Gradzaal

Hakk'Viddaro Kewadin's page

121 posts. Alias of Jeremy Clements.


Full Name

Hakk'Viddaro Kewadin

Race

Draegloth (Unique Half Drow/Half Demon)

Classes/Levels

4th Level Monster (Draegloth)| HP 27/39 | Speed 30ft | AC 16, touch 14, flat-footed 12 (CMD 20) | Fort +7 : Ref +4 : Will +4 | Init +4, Perception +6; Darkvision 60ft | Active conditions:

Strength 16
Dexterity 16
Constitution 15
Intelligence 12
Wisdom 11
Charisma 14

About Hakk'Viddaro Kewadin

Shortcuts!:

[dice=UMD(Wand of Magic Missiles)]1d20 + 8[/dice/]
[dice=Damage (Force)]1d4 + 1[/dice/]

Multiattack: (Full Attack!)

[dice=Claw#1]1d20 + 6[/dice]
[dice=Damage]1d4 + 3[/dice]

[dice=Claw#2]1d20 + 6[/dice]
[dice=Damage]1d4 + 3[/dice]

[dice=Bite]1d20 + 4[/dice]
[dice=Damage]1d6 + 1[/dice]

Stats:

Race Draegloth
Gender Male

Class Draegloth Monster Level 4

Alignment: CN

Init +4

Senses Perception +6 (Darkvision 60 Feet)
_____________________________________________
DEFENSE
_____________________________________________
AC 16, touch 14, flat-footed 12
(+1 Armor, +1 Nat Armor, +3 Dex, +1 Dodge)

Hp 39

Temp hp []

Fort +5, Ref +4, Will +3

*+2 trait bonus on saving throws against madness and confusion effects
*Resistance fire, acid, cold, electricity 5

_____________________________________________
OFFENSE
_____________________________________________
Speed 30 feet

Melee
*Claw +4 (1d4+2)
*Bite +4 (1d6+2)

Multiattack: Claw x2(Primary)+ Bite (Full Attack)
*Claw +4 (1d4+2), Claw +4 (1d4+2), + Bite +2 (1d6+1)

Ranged
*Wand of Magic Missiles (1d4+1 Force)
~Requires Use Magic Device check: DC

Special Attacks

_____________________________________________
STATISTICS
_____________________________________________
Str 16, Dex 16, Con 16, Int 12, Wis 11, Cha 14

Base Atk +3; CMB +6; CMD 20

Feats
1st Lvl: Dodge
Monster Bonus: Combat Reflexes
3rd Lvl: Multi-Attack (Monster Feat)

Traits
*Arcane Prodigy(Racial:Drow)
Benefit(s) Once per day as an immediate action, you can double the duration of one of your racial spell-like abilities,
as if using the Extend Spell metamagic feat.

*Broken Mind (Religion)
You're used to living with your own madness. Benefit(s) You gain a +2 trait bonus on saving throws against madness and
confusion effects.

*Bloody-Minded (Combat)
You are always ready for bloodshed. You gain a +1 trait bonus on initiative and Intimidate checks.

Drawback
*Your family is extremely important to you, and you feel disheartened when you can’t do what they ask.
~Effect: When a family member makes a request of you, you must fulfill that request or take a –2 penalty on all Wisdom- and
Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw,
which you can attempt once per day at the start of each day. You can’t take this drawback if you have no family. If you ever
lose your family or lose contact with your family, exchange this drawback for the Doubt drawback.

___________________________________________
SKILLS (x)=Class Skill
____________________________________________
Skills 6+Int/lvl (18pts to 3rd; +7/level after 3rd = 25pts)

(x)Climb +9
(x)Bluff +8
(x)Knowledge (planes) +6
(x)Knowledge (religion) +7
(x)Perception +6
(x)Sense Motive +6
(x)Stealth +9
(x)Intimidate +9
(x)Use Magic Device +8

Background Skills 2/lvl (8 pts)

Linguistics 4+
Knowledge(Nobility) 3+
Lore(Menzoberanzan) 4+

Languages Drow, Abyssal, Undercommon, Aklo, Orc
____________________________________________
SPECIAL QUALITIES
____________________________________________
SQ
*Spell-Like Abilities:
Dancing Lights 1/day
Darkness 2/day
Desecrate 1/Day

____________________________________________
EQUIPMENT AND GOLD Stared with 3000gp (5gp remaining)
____________________________________________
Bracers of Armor +1 (1000gp)
Wand of Magic Missiles (1st Level) (w/48ch) (750gp)
Wand of Prestidigitation (w/48ch) (375gp)
Wand of Cure Light Wounds (w/??ch) (750gp)
Adventurers Sash (20gp)
Universal Solvent x2 (100gp)
Tangle-Burn Bag (Gift)

____________________________________________
APPEARANCE
____________________________________________
Height 7'3"
Weight300 lbs
Eye Color Red
Hair/Fur Color White
Region of Origin Underdark/Menzoberanzan
Deity Lolth (Basic Obedience Only)

Background:

Hakk was born an auspicious Draegloth, and a blessing to the Kewadin family. He was raised by his mother to be totally obedient to the Family and the Matron before any other. So Hakk knows he owes his existence to his mother, and Loth, and gives thanks to them every day as is appropriate.

But Hakk's true appetite, probably due to his demonic nature, is for chaos. He loves to cause mischief, both big and small. Most often than not the targets are unhurt and still alive, but Hakk's birth as a Draegloth has protected him all this time from reprisal. No living Drow wants to slay a favored of Lolth anywhere or at any time. All Drow know they would be punished somehow by the Queen of the Demonweb pits if they succeeded.

Lately he has felt the need leave the Family fortress and hunt a few small monsters wandering around the near underdark. So far he has been successful and comes home unhurt. He even hunted what appeared to be a hobgoblin messenger heading for a rival's fortess recently, and found he really liked the intense thrill of hunting the creature down, forcing it to give up its packages, and then revel in the blood spray as his throat was gashed open by his claws.

However, coming home covered in blood was a bad idea. The Matron of the house gave him a warning about killing and hunting rivals, or their servants, openly inside the city. Since then he began carrying a wand of prestidigitation in order to stay clean, just in case something like that happened again.