The City of Spiders (Inactive)

Game Master Choon

Current Battle Map


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Male Drow Fighter 3 / Wizard 1 HP: 18/26 AC 18 | FF 14 | TCH 14 Perception: +5 Fort +3 Ref +5 Will +3

well luckyish... things still could go south from this point... are drow supposed to have feelings like regret? someone should murderlize him for being undrowlike right now :P


The Man. The Myth. The Mask!

Well, this certainly has gotten interesting. :)


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

That is, Saeras is thinking that we should find a way to look after ourselves rather then worry about avenging a now non-existent house.

Maybe trying to loot the rubble of our fallen house before it becomes official that it is no more (as it wouldn't be off-limits until then, technically)?


Male Drow Fighter 3 / Wizard 1 HP: 18/26 AC 18 | FF 14 | TCH 14 Perception: +5 Fort +3 Ref +5 Will +3

I may not have been the clearest. We are not attacking the house that attacked us. In fact we are completely ignoring that a bit, its uh.. why i eliminated links to us. When we came here to this bar for the orc, it was to stop a gang of criminal like scum from forcing him to pay protection money.

From taking out Vala's crew we decided that you know what, being merceniary criminal mob like scum might not be a bad gig, so we are moving to attack another close simular rival... before they attack us once word gets out that she got hit. Hopefully sucking them into our little group in the process and doubling our territory and size.

I think that is what we are doing I can imagine how its all jumbled and confusing, i dont think our little survival team has really sat down and talked everything out, we should probably do that soon.


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

Well Vicalan has to be setting a record for longest bath at this point. ;P

For his part he still has masters he answers to. But they don't place him on a leash or anything. For some reason they want the golem/vault of the former house mage. So long as Vicalan is working towards that, they don't care what he does or how he does it. Helps alot that nearly everyone that knows about that golem is dead.


The Man. The Myth. The Mask!

Mourn has the right of the situation. All you need to do is pick up Vicalan and take out this gang and it'll finally be time for bed. :)


Male Drow Fighter 3 / Wizard 1 HP: 18/26 AC 18 | FF 14 | TCH 14 Perception: +5 Fort +3 Ref +5 Will +3

We can add looting our old house to the list of things to do

*starts a list*


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

Erp - we should definitely have a list :P


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Nathaniel is just waiting for his betters to lead him to the rival gang....lol.


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

Yes ... Now the only problem I'm having is to figure out *what* to offer Vicalan! We have, like, nothing :P

(And Charm/Intimidate and such are nice ways to bypass that but they will also backfire hilariously eventually and end up with one of us probably dead in an alley or something and that seems like a really really bad way to start things out!)


Draegloth (Unique Half Drow/Half Demon) 4th Level Monster (Draegloth)| HP 27/39 | Speed 30ft | AC 16, touch 14, flat-footed 12 (CMD 20) | Fort +7 : Ref +4 : Will +4 | Init +4, Perception +6; Darkvision 60ft | Active conditions:

Offer him a 10% interest in our little adventure? However, that means he has to occasionally get his hands dirty too.


Male Drow Fighter 3 / Wizard 1 HP: 18/26 AC 18 | FF 14 | TCH 14 Perception: +5 Fort +3 Ref +5 Will +3

I got this >.> kinda. maybe. *lawls*


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

@Hakk - Stock is an interesting option, I'll have to admit.

@Mourn - Sweet!

...Please don't burn down Vicalan too, not even us drow are heartless enough to orphan rubber ducks!... :P


Male Drow Fighter 3 / Wizard 1 HP: 18/26 AC 18 | FF 14 | TCH 14 Perception: +5 Fort +3 Ref +5 Will +3

Look, I'll be honest, We dont have anything to offer Vicalin so really its on him to decide what to do. I dont think any of us are the begging type.

Maybe when we loot the house and have the golem he will come to us and we can shut the door in his face.


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

Vicalan is reasonable, but he is not stupid. Would you believe or trust someone showing up at your door acting the way you did after having their house destroyed while running for their lives less then a handful of days ago? More so just like your prideful as a drow so is he in a certain way, talking down to him like a lackey never goes well with any drow.

You don't have to beg, but don't try to trick or manipulate him. Unless your smarter then him or powerful enough that you would not need to ask in the first place. Like the guys he really works for. >.<

Basically if your straight with him that's enough to open up negotiations. You need him for something and he needs you for something. But you don't know that and he does. You will have your chance to figure it out via sense motive during negotiations of course. ;)

In short treat him like an equal whose services you need. You don't need to offer, just ask what he wants. Haggle!


Male Drow Fighter 3 / Wizard 1 HP: 18/26 AC 18 | FF 14 | TCH 14 Perception: +5 Fort +3 Ref +5 Will +3

I would not but to be honest, Mourn is here to bring you along to keep you in the game.

We all stuck together, you went your own way. I didnt think I was being too demanding, in hindsight i probably should have worded it differently. My apologies.

take 2, not very mourn military mind set like but worth a shot i suppose.


Male Drow Oracle 1(Shadow)

Yea, I mean, I think it's silly to have us try again as we're drow, which you so love to point out. You said no? Fine, then we should have left you. But it's either that, or you're no longer in the game with us, excepting GM fiat, or other such handling of the situation.


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

Admittedly I shot myself in the foot a little. Didn't expect to be out that long. But you guys split up for a while too and had your misadventures. Mine were just grooming related and less productive. xP

It will all work out in the end. If we live and you know our souls are not damned.


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:
Sensible drow wrote:
As much as I have been foot sticking in mouth i was hoping our slaver or one of the other smooth talkers started talking >.<

Sorry!

But all things considered, you did good : )


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

I agree, their is a time and place for smooth talking. As their is a time and place for straight talking. ;)


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

Given the drow trait of sucky fort saves, smoke inhalation should cull a few. And we really don't need to catch every little last one, just kill/maim/destroy enough of them/their stuff to render them harmless in the most efficient way possible.

Besides, this way, Choon gets to stat up a few recurring foes if he wants. Every good story needs some antagonists to backstab/outmanoeuvre, better them then one of us :P


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

What are the plans and whose in favor of what?


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

1) Smoke/burn them out and slay them in the streets

2) Hakk flank/distract and frontal attack

3) Maybe something else?

Those are the options discussed, I think. I'm leaning towards 1 - but that would probably require a touch more planning then 2. At the very least gauging the flammability of the target/neighbourhood.


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

A little reminder, we are in the underdark. Wood is not abundant or common. Not alot of stuff is going to burn, unless you count living creatures as stuff. Then yeah it burns. ;)


Male Drow Oracle 1(Shadow)

Well, not like crates or anything, but if there's parchment around, it should be thin enough to catch fire, even if a more solid object made of the same material might not.

Also, the tar itself likely ignites as well, and depending on if it splashes or not, could create mini fires all over the place.


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

Carpets, clothing and cobweb all burn perfectly fine. Furniture too! If this is a warehouse similar to most warehouses dust burns very nicely.

We'll see : )


Male Drow Oracle 1(Shadow)

Also, lots of drow wares are made of spider silk, which I believe burns too.


The Man. The Myth. The Mask!

Battle Map updated. It's very rough, sorry. It's past midnight here and that's all I could manage, but it should give you some idea of the scale and directionality of things.


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

"Fun" fact - both potions Saeras has used have rolled a 1 for healing. I'm starting to think his alchemist doesn't like him ...


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

Their was an update bug on the boards so may want to check on everyone and your games. >.<


The Man. The Myth. The Mask!

Oh! Nate speaking drow reminded me.

DING!

Please proceed to level 4.

:)


Draegloth (Unique Half Drow/Half Demon) 4th Level Monster (Draegloth)| HP 27/39 | Speed 30ft | AC 16, touch 14, flat-footed 12 (CMD 20) | Fort +7 : Ref +4 : Will +4 | Init +4, Perception +6; Darkvision 60ft | Active conditions:

Excellent! Roll for new Hit Points?

New HPs: 1d10 + 2 ⇒ (5) + 2 = 7

Average!

Going to add my 4th level stat point into Con so I'm now at 16! +3HPs per level! So...+4 more HPs!

+1 BAB, +1 For, +1 Will, +2 Str, +2 Int, and can cast Desecrate 1/day.


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

Safe to assume Saeras will find the others at plot appropriate speed? On the way there he'd probably like to take a closer look at the building he is currently visiting. It really doesn't seem like a hq - more like a hovel ...

@Hp/Hakk - We are not rolling for hp I think? We are using half + 1 iirc so you should have one more!

Saeras on his end is really enjoying those shiny new 6 hp. Might save him from getting shived and mugged on the way home :P


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

@Spells - Saeras is gaining some level two spells now and I thought it might be worth it to sync with the rest of the party. I'm currently looking at Silence, Invisibility, Oneiric Horror and Glitterdust (picking 2).

I know Vicalan got invis but having more handy is always nice (and being able to turn invisible with a thought can come in handy!).

Silence is really nice for sneaking around - and I don't think anyone else gets it? At the top of the list just for that. Also very nice against other magicans (or people looking to yell for help!). Even more useful when/if everyone puts a rank in sigh language.

Oneiric Horror is basically an Illusion version of Hold Person, which is nice seeing as drow got that racial bonus. Sorta nice when you want to take someone out of a fight - but this is mostly a pick because the fluff of the spell is amusing : )

Lastly we have the trustworthy Glitterdust. Everything can use more sparkles!

Thoughts?


Draegloth (Unique Half Drow/Half Demon) 4th Level Monster (Draegloth)| HP 27/39 | Speed 30ft | AC 16, touch 14, flat-footed 12 (CMD 20) | Fort +7 : Ref +4 : Will +4 | Init +4, Perception +6; Darkvision 60ft | Active conditions:

Silence and Glitterdust.

