it?

cheesy I know but I could not resist.

On with the game


Not "is"m "IT" "know IT".. gerrr


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

I only recently realized Naal was female. The picture threw me off.


wrong gm alt sorry guys


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

GM, I have a proposal I'd like to make. Feel free to say no, because I'm fine with everything staying the same.Just thought I'd ask.

I'm not a huge fan of my edilion. He's fine, but franly i'm not overly fond of him. So pullng from this thread I crowdsourced some ideas for removing that feature and replacing him entirely. He hasn't played any major role so far, so I thought it wasn't to late to mulligan a little and alter the class feature.

The easiest and most elegant solution (also my favorite) is this:

Evolving Master Summoner (Master summoner sub-archetype)

Removes: lesser eidolon, life link, bond senses, shield ally, maker's call, transposition, aspect, greater shield ally, life bond, merge forms, greater aspect, twin eidolon.

Evolving Aspect: Evolving master summoner gains a number of inhuman traits as he progresses along his path. He gains 1 evolution point, plus one additional point at 2nd level and every two levels thereafter. He may select evolutions as if were bipedal eidolon except of ability increase evolution, which he cannot acquire. Evolving master summoner may change evolutions selected and may be targeted with evolution-affecting spells such as devolution, evolution surge or transmogrify as if was his own eidolon.
This feature replaces lesser eidolon, life link, bond senses, shield ally, maker's call, transposition, aspect, greater shield ally, life bond, merge forms, greater aspect and twin eidolon abilities.

It's kind of a master summoner synthesist-lite combo. With your permission I would like to Get rid of Owen the Edilion and take the Evolving Master Summoner package.

Thoughts?


I like the idea and its a very cut down synthesist with the master summoner as you say, I will agree to this BUT it works like a HD less
synthesist, so that you have to summon this as you would a summoned synthesist edilion, once summoned it surrounds you like a fine second skin that gives you the evolutions. In this way it will have all the limitations of a summoned synthesist edilion such as rune on head can be seen can be dispelled etc, but if hit it takes not damage you do. In this way it can only be ended when you dead or out cold. As it has no HD it can ever be harmed so is always fine when summoned.

Also this kind of edilion can be called as a swift action not a 1 min action.ac

You can summoned it 3+Cha mod per day.

If your ok with that then I am.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
GM The Drow wrote:

I like the idea and its a very cut down synthesist with the master summoner as you say, I will agree to this BUT it works like a HD less

synthesist, so that you have to summon this as you would a summoned synthesist edilion, once summoned it surrounds you like a fine second skin that gives you the evolutions. In this way it will have all the limitations of a summoned synthesist edilion such as rune on head can be seen can be dispelled etc, but if hit it takes not damage you do. In this way it can only be ended when you dead or out cold. As it has no HD it can ever be harmed so is always fine when summoned.

Also this kind of edilion can be called as a swift action not a 1 min action.ac

You can summoned it 3+Cha mod per day.

If your ok with that then I am.

It's not on a timer once summoned though, correct?

I can work with that, but it's not a modification of the synthesist it's a modification of the Aspect ability (see below). In return for giving up a lot of class features I'd get early entry + a few more evolution points. I'll never be a combat monster, but I'll have a few interesting abilities. Frankly I haven't even looked over evolutions yet. lol.

Aspect (Su)

At 10th level, a summoner can divert up to 2 points from his eidolon’s evolution pool to add evolutions to himself. He cannot select any evolution that the eidolon could not possess, and he must be able to meet the requirements as well. He cannot select the ability increase evolution through this ability. Any points spent in this way are taken from the eidolon’s evolution pool (reducing the total number available to the eidolon). The summoner can change the evolutions he receives from these points any time he can change the eidolon’s evolutions.


The Ruling on Aspect I go with its it active only when the synthesist has his summoned edilion, its that simple, also you have to take not of

The summoner can change the evolutions he receives from these points any time he can change the eidolon’s evolutions.

So it has to be linked to a edilion of some kind, thats why I shifted the build. I will only let you do this is it has the same limits as synthesist or its acting like Half-edilion race template and not a class feature.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

Alright. I can work with that. Just wanted to make sure we were on the same page.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

Edited character sheet to include eidolon suit stuff.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

How do I use the map? I don't see any kind of drawing tool and the toolbar only references copy and paste.


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Im sooo sorry for my absence guys. Although my comouter was dropped and broken in the move, thanks little brother... So ill be posting from phone until I gwt a new one. Im thinkin rent-a-center lol. But, i can see the map but not editit. Id be able to edit a google.doc spreadsheet for sure.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
the list wrote:


4 Temple Swords +1
1 Scroll of Levitation
2 Ring of Armor +1
2 Pairs Boots of jumping and Leaping
1 H Cross bow +2
5 Potions of cure light wounds
1 Handy haversack
1549gp

So everyone please post your first pick of item.

Belgraen chooses The heavy crossbow, but if anyone else wants it he'll relent and pick the handy haversack.


yep you read the right Ring of Armor < to make clear 2 x +1 "natural" Armor rings from the two dead assassins,


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
GM The Drow wrote:
yep you read the right Ring of Armor < to make clear 2 x +1 "natural" Armor rings from the two dead assassins,

Gotcha. so the rings add to natural armor, which is something else entirely. It's important to note the differences for AC stacking purposes.


yep should have made that clear, that also had some kind of Amulet that was magical but now are just s broken glass and pig Iron.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
GM The Drow wrote:
yep should have made that clear, that also had some kind of Amulet that was magical but now are just s broken glass and pig Iron.

