The Casters Castle
(Inactive)
Game Master
SkaTalon
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Isidora Volus wrote: I would be in favour of recruiting some new players. I think having more people around might speed things up a little. ^ Agreed
Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
Do you have anyone you'd like to invite or should we open another recruitment?
If we open a recruitment, should I add or remove any requirements from the original recruitment guidelines?
Male Human Unchained Barbarian 4 | Init +8| | Perception +9 | AC 18 (T 12, F 16) | HP 41/41 | F +7, R +5, W +3 |
I'm down to add some new players.
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Leveled up and ready to go when everyone else is.
Female Human (Taldan) Archeologist Bard 4 | HP 23/23 | AC 14 T 12 FF 12 | Fort+1 Ref +6 Will+6 | Initiative +6 | Perception +10 | Archeologist's Luck 7/7 |
Male Human Unchained Barbarian 4 | Init +8| | Perception +9 | AC 18 (T 12, F 16) | HP 41/41 | F +7, R +5, W +3 |
I'll get leveled up today at work.
Male Human Unchained Barbarian 4 | Init +8| | Perception +9 | AC 18 (T 12, F 16) | HP 41/41 | F +7, R +5, W +3 |
Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
What kind of side quests are you guys interested in? Any particular enemies or tropes or such that you'd like to see more of?
Male Human Unchained Barbarian 4 | Init +8| | Perception +9 | AC 18 (T 12, F 16) | HP 41/41 | F +7, R +5, W +3 |
Ska, are you still about?
Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
I'm about. Do you want to continue?
Male Human Unchained Barbarian 4 | Init +8| | Perception +9 | AC 18 (T 12, F 16) | HP 41/41 | F +7, R +5, W +3 |
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
Distance Scale: 0 - 1 - 2 - 3 - 4 - 5 - 6 - D,Z,M,C,K - A, - Ib- 10
I think I got bored with stringing my own ideas one to the other. This game has taught me that my initial premise "I populate a long dungeon crawl for you to discover" sounds like a game i'd love to play, but doesn't fit my GM style.
I think I'm at my best as a GM when reacting to players decisions rather than building the railroad in front of you. I thrive on feedback and suggestions. So if you have any, let me know.
Plus I'm still working on encounter design. Especially in PbP I realize I need to provide more than something to just full attack every round.
Dskani, Isidora, and myself are all in other games currently. Ilyana seemed to drop this game a while back. If we continue I want it to be worth your attention.
So, what would you like to see? Where are you interested in this game going? What are some elements I could add to make the game more engaging for you?
Male Nagaji Cleric (Crusader) 4 Init +1 | Per +3 | AC 17, T 11, F 16 | CMD 18 | HP 31/31 | Fort +6, Ref +2, Will +6
I wouldn’t be opposed to seeing more puzzles, along the lines where we could potentially uncover helpful information with knowledge checks, but for the most part figure it out ourselves.
Male Human Unchained Barbarian 4 | Init +8| | Perception +9 | AC 18 (T 12, F 16) | HP 41/41 | F +7, R +5, W +3 |
I like puzzles as well, chances for more character interactions would be good as well, like any good story, our characters need chances to grow and develop as well.
Female Human (Taldan) Archeologist Bard 4 | HP 23/23 | AC 14 T 12 FF 12 | Fort+1 Ref +6 Will+6 | Initiative +6 | Perception +10 | Archeologist's Luck 7/7 |
Oh hey! I was just staring at Isidora's picture among my aliases wondering whether she'd ever get to find the eye, and here you all are talking about resuming the quest!
I think the puzzles are where this game really shone for me, although some larger more interesting combats could help.
I would definitely want to look for a replacement for Ilyana if we were going to move on though, especially if combat evolved to more than "Kildel smashes the one thing".
Having other players to interact with would also make things more engaging character-development-wise and help things from getting bogged down when the three of us get stumped.
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