They are the most versatile IMHO.

One gives you something that is a decent area of effect spell that can temporarily BLIND opponents (invisibility for everyone!), and the other has multiple uses: Cancel out spellcasters, aid stealth, and even better...stops most sonic based attacks!


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Agreed: Silence and Glitterdust, for the same reasons.

I shall level Nate up to 4th and take a rank in Drow...lol.


Draegloth (Unique Half Drow/Half Demon) 4th Level Monster (Draegloth)| HP 27/39 | Speed 30ft | AC 16, touch 14, flat-footed 12 (CMD 20) | Fort +7 : Ref +4 : Will +4 | Init +4, Perception +6; Darkvision 60ft | Active conditions:

Hakk grabbed Orc as a language too...

=)


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

Hrmhm I was afraid you would be sensible :P

Oneiric Horror next level though!


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

Well seeing as I can just copy or buy any spell I need. Don't hold back on my account. Also any suggestions on what two spells Vicalan should get? Maybe one that is helpful to making people talk?


Draegloth (Unique Half Drow/Half Demon) 4th Level Monster (Draegloth)| HP 27/39 | Speed 30ft | AC 16, touch 14, flat-footed 12 (CMD 20) | Fort +7 : Ref +4 : Will +4 | Init +4, Perception +6; Darkvision 60ft | Active conditions:

As a conjuror, you should get at least one conjuration spell...

Create Pit and Acid Arrow are good choices.

As far as utilitary spells: Pilfering Hand and Shatter are good choices.

Raven's Flight...I noticed you don't have much on travel spells. Its a good one! (It can be cast as a swift action!)


Male Drow Fighter 3 / Wizard 1 HP: 18/26 AC 18 | FF 14 | TCH 14 Perception: +5 Fort +3 Ref +5 Will +3

hp +6
Ref +1
Wil +1

Int +1

skills : 6 +2 background

bg - knowledge engineering +1
bg - craft alchemy +1

skills - Climb +1, Ride +1, Survival +1,craft weaponsmithing +2, perception +1

Armor training -


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

I don't see anywhere that you need to pick up a spell of your school when you level up, missed it if it's there. But anyways a little torn between acid arrow and stone discus. Stone Discus gives me more damage and a wider range of dishing out that damage with counting as silver etc, but Acid Arrow has greater distance. Also I could always pick up snowball or mudball for their effects on top of damage. As for my second spell I am leaning towards Raven's Flight but considering Symbol of Mirroring. Symbol spells can be very useful for hide outs and bases, even as a good trick if you get creative.

I would like anyone's feedback if their willing on this.

Level Up - Master Specialist

Int +1
HP +5
Skills +1 to all already invested
Will +2
Skill Focus (Spellcraft)

Ouch the price of multiclassing. x)


Draegloth (Unique Half Drow/Half Demon) 4th Level Monster (Draegloth)| HP 27/39 | Speed 30ft | AC 16, touch 14, flat-footed 12 (CMD 20) | Fort +7 : Ref +4 : Will +4 | Init +4, Perception +6; Darkvision 60ft | Active conditions:

Just commenting...your a Conjuror specialist so you would probabaly lean towards those spells. Nothing more.

Discus is nice, but more limited in effect at lower levels I think. Also I think they are NORMAL attacks to hit. Not touch attacks. That makes a difference too.

Again, Raven's Flight/Symbol?

Either way works: The main bonus of Wizards is the diversity of spells they can potentially cast. Either spell does that.


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

Oh yeah, don't forget your racial stuff needs to be updated. Like the spell resistance we all keep forgetting we have. xP


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

I would go with the "Pit" spell line.
Your DCs will be good; also you will have lots to dot the battlefield with...lol.
Nate has Acrobats, so pit away!
I think that we could use some battlefield control.
My 2 cents....


The Man. The Myth. The Mask!

Speaking of, could you guys who have it add it to your quick stats? That might help.


Draegloth (Unique Half Drow/Half Demon) 4th Level Monster (Draegloth)| HP 27/39 | Speed 30ft | AC 16, touch 14, flat-footed 12 (CMD 20) | Fort +7 : Ref +4 : Will +4 | Init +4, Perception +6; Darkvision 60ft | Active conditions:

Acrobatics?


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

It's that thing one does when one is showing off....it was a joke.

Drow!


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

Everything but my spells should be updated.

Concerning the pit spells. The problem with that is that nobles have levitate, not to mention being a dex gifted race. Odds are alot of our enemies (drow) will be decent if not good at acrobatics too. It's not a good spell for this game, which even most monsters and other enemies will be used to climbing, burrowing, or avoiding such a hazard. They sell spider webbing sacks to use instead of normal rope around these parts. xZ


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Fair enough.

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