The City of Splendors

Game Master littlehewy

Current battlemap
Map of Ardeep Forest
Map of Waterdeep
Map of the Adventurers' Quarter
Reynwyn's Loot Tracker


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Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

@All remember restful song +1d6 if you are spending hit dice.

Revjak of the Elk wrote:
@Hewy, I thought Revjak still had a normal healing potion. If not, he would happily use the superior potion he definitely has on Arthur. Just to work out how much Arthur gets healed!

@GM Hewy I am up for resting but I need to know the answer to this one.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

I think Hewy has called it as a standard healing potion, which would be 2d4 + 2


Yep, Revjak has the option of either. So I imagine you'd use the lesser one and let Arthur's HD take care of the rest.

Also, hope you like your goodies! It's fun to give out treasure, and you've earnt them.


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Loving it!


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

The potion should either go to Piety or Revjak in my humble opinion. I'm perfectly fine with Carric taking the bracers. Maybe Arthur would like the deck of illusions? The Bag of Holding I feel should be considered 'Party loot' and available to everyone. The GP total comes out to 3700gp. How do you guys feel about everyone getting an even 700gp split and then putting the remaining 200gp into the party funds? Or we can do more if you all prefer. We could even do 600gp each and then drop 700gp into the party funds. Thoughts? Comments? Concerns?

Also... HOLY CRAP it's Christmas!


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Hewy, I hope you have as much fun giving as we do receiving. :D

Piety, would you like the potion? Otherwise, Revjak will claim it.

Reynwyn, that seems appropriate. Bag of holding + 700g into party funds.


Max HP: 40 | AC: 19 | Saves: Str: +5; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: -1 | Init -1 | Current Damage: -0 | Inspiration: [X]

Go ahead and take it. I effectively have a healing potion every short rest.

While Piety will certainly take his share of the money, Vrog (Piety's player) is fine with whatever split you want to do.


Could I get you all to update your hp on your stat lines please? Just so I know how hard I need to go to kill you all, cheers, thanks :)


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

The GM giveth, and apparently has plans to taketh away...lol! I am good with the 700gp split and 200gp to the party fund.


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

I'm quite happy to take the deck.

I'm happy with whatever split we work with gold wise.


So had a thought, just throwing it out there... Would you guys consider agreeing on a team leader? It might help expedite decision-making processses like where you're at now. Obviously it would be a first among equals thing, like Cap and the Avengers, or Tanis and the Companions of the Lance. If people don't like the idea that's understandable too.

Any of you could take the role, but some might be more suited than others, for a variety of reasons. Here's some of my thoughts on your PCs and how they'd fit the role:

Arthur: Charismatic, a bard, and level-headed (from what we've seen). One reason maybe why not is that he's the newest member of the group. Also has only average Int and Wis.

Carric: A soldier, so used to heirarchy and chain of command. Not particularly smart, wise, or charismatic, but that doesn't rule him out. Big bonus is that he's one of the most regular posters in the group.

Piety: Not really a people person, low Cha, and rather concerned with his own affairs. However, good Int and Wis for decision-making. While he sees himself as fundamentally superior to the rest of you monkeys, he's probably not that interested in leading.

Revjak: In terms of the attributes of a leader, he doesn't really have them. He is the baddest warrior though, and also wields the namesake weapon of the group. Like Carric is a very reliable poster.

Reynwyn: Stat-wise he is the obvious choice - intelligent, wise, and charismatic. However, for some reason him being a warlock doesn't scream "leader" to me. Also, often busy and unable to post, which might defeat the purpose of having someone being able to make calls on party direction.

I'll be interested to hear all your thoughts on this. In the end it'll be up to you folks who your nominal leader might be, or if you even have one; I'm just kicking off the discussion.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Hmmm. Revjak could be a "go to" for outsiders, bearing the titular axe, but actual leader? Perhaps not.

Piety I see as a grumpy but knowledgeably advisor.

It's between Arthur, Carric, and Reynwyn for actual leader if we have one.

Alternatively, we could keep to a "two ooc minimum" voting system.


Yeah, we could totally just stick with what we've been doing. Just to reiterate, I'm not suggesting someone becomes "the boss" of everyone, nor that people can't do things without checking with the leader first. Just that in situations like this, if Revjak were the leader, for example, after people mention potential tactics or abilities he would feel empowered to say, "Okay, how's this for a plan? Reynwyn you cast this spell, Arthur you send in an illusion, Carric you could go scout here, and the rest of us can wait in reserve until Carric contacts us through our blue trinkets with a signal to charge." Then the others would feel confident to do their suggested thing. At the moment, in both the games I run, when these situations arise people suggest things, but no one really backs up others' ideas much, and so we have five posts of separate suggestions with no actual decision-making going on.

It's totally not necessary to have a leader. But if you all think it might be helpful, it's an option.


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

If Arthur is interested in the position, I feel his PC might make the most sense over the others, but as far as out of character I think pretty much any one of us would make for a good fall back leader of "here's the call we make". I'm happy with whatever decision the group makes!


