Tsadok Goldtooth

Nathaniel the Bull's page

312 posts. Alias of Dorian 'Grey'.


Full Name

Nathaniel the Bull

Race

Minotaur

Classes/Levels

Kineticist (Earth) [Monk] 17

Gender

Male Active Conditions:

Size

L

Age

23

Location

?

Languages

Common, Jotun

Strength 20
Dexterity 20
Constitution 20
Intelligence 10
Wisdom 18
Charisma 8

About Nathaniel the Bull

A Backstory:

Crunch:

Nathaniel the Bull
Ancestry Minotaur Heritage Slabsoul Background Field Medic
Class Kineticist (Monk ) 17 Deity ?
Alignment ? Size L Traits Uncommon Humanoid Beast
Perception(M)+27 Senses: Darkvision
Languages Taldane, Jotun
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AC(E) 38 Fort(L)+32 (Greater Juggernaut), Ref(M)+30 (Evasion), Will(M)+29
Resistances & Immunities
Earth and Poison Immunity
HP 272
Class DC(M) 38
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Speed 35'
Melee(E) +3 Greater Striking Ghost Touch, Flurrying, Impactful Horns +29 4d8+5+2+1d6 (Traits Unarmed Magical, Force)
Ranged(T)
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Str 20 Dex 20 Con 20 Int 10 Wis 18 Cha 08
Skills
Acrobatics(M)+28, Athletics(L)+35, Intimidation(E)+20, Medicine(M)+29, Nature(T)+21, Stealth(E)+28, Society(T)+19, Survival(T)+21, Religion(T)+21, Minotaur Lore(L)+25, Warfare Lore(T)+17
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Ancestry Feats & Abilities

Minotaur Lore (1st; Ancestry)
Natural Orienteering (5th; Ancestry)
Goring Charge (9th; Ancestry)
Stone Passage (13th; Ancestry)
Begin Stampede (17th; Ancestry)

Skill Feats

Additional Lore (1st; Ancestry)
Battle Medicine (1st; Background)
Slippery Prey (2nd; Skill)
Catfall (4th; Skill)
Fanes Escape (6th; Skill)
Titan Wrestler (8th; Skill)
Advance First Aid (10th; Skill)
kip up (12th; Skill)
Aerobatics Mastery (14th; Skill)
Cloud Jump (16th; Skill)

General Feats

Toughness (3rd)
Robust Health (7th)
Die Hard (11th)
Canny Acumen (Perception) (15th)

Kineticist Abilities and Feats
Kinetic Aura 25'
Kinetic Gate: Earth
Single Gate Impulse
*Earth Fragments of stone float around you, granting you a +1 circumstance bonus to AC until the start of your next turn.
Channel Elements
Elemental Blast
2 Actions
Melee +30 5d8+10 bludgeoning or piercing
Ranged +30 5d8+5 bludgeoning or piercing, 30 feet
Thrown 5d8+10 bludgeoning or piercing, 20 feet
Weapon Infusion
Melee Add one of the following traits of your choice: agile, backswing, forceful, reach, sweep.

Ranged Choose one of three options: range increment 100 feet and the volley 30 feet trait, range increment 50 feet and the propulsive trait, or range increment 20 feet and the thrown trait.

Base Kinetics
Extract Elements
Gate's Threshold: Expand the Portal
Calcifying Sand (5th)
Swim Through Earth (9th)
Rattle the Earth (13th)
Rock Rampart (17th)
Gate Junctions
Critical Blast If the target is on the ground, it's knocked prone; if it isn't on the ground, it descends up to 20 feet (you choose the distance).
Elemental Resistance Immunity earth, poison
Aura Junction Squares in the aura are difficult terrain for your enemies, but only if moving into the square would make the enemy farther away from you.
Skill Junction Athletics (+3), Hefty Hauler
Reflow Elements
Weapon Specialization
Double Reflow

Tremors (1st; Kineticist)
Stepping stones (1st; Kineticist)
Weapon Infusion (1st; Kineticist)
Geologic Attunement (2nd; Kineticist)
Safe Elements (4th; Kineticist)
Sand Snatcher (6th; Kineticist)
Spiked Skin 8th; Kineticist)
Aura Shaping (25') (10th; Kineticist)
Effortless Impulse (12th; Kineticist)
Nourishing Gate (14th; Kineticist)
Imperious Aura (16th; Kineticist)

Monk Dedication

Monk Class Feats & Abilities
Powerful Fist (1st; Monk)
Monk Dedication (2nd; Free Archetype)
Monk Resiliency (4th; Monk)
Crushing Grab (6th; Monk)
Monk Moves (8th; Monk)
Monks Flurry of Blows (10th; Monk)
Perfections Path (12th; Monk)
Whirling Throw (14th; Monk)
Mixed Maneuvers (16th; Monk)

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Focus Spells

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Gp 30,000

Items
Bag of Holding Type 1 (75gp)
Healer's Toolkit (Expanded)
Item 3
Source Player Core pg. 288 2.0
Price 50 gp
Bulk 1
Expanded healer's toolkits provide a +1 item bonus to such checks.
Adventure's Pack (1gp 5sp)
Flurrying (7th; 360gp Handwraps)
+3 Greater Striking Handwraps of Mighty Blows (16; 10,000gp)
Ghost Touch (4th; 75gp Handwraps)

Impactful (Hand wraps)
Item 10
Source Secrets of Magic pg. 185 2.0
Price 1,000 gp

+2 Greater Resilience Explorer's clothes (8; 4500gp)
Winged (13th; 2500gp Explorer's clothes)
Shadow, greater (9th; 650gp Explorer's clothes)
Armbands of Athleticism (9; 645gp)

Gate Attenuator (Greater)
Item 11
Source Rage of Elements pg. 224 2.0
Price 1,400 gp
The item bonus to your impulse attack modifier is +2. The activation casts a 5th-rank spell, with a spell attack modifier of +18 and a spell DC of 28: Earth sand form

Healer's Gloves (Greater)
Item 9
Source GM Core pg. 290 2.0
Price 700 gp
The gloves provide a +2 bonus and restore 4d6+15 Hit Points.

Bulk
2