The City of Splendors
Game Master
littlehewy
Current battlemap
Map of Ardeep Forest
Map of Waterdeep
Map of the Adventurers' Quarter
Reynwyn's Loot Tracker
Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3
Not sure they provoke, but I believe are at disadvantage if within 5 feet.
Yeah, I think the only thing that provokes in 5e is movement, which I kind of dislike, but it means that everyone can do their stuff all the time. Ranged weapon or spell attacks do get disadvantage at 5' range.
Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10
Similar to Hewy, I'm not entirely sold on the bus idea. But disadvantage seems fair enough.
Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3
That is precisely why I am not shooting this punk with my bow! I need to grab a rapier.
Sorry for the break in transmission everybody, it's been the equivalent of the Superbowl weekend here in Australia, and I've been doing a lot of both studying and socialising. Also ran a game with my home group tonight, which was fun. Back into it now :)
Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10
Sounds great! I've been busy myself.
Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor
Hey all, I wanted to get a general consensus on what you guys think I should pick for Reynwyn at fourth level. I'm up in the air as to whether it would be more beneficial to boost his Charisma up to 18 or if I should look at picking up a feat like Spell Sniper (Warlock) or other option. What do you all suggest?
I'd love to give you confident advice, but my 5e system mastery isn't great! Having said that, I suspect the ability score increase would be generally a better option, but spell sniper could give you a cantrip attack with a particular type of damage that might be handy, like sacred flame - not a great gain, but useful against things like undead (particularly zombies). The spell sniper increased range for eldritch blast is pretty much overkill.
Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor
Yeah, I like the idea about snagging another damage cantrip that utilizes saving throws as opposed to attacks. It's more the ignoring of Cover that interests me for Spell Sniper as opposed to the distance gained. My 5E system mastery is not all that great either, which is why I was thinking about asking around to see what everyone thought. I *think* the extra to spell DC and attack will be more beneficial overall now whereas some feats are very situational...
Yep the cover thing is definitely cool. I think waiting for our more experienced participants to chime in is a good idea :)
Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3
I would go with the extra damage spell. Speaking from a ranged combatant, ignoring cover is neat, but getting past a -2 is not a difficult task to overcome. The additional damage will prove more useful, I would think.
Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10
I'm inclined to agree with Carric here. Extra damage ends fights more quickly, which reduces random chance of npcs getting in lucky hits.
Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor
Okay, so after reading over Spell Sniper, I would only get access to a handful of choices for new Cantrips as the feat states the spell must require an attack roll. That really lessons my interest in that feat a bit as Eldritch Blast already has the same damage (if not higher than all the other options) and I'll have the ability to add my Charisma modifier to the damage of EB. So with that, I won't have access to any Radiant damage spells.
Given that info, what are your thoughts? Any other feats you guys think might be good to look at for a Warlock?
Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10
Nothing wrong with more charisma. I'm less sure about feats for casters than martials. Resilience perhaps, if you wish to boost a save.
Max HP: 40 | AC: 19 | Saves: Str: +5; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: -1 | Init -1 | Current Damage: -0 | Inspiration: [X]
If you're looking at feats, Warcaster is pretty good one. I'd also recommend taking a look at something like Prodigy from XGE, which gives you some proficiencies and Expertise in a skill of your choice (which lets you double your proficiency bonus).
Barring those, I would probably just take more Cha.
Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3
So, as long as I keep retrieving the solitary +2 Arrow after battle, I can use it?
Ammunition stays enchanted until it hits. So you can keep using it till it works :)
Loot on the loot sheet. If you want it, put your name in brackets after items. I imagine we'll just put coin in party wealth until you get somewhere you can spend it?
Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10
Fine by me!
How about a "Claimed By" column? It would make editing easier.
Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor
We could easily convert the "Notes" column into the "Claimed" column if you all would prefer.
@Arthur, are you interested into that scroll? It's a bard and warlock spell, so either of us could use it without too much issue. If you do not want it, then I'll snag it.
Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1
Work away Reynwyn you take it.
Sorry folks, been away all weekend with work. Back into it now.
Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10
Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor
Hey all, I will be heading to Florida for a week starting tomorrow morning. Normally I would have my work computer with me, but I have to leave with our IT guys for some much needed tinkering. I'll have my phone with me, but I may not have much time for posting. If you need to GMPC my character during this time, that is okay.
I will strive to keep up with this game during that time, but I know we have a pretty busy schedule planned.
Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10
Hopefully it will go well, Reynwyn.
I'll be at a work event tomorrow myself. Not sure how much I'll get to post.
Sorry folks, been on the road again the past couple of days.
Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10
Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10
I was playing a feylock recently and got to learn to love the line. ;)
Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor
Hey all, I'm back home from vacation and getting back into the swing of things! We had a MUCH busier vacation than we normally have when visiting my brother, but we also got free tickets to Universal Studios (and my wife is a HUGE Harry Potter fan), so we hit that up on a day we originally had thought to kick back and put up our feet.
Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10
Sorry all, I've been flat out getting a section of my thesis done for my supervisor, plus work and gigs. I'll be home in about 8 hours, and will update then.
Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10
No worries Hewy. Life can get busy.
Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1
Inspiration for Piety then. I editted my post.
Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor
Hey Hewy, in regards to the Soul of the Raven ability that Reynwyn gains at 6th level... Would Reynwyn's azure ring still function while in that form or would that be rendered inert during the time where he is transformed? I know we still have quite sometime before we get to that point, but I figure I'd bring up the question now.
Polymorph notes that polymorphed creatures can't gain benefits from their items. My first reaction would be that that rule would apply here. But willing to have a discussion if anyone thinks there's a good case why this ability would be different. I'll continue to look at rules discussions online as well.
Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor
I had a feeling this would be considered a polymorph effect, but I was not completely sure. I saw this picture and I started thinking about a blending of the Azure company and the Raven Queen's powers!
Well, magic is magic, even if we go with the polymorph rule maybe there's a way :)
Just so you all know, I made that last gameplay post at work and on the fly; and I completely messed it up, in the party's favour, not the creature's. So enjoy! (And brace yourselves!)
Hey Reyn, don't forget, hex last 8 hours (from memory). So you can put it on a creature for that extra 1d6 plus debuff, then any time in the next 8 hours you can transfer it to another creature (once the first creature's dead). It should almost be always on, if you're anticipating reasonable amounts of combat.
*ProWarlockTips TM
Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor
Interesting. I had always just assumed it fizzled if you didn't have another target to which to transfer it. Given that information, I likely would have tossed Hex onto the plant thing, but I'll do that next round!
It's just a super handy spell. From a design perspective it's pretty much factored into a "standard" warlock's DPR, I'd say. I meant to check earlier if you were aware it didn't end early, but I kept forgetting. The only thing is, it requires concentration, so another concentration spell, or damage etc, could force you to end it.
Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3
I believe the same may also hold true for Hunter's Mark?
Sure does Carric, although its duration is only one hour, unless you spend higher spell slots on it.
Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor
That's okay! It's definitely something to keep handy. Like you said, especially if we are planning on doing a lot of fighting.
Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10
Revjak may get eaten himself, but friends don't let friends be plant food!
Just so y'all know, you're on 2250 of 2700 XP. Not sure what decisions you have to make for level four, but you're probably near enough to start thinking about them and asking any questions you might have :)
Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3
Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10
@Hewy, I thought Revjak still had a normal healing potion. If not, he would happily use the superior potion he definitely has on Arthur. Just to work out how much Arthur gets healed!
Happy to give you the benefit of the doubt this time Revjak.
Reasonable to assume you're going for a short rest? The bard is down, the barbarian is in single figures for hp, and Piety has used his action surge and second wind. Also, there's loot to check out...
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