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Me too. I echo Renwyn's remarks.


Max HP: 40 | AC: 19 | Saves: Str: +5; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: -1 | Init -1 | Current Damage: -0 | Inspiration: [X]

Your assessment of Piety is correct. He aspires to loftier ambitions than the leadership of our band.


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

After playing many 40k rpgs especially Deathwatch I firmly believe the trick to being the leader in RPGs involves a lot of listening OOC, IC is ideal but not always possible. OOC is possible. First amongst equals...

I have first hand seen it go terribly wrong leading me to coin the phrase "Inquisitor Smash Syndrome" where the groups leader ignored and ridiculed the other PCs as they were in charge and there was nothing that IC could be done about it... a D&D adventuring party is different however where someone may beat you up and take your shoes until you learn some manners so less of an issue.


Max HP: 40 | AC: 19 | Saves: Str: +5; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: -1 | Init -1 | Current Damage: -0 | Inspiration: [X]

Truly, an armed society is a polite society.


Hi folks. It's not a huge problem, but I'm looking to get the posting rate up a little bit. I know that I've been a bit hit and miss with my posting sometimes lately, and I suspect that's why the overall rate has dropped off a little. So I'm going to do my darnedest to make sure I post at least once a day, hopefully more if I have more to work with, and push the action a little harder.

My hope is that doing so will stimulate more posting from you guys as well. To be fair, most of you are pretty good most of the time, which I really do appreciate, and whenever some of you aren't posting that much I totally understand that life might be getting in the way. However, if I can push it a bit hopefully that will inspire you all to be more active as well. I encourage you all that if you see an opportunity to push the action along, go for it. All of you are very mature and tolerant players, so I'm sure you don't need to worry about your companions getting upset if you make a unilateral decision, particularly if no one else has put forward a plan.

Like I said, it's not a big problem, I just want to ensure that none of you get bored with the game, and there's a bigger chance of that happening if it's dragging a little bit. For the most part, just keep doing what you're doing, and hopefully I can inspire you all to push the action along with me :)

Also, if you feel strongly that the pace is just fine or you don't want it to move any quicker, let me know that too.


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

I cannot speak for the others, obviously, but I can assure you that even with a diminished posting rate I'll never become bored with this game, Hewy! I will do my best to try and pick up the slack on my end. Had a very busy past few days at work and was gone this weekend so that really put a damper on my ability.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Life gets busy, so slowdown is realistically inevitable with pbp games. Unless things get much slower, I'm not terribly concerned.

That said, I'll do my best to keep slack on my end to a minimum. It's a great game and I'm definitely keen!


Max HP: 40 | AC: 19 | Saves: Str: +5; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: -1 | Init -1 | Current Damage: -0 | Inspiration: [X]

I do my best to post at least once a day. Speaking of posting, I know that as we start to ramp into the holiday season (seriously, where did this year go?) it tends to slow down some, just because people have stuff to do.


Yeah good point. So long as you folks aren't getting bored, I'm not too concerned. I'll do my best to keep up my end though, which is probably the biggest factor affecting the general pace.


Just whipping up a crappy map...


I did warn it was a crappy map...


I have a feeling this is going to get hectic.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Aye! And I'll wait.


So Reynwyn wants to hold his turn till after the unknown developments occur. This is not a 5e thing RAW, but I'm happy to do that if everyone else is. As in PF, I'll permanently shift Reynwyn in the initiative order.

The other option is just to ready an action, say eldritch blast, but that requires concentration and will cause you Reynwyn to drop hex. But I'm happy to players to hold their turn and just go with it. If it gives rise to any issues, we can address it then. That okay with everyone?


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

I've no issue with it. I think we've done it a few times in another game I am in without anyone realising it's not in the rules!


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

Yeah, I had not realized that was not a part of the rules, I’m so used to playing PF that I ad assumed. I would have no issue with using it as I feel like it’s a realistic option, but I will go with the consensus of the group and ruling of rhe GM!


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Well, it is, sort of. You can Ready as your action, but you have to describe exactly what you will do when a specifically identified triggering event occurs.


Yeah, that's not holding your whole turn though. Readying is a lot more restrictive, and a pain in the butt for casters.


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Correct...I concur.


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

For future reference, it doesn't not require concentration to ready a ranged or melee attack, correct? It would only require to "hold" a spell?


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

I have no issue with that, also not realising it wasn't in the rules!


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

Alright, so I have finally decided that when we level I'm going to give old Reyn's Charisma a nice boost up to 18 and snag some Spiritual Weapon goodness as his new spell known. That gives me a nice little boost in damage until I can scoop Agonizing Blast again one of these levels. Annnnnnnnd Spiritual Weapon works with Hex, because it's not a Concentration spell (unlike Inivisibility :( which made me lose my Hex). That way I can actually somewhat keep up with you crazy fools on damage when we are facing a large number of enemies like this...

