The City of Spiders (Inactive)

Game Master Choon

Current Battle Map


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HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

I doubt you will have much chance to bring misfortune upon him for the next day or so, Vicalan has a tied up spider to introduce to his scorpion. Better give up those spells if you don't want my friend here to eat you alive, starting with the legs. :)

Plenty of time for folks to meet with a council and remove said massive targets upon their backs. Maybe then they will hire a wizard rather then try an trick or threaten him. Silly spider kissers.


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

Woo. Sorry for my slowness. Been out in the field for the past three days. Nearing the end of this training now.

and I'm sure we'll come across you in some very mysterious way that was not at all orchestrated. NOT AT ALL ORCHESTRATED


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

A little DM help, while Vicalan resisted the detect desires spell. Does it still detect something? If so what? Can I get an example.


Male Human Sorcerer 9(Div)

Yes. The will save is only for the 3rd round, just like Detect Thoughts. I linked the spell in my post.

And it's not targeted and wasn't directed at you. Finally, its a SLA, so it has no somatic, verbal, or otherwise detectable elements.

So, no, you didn't spy me using it and thus you get no Spellcraft.


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

The wording is not clear enough for me, which is why I asked. Personally if I go off detect thoughts as a base.

You know Vicalan has desires and his charisma score, that's all.

Also if you don't say something is a SLA, I am not going to know. I don't memorize my own sheet much less anyone else. Helps if you state what it is.


Male Human Sorcerer 9(Div)

Thought saying it was at will was enough to get that point across. Sorry.


The Man. The Myth. The Mask!

He would detect your stated motivations (as you aren't exactly hiding them) and your Cha score.

You know you saved against something. I'll have to look again at exactly how SLA's interact with identification via spellcraft. I think you can identify SLA's in spite of them having no verbal or somatic bits, but I an unsure.


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

SLA's have no components to warrant a spellcraft check, as far as I know. My home group doesn't allow it, but I am not certain about the actually wording on it.


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

Even spells with no detectable components (including SLA-s) can be Spellcrafted (and AoO-ed) against. FAQ on the subject as well as Lead Designers thoughts.

Which is why Saeras bothered to get some feats to fix that :P

(Note: My personal opinion is that detecting such is a bit silly, especially since a great number of spells/SLA-s seems to be intended for sneaky use which is then basically impossible [like the Detect X ones!]. But I guess that is simply a casualty to prevent Stilled Silenced Suffocate from murdering everyone annoying ever ["oh look the pesky guy choked on a peanut again!"].)


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
Nathaniel the Bull wrote:

The thing about being a slave is, that I am on borrowed time anyway...lol.

I shall attempt to make suggestions, IC, through Calas, since he is the only one Nate has some communication with.

I have been trying to continue pulling you into the story since I believe in one of two characters that can speak common. I plan to pick up elvish next level to supplement my undercommon.


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

I will pick up undercommon. I just couldn't justify it yet.


The Man. The Myth. The Mask!

Sorry for the delay guys. My life reared its head and demanded my attention. Update coming later today.


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

@DM
Did you forget about my post? :)


The Man. The Myth. The Mask!

No, I didn't. I was planning on updating you with the others. We are now operating under a bit of time displacement, so I want to try to reign that in and progress all three groups now at about the same pace.


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

I'm new to the forum posting game. Is it considered bad manners to post a reply when a person I've talked to in a previous post has had a chance to post?

Specifically Vantrag hasn't had a chance to reply yet, but I'd like to reply to Nathaniel.


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

As far as I know, you are good.


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:
Calas "Thin-blood" Kewadin wrote:

I'm new to the forum posting game. Is it considered bad manners to post a reply when a person I've talked to in a previous post has had a chance to post?

Specifically Vantrag hasn't had a chance to reply yet, but I'd like to reply to Nathaniel.

I'd say go for it! While it might make the conversation read a bit weird that can surely be accommodated for. One might even split the timeline and continue to carry on an conversation that occurred in a scene that ended if one likes.

The other option is basically grinding the game to an halt and that doesn't really sound fun :P

(All of above is only my opinion of course!)


Male Weremonkey Rogue/Ranger/Trickster

Just use reply/quote and you should be fine.


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

Heads up: I'm going away for four days tomorrow (back on sunday!). There should be wifi and my laptop is sorta working at the moment so I should still be able to post - but if I don't you know why : )


Female Drow Investigator 3 ■ HP 21/21 | AC 17 (T 11, FF 14) CMD 15 | Init+3, Perception+6, Fort+2 Ref+6 Will+2 ■ Insp. 3/4, Extracts 2/3

Just a minor thing. Y'all keep saying Undercommon but I'm pretty sure we're speaking Drow? I seem to recall Choon saying that our game was going to use the FR novels' canon where Drow is its own language (so we, except for Nate, get Drow & Undercommon as our starting languages).

