The City of Splendors

Game Master littlehewy

Current battlemap
Map of Ardeep Forest
Map of Waterdeep
Map of the Adventurers' Quarter
Reynwyn's Loot Tracker


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Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Sorry, that's fine, I'll be from Mirabar then. I had in the back of mind that she was from Waterdeep. But never actually said so in my background. Mirabar looks large and cosmopolitan enough.

I'll have to try and bring out my long unused Realms knowledge, it's been a while


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor
GM Hewy wrote:
@Reynwyn I don't think the raven has darkvision. It doesn't by the rules given, and the darkvision you receive seems to be part of a suite of bonuses you receive through your physical connection to the raven. I think when you're together you're both more powerful than just the sum of your parts.

That is acceptable to me. In that case Jareth would be perched on Reyn’s shoulder currently. Thank you for getting back to me so quickly.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

@GM Hewy

The map looks great!

Will you be doing the character movements or will we?

And could you put the map link at the top of the page? It makes it easier to find in a hurry.


I made the map online, so I have a battlemap without tokens that I just open in paint and type in your initials :) So I can't move them around per se. I'll be having to link to a different image every time, so there's no point putting a link up top, I'll put links at the start of rounds and the start of blocks of PCs. It's a bit pokey, so I'll check out other alternatives for future battles where the one map has movable tokens, but I just whipped this up now so you guys have some reference. (Any hints on what to use in the future for battlemaps, anybody?)

If you tell me what coordinate you want to go to, I'll put you there when I update it.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Gotcha. I've seen google slides used to good effect in a few campaigns that I play in, and one using dungeongrid. I've had mostly good experiences with the battle tables in Roll20, if not the VoIP.

When Revjak is up, he'll be seeking a foe to batter!


Checking out Roll20, I'll see if I can work it out :)


@Revjak: Got my head around Roll20, I guess everyone else needs to have an account, and I need to be online hosting it for anyone else to see/edit it...?


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

I have an account...just send me the invite...vincentacri@gmail.com


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Oh yeah, the invitations need to be sent via email. I'll PM you.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10
Revjak of the Elk wrote:

I've found an article of combat tips for beginning players. A lot of the advice seems to be widely applicable to other D&D editions or Pathfinder, but someone might find it useful for ideas.

Edit: And a list of guides for 5th edition in general. There looks to be social stuff mentioned under the general character creation spoiler, and feat analysis. Could be handy!

Another list of guides, this time on Zenith Games. I don't know how much this overlaps with the GitP list but here you go all the same.


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

I also concur that googleslides is a very good option for battle maps. It's what I use for my own games, but roll20 is another great one. I also have an account there, so I'll send over my e-mail as well.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

If you need to send an invite, I use the account spinningdice@gmail.com for game-related stuff.

I've also used google-slides before, and it's pretty straightforward.


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

Also, Piety, I am clear on your message in the Gameplay thread on his secrecy. Reynwyn would respect that and even suggest the same for himself; a mutual respect to privacy on their history and desires.


I'll have Roll20 up for the next battle, promise...


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Either is good for me. What you have now works too.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Hopefully Revjak will continue to evade his goblin foe while he strikes at another.

Just as a reminder, Revjak gets an opportunity attack against a foe entering his Glaive's reach (10') thanks to Polearm Master. So if that goblin follows him, it is in for a nasty surprise.


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

Yeah, that last round was a real beast for the party; Reyn took a very hard him. I'm hoping that Sanctuary spell will save my keister at least for the moment.

Also, just about of curiosity have the wagons stopped moving during the attack? Or are they still rolling?


The wagons seem to have rolled to a stop...


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Some food for thought for the future. How do we plan to divide loot?

I suggest a fairly loose system. People make claim to anything they think will be useful, and we sell the rest, splitting the gold. If someone replaces an item, the rest of the party get first dibs before they can sell it.

How does that sound?


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Good by me, with one caveat. If more than one person claims an item, then we roll off for it.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Ah I knew I forgot something! Rolling off is fine by me.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Probably not relevant for a while, but in the case of multiple people after an item, priority should probably go to whoever has least fancy stuff, rather than just straight roll off.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

@Signey: That is a fair point.

@All: A Pathfinder campaign I'm in has a template for packing useful information into alias taglines. I've adapted it to 5th edition and have a copy here should any of you wish to use it.


Revjak of the Elk wrote:

@Signey: That is a fair point.

@All: A Pathfinder campaign I'm in has a template for packing useful information into alias taglines. I've adapted it to 5th edition and have a copy here should any of you wish to use it.

Well set out alias taglines are a GM's best friend! I encourage everyone to adopt this template.


Just switching this to the discussion thread...

Revjak of the Elk wrote:
Aye! I'm just thinking that in future you might put character-specific information into separate spoilers, to save on back and forth posting.

I generally do if people ask to make Insight, Perception, History etc checks, and leave it up to them to communicate that stuff to other players, but did you have a more wide-ranging idea in mind? Do you mean putting in separate spoilers what happens to them and their opponent in combat?


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

I'll give an example of what I had in mind.

Bob, Perception DC 15:

Bob sees a foe creeping up on the party.

