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Norric Kolmmek's page

29 posts. Alias of Kysterick.


Full Name

Norric Kolmmek

Race

Dwarven

Classes/Levels

Gunslinger 5

Gender

Male

Size

Medium; 4'2" 187lbs

Age

56

Alignment

LE

Languages

Common, Dwarven, Undercommon

Strength 12
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 14
Charisma 8

About Norric Kolmmek

Essentials:
AC: 19(Armor 4, Dex 3) +4 dodge vs giant subtype
HP: 42/42 Current: 32/42
CMD: 19(BAB 5, Str 1, Dex 3) +4 vs bullrush or trip while standing on ground
CMB: +6
Initiative: +5 (Dex 3)

Saves
Fort: 8 (base 4, Con 2, Resist 1)
Refl: 8 (base 4, Dex 3, Resist 1)
Will: 5 (base 1, Wis 3, Resist 1) +2 vs mind effects
+2 racial vs poison, spells, spell-like abilities

Combat:
Melee: Mwk Dwarven Waraxe +7(base 5, str 1, mwk 1); dmg 1d10+1 x3 s
Light Hammer +6(base 5, str 1) 1d4+1 b
Handaxe +6(base 5, str 1) 1d6+1 s

Ranged: +1 Pepperbox Rifle +10(base 6, dex 3, Ench +1); dmg 1d10+4 (with Deadly Aim: +8/1d10+8) 80ft range increment misfire 1-2

Abilities:
-Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
-Darkvision: Dwarves can see in the dark up to 60 feet.
-Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
-Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone.
-Ancient Enmity: Dwarves have long been in conflict with elves. Dwarves with this racial trait receive a +1 racial bonus on attack rolls against humanoid creatures of the elf subtype.
-Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
-Stability: Dwarves receive a +4 racial bonus to their CMD when resisting a bull rush or trip attempt while standing on the ground.
-Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
-Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Traits & Feats:

    -Reactionary: +2 on initiative.
    -Warsmith: You gain a +1 trait bonus to damage rolls against creatures and objects made primarily of clay, crystal, earth, metal, or stone. Knowledge (engineering) is a class skill for you.
    -Iron Heart: +2 will vs mind effects

  • Armor Proficiency(Light)
  • Simple Weapon Proficiency
  • Martial Weapon Proficiency(all)
  • Exotic Weapon Proficiency(Firearms)
  • Gunsmithing
  • Rapid Reload
  • Point-Blank Shot
  • Precise Shot
  • Deadly Aim

Skills:
(Class, Ranks, Ability, Misc)
-*Acrobatics (3,1,3,0) = 7(-4 to jumps)
-Appraise (0,0,1,0) = 1
-Bluff (0,0,-1,0) = -1
-*Climb (3,1,1,0) = 5(+2 with kit)
-Craft(alchemy) (3,5,1,0) = 9(+1 with portable lab)
-Craft(firearms) (3,5,1,0) = 9(+2 with metal)
-Diplomacy (0,0,-1,0) = -1
-Disguise (0,0,-1,0) = -1
-*Escape Artist (0,0,3,0) = 3
-*Fly (0,0,2,0) = 2
-Handle Animal (0,0,-1,0) = -1
-Heal (0,0,2,0) = 2
-Intimidate (0,0,-1,0) = -1
-Knowledge(Engineering) (3,5,1,0) = 9
-Perception (3,4,2,0) = 9(+2 unusual stonework)
-*Ride (0,0,3,0) = 3
-Sense Motive (0,0,2,0) = 2
-*Stealth (0,4,3,0) = 7
-Survival (3,4,2,0) = 9
-*Swim (3,1,1,0) = 5
*Armor Check Penalty = 0

Gear:
Money
PP: 0
GP:11
SP:23
CP:20

Equipment
Handy Haversack
-Bedroll
-Blanket, winter
-Flint and Steel
-Whetstone
-Waterskin(2)
-Cold Weather Outfit
-Silk Rope(100ft)
-Grappling Hook
-Trail Rations(5)
-Crowbar
-Spade
-Iron Pot
-Alchemist Lab(portable)
-Gunsmithing Kit
-Climber's Kit
-Saw
-Everburning Torch
-Small Steel Mirror
-Spool of Twine(50ft)
-Bells(4)
-Sewing Needle
-Powder Keg(100 doses)
-Bullets(30)(not ready to fire)
-Signal Whistle

Waterskin
Pouch, Belt(left side)
-Oil of Silence(4)
-Cure Light Potion(3)
-Jump Potion(2)
-Pass Without Trace Potion
-Endure Elements Potion
-Antitoxin(3)
-Chalk(5)
-Acid Flasks(2)
-Dust of Appearance(5)

Ammunition Pouch, Belt(right side)
-Silver Bullets(10)
-Bullets(30)
-(Metal Cartridges(40)-[40in use/ 0 free])

Explorer's Outfit(worn)
+1 Mithral Chainshirt(worn)
+1 Pepperbox Rifle
Mwk Dwarven Waraxe
Handaxe
Light Hammer
Dagger
Goggles of Darkvision
"Iron Hart" Badge of Authority A1-C

Favored Points:

  • Level 01-05 - Skill Points

Appearance:

Short and stocky as normal for his race, Norric does seem to be a little quicker on his feet then most of his brethren. Swarthy skin and dark hair and eyes fill out his colors. His beard is in two braids that end about mid-chest. Some old burn scars can be seen on his hands and face from work at the forge and in the lab.
He is dressed in dark leathers which underneath can be a seen what looks like a matte black chain shirt.

Background:

Like many dwarves, Norric took to the forge early on. Taking handily to firearms he focused on their construction and development. With the war raging on the surface, every effort towards the war was needed, as such on his coming of age he joined the engineering corp of the 13th Army.

For the last fifteen years, Norric has learned to fight the elves and their allies. Over time he earned a small reputation as a crack shot and quick responder against the elves and their raids.

This never ending stalemate has led Norric to be a little embittered towards the war and desperate for some way other way to aid the war effort. So when Redeye approached him with offer to help change to tide, Norric jumped at the chance.

Experience:

SOP:

TBD