| Classes/Levels |
HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1 |
| Gender |
Male |
| Size |
Medium |
| Alignment |
LG |
| Deity |
Nobanion |
| Strength |
10 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
16 |
About Arthur d’Cannith
Half Elf Acolyte (of Nobanion) Bard (Valor) Level 2
HP: 8+2, 5+2. 6+2, 6+2
AC: 17, Saving Throws Str 1, Dex 5=+2+3, Con 2, Int 0, Wis 0, Cha 5=+2+3
Rapier: +5=+2+3, 1d8+3
Skills: Insight (+2), Religion (+2), Perception (+4), Persuasion (5=+2+3), Nature (+2), Survival (+4), Animal Handling (+2) Other: Stat Modifier +1*
Size: Medium.
Speed: 30 feet.
Proficiency: Light Armor, Simple Weapons, Hand Crossbows, Musical Instruments x3, Medium Armour, Shields, Martial Weapons
Feature: Shelter of the Faithful
Bardic Inspiration (d6). 3/Day
Jack of All Trades, Song of Rest (d6), Combat Inspiration
Cantrips Known: True Strike, Vicious Mockery, Minor Illusion
Spells Known: 1st Cure Wounds, Detect Magic, Unseen Servant, Identify, Featherfall, See Invisibility, Lesser Restoration
Spell Slots: 1st x3
Languages: Common, Elvish, Sylvan, Celestial, Undercommon
Darkvision: Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Feats: Inspiring Leader
Prerequisite: Charisma 13 or higher
You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.
Gear: Holy Symbol of Nobanion, Prayer Book, 5 Sticks of Incense, Vestments, Set of Common Clothes, Pouch Containing 1,000gp, 2e, 2s, 20 Taols, Rapier, Diplomat’s Pack, Studded Leather Armour, Dagger, Lute, Shield, Longbow, Potion of Healing, Blue Axe Pin, Deck of Illussions (24)