The idea is that you can leave the spoiler, and the player can make a dice roll, and react appropriately IC if they succeed without waiting to see another post about what they saw.


Oh yeah, no worries, I generally do, but sometimes I don't if I think the info is pretty important, as I have had suspicions in the past that folks are just looking behind the spoilers anyhow. Not that I'm suggesting anyone here would do that, just an unconscious reluctance to put anything that could change the course of the game on the page unless someone succeeds at it. Generally, I will do what you've suggested.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Ah grand so. And I can understand that concern.


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

I can completely under those concerns. As a GM, I have caught a player cheating on these boards, by making a post that contained an important die roll (and assuming getting a low roll), deleting the first post, and then making a second post with a different die roll.

I also don't mind if you make some rolls for Reynwyn in secret to keep things moving along. I cannot speak for the other players, obviously, but I do not mind as a player.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

That is also fine by me. Feel free to make secret rolls for Revjak or post information to keep up the flow of the game.


Yep I may occasionally make the odd roll for you guys - I think I made an opportunity attack roll for Revjak in the battle (although I think it turned out to be a one-shot!). I hope no one minds if I make the occasional roll for a PC in the interest of economy.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Certainly not here. :) Rolling unexpected opportunity attacks myself would slow things down a lot for no good reason.

If you'd like, I could roll provisional opportunity attacks in my posts. Say if I expect an enemy to charge Revjak before his next turn. What do you think?


Yeah sure, if anyone wants to make attack and damage rolls behind a spoiler for possible AoO, go for it. If so, I'll use those, if not, I'll make them when appropriate. That work for everyone?


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Grand by me. :)


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

I do not mind you making any rolls for Reynwyn for the sake of keeping things moving along or narrative purposes. I like the idea of the AoO.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Cheers for the inspiration! And despite some rough moments, there was some good roleplay and no PC went down!


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

No problem with making rolls on my account, I tend to roll poorly enough anyway.


I'm fine with you rolling for me. I just wish I would roll better.


Do you guys want to track your own XP or would you like me to track it under a spoiler on the campaign info tab?


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

I'm fine with you tracking it. It keeps everything in one place, and it means that if someone is away for a bit, that they don't risk missing a post and thus xp.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

Fine with you tracking too, if you're happy doing that?


Makes sense. I'll notify you of all XP awards in game, then update the page. I'll pop it up now :)

I expect for the most part you'll split XP evenly and thus stay at the same total, but if the party splits or whatnot we can do that. I actually normally use story advancement in my home games, but just assumed that most people prefer XP. Plus, it gives a concrete indication of when to level up, and so avoids a potential pitfall of story-based levelling, where you guys feel like you could be more kickass if I handed out levels more often.

Do you guys want to gain XP individually, and thus perhaps gain levels at different times depending on the events your character is involved in? Or would you rather story-based levelling? Or something in between, where you all get XP, but it's evened out completely so that everyone has exactly the same total?

Makes no difference to me, so let me know. I'll continue tracking XP individually as a default.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

I'm honestly fine with either, but when I GM, I generally keep xp at the same total for all the party. I find it easier to keep track of a single total without having to dig through sheets, and the game is a cooperative effort. For example, Revjak will likely kill a lot of enemies, whether caught alone or with the group. But he wouldn't survive to do so without the backing of the others, the obvious example being Signey's Shield of Faith.

And Signey, cheers for that by the way. Revjak hasn't really gotten a chance to say much to her yet!


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

I currently prefer either xp-less or group-xp. But I don't mind greatly if others want to do differently.
IRL most of my players still prefer AD&D2, so trying to divorce from xp is a battle I haven't tried.


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

I am also okay with either option, whatever makes it easier for you! I generally think group XP (if we go that route) would be easier. I recall my 2E D&D days when your class determines your XP totals to level it that could sometimes cause imbalance issues. I am also okay with the Milestone route of leveling. For me, I’m pretty fluid and easy going, whichever method is easiest for the GM is the route I’ll support the most.


We seem to be leaning towards group XP, which works great - much simpler, and imbalance issues are avoided, as noted. If that's the way we go, I'll simply track total party XP, divide by five, and put both numbers up on the info tab.


Hi folks, my posting will be infrequent for the next 24 hours or so. Feel free to chat amongst yourselves :)


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

No worries.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

A question comes to mind. How obvious is it to a character that an opponent with a reach weapon and the polearm master and/or sentinel feats is threatening an opportunity attack within their reach?

Without those feats, reach weapons do not normally allow opportunity attacks against enemies closing in. They just increase the range at which the weapon can be used to attack.

What I'm trying to work out how easy/difficult/impossible it is for a PC to see if a NPC is threatening an area that the PC wants to move through, or vice versa.


Cleric 1 | HP: 8/8 | AC13 (15 with Shield) | STR 0; DEX +2; CON 0; INT 0; WIS +3/+5; Cha +2/+4 | Spells 0/2x1st

I'm not running this game, but when I run, I treat things like this as unknown until an npc shows it. i.e. when one or two npc's have been skewered by you, most others will give you a wider berth.

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