At 5th level I have decided on Counterspell for when we start meeting casters on the field of battle.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

I'll be grabbing more constitution. And perhaps dispense with armour entirely. ;)


Max HP: 40 | AC: 19 | Saves: Str: +5; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: -1 | Init -1 | Current Damage: -0 | Inspiration: [X]

Piety is going to go with a feat at 4th level, since Fighters get stat increases more often than any of the other classes.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Those bow-gnolls could be a problem. Does anyone have spells that can hamper their shooting? Or their breathing?


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

I love the idea behind the Unarmored Barbarian in 5E!

Yeah, Piety, I love that feats are extremely useful in this edition and there are so many that would complement Reynwyn so well. I think your decision is a good one though, especially with being a fighter. Do you know which one you plan to take?

Revjak, unfortunately I'm out of spells for now. Having that gnoll bumrush my face made me reconsider my options! I'm hoping to move through this room and assist Piety with removing the red gnoll from the fight so he and I can focus our attention on the archers. I do not plan on taking them on alone though, that would just not be a good idea for me.

*EDIT*

Lastly, I haven't had the opportunity to fully update the Loot Tracker. In regards to the coinage split, three of us are okay with whatever the group decides, Revjak liked the idea of putting more into the party fund, while Carric preferred the idea of each party member getting more gold with a little less into the party funds. So it's basically a split decision. Would like to try and get that figured out before we forget about all the cash we have lol. Ideally the thought process for me behind putting a larger hunk into the party funds is to cover the costs of resurrections and the like should one of drop, because right now we have no one that can do it and we will have to cover the full costs and that's not cheap. Also, I figure we could all agree to take a loan from party funds if we need to with the idea of paying it back in.

So, just a reminder... the choices were 700gp to each party member and then 200gp into the party fund which currently sits at 138gp OR 600gp to each party member and 700gp into the party fund.


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

Sorry for the double post, I've been playing around with the Loot Tracker to make it a bit more organized. If you look towards the bottom you will notice two tabs "Unclaimed" and "Claimed".

The "Unclaimed" section is where we will put the new hauls of equipment/valuables that we acquire when we get it. I'd also like that to be where we keep track of any undistributed coinage that we find. Once the item has been claimed, I'd like to strike through the text or simply delete it from that area after it is moved to the "Claimed" section. This will be the same with coinage that we find until it has been redistributed to individuals.

The "Claimed" section is where we will keep track of items that have been claimed by a party member, for instance the Bracers of Archery that Carric has. You will have a section towards the bottom of your area to also keep track of your personal funds. Also, on the "Claimed" section you will see an area for Party Loot such as the Bag of Holding and for the Party Funds.

Let me know what you all think about these changes/suggestions, please!


Max HP: 40 | AC: 19 | Saves: Str: +5; Dex: -1; Con: +5; Int: +2; Wis: +1; Cha: -1 | Init -1 | Current Damage: -0 | Inspiration: [X]

I'm currently looking at 4 different feats: Durable, Sentinel, Tavern Brawler, and Tough.

Durable makes my HD heal for (eventually) max on the die; Sentinel helps me play the tank role effectively by punishing enemies that attack someone else or try to get away from me; Tavern Brawler gives me a grapple attack as a bonus action if I hit someone with an unarmed strike; and Tough is a good pile of HP.


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Sentinel does offer more attacks. Action economy is pretty important.

Also, I approve of the revamped loot sheet


Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1

One feat I've considered for Arthur is Inspiring Leader. Between that and Song of Rest taking Short Rests should really help us keep going that day... and a certain Warlock wont give out about more of those I suspect!

"Inspiring Leader
Prerequisite: Charisma 13 or higher

You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest."


Loving hearing all your ideas for next level folks. Looking forward to it, shouldn't be long now!

Also, great use of the scroll there Reynwyn, knocked down quite a few. Dare I say it, keeps you all in the game - don't think that's all of them just yet!


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

Yeah, that was definitely a clutch use of a scroll. That damage wouldn't be all that impressive at level 10. At level 3, however, BOOM!


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Looking at 5th edition rules. A potion seems to take an action to consume, which is a bit too much in the midst of combat when the tide has largely been turned.


Male Half-elf 4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor

Perhaps we could consider using the Critical Role potion rules? Bonus Action to administer potion to yourself and an Action to give to some else?


Male CG Human (Reghed) Barbarian 4 (Zealot) | HP: 47/47, Temp: 0/0 | AC: 14 (currently: 14) | Per +2, Stl +3, Srv +2 | Saves: Str +6*, Dex +1, Con +5*, Int -1, Wis +0, Cha -1 | Init: +1 | Passive Perception 12 | Speed 30ft | Inspiration: No| Hit Dice: 4/4, 1d12+3 | Rage: 3/3 | Active conditions: Rage 0/10

Those sound more reasonable to me.


I'd prefer not to adopt those potion rules, but if all of you are in favour we'll go with it. You should probably all have your say before Revjak's next turn! S%+$'s getting real!

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