If anyone has make whole that could be reconstructed, in theory anyway.

edit; we do have a cleric and she can cast second level spells, I believe. However, it's unlikely that she's twice the caster level unless it's a really weak item.


its a holy Item linked to there god, so make whole will just fix the glass not give back its divine powers, sorry to say but nice idea


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
GM The Drow wrote:
its a holy Item linked to there god, so make whole will just fix the glass not give back its divine powers, sorry to say but nice idea

If it's linked to a specific god then it's probalby not worth the effort anyhow.


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

I'll take a pair of the boots, and 2 potions.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

Updated list.

4 Temple Swords +1
1 Scroll of Levitation
2 Ring of Armor +1
2 Pairs Boots of jumping and Leaping (Naal)
1 H Cross bow +2 (Bel)
5 Potions of cure light wounds (NaalX2) (Bel X1)
1 Handy haversack
1549gp


HP: 32/49 | AC20 | T 12 | FF 17| CMD19| F +4| R +5| W +4| Init +2| Per +11 Drow Oracle(black blood battle) 5/Gunslinger 1

I wont be needing my cure light thats for sure. I would enjoy some more ac though. Also if Naal is taking boots i may need them to keep up with her. Well Luaediin would mention that at least.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
Luaediin Or'danel wrote:
I wont be needing my cure light thats for sure. I would enjoy some more ac though. Also if Naal is taking boots i may need them to keep up with her. Well Luaediin would mention that at least.

There are two pairs of boots.

Updated list:

4 Temple Swords +1
1 Scroll of Levitation
2 Ring of Armor +1
2 Pairs Boots of jumping and Leaping (Naal) (Luaed)
1 H Cross bow +2 (Bel)
5 Potions of cure light wounds (NaalX2) (Bel X1)
1 Handy haversack
1549gp


HP: 30/31 | AC 19 | T 13 | FF 16 | CMD 17 | F +3 | R +5 | W +6 | Init +3 | Per +9 | SR 16 lvl 5 char

Thanks for keeping a list Bel. It makes it easy to keep track of who has called for what.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
Naal'suul wrote:
Thanks for keeping a list Bel. It makes it easy to keep track of who has called for what.

No problem. Just waiting for everyone to respond to round one before continuing.

Terakeer, you out there?


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Sorry guys, busy day. The only thing tera could use is the boots, not trying tobe difficult, unless the rinv will stack with my +1 armor. His sword and daggers are good enough, but ir would be fun to do some jumping and leaping ;)


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
Terakeer wrote:
Sorry guys, busy day. The only thing tera could use is the boots, not trying tobe difficult, unless the rinv will stack with my +1 armor. His sword and daggers are good enough, but ir would be fun to do some jumping and leaping ;)

The ring is +1 Natural armor. It would stack with your +1 armor.

For the boots I suspect matron mother would get what she wants. For sake of OOC fairness Ter and Lua want the same boots we should roll off.

Does that work for everyone?

Even = Lua wins
Odd = Ter wins
1d20 ⇒ 19

Ter wins the boots.

Updated list:
R1 = Round 1

4 Temple Swords +1
1 Scroll of Levitation
2 Ring of Armor +1 (R1 Luaed)
2 Pairs Boots of jumping and Leaping (R1 Naal) (R1 Ter)
1 H Cross bow +2 (R1 Bel)
5 Potions of cure light wounds (NaalX2) (Bel X1)
1 Handy haversack
1549gp

Are we down to four party memebers or am I forgetting someone?


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

Are we really down to four players? If so What are your round 2 picks?


HP: 32/49 | AC20 | T 12 | FF 17| CMD19| F +4| R +5| W +4| Init +2| Per +11 Drow Oracle(black blood battle) 5/Gunslinger 1

Luaediin doesnt need any more. Gold is always nice though.


What it says on the tin; Caffiene addict 20

Updated list:
R1 = Round 1
R2= Round 2

4 Temple Swords +1
1 Scroll of Levitation
2 Ring of Armor +1 (R1 Luaed)
2 Pairs Boots of jumping and Leaping (R1 Naal) (R1 Ter)
1 H Cross bow +2 (R1 Bel)
5 Potions of cure light wounds (NaalX2) (Bel X1)
1 Handy haversack (R2 Bel)
1549gp/4 = 387.25 per person


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

What are the exact bonuses for the boots? And Tera dont need anything else, gold is nice though ;)


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
Terakeer wrote:
What are the exact bonuses for the boots? And Tera dont need anything else, gold is nice though ;)

I think this is the item in question.

Boots of Striding and Springing

Aura faint transmutation; CL 3rd

Slot feet; Price 5,500 gp; Weight 1 lb.

Description

These boots increase the wearer's base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +5 competence bonus on Acrobatics checks.

Construction

Requirements Craft Wondrous Item , longstrider , creator must have 5 ranks in the Acrobatics skill; Cost 2,750 gp

Also, Creatures with a base land speed above 30 feet receive a +4 racial bonus on Acrobatics checks made to jump for every 10 feet of their speed above 30 feet.


that is right i go the wrong name


Hp: 35/35| AC:17| T:13| FF:14| CMD:19| F:+5| R:+4| W:+4| Inti:+3| Per:+7 Drow Magus/5

Yay !!

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