Not that it's super important but I just wanted to check.


hp 24/24; AC (21, 14, 17) 17 t14 f13; f 4, r 5, w 3; bab 2, melee 6, ranged 6; cmb 2, cmd 16; sr 14; ap 5/5 drow noble magus/3
skills:
acro 5, fly 10, know arcane 10, know dungeon 8, know nobil 5, perc 5, perf dance 1, splcrft 10, stlth 4

Just so you know, I will be at Strategicon all weekend (Friday-Monday evening). Probably won't be home til late Monday. I will try to keep up with posts via phone and computer at the hotel, but I will be mega-busy at the con, so no guarantees. Please bot my character as necessary to keep the game flowing... Thanks, and sorry in advance for my absence.


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity

Drow speak elvish as a default. Also, if we are speaking elvish then I need to adjust my character or retcon. Calas doesn't know elvish, it's common and undercommom.


The Man. The Myth. The Mask!

Drow know Drow and Undercommon. :)

I'll update this and move us on tomorrow evening sorry about the delay. Life continues to be a pain.


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Life happens.

Besides, think how hard it is being a 1/2 orc that doesn't speak drow/undercommon...yet.


Male Active Conditions: Human (Aasimar) Monk / Rogue (Acrobat Dedication) 13

Nate is a guard?


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

I take it those thirteen previous delegations were legitimate or they have had to schedule thirteen executions for wasting their time. ;P

Any fresh bodies hanging about that the guards point to?


The Man. The Myth. The Mask!

Not right here, though there is a suspiciously person shaped smear on the wall to the left. :P


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

They got off light, back home. You get your flesh melted off while your alive, then they use your bones to make a piece of furniture, and if you think death is a release. You find your soul bound and being traded to fiends like currency by the offended master. And that's only on Mondays! :)


The Man. The Myth. The Mask!

In Menzoboranzen, Death is never the end. :)


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

Yeah I think they call that Lolth. Plus her assorted ugly beyond compare handmaidens that look vaguely like a mix of snot and tentacles. :3

Last one I promise. x)


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

Seeing as Loathsome Veil won't really be of any help anymore (short-ish duration and so many prying eyes!) would it be okay to assume Saeras had implanted Shadow Splinter on himself instead?


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

Well it looks like Vicalan will be relaxing in a nice inn while everyone else is begging for their lives and planning orc ambushes. Ah well. ;P

P.S. I fully expect the DM to make me pay for that comment but let's be honest, he was going to get me anyways. xD


The Man. The Myth. The Mask!

Who, me? Couldn't be! Then who? :P


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

Erp. That idea grew into quite the wall, sorry about that!

Hopefully it will produce something useful - if only the spectacle : )


Male Dhampir Barbarian 2/ Monk(Martial Artist) 1 | AC 13/11/10 | HP (10)4/(31)| F +8, R +4, W +6 | CMB +7, CMD 23 | Init +2 | Perc +10;Low-light Vision; Darkvision; Light Sensitivity
Saeras Illthyr wrote:

Erp. That idea grew into quite the wall, sorry about that!

Hopefully it will produce something useful - if only the spectacle : )

No No! Please go ahead. Your idea is much better than what I was going to do. I'm very curious to see how this one plays out.


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

Way better then expected I'd say! Which is nice : )


The Man. The Myth. The Mask!

I'm not as mean as I like to pretend... most of the time.


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

More pawns....I mean associates the better I always say. I expect we all will be doing some recruiting in time. :)


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

"A favour" is something one could offer since we are not 100% on what else we have.

That will totally not come back and bite us later!

But on the bright side, that ensures there will *be* a later for us and house Kewadin ...


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

Well it's more like how much do you want the matron and her sadistic daughter to survive. Right now Vantrag basically owns and controls the house, she can do what she wants with it as long as those two don't wake up or survive.

She can keep it for herself and remake it as she wants in a position of leadership. She could dissolve it or allow it to be absorbed into another house in exchange for somethings. She could change it from a noble house into a company and claim it's remaining assets to be used in that endeavor. Plenty of options really, all of which disappear once she losses control of leadership.

