Belt of Physical Might+2, Headband of Alluring Charisma(+4), Cloak of Resistance(+3), Ring of Protection(+2), Ring of Sustenance.
Bloodline Arcana: Whenever you deal damage to more than one creature with a spell that affects an area, the save DCs of your spells increase by 1 for 1d4 rounds.
Blood Havoc Whenever you cast a bloodrager or sorcerer spell that deals damage, add 1 point of damage per die rolled. This benefit applies only to damaging spells that belong to schools you have selected with Spell Focus or that are bloodline spells for your bloodline.
This ability replaces the sorcerer’s 1st-level bloodline power or the bloodrager’s 4th-level bloodline power.
Phaenox was raised from a very young age to compete in the Trials, despite his general distain for the gods of Amonkhet. While the youth knows they exist, for how can one not?, he does beleive they are actual divine beings. Rather, he thinks they are just incredibly powerful mortals who have gained such vast power, that they seem godlike.
Thus, it is his desire to one day achieve such might, hence his 'worship' of Bontu, the 'goddess' of ambition. However, he knows that the best path to power is through the trials, so he will complete them, decimating all who stand in his way.
Mana: Phaneox represents Black mana, as his singular, diriving goal is to become a new 'god' on Amonkhet. However, many of his spells are evocation, or red mana, because they are the most destructive, and thus offer the best means of winning. He also has a decent amount of blue or deceptive based spells, as they are well suited to throwing his foes off balance, so he can go in for the kill.