Caroliss Minerran

Reynwyn's page

345 posts. Alias of Faelyn.

Full Name





4th Level Warlock | HP 26/26 (THP 7/7) | AC 15 | Str -1, Dex +2, Con +1, Int +2, Wis +3, Cha +6 | Init +2 | PPerc 13/16 | HD 4d8 | Spells: 2/2 | Conditions: Mage Armor







Special Abilities

Otherworldly Patron (Raven Queen), Pact Magic, Eldritch Invocations, Pact of the Tome




Raven Queen


Common, Elvish, Sylvan, Deep Speech

Homepage URL

Character Sheet

Strength 9
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 13
Charisma 18

About Reynwyn

Male Half-elf Warlock 4
Height: 5'10", Weight: 165 LBS, Age 19
Init +2; Passive Perception 13
Inspiration: Yes
Armor: Armor of Shadows (13 + Dex)
AC: 15
HP: 26
Speed 30 ft.
Dagger +4 (1d4+2)
Light Crossbow +4 (1d8+2) (20 Bolts) (80'/320')
Boomerang +4 (1d4+2) (60’/120’)
Str 9 (-1), Dex 14 (+2), Con 12 (+1), Int 14 (+2), Wis 13 (+3), Cha 18 (+6)
Proficiency Bonus* +2
Saving Throws Advantage vs. Charm, Wisdom (+3) Charisma (+5)
Skills Acrobatics +2, Animal Handling +1, *Arcana +4, Athletics -1, *Deception +5, *History +4, Insight +1, Intimidate +3, *Investigation +4, Medicine +1, Nature +2, *Perception +3/+6, Performance +3, Persuasion +3, Religion +2, Sleight of Hand +2, Stealth +2, *Survival +3
Languages: Common, Elvish, Deep Speech, Sylvan
Gear: Boomerang, Light Crossbow (20 bolts), Dagger (2), Traveler’s Clothes, Backpack (Book, Ink, Inkpen, Little bag of sand, Parchment, Small knife, *Playing card set, Scroll of Charm Person, Unidentified Scroll), Arcane Focus (Black raven ring with black diamond), Riding Horse (Twilight), Healing Potion (2), Azure Ring
Coin: 0 PP, 776 GP, 0 EP, 2 SP, 2 CP
Additional Wealth: 0 Taol
Darkvision: 60' dim light at bright light and darkness as dim light.
Skill Versatility: You gain proficiency in two skills of your choice.
Ability Increase: Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.
Fey Ancestry: Advantage on saving throws against being charmed, and magic cannot put you to sleep.
Otherworldly Patron: At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.
Pact Magic: Your arcane research and the magic bestowed on you by your patron have given you facility with spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the warlock spell list.

Raven Queen:
You patron is the Raven Queen, a mysterious being who rules the Shadowfell from a palace of ice deep within that dread realm. The Raven Queen watches over the world, anticipating each creature’s death and ensuring that it meets its end at the proscribed time and place. As the ruler of the Shadowfell, she dwells in a decayed, dark reflection of the world. Her ability to reach into the world is limited. Thus, she turns to mortal warlocks to serve her will. Warlocks sworn to the Raven Queen receive visions and whispers from her in their dreams, sending them on quests and warning them of impending dangers.
The Raven Queen’s followers are expected to serve her will in the world. She concerns herself with ensuring that those fated to die pass from the world as expected, and bids her agents to defeat those who seek to cheat death through undeath or other imitations of immortality. She hates intelligent undead and expects her followers to strike them down, whereas mindless undead such as skeletons and zombies are little more than stumbling automatons in her eyes.

Expanded Spell List: The Raven Queen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
1st – False Life, Sanctuary
2nd – Silence, Spiritual Weapon
3rd – Feign Death, Speak With the Dead
4th – Ice Storm, Locate Creature
5th – Commune, Cone of Cold

Sentinel Raven: Starting at 1st level, you gain the service of a spirit sent by the Raven Queen to watch over you. The spirit assumes the form and game statistics of a raven, and it always obeys your commands, which you can give telepathically while it is within 100 feet of you.
While the raven is perched on your shoulder, you gain darkvision with a range of 30 feet and a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. The bonus equals your Charisma modifier. While perched on your shoulder, the raven can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it is incapacitated.
You can see through the raven’s eyes and hear what it hears while it is within 100 feet of you. In combat, you roll initiative for the raven and control how it acts. If it is slain by a creature, you gain advantage on all attack rolls against the killer for the next 24 hours.
The raven doesn’t require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action.
The raven vanishes when it dies, if you die, or if the two of you are separated by more than 5 miles.
At the end of a short or long rest, you can call the raven back to you—no matter where it is or whether it died—and it reappears within 5 feet of you.

Soul of the Raven: At 6th level, you gain the ability to merge with your raven spirit. As a bonus action when your raven is perched on your shoulder, your body merges with your raven’s form. While merged, you become Tiny, you replace your speed with the raven’s, and you can use your action only to Dash, Disengage, Dodge, Help, Hide, or Search. During this time, you gain the benefits of your raven being perched on your shoulder. As an action, you and the raven return to normal.

Raven’s Shield: At 10th level, the Raven Queen grants you a protective blessing. You gain advantage on death saving throws, immunity to the frightened condition, and resistance to necrotic damage.

Queen’s Right Hand: Starting at 14th level, you can channel the Raven Queen’s power to slay a creature. You can cast finger of death. After you cast the spell with this feature, you can’t do so again until you finish a long rest.

Eldritch Invocations: In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.

At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.

Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.

Invocation List:
- Book of Ancient Secrets: You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as rituals, unless you’ve learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.

On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell’s level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

- Armor of Shadows: You can cast mage armor on yourself at will, without expending a spell slot or material components.

Pact Boon: At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

Pact of the Tome:
Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list (the three needn’t be from the same list). While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If they don’t appear on the warlock spell list, they are nonetheless warlock spells for you.

If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.

Selected Guidance, Message, Spare the Dying Cantrips.

Spell Attack +5; Spell DC 13

Cantrips (Unlimited)
- Eldritch Blast
- Guidance
- Mage Hand
- Minor Illusion
- Prestidigitation
- Spare the Dying

1st Level
- Charm Person
- Hex

2nd Level
- Invisibility
- Spiritual Weapon
- Suggestion

Book of Ancient Secrets
- Alarm
- Comprehend Languages
- Silence
- Tenser's Floating Disk
You are the heir to something of great value — not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you — by force, if need be.
Personality Traits: I’m confident in my own abilities and do what I can to instill confidence in others. When I set my mind to something, I follow through no matter what gets in my way.
Ideal: Destiny. Nothing and no one can steer me away from my higher calling.
Bond: I wish my childhood sweetheart had come with me to pursue my destiny.
Flaw: I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.

Reynwyn was born in Daggerford to a human mother, Allana, who worked as a minstrel/barmaid for River Shining Tavern, which is where she met his father, a moon elf ranger that was known for staying at the inn whenever he passed through Daggerford… which was intermittent at best. His mother and father had several trysts during his stays, but never anything serious or permanent. It happened that during one of those, Reynwyn was conceived and did not meet his father for the first time until he was nearly eight years of age. When his father did come through Daggerford, he would always stop to visit his son and engage the youth with stories of his travel, granting small trinkets from distant lands, one of which was a boomerang from the distant lands of Chult. His father always seemed befuddled by how much his boy had grown between visits. Yet despite the odd relationship, Reynwyn felt loved and appreciated by his absentee father.

Even so, the closest male relation he had was with his uncle Jareth, who was a cleric of Oghma that worked in Candlekeep. He would visit Allana and Reynwyn on the first and fifteenth day of every month. Jareth and Reynwyn had a strong bond and they both shared a love of knowledge of all sorts of topics, but the ones that interested Reynwyn the most were the arcane and history. He visited Candlekeep a few times in his adolescent years and learned from his uncle how search such a vast library for the important items of lore. As the years continued to mount and Reynwyn started into his teenage years, uncle Jareth slowly started to change a little, becoming more insular and almost secretive even with Reynwyn. Reynwyn would spot him often consulting a leather-wrapped journal he kept attached to his belt, muttering to himself. When Reynwyn would ask about the contents, Jareth would snap the book closed with a suspicious look. Jareth’s visits come less and less frequent until one day they stopped all together. The youth asked his mother why, but she had no answer, being as confused and concerned as her son. They inquired at Candlekeep about Jareth’s well-being, but received a letter in return indicating that Jareth had simply handed his holy symbol over and left without any explanation.

Luckily for Reynwyn he found something else to fill the void left by both the important men in his life, a young woman named Ania. Reynwyn had always been handsome and never had issues when looking for romance, but something about this enigmatic young woman drew him like a moth to a flame; however, unlike the flame, Ania did not burn him, but rather strengthened him. With Ania by his side, Reynwyn found strength of purpose and confidence that he had never felt before. The two lovers would serve their monthly militia duty together, which is where the young man learned how to utilize a few simple weapons such as daggers and crossbows. Despite the oddities of his life, the next years were good to Reynwyn and his mother. He thought to one day ask Ania for her hand, but then one day everything changed. It was on the eve of his 18th birthday that he received the package… his inheritance from Uncle Jareth…

It came in as a parcel wrapped in heavy parchment and sealed with wax bearing a strange sigil that Reynwyn had never seen; a raven with outstretched wings. Inside the parcel was uncle Jareth’s journal, a letter, and a strange ring of black metal shaped into the form of a raven with the wings folded beneath the body to form the loop of the ring. In the eyes were two small, black stones that seemed to almost absorb light rather than reflect it and the open beak contained another, large black jewel that Reynwyn would soon learn was a black diamond. The letter was addressed to Reynwyn from his uncle and it carried dire words.


I hope this letter finds you well, because it means I am of the living world no longer and I have gone to serve my Queen in another manner. I would apologize for my disappearance, but I know that you would not understand. Not yet at least. You are the only one I know that would appreciate and cherish these items in the way that I did. They are very important and priceless; I beg you not discard them regardless of how you may feel about my abandonment of you and your dear mother. My journal contains secrets and knowledge that was once lost to the ages, I have traveled far seeking what little I could compile together and it cost me everything. Even so, I have unearthed something that no one else has, Reyn… and it is glorious. Should you decide to follow my journey, read the journal and it will explain everything. Look for me and you will see my sign.

Give my love to your mother, please, and know this was never intended to hurt either of you. I have missed you both dearly and look toward the day when we are all reunited again.

In Her Majesty’s Name,

Raven Jareth

Reynwyn, despite his hard feelings towards his uncle, was incredibly intrigued and opened the bound journal to read. It started out simply as a daily cataloguing of Jareth’s life at Candlekeep and with annotations about certain bits of lore he’d come across the might pique his nephew’s interest. Then he came to one entry dated shortly before the time when Reynwyn had noticed the odd shift in his uncle’s behavior. It mentioned finding a veiled reference to an ancient, forgotten entity. The next few excerpts catalogue his failed attempts at locating anything else regarding this entity save for a symbol of a raven. Jareth seemed to think it was either false lore or the disillusioned ranting of a madman. The next entry was weeks later and it was scribbled in an almost frantic, excitable fashion. Jareth said that he had located another reference to this raven entity buried deep within the restricted vaults of Candlekeep. He seemed afraid, paranoid to speak of any more information and the entry ended there. Every following entry was written in a language that Reynwyn did not know or recognize; pages upon pages… He asked around and could find no one that could recognize the language, although several suggested that it was no living or dead language. Perhaps it was simply maddened gibberish, but then he encountered a passing wizard that suggested it could likely be an encrypted cipher of some sort. She advised Reynwyn for him to be able to translate the contents of the journal he would need to find the key code.

For reasons he could not quite explain, translating his uncle’s journey became an obsession to him. He knew that the ring his uncle sent was important to whatever he had uncovered and began to wear it. Shortly thereafter he began to have cryptic dreams involving ravens, but upon waking he could not recall the substance of the dreams. He also began to spot ravens in the waking world as well, usually out of the corner of his eyes, but when he would turn to look at them, they would suddenly take wing. He strived for weeks upon weeks to decipher the strange code his uncle had used to no avail. The dreams were coming more frequently and now he knew the ravens were watching him, they no longer left, but would rather cock their heads and watch him curiously. Or was it just one raven all the time? What ever the case, something or someone was taking interest in him and he did not know why. He may not understand the why, but he had this feeling his fate was tied to this…entity.

Reynwyn spoke of these strange occurrences with Ania and his mother, devoting more time to his research of the journal and less time with them. Several times he had to be reminded of his duty to the militia of Daggerford by Ania. It was around this time that Ania and Reynwyn’s mother began to confront him with their concerns about this unhealthy obsession and he thought about the words uncle Jareth had said in his letter. ’It cost me everything.’ He began having doubts and decided to take sometime away from the journal and his never-ending research that never seemed to get him anywhere. That night he had another cryptic dream, this time a pale, dark-haired woman with black-feathered wings was beckoning him from a distance. He knew she was this Queen his uncle had spoke of in the letter. She whispered to him enticing promises of eternal love and devotion…something that appealed greatly to the young half-elf. When he woke the next morning, he pushed aside the whispered warnings of his family and friends…

With his renewed devotion kindled, he set out to the library in Daggerford once again to attempt a new path. Along the way the raven flittered down from the rooftop of his home and dropped a scrap of paper from its mouth onto the cobblestones before him. The paper appeared to have been ripped from a book and contained a phrase that Reynwyn knew well; it was from his favorite story Uncle Jareth used to read to him. It was then he knew! He rushed to the library and found the book… and inside along one of the margins he found a something strange, a short phrase in a language he did not know in his uncle’s handwriting and next to it was a crudely drawn outline of a raven. Jareth spent sometime researching and was able to determine that the language was Deep Speech, something spoken by the horrible denizens of the Underdark. It took sometime, but eventually he translated the phrase and determined it was likely the code for which he had been searching. He spent days working out the cipher and to his dismay learned that the cipher translated his uncle’s journal into Deep Speech; he would need to learn that language to delve further into the secrets his uncle had uncovered…

Reynwyn knew he would found no one in the small town of Daggerford that could teach him such a language; he would need to venture forth to somewhere like Waterdeep, Baldur’s Gate, or elsewhere. He approached Ania with his desire to leave home and he begged her to come with him on this journey! However, Ania had other plans; she pleaded with him to stay in Daggerford, to throw out the journal and the ring, to forget about the dark secrets his uncle had uncovered. She even had the audacity to give him an ultimatum; it was her or it was the journal, he could not have both. Reynwyn stared at her with a strange mixture of hatred and sadness for forcing such a decision upon him. He looked into her eyes, placing his hand upon her chin and felt a moment of hesitation, then suddenly he saw the raven watching him. He kissed her one last time before turning away with the ring and journal in hand. He would always love her, but he had a destiny. Before anything else could change his mind, he gathered what belongings he had and left a letter for his mother before departing Daggerford as the sun was setting…

He did not know where he was going, but overhead the raven flew. As he exited the city gates, the raven alighted upon his shoulder and for the first time he got a close glimpse of the beast. From a distance it had always looked like a typical raven, but upon closer inspection the form seemed almost shadowy and spirit-like, but the most disturbing part about the creature was its eyes. The moment their eyes met, Reynwyn gasped as they looked identical to those of his uncle Jareth. ”Look for me and you will see my sign.” He said aloud and the raven let out a strange noise, almost like a chuckle and it gave him an affectionate peck upon the head. Whether it was actually his uncle’s spirit in the bird, he did not know, but it gave him comfort for the journey ahead as the lands between cities and towns were dangerous in these tumultuous times; however, he quickly learned that his devotion to this entity, this… Raven Queen was not without boons. She granted him strange powers with which he could use to protect himself from would be attackers or blast them with a powerful bolt of black force! And the focus of his powers... the ring from his uncle.

Reynwyn’s Journal:
Entry 1 – It is done. I have left home behind for the long journey north towards Luskan and this place called Raven Rock that Uncle Jareth spoke of in his own journal. He seemed to believe there to be a monastery devoted to our Queen in those lands. He mentioned a half-drow by the name of Valas Belaem Del Pharm who appears to have also been a follower of the Queen and is the founder of this place. I am unsure what I will find, but I am eager to seek out more and hope to find more than a dead end! Already I feel the urge of home calling me as I proceed forward and even as I write this, I have a yearning to feel the warm embrace of Ania’s arms…

Entry 2 – The journal north was long and arduous, but I have reached the Black Raven monastery! I have spoken with the monks at length and initially I did not understand why Uncle Jareth spent much here as they monks venerate the Raven; however, they do not have the same understanding of my Queen that I do. The more I spoke with them, however, the more information I extracted. They allowed me access to a few remaining volumes of Valas’ personal journal! Much of it was destroyed and vague at best, but I spoke of some sort of ancient conflict between my Queen, Myrkul, and the goddess Shar! Unfortunately there was very little information beyond that…

One of the older monks did recall Uncle Jareth’s visit though and mentioned that he took two of Valas’ volumes with him. Further he advised Uncle Jareth spoke of seeking out a sage in Waterdeep by the name of Ammathir Hawkfeather, but this was all he knew. I shall seek out this Hawkfeather fellow upon my arrival in Waterdeep, but first I shall seek out the nearby Black Raven Uthgardt tribe. I find it difficult to believe their proximity to this place is but a coincidence…

Entry 3 – I found the Black Raven’s and found that while they do not worship my Queen and they have no information about her, they do see themselves as the protectors of the monks of the nearby monastery. Valas appeared to them once, much as I did today, and they were impressed with his veneration of their idol. Perhaps through this cryptic worshiper, my Queen was able to survive the years. I wonder more about this conflict of which Valas spoke, perhaps Shar and Myrkul…

On another note, I gained a very interesting traveling companion today, an intelligent golem of sorts that goes by the name of Piety. It does not speak of its creation or existence, but it also does not press for my reasons. I respect its need for privacy and its respect for mine. We are headed to Mirabar in the morning in hopes of finding some form of caravan to Waterdeep.

5th of Eleint, 335 NR (1367 DR) – We were ambushed this evening just outside of Melton by a band of goblins during which nearly all of us were wounded, including my employer Kehlann Majara. While I have faced many dangers on my journey to Raven Rock, I never came as close to death as I did this night; however, my Queen saw me through the battle. For a moment I allowed the fear to distract me, but She did not allow me to fall. I have more story to follow. Tomorrow we go to seek vengeance upon the goblin filth and retrieve Kehlann’s stolen goods.

6th of Eleint, 335 NR (1367 DR) – We tracked the goblins to what appears to be an abandoned temple of Shar. We cleared many of the goblins and some masked individual, but another by the name of Malarkir survived and fled with a strange mask, which I am to be believe was associated with Shar. There is more here than I can fathom at the moment. We rest and prepare to finish what we started in the morning.

7th of Eleint, 335 NR (1367 DR) – We have finished our mission and returned to Melton in celebration, finding that the constable of Melton was the one who setup the ambush upon our caravan at the behest of a shadowy figure named ‘V’ who is also a follower of Shar. They wanted something that Kehlann carried in his lockbox, but what it did not say; however, I noticed that upon its return to Kehlann, he seemed very interested in a book of blue-wrapped leather.

I had a strange encounter with one of the barmaids tonight, Nida. She proposed a very enticing offer of companionship that I have not had in some time. I thought to accept her proposal, but then suddenly I saw Ania’s visage upon Nida followed by the vision of my Queen. She had a very strange look to her as she gazed at me. What does this mean?

18th of Eleint, 335 NR (1367 DR) – It has been a long journey, but we arrived at Rassalanter and met with Spider, one of Kehlann’s old associates, who runs the local inn. We spoke with a scholar from Waterdeep, Vedren, who apparently knows the man whom I seek in the city. I must speak with him again before we venture forward!

Another fellow we met here attempting to kill Kehlann and successfully stole that book, but failed to escape from us.

Spellbook of Lythis Mhairuun:
• 1st level:
○ colour spray
○ disguise self
○ false life
○ protection from evil
○ Tenser's floating disk*
• 2nd level:
○ darkness
○ knock
○ Melf's acid arrow
○ silence*
• 3rd level:
○ fireball
○ Leomund's tiny hut*


Tiny Beast
Init +2; Passive Perception 13
Armor: None (10 + Dex)
AC: 12
HP: 1
Speed 10 ft., Fly 50 ft.
Beak +4 (1)
Str 2 (-4), Dex 14 (+2), Con 8 (-1), Int 2 (-4), Wis 12 (+1), Cha 6 (-2)
Skills Perception +3, Stealth +2
Mimicry: The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.