Also regardless of how things go, House Vandree has failed and will be destroyed. They won't be a problem so their is a "later" no matter what. More concerning is if House Kewadin remains, your rank will be reduced. That may be a bloody or non bloody affair based on how said leadership chooses to go about things. So while Vandree failed, whoever comes after will have a very easy time now that Kewadin has basically been crippled with losses both in resources and personnel.

In short, think about who you want making choices for you before you start acting like a surface elf. ;)


The Man. The Myth. The Mask!

And, Ooc, that decision is the party's to make. IC, it's Vantrag's, of course.


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

Best really would be to put the older two in stasis or something while we figure out how to cure them, on our own pace of course.

That would also mean we have some spare house Kewadin females on tap, since having exactly one is tempting fate.

(Incidentally what "later" worries about; a single level 3 to arrange an accident for and effectively wipe out a house? Too tempting. Not to mention the general danger of being an PC exposed to combat! We'd have to keep her in a giant hamster-ball or something ...)

Now if Vantrag decides to be the one and only Sareas would of course respect that, it would just make things a bit more challenging!


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

Also, one almost suspects the GM planned to give us this choice given how the party were put together ... :P


The Man. The Myth. The Mask!

Almost. Almost. ;)


Male Human Sorcerer 9(Div)

IC, Phae will 100% support Vantrang and his cousin house.

OOC, I definitely wanna discuss our options, and make the best decision that will hopefully lead to the most fun for the the overall game as well as for the players.

Choon, are the options Vicalan posted above in line with what we actually have in game? Is there anything else you could suggest as a course of action for us?


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

If we had access to stasis level magic we could cure them. Vicalan was able to ID the magic without being blinded or having his eyes hurt so I would say the lingering effect is not "that" powerful. Unless the DM says otherwise anyways.

Also while we are aware of levels and such, IC no one knows anyone's level or true power. You can "guess" with a spellcaster but that is assuming you survived to spread the information. Matrons are all feared due to their position, not strictly their personal power. Gromph is one of the most power people in all of the city, he could challenge just about anyone in personal power. Yet he would never go against his mother and even his sisters give him pause, not that he allows himself to be pushed around.

Anyways like I said, House Kewadin does not need to remain a house at all. They can become a company or get absorbed into another house, joining them in exchange for positions with in their own house or become a branch house. Also Houses are not based solely on blood relation, "adopting" is common so even if House Kewadin loss those two and Vantrag was matron she could just adopt a few females as her daughters.

Personally my worst case scenario is those two getting cured and trying to rebuild the house rather then being smart about things. They are not going to hold the 15th spot with their losses for very long, by which I mean a week.


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:
Phaenox wrote:
Choon, are the options Vicalan posted above in line with what we actually have in game? Is there anything else you could suggest as a course of action for us?

Well I guess the first question is "do we try hard enough to get the two senior Kewadins back"?

And if we answer yes, we don't have to think about any other questions really :P

If no, things get interesting.


HP 11/27 | AC 17/13/14 | CMD 16 | Fort +3, Ref +8, Will +9 | SR 10 | Init +3 | Per +10; Darkvision 120' | Active Effects:

Nevertheless if we still want to be actual house House Kewadin we really should rush over and start offering House Vandree members some adoption/absorption chances.

They have the resources House Kewadin will sorely need. And we can offer them the chance to not die. And hey they wanted to be Nr 15 right :P

We have a slight edge over other houses in regards to this; we know it's going to happen. But once the council announces things officially Vandree is going to be picked bare, one way or the other...


The Man. The Myth. The Mask!

Vicalan have a good summary of your options. You can seek a cure for your matron and the game becomes a series of missions handed down from on high, or you can strike out on your own and do any number of other things that may or may not consist of being a House. It's your collective call.


HP 22 l AC 15/T 14/FF 12 l Fort +4/Ref +5/Will +7 l Init +7 l Perc +13

Saeras, House Vandree will be destroyed to a man so to speak. When the council destroys a house as an example of failure. They don't play around, like only a small patch of melted stone is all that is left of where House Vandree used to be type s***. You won't have time or risk being killed by the house and/or the council. x)

Personally I am in favor of going company, taking the houses assets. This will remove us from the rankings and give us time to solidify our new operation. We will still be involved in the intrigue but more on the side rather then the center and we won't be a target for houses.

Only a target for rival companies but only at a point where we will be ready for them as a small/new company is a rival only to those like themselves and beneath notice of the larger/powerful ones. Anyways you can become a house again later if you want, you will just start at the bottom rankings and have to work/kill your way up again. New houses are hardly unheard of, they just tend to fail against the entrenched ones. Which House Kewadin